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→Zone Overview: added level rec 1 to 25 for phantom ilmari desert. enemies range from level 3 to 20.
Zones are large areas that contain related quests and similar level content. As of now there are nine zones currently in the -game: As representations of regions across the alpha version world of Project:Gorgon. Most zones are found on the gamecontinent of [[Alharth]], however Alharth is connected to a number of alternative realms and dimensions, some of which can be visited.* Each zone is connected to neighboring zones are connected by portalswith a portal system. Look for Traveling through a floating blue circleportal usually represents an uneventful trip over uninhabited land. Activate it * Zones are home to port cities, towns, dungeons, landmarks, and adventures. A myriad of species both friendly and foe populate zones. * As of the 03-16-2022 Game Update, there are eleven zones. * Each zone is designed to the next areafacilitate gameplay at a certain level range, however each zone has a few traits that encourage repeated backtracking.=== Zone Overview ===
; [[Anagoge Island]]
* Recommended Levels: This is 0-10* A storm-tossed island that acts as the tutorial islandstarting point for Human, Elf, and Rakshasa adventurers.
; [[Serbule]]
* Recommended Levels: This is 1-30* A remote region at the first zone end of a long trade route that you enter after leaving the tutorial island.It has low level skills and monsters availableallowed merchants seaward access.
; [[Serbule Hills]]
* Recommended Levels: An area to 1-25* Part of the south of greater Serbuleregion, this region of rolling hills Serbule Hills is home to many farmsand logging camps. The inn in the NW corner ; [[Phantom Ilmari Desert]]* Recommended Levels: 1-25* A dream version of the map has several NPC's. Surveying and Shield skills are taughtIlmari with lower level enemies. The area seems to be used for leveling up mining skill.
; [[Eltibule]]
* Recommended Levels: This zone contains 15-40* A more challenging monsters mountainous region than the neighboring [[Serbule]], Eltibule is known for its lakes and skillssprawling hills. It Recently, horses have been spotted grazing here.; [[Sun Vale]]* Recommended Levels: 20-40* Sun Vale is for the more experienced playername given to an island chain nestled between Alharth's [[Council Lands]] and the elven country of [[Verta]]. Home to a failed resort, adventurers can expect to find druids, sea life, and the mundane battleground of a seemingly endless war.
; [[Kur Mountains]]
* Recommended Levels: A freezing tundra zone that has consistent cold damage and challenging monsters.35-50 ; [[Sun Vale]]: A narrow valley teeming with life on * Beyond the hills of Eltibule, the frozen Kur Mountains test a rocky and uninhabitable island nestled between [[The Council Lands]] travelers' ability to withstand the frigid temperatures and the [[Elven]] country of [[Verta]]monsters which have acclimated to this land.
; [[Ilmari]]
* Recommended Levels: A harsh sand45-covered wasteland60* Rumored to have once been fertile farmland, Ilmari is a sprawling desert home to the Rakshasa. Travelers should be wary of sandstorms and dehydration.
; [[Rahu]]
* Recommended Levels: 50-65* A [[coastal merchant town across the Ilmari desert, travelers to the so-called Rakshasa]] citycapital of Rahu will find that cool breezes may not be enough to quell the heated opinions of the locals towards outsiders.
; [[Gazluk]]
* Recommended Levels: 70-75* Adventurers prepared to cross the Kur Mountains will face an even harsher climate in the Gazluk Plateau. Only native beasts, resilient Orcs, and fools dare live in this wintry land.; [[Fae Realm]]* Recommended Levels: 70-80* One of many other realms, this particular Fae Realm can be reached through fairy nexuses linked to Alharth.; [[Povus]]* Recommended Levels: 75-85* A deep cold areaonce prosperous merchant town of Rakshasa craftsmen, this swampland offers difficult but still possible passage between the Council Lands and the Crone Hegemony.; [[Vidaria]]* Recommended levels: 90-95; [[Statehelm]]* Recommended levels: 80-100
==Upcoming Zones= Automatic Zone Details===* Something related to the Crone Council, with architecture inspired by Greek and Roman myths.<!--
{{ #dpl:
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| notcategory = Template guides | include = {MAP infobox}:pclevel,{MAP infobox}:connects, | table = class="sortable table",Zone Name, Suggested Levels, Connected Zones | tablesortcol =2
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[[Category:Zones]]