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*Click on Expand in the table below to see the current combat skills available.
→Combat: Replaced combat skill table with a dpl table that will update as new skills are added.
Vulnerability is another special mechanic for monsters, they periodically go into this vulnerable state and some abilities have a chance to cause it. Some attacks do extra damage against vulnerable monsters, so it’s sort of a whack-a-mole mechanic — you use your vuln-boost ability when you see the monster flashing vulnerable.<includeonly>
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{{Spoiler| class="wikitable mw-collapsible <includeonly>mw-collapsed</includeonly>" style="text-align:left;border-color:#eee;"! style="text-align:left;width:10%;" | Skill! style="text-align:left;width:50%;" |Description! style="text-align:left;width:30%;" |How to obtain|-|[[Archery]] || Expertise with using bows to hunt and kill. || Learned by new characters automatically, however you need to find the bow and arrows in a dilapidated chest Click on [[Anagoge]] Island before you can use it.|-| [[Animal Handling]] || The art of taming animals and teaching them Expand to fight alongside you. || Learned from a Shrine outside [[Serbule Crypt]]|view currently available non-|[[Battle Chemistry]] || Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this animal combat style specializes in area affects of all typesskills. Advanced Practitioners can also ingest their formulae directly to take Individual skill pages provide information on new combat personalities. Masters can even create homunculi to serve them in battle. |discovering these skills!| A Test NPC in Marna's shop teaches this for now, but the intended functionality is that you need an Alchemy of 50.|-{{ #dpl: |[[Druid]] || Druidin' || Use the Druid Shrine in [[Sun Vale]]category = Combat Skills |-notcategory = Mechanics|[[Fire Magic]] || Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire. || Talk with [[Velkort]]|-|[[Hammer]] || Mastery of the user of hammer and clubs in combat. Hammers are generally considered the least versatile, least complex combat weapon, best suited to violent brutes. There are few abilities to learn, since it's so simple. Power consumption is higher than average, but so is damage. This is a weapon for crushing enemies, no more and no less. || Reach a higher Favor level with [[Agrashab]].|-|[[Mentalism]] || The power of mind over matterinclude = {Skill infobox}: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities. || Reach Friends Favor level with [[Echur]]caption |-columns = 1 |[[Necromancy]] || Necromancy is control over the undead, along with other powers that triffle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won't work, but ones in armor will.) ((Subskilltable = class="sortable wikitable" style="width: [[Corpse Talking]]) || Use the Necromancy Shrine in [[Serbule Crypt]] Level 2.|-|[[Psychology]] || Understanding the mind of sentient creatures. Also100%", using that knowledge in combat and other stressful situations. || Discover Psychology on [[Anagoge]].|-|[[Shield]] || Expertise in the use of a shieldSkill, both as a weapon and as a defensive tool. || Reach Friends favor level with [[Tyler Green]]|-|[[Staff]] || Mastery of the staff as a martial weapon. Staff fighting has a mix of both offensive and defensive abilities. || Raise favor level with [[Hogan]].|-|[[Sword]] || Expertise with swords, rapiers and the like. Swords are very damaging, and can reduce an enemy's Rage. || Learned by new characters automatically, but you must find a sword on [[Anagoge]] Island.Description|-}}|[[Unarmed]] || Mastery of the martial arts. Not especially damaging, but with great controlling and stunning abilities. Generally requires one or both hands to be empty, although you can use kicks even with other items wielded. || Learned by new characters automatically while exploring [[Anagoge]] Island.|}}
General tips for choosing between the combat skills: <br>
- As a newer player consider having 1 primary combat skill and choose a support skill (e.g. Psychology or Mentalism) as your secondary. That will give much better ways to heal up during combat. There is also [[Skill Compatibility Chart|chart to indicate which combat skills can be used together]].<br>