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Combat

12 bytes removed, 09:44, 12 October 2014
m
Minor fix H4 to H3.
[[File:Armor Health and Rage indicators.jpg|thumb|right|673px|Armor, Health and Power bars as of the alpha build]]
====Armor====
'''Armor''' mitigates 1 point of damage for every 25 points of armor remaining.
====Health====
'''Health''' can be topped up with Potions during combat.
Combat abilities also can heal over time (see [[Mentalism]]) or heal by a flat amount.
====Power====
'''Power''' is consumed by using abilities that have a Power cost (most skills include emergency abilities that have no Power requirement, typically with a longer cooldown). The amount of Power available and your ability to recover Power between encounters is significant if you hope to take on more than one enemy at once, or even solo dungeons.
'''Damage''' and '''Health damage''' are not the same. '''Health damage''' bypasses armor.
====Effect of Equipment====
Soon enough you'll find that equipment has a significant impact on your total damage output and survivability. This seems obvious for an MMO but in Project: Gorgon equipment with bonuses that augment specific abilities is very common. For example "every time you use your Sword Parry ability, regain 10 Health". This type of ability enhancing mods would be found in raid gear in other MMOs.
You character becomes much more powerful once you have multiple pieces of equipment (weapons, armor, amulet) that enhance your choice of skills along with useful ability enhancing mods. Thus '''committing to your skill choices''' is important. While you can easily switch between skills, you'll find that even skills of the same level can vary greatly in damage potential unless you also switch your equipment.
====Critical Damage====
Items sometimes have +xx% to Critical Damage. The default critical damage (not crit. chance) seems to be 125%.
If you "mezz" a creature for long enough (eg. [[Psychology|Tell Me About Your Mother]], the "In combat" indicator will disappear and one update of out of combat regeneration will happen, even though the creature is still aggressive.
====Foods====
Most types of '''regenerative foods and drinks''' are crafted or bought. Exceptions are the '''Mogyar Cheese''' which drops from Giant Rat, and Milk which can be obtained from the Cows in Serbule with an empty bottle. These are non-negligible sources of Power regeneration which can be very helpful to new players.
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