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Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
See also: [[Giant Bat/Treasure Effects:By Ability]]
<!-- This table is from patch v298v304, February 16May 25, 2018 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
|-
| || of Giant Bats || <b>Tier 7</b> - Giant Bat Base Damage +23% || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Giant Bat Damage +3
*; Tier 7
:Giant Bat Base Damage +23%
|-
| || || <b>Tier 14</b> - Rip Damage +23 || Chest, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Rip Damage +1
*; Tier 14
:Rip Damage +23
|-
| || || <b>Tier 14</b> - Rip has a 50% chance to deal +58 damage || Legs, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Rip has a 50% chance to deal +3 damage
*; Tier 14
:Rip has a 50% chance to deal +58 damage
|-
| || || <b>Tier 7</b> - Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage. || Feet, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +5 damage.
*; Tier 7
:Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.
|-
| || || <b>Tier 14</b> - Tear Damage +46% || Chest, Head || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Tear Damage +7%
*; Tier 14
:Tear Damage +46%
|-
| || || <b>Tier 14</b> - Tear has a 50% chance to deal +111% damage || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Tear has a 50% chance to deal +20% damage
*; Tier 14
:Tear has a 50% chance to deal +111% damage
|-
| || || <b>Tier 14</b> - Tear has a 33% chance to deal +114% damage and reset the timer on Screech (so Screech can be used again immediately) || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Tear has a 33% chance to deal +10% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 14
:Tear has a 33% chance to deal +114% damage and reset the timer on Screech (so Screech can be used again immediately)
|-
| || || <b>Tier 14</b> - Tear deals +60 damage and restores 18 Armor to you || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Tear deals +4 damage and restores 3 Armor to you
*; Tier 14
:Tear deals +60 damage and restores 18 Armor to you
|-
| || || <b>Tier 14</b> - Wing Vortex Damage +38% || Hands, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Wing Vortex Damage +10%
*; Tier 14
:Wing Vortex Damage +38%
|-
| || || <b>Tier 14</b> - Wing Vortex has a 90% chance to deal +24% damage || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Wing Vortex has a 90% chance to deal +10% damage
*; Tier 14
:Wing Vortex has a 90% chance to deal +24% damage
|-
| || || <b>Tier 14</b> - Wing Vortex has a 30% chance to deal +34% damage and stun all targets || Head, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Wing Vortex has a 30% chance to deal +6% damage and stun all targets
*; Tier 14
:Wing Vortex has a 30% chance to deal +34% damage and stun all targets
|-
| || || <b>Tier 14</b> - Wing Vortex cause targets' next attack to deal -64 damage || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Wing Vortex cause targets' next attack to deal -4 damage
*; Tier 14
:Wing Vortex cause targets' next attack to deal -64 damage
|-
| Blood Drinker's || of Blood Drinking || <b>Tier 14</b> - Drink Blood reaps 39 additional health || Legs, Chest || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Drink Blood reaps 4 additional health
*; Tier 14
:Drink Blood reaps 39 additional health
|-
| || || <b>Tier 14</b> - Drink Blood deals +120 direct health damage || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Drink Blood deals +8 direct health damage
*; Tier 14
:Drink Blood deals +120 direct health damage
|-
| || || <b>Tier 14</b> - Drink Blood restores 17 power and 17 armor || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Drink Blood restores 2 power and 2 armor
*; Tier 14
:Drink Blood restores 17 power and 17 armor
|-
| || || <b>Tier 14</b> - For 30 seconds after using Drink Blood, all sonic attacks deal +39 damage || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:For 30 seconds after using Drink Blood, all sonic attacks deal +3 damage
*; Tier 14
:For 30 seconds after using Drink Blood, all sonic attacks deal +39 damage
|-
| || || <b>Tier 14</b> - For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage
*; Tier 14
:For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage
|-
| || || <b>Tier 7</b> - Drink Blood deals 84 damage over 12 seconds, and 50% of the damage becomes health for you || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Drink Blood deals 12 damage over 12 seconds, and 50% of the damage becomes health for you
*; Tier 7
:Drink Blood deals 84 damage over 12 seconds, and 50% of the damage becomes health for you
|-
| || || <b>Tier 14</b> - Virulent Bite Damage +49% || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Virulent Bite Damage +10%
*; Tier 14
:Virulent Bite Damage +49%
|-
| || || <b>Tier 14</b> - Virulent Bite has a 50% chance to deal +68% damage plus 105 trauma damage over 10 seconds || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Virulent Bite has a 50% chance to deal +16% damage plus 15 trauma damage over 10 seconds
*; Tier 14
:Virulent Bite has a 50% chance to deal +68% damage plus 105 trauma damage over 10 seconds
|-
| Bloody || of Bloody Bites || <b>Tier 7</b> - Virulent Bite deals 105 trauma damage over 10 seconds || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Virulent Bite deals 15 trauma damage over 10 seconds
*; Tier 7
:Virulent Bite deals 105 trauma damage over 10 seconds
|-
| || of Confounding Disease || <b>Tier 7</b> - Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage || Head || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +10 damage
*; Tier 7
:Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage
|-
| || || <b>Tier 14</b> - Bat Stability heals 65 health || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Bat Stability heals 10 health
*; Tier 14
:Bat Stability heals 65 health
|-
| || || <b>Tier 14</b> - Bat Stability restores 92 armor and 14 power || Necklace, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Bat Stability restores 7 armor and 1 power
*; Tier 14
:Bat Stability restores 92 armor and 14 power
|-
| || || <b>Tier 7</b> - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds. || Chest, Head || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +10% for 10 seconds.
*; Tier 7
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
|-
| || || <b>Tier 7</b> - Bat Stability provides +40% Projectile Evasion for 10 seconds || Hands, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Bat Stability provides +10% Projectile Evasion for 10 seconds
*; Tier 7
:Bat Stability provides +40% Projectile Evasion for 10 seconds
|-
| || || <b>Tier 14</b> - Screech Damage +48% || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Screech Damage +7%
*; Tier 14
:Screech Damage +48%
|-
| || || <b>Tier 14</b> - Screech has a 60% chance to deal +115% damage || Necklace, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Screech has a 60% chance to deal +10% damage
*; Tier 14
:Screech has a 60% chance to deal +115% damage
|-
| || || <b>Tier 14</b> - Screech deals +111 armor damage || Ring, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Screech deals +7 armor damage
*; Tier 14
:Screech deals +111 armor damage
|-
| || || <b>Tier 14</b> - Sonic Burst Damage +51% || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Sonic Burst Damage +4%
*; Tier 14
:Sonic Burst Damage +51%
|-
| || || <b>Tier 14</b> - Sonic Burst has a 60% chance to deal +62% damage to all targets || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Sonic Burst has a 60% chance to deal +10% damage to all targets
*; Tier 14
:Sonic Burst has a 60% chance to deal +62% damage to all targets
|-
| || of Screaming Death || <b>Tier 7</b> - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +40% damage || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +10% damage
*; Tier 7
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +40% damage
|-
| || of Healthy Chaos || <b>Tier 14</b> - Confusing Double heals you for 80 health || Head, Chest || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Confusing Double heals you for 15 health
*; Tier 14
:Confusing Double heals you for 80 health
|-
| || of Hasty Chaos || <b>Tier 7</b> - Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds
*; Tier 7
:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
|-
| || of Repeated Illusions || <b>Tier 7</b> - Confusing Double Reuse Timer -10 || MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Confusing Double Reuse Timer -4
*; Tier 7
:Confusing Double Reuse Timer -10
|-
| || of Powerful Illusions || <b>Tier 7</b> - Confusing Double restores 62 Power after a 10 second delay || OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Confusing Double restores 8 Power after a 10 second delay
*; Tier 7
:Confusing Double restores 62 Power after a 10 second delay
|-
| || || <b>Tier 14</b> - Smouldering Gaze Damage +64% || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Smouldering Gaze Damage +12%
*; Tier 14
:Smouldering Gaze Damage +64%
|-
| || || <b>Tier 14</b> - Smouldering Gaze has a 60% chance to deal +128% damage || Necklace, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Smouldering Gaze has a 60% chance to deal +16% damage
*; Tier 14
:Smouldering Gaze has a 60% chance to deal +128% damage
|-
| || of Smouldering Whispers || <b>Tier 14</b> - Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 336 additional damage || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 24 additional damage
*; Tier 14
:Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 336 additional damage
|-
| || of Sonic Death || <b>Tier 7</b> - Sonic Damage +28% || OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Sonic Damage +4%
*; Tier 7
:Sonic Damage +28%
|-
| || of Gossamer Wings || <b>Tier 14</b> - Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Max Health +6 when Giant Bat is active, Fast-Flying Speed +1 when Giant Bat is active
*; Tier 14
:Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active
|}