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Template:MOB AH

1,353 bytes added, 14:01, 20 June 2018
Added explanation of template.
! style="background:#f5e0c7; color:#000000; border-radius:2px; width:140px;" align="right" {{pipe}} Clever Trick:
{{pipe}}{{{clever trick}}}
}}
|-
{{ #if:{{{bonus|}}} |{{pipe}}- valign="top"
! style="background:#f5e0c7; color:#000000; border-radius:2px; width:140px;" align="right" {{pipe}} Additional Attributes:
{{pipe}}{{{bonus}}}
}}
|-
{{ #if:{{{weaknesses|}}} |{{pipe}}- valign="top"
! style="background:#f5e0c7; color:#000000; border-radius:2px; width:140px;" align="right" {{pipe}} Weak Against:
{{pipe}}{{{weaknesses}}}
}}
|-
{{ #if:{{{resists|}}} |{{pipe}}- valign="top"
! style="background:#f5e0c7; color:#000000; border-radius:2px; width:140px;" align="right" {{pipe}} Resists:
{{pipe}}{{{resists}}}
}}
|}
}}
</pre>
 
==Parameters==
; areaname: List a region or map where Not Optional. This is the name of the tamed creature.; level to tame: Optional. The level of [[Animal Handling]] required to tame the mob can creature should be foundentered here.; variantmax level: Optional. Used for alternative forms of a mobThe maximum level the creature can reach. Limit to gender, stronger versions, summoned clones, dev spawned bosses, and other minor changes; max bond level: Optional. Do not use when Effective/Ineffective information differs, such as The maximum bond level the creature can reach.See [[Red DrakewormAnimal Handling]] and for an explanation. ; max happiness: Optional. The maximum happiness the creature can reach.See [[Blue DrakewormAnimal Handling]], even though both are simply called '''Drakeworm''' in-gamefor an explanation.; healthmax enthusiasm: Semi-Optional. If no Health is listed, Armor and Rage will not display. The amount of health maximum enthusiasm the mob has in a locationcreature can reach. See [[Animal Handling]] for an explanation.; armorattack: The amount of armor Optional. Uses Combat Ability template to list the mob hasattack used by a tamed creature.; ragesic em: The amount of rage Optional. List the mob hascreature's Sic'Em Attack. See [[Animal Handling]] for an explanation.; locationclever trick: A short description of where or how to find Optional. List the mobcreature's Clever Trick. See [[Animal Handling]] for an explanation.; timebonus: OPTIONALOptional. If List any additional attributes a monster only spawns during a particular time of daytamed creature might posses. Damage Boost, or during an event (Druid/Halloween)Melee Evasion, write that here!Damage Multiplier; weaknesses: Optional. List what damage types tamed creature is weak against.; weatherresists: OPTIONALOptional. Used if a monster only spawns during a particular type of weather event (Not in-game yet)List what damage types the tamed creature resists.
==Description==
This template is used on pages of creatures that can be tamed through [[Animal Handling]]. The [[Template:MOB AHVital]] template can be seen paired with this one as seen below. This template automatically adds the location category to that page. So if you entered location1 = Serbule, <nowiki>[[Category:Serbule Animal Handling Creatures]]</nowiki> would be added for you. At the moment, do not enter locations surrounded by double bracketsto a page.
<pre>
{{MOB LocationAH| area name = SerbuleIce Bear| level to tame= 43| max level = 70| max bond level = 70| max happiness = 100| max enthusiasm = 10| attack = {{Combat Ability|Slashing Damage}}, {{Combat Ability|Crushing Damage}}| sic em = Grant Owner Cold Mitigation| clever trick = Slashing Damage and Taunt| bonus = Damage Boost| weaknesses = Fire, Electricity| resists = Cold, Poison}}{{MOB AHVital| vital level= 70| health = 90000737| armor = 85662| rage = 999999}}{{MOB AHVital| location vital level= Description of whereabouts.Max(70)| time health = Appears during [[Halloween 2016]].737| weather armor = Appears during heavy rain.662
}}
</pre>
{{MOB AH
| name = GrimalkinIce Bear| level to tame= 843
| max level = 70
| max bond level = 5070| max happiness =100| max enthusiasm =10010| attack = Rage Example{{Combat Ability|Slashing Damage}}, {{Combat Ability|Crushing Damage}}| sic em = Sic exampleGrant Owner Cold Mitigation| clever trick = Turn rage into armor.Slashing Damage and Taunt| bonus = Damage Boost
| weaknesses = Fire, Electricity
| resists = Cold, Poison
}}
{{MOB AHVital
| vital level= 70
| health = 737
| armor = 662
}}
{{MOB AHVital
| vital level= Max(70)
| health = 120737| armor = 80662
}}
[[Category:Formatting templates]]
</noinclude>