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Armor

1,148 bytes added, 11:38, 31 March 2018
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==Basics==
Armor is one of three vital stats that every character and most creatures utilize for damage mitigation in [[Combat]], represented by a yellow bar. Armor provides 1 point of damage mitigation for every 25 points of armor remaining. [[Items|Armor slots]] include head, chest, legs, gloves and boots. Other pieces of equipment may grant some amount of armor.
During combat armor is depleted as the player or creature takes damage, resulting in the gradual loss of mitigation potential. Some abilities and attacks specifically target and deplete armor, particularly '''acid''' type damage as used by [[Slime|Slimes]] and [[Acid Spider|Acid Spiders]].
==Types of Armor==
There are currently four classes of armor: '''Cloth''', '''Leather''', '''Metal''' and '''"Unlisted"'''. The following list are generalities, especially for the combat refresh boost, and as with everything during beta subject to change. todo: Cloth, Leather, Metal Pro/Con list and general description.Ideally this would include subtypes (as a brief description linking out to appropriate crafting skills) ie. warm vs evasive vs base leather.Links out to [[Items]] {| style="text-align:center; width: 100%;"| colspan="4" | '''Armor Comparison'''|-| style="width: 25%;"| '''Cloth''' |'''Leather'''|'''Metal'''|'''Unlisted'''|- style="text-align:left;"| *Boost combat refresh for Power, Health and Armor*Ability to add pockets (inventory space)*120 enchantment points*Craft-able by [[Tailoring|Tailors]]*Can be max enchanted*Lowest armor values|*Boost combat refresh for Health and Armor*100 enchantment points*Craft-able by [[Leatherworking|Leatherworkers]]*Can be max enchanted|*Highest armor values*Boost combat refresh for Armor only*Only craft-able for cows and wolves by [[Blacksmithing|Blacksmiths]]*All other metal armor must found in in loot|*Can't be dyed*Includes snail armor (cartable and max enchant)|} 
==Replenishing Armor==
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