12,245
edits
Changes
m
*; Tier 3
:Death's Hold causes target to take +7% damage from Slashing for 15 seconds
*; Tier 9
:Spark of Death deals 102 Psychic damage over 12 seconds
*; Tier 8
:Summoned Skeletal Swordsmen have +59 armor
Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
See also: [[Necromancy/Treasure Effects:By Ability]]
<!-- This table is from patch v307v304, September 21May 25, 2018 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
}}
|-
| || of Electric Doom || <b>Tier 14</b> - Spark of Death makes the deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and deals +37 damage || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Spark of Death makes the deals +1 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and deals +1 damage
*; Tier 2
:Spark of Death makes the deals +2 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and deals +2 damage
*; Tier 3
:Spark of Death makes the deals +4 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and deals +4 damage
*; Tier 4
:Spark of Death makes the deals +6 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and deals +6 damage
*; Tier 5
:Spark of Death makes the deals +8 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and deals +8 damage
*; Tier 6
:Spark of Death makes the deals +10 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and deals +10 damage
*; Tier 7
:Spark of Death makes the deals +12 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and deals +12 damage
*; Tier 8
:Spark of Death makes the deals +15 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and deals +15 damage
*; Tier 9
:Spark of Death makes the deals +17 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and deals +17 damage
*; Tier 10
:Spark of Death makes the deals +20 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and deals +20 damage
*; Tier 11
:Spark of Death makes the deals +23 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and deals +23 damage
*; Tier 12
:Spark of Death makes the deals +25 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and deals +25 damage
*; Tier 13
:Spark of Death makes the deals +31 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and deals +31 damage
*; Tier 14
:Spark of Death makes the deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and deals +37 damage
}}
|-
| Necromancer's || of Necromancy Skeletal Minions || <b>Tier 7</b> - Necromancy Base Damage Summoned Skeletons deal +1415% direct damage || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Necromancy Base Damage Summoned Skeletons deal +23%direct damage
*; Tier 2
:Necromancy Base Damage Summoned Skeletons deal +45%direct damage
*; Tier 3
:Necromancy Base Damage Summoned Skeletons deal +67%direct damage
*; Tier 4
:Necromancy Base Damage Summoned Skeletons deal +89%direct damage
*; Tier 5
:Necromancy Base Damage Summoned Skeletons deal +1011%direct damage
*; Tier 6
:Necromancy Base Damage Summoned Skeletons deal +1213%direct damage
*; Tier 7
:Necromancy Base Damage Summoned Skeletons deal +1415%direct damage
}}
|-
}}
|-
| Crowd Reaper's || of Crowd Reaping || <b>Tier 14</b> - Life Steal targets all enemies within 10 meters and deals steals +48 damage 28 health, but reuse timer is +3 seconds and Power cost is +21 || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Life Steal targets all enemies within 10 meters and deals steals +5 damage 2 health, but reuse timer is +3 secondsand Power cost is +8
*; Tier 2
:Life Steal targets all enemies within 10 meters and deals steals +7 damage 4 health, but reuse timer is +3 secondsand Power cost is +9
*; Tier 3
:Life Steal targets all enemies within 10 meters and deals steals +9 damage 6 health, but reuse timer is +3 secondsand Power cost is +10
*; Tier 4
:Life Steal targets all enemies within 10 meters and deals steals +12 damage 8 health, but reuse timer is +3 secondsand Power cost is +11
*; Tier 5
:Life Steal targets all enemies within 10 meters and deals steals +15 damage 10 health, but reuse timer is +3 secondsand Power cost is +12
*; Tier 6
:Life Steal targets all enemies within 10 meters and deals steals +18 damage 12 health, but reuse timer is +3 secondsand Power cost is +13
*; Tier 7
:Life Steal targets all enemies within 10 meters and deals steals +21 damage 14 health, but reuse timer is +3 secondsand Power cost is +14
*; Tier 8
:Life Steal targets all enemies within 10 meters and deals steals +24 damage 16 health, but reuse timer is +3 secondsand Power cost is +15
*; Tier 9
:Life Steal targets all enemies within 10 meters and deals steals +28 damage 18 health, but reuse timer is +3 secondsand Power cost is +16
*; Tier 10
:Life Steal targets all enemies within 10 meters and deals steals +32 damage 20 health, but reuse timer is +3 secondsand Power cost is +17
*; Tier 11
:Life Steal targets all enemies within 10 meters and deals steals +36 damage 22 health, but reuse timer is +3 secondsand Power cost is +18
*; Tier 12
:Life Steal targets all enemies within 10 meters and deals steals +40 damage 24 health, but reuse timer is +3 secondsand Power cost is +19
*; Tier 13
:Life Steal targets all enemies within 10 meters and deals steals +44 damage 26 health, but reuse timer is +3 secondsand Power cost is +20
*; Tier 14
:Life Steal targets all enemies within 10 meters and deals steals +48 damage 28 health, but reuse timer is +3 secondsand Power cost is +21
}}
|-
}}
|-
| || || <b>Tier 14</b> - Life Steal deals 120 190 Psychic damage over 10 seconds || Necklace, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Life Steal deals 10 50 Psychic damage over 10 seconds
*; Tier 2
:Life Steal deals 20 60 Psychic damage over 10 seconds
*; Tier 3
:Life Steal deals 25 70 Psychic damage over 10 seconds
*; Tier 4
:Life Steal deals 35 80 Psychic damage over 10 seconds
*; Tier 5
:Life Steal deals 40 90 Psychic damage over 10 seconds
*; Tier 6
:Life Steal deals 50 100 Psychic damage over 10 seconds
*; Tier 7
:Life Steal deals 55 110 Psychic damage over 10 seconds
*; Tier 8
:Life Steal deals 60 120 Psychic damage over 10 seconds
*; Tier 9
:Life Steal deals 70 130 Psychic damage over 10 seconds
*; Tier 10
:Life Steal deals 80 140 Psychic damage over 10 seconds
*; Tier 11
:Life Steal deals 90 150 Psychic damage over 10 seconds
*; Tier 12
:Life Steal deals 100 160 Psychic damage over 10 seconds
*; Tier 13
:Life Steal deals 110 175 Psychic damage over 10 seconds
*; Tier 14
:Life Steal deals 120 190 Psychic damage over 10 seconds
}}
|-
| || of Death Gazing || <b>Tier 14</b> - Deathgaze deals +118101% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have) || Hands, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Deathgaze deals +1210% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 2
:Deathgaze deals +2017% damage and has +2 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 3
:Deathgaze deals +2824% damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 4
:Deathgaze deals +3631% damage and has +4 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 5
:Deathgaze deals +4438% damage and has +5 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 6
:Deathgaze deals +5245% damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 7
:Deathgaze deals +6052% damage and has +7 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 8
:Deathgaze deals +6859% damage and has +8 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 9
:Deathgaze deals +7666% damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 10
:Deathgaze deals +8473% damage and has +10 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 11
:Deathgaze deals +9280% damage and has +11 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 12
:Deathgaze deals +10087% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 13
:Deathgaze deals +10994% damage and has +14 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 14
:Deathgaze deals +118101% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
}}
|-
}}
|-
| || || <b>Tier 14</b> - Death's Hold causes target to take +2612% damage from Slashing for 15 seconds || Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Death's Hold causes target to take +5% damage from Slashing for 15 seconds
*; Tier 2
:Death's Hold causes target to take +5.5% damage from Slashing for 15 seconds
*; Tier 3
:Death's Hold causes target to take +6% damage from Slashing for 15 seconds
*; Tier 4
:Death's Hold causes target to take +86.5% damage from Slashing for 15 seconds
*; Tier 5
:Death's Hold causes target to take +97% damage from Slashing for 15 seconds
*; Tier 6
:Death's Hold causes target to take +107.5% damage from Slashing for 15 seconds
*; Tier 7
:Death's Hold causes target to take +128% damage from Slashing for 15 seconds
*; Tier 8
:Death's Hold causes target to take +148.5% damage from Slashing for 15 seconds
*; Tier 9
:Death's Hold causes target to take +169% damage from Slashing for 15 seconds
*; Tier 10
:Death's Hold causes target to take +189.5% damage from Slashing for 15 seconds
*; Tier 11
:Death's Hold causes target to take +2010% damage from Slashing for 15 seconds
*; Tier 12
:Death's Hold causes target to take +2210.5% damage from Slashing for 15 seconds
*; Tier 13
:Death's Hold causes target to take +2411% damage from Slashing for 15 seconds
*; Tier 14
:Death's Hold causes target to take +2612% damage from Slashing for 15 seconds
}}
|-
| || of Undead Aftershocks || <b>Tier 14</b> - Death's Hold deals causes target to take +28 12% damage and Stuns target after a from Electricity for 15 second delay seconds || Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Death's Hold deals causes target to take +1 5% damage and Stuns target after a from Electricity for 15 second delayseconds
*; Tier 2
:Death's Hold deals causes target to take +2 5.5% damage and Stuns target after a from Electricity for 15 second delayseconds
*; Tier 3
:Death's Hold deals causes target to take +3 6% damage and Stuns target after a from Electricity for 15 second delayseconds
*; Tier 4
:Death's Hold deals causes target to take +4 6.5% damage and Stuns target after a from Electricity for 15 second delayseconds
*; Tier 5
:Death's Hold deals causes target to take +5 7% damage and Stuns target after a from Electricity for 15 second delayseconds
*; Tier 6
:Death's Hold deals causes target to take +6 7.5% damage and Stuns target after a from Electricity for 15 second delayseconds
*; Tier 7
:Death's Hold deals causes target to take +7 8% damage and Stuns target after a from Electricity for 15 second delayseconds
*; Tier 8
:Death's Hold deals causes target to take +8 .5% damage and Stuns target after a from Electricity for 15 second delayseconds
*; Tier 9
:Death's Hold deals causes target to take +9 % damage and Stuns target after a from Electricity for 15 second delayseconds
*; Tier 10
:Death's Hold deals causes target to take +10 9.5% damage and Stuns target after a from Electricity for 15 second delayseconds
*; Tier 11
:Death's Hold deals causes target to take +11 10% damage and Stuns target after a from Electricity for 15 second delayseconds
*; Tier 12
:Death's Hold deals causes target to take +12 10.5% damage and Stuns target after a from Electricity for 15 second delayseconds
*; Tier 13
:Death's Hold deals causes target to take +20 11% damage and Stuns target after a from Electricity for 15 second delayseconds
*; Tier 14
:Death's Hold deals causes target to take +28 12% damage and Stuns target after a from Electricity for 15 second delayseconds
}}
|-
| || of Deathsparks || <b>Tier 14</b> - Spark of Death Damage +6841% || MainHand, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Spark of Death Damage +146%
*; Tier 2
:Spark of Death Damage +188%
*; Tier 3
:Spark of Death Damage +2210%
*; Tier 4
:Spark of Death Damage +2612%
*; Tier 5
:Spark of Death Damage +3014%
*; Tier 6
:Spark of Death Damage +3417%
*; Tier 7
:Spark of Death Damage +3820%
*; Tier 8
:Spark of Death Damage +4223%
*; Tier 9
:Spark of Death Damage +4626%
*; Tier 10
:Spark of Death Damage +5029%
*; Tier 11
:Spark of Death Damage +5432%
*; Tier 12
:Spark of Death Damage +5835%
*; Tier 13
:Spark of Death Damage +6338%
*; Tier 14
:Spark of Death Damage +6841%
}}
|-
| || of Deathsparks || <b>Tier 14</b> - Spark of Death deals 144 156 Psychic damage over 12 seconds || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Spark of Death deals 54 30 Psychic damage over 12 seconds
*; Tier 2
:Spark of Death deals 60 36 Psychic damage over 12 seconds
*; Tier 3
:Spark of Death deals 66 42 Psychic damage over 12 seconds
*; Tier 4
:Spark of Death deals 72 48 Psychic damage over 12 seconds
*; Tier 5
:Spark of Death deals 78 54 Psychic damage over 12 seconds
*; Tier 6
:Spark of Death deals 84 60 Psychic damage over 12 seconds
*; Tier 7
:Spark of Death deals 90 72 Psychic damage over 12 seconds
*; Tier 8
:Spark of Death deals 84 Psychic damage over 12 seconds
*; Tier 9
:Spark of Death deals 96 Psychic damage over 12 seconds
*; Tier 10
:Spark of Death deals 108 Psychic damage over 12 seconds
*; Tier 11
:Spark of Death deals 114 120 Psychic damage over 12 seconds
*; Tier 12
:Spark of Death deals 120 132 Psychic damage over 12 seconds
*; Tier 13
:Spark of Death deals 132 144 Psychic damage over 12 seconds
*; Tier 14
:Spark of Death deals 144 156 Psychic damage over 12 seconds
}}
|-
| || of Tauntsparks || <b>Tier 7</b> - Spark of Death deals +4628% damage and taunts +350 || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Spark of Death deals +10% damage and taunts +50
*; Tier 2
:Spark of Death deals +1613% damage and taunts +100
*; Tier 3
:Spark of Death deals +2216% damage and taunts +150
*; Tier 4
:Spark of Death deals +2819% damage and taunts +200
*; Tier 5
:Spark of Death deals +3422% damage and taunts +250
*; Tier 6
:Spark of Death deals +4025% damage and taunts +300
*; Tier 7
:Spark of Death deals +4628% damage and taunts +350
}}
|-
}}
|-
| || || <b>Tier 14</b> - Rebuild Undead restores 70 98 health/armor to your undead after a 15 10 second delay || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Rebuild Undead restores 5 20 health/armor to your undead after a 15 10 second delay
*; Tier 2
:Rebuild Undead restores 10 26 health/armor to your undead after a 15 10 second delay
*; Tier 3
:Rebuild Undead restores 15 32 health/armor to your undead after a 15 10 second delay
*; Tier 4
:Rebuild Undead restores 20 38 health/armor to your undead after a 15 10 second delay
*; Tier 5
:Rebuild Undead restores 25 44 health/armor to your undead after a 15 10 second delay
*; Tier 6
:Rebuild Undead restores 30 50 health/armor to your undead after a 15 10 second delay
*; Tier 7
:Rebuild Undead restores 35 56 health/armor to your undead after a 15 10 second delay
*; Tier 8
:Rebuild Undead restores 40 62 health/armor to your undead after a 15 10 second delay
*; Tier 9
:Rebuild Undead restores 45 68 health/armor to your undead after a 15 10 second delay
*; Tier 10
:Rebuild Undead restores 50 74 health/armor to your undead after a 15 10 second delay
*; Tier 11
:Rebuild Undead restores 55 80 health/armor to your undead after a 15 10 second delay
*; Tier 12
:Rebuild Undead restores 60 86 health/armor to your undead after a 15 10 second delay
*; Tier 13
:Rebuild Undead restores 65 92 health/armor to your undead after a 15 10 second delay
*; Tier 14
:Rebuild Undead restores 70 98 health/armor to your undead after a 15 10 second delay
}}
|-
}}
|-
| || of Zombified Empowerment || <b>Tier 14</b> - Create Super Using Raise Zombie also heals yourself on an existing zombie increases its damage +30% for 168 health, 168 armor, and 33 power 60 seconds || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Create Super Using Raise Zombie also heals yourself on an existing zombie increases its damage +7% for 12 health, 12 armor, and 2 power60 seconds
*; Tier 2
:Create Super Using Raise Zombie also heals yourself on an existing zombie increases its damage +8% for 24 health, 24 armor, and 4 power60 seconds
*; Tier 3
:Create Super Using Raise Zombie also heals yourself on an existing zombie increases its damage +9% for 36 health, 36 armor, and 7 power60 seconds
*; Tier 4
:Create Super Using Raise Zombie also heals yourself on an existing zombie increases its damage +10% for 48 health, 48 armor, and 9 power60 seconds
*; Tier 5
:Create Super Using Raise Zombie also heals yourself on an existing zombie increases its damage +12% for 60 health, 60 armor, and 12 powerseconds
*; Tier 6
:Create Super Using Raise Zombie also heals yourself on an existing zombie increases its damage +14% for 72 health, 72 armor, and 14 power60 seconds
*; Tier 7
:Create Super Using Raise Zombie also heals yourself on an existing zombie increases its damage +16% for 84 health, 84 armor, and 16 power60 seconds
*; Tier 8
:Create Super Using Raise Zombie also heals yourself on an existing zombie increases its damage +18% for 96 health, 96 armor, and 19 power60 seconds
*; Tier 9
:Create Super Using Raise Zombie also heals yourself on an existing zombie increases its damage +20% for 108 health, 108 armor, and 21 power60 seconds
*; Tier 10
:Create Super Using Raise Zombie also heals yourself on an existing zombie increases its damage +22% for 120 health, 120 armor, and 24 power60 seconds
*; Tier 11
:Create Super Using Raise Zombie also heals yourself on an existing zombie increases its damage +24% for 132 health, 132 armor, and 26 power60 seconds
*; Tier 12
:Create Super Using Raise Zombie also heals yourself on an existing zombie increases its damage +26% for 144 health, 144 armor, and 28 power60 seconds
*; Tier 13
:Create Super Using Raise Zombie also heals yourself on an existing zombie increases its damage +28% for 156 health, 156 armor, and 31 power60 seconds
*; Tier 14
:Create Super Using Raise Zombie also heals yourself on an existing zombie increases its damage +30% for 168 health, 168 armor, and 33 power60 seconds
}}
|-
| || || <b>Tier 14</b> - Create Shambling Corpse also heals yourself for 140 health Indirect Psychic Damage +36% when Necromancy is active || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Create Shambling Corpse also heals yourself for Indirect Psychic Damage +10 health% when Necromancy is active
*; Tier 2
:Create Shambling Corpse also heals yourself for 20 healthIndirect Psychic Damage +12% when Necromancy is active
*; Tier 3
:Create Shambling Corpse also heals yourself for 30 healthIndirect Psychic Damage +14% when Necromancy is active
*; Tier 4
:Create Shambling Corpse also heals yourself for 40 healthIndirect Psychic Damage +16% when Necromancy is active
*; Tier 5
:Create Shambling Corpse also heals yourself for 50 healthIndirect Psychic Damage +18% when Necromancy is active
*; Tier 6
:Create Shambling Corpse also heals yourself for 60 healthIndirect Psychic Damage +20% when Necromancy is active
*; Tier 7
:Create Shambling Corpse also heals yourself for 70 healthIndirect Psychic Damage +22% when Necromancy is active
*; Tier 8
:Create Shambling Corpse also heals yourself for 80 healthIndirect Psychic Damage +24% when Necromancy is active
*; Tier 9
:Create Shambling Corpse also heals yourself for 90 healthIndirect Psychic Damage +26% when Necromancy is active
*; Tier 10
:Create Shambling Corpse also heals yourself for 100 healthIndirect Psychic Damage +28% when Necromancy is active
*; Tier 11
:Create Shambling Corpse also heals yourself for 110 healthIndirect Psychic Damage +30% when Necromancy is active
*; Tier 12
:Create Shambling Corpse also heals yourself for 120 healthIndirect Psychic Damage +32% when Necromancy is active
*; Tier 13
:Create Shambling Corpse also heals yourself for 130 healthIndirect Psychic Damage +34% when Necromancy is active
*; Tier 14
:Create Shambling Corpse also heals yourself for 140 healthIndirect Psychic Damage +36% when Necromancy is active
}}
|-
| || of Dark Waves || <b>Tier 14</b> - Wave of Darkness Damage +7044% || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Wave of Darkness Damage +5%
*; Tier 2
:Wave of Darkness Damage +108%
*; Tier 3
:Wave of Darkness Damage +1511%
*; Tier 4
:Wave of Darkness Damage +2014%
*; Tier 5
:Wave of Darkness Damage +2517%
*; Tier 6
:Wave of Darkness Damage +3020%
*; Tier 7
:Wave of Darkness Damage +3523%
*; Tier 8
:Wave of Darkness Damage +4026%
*; Tier 9
:Wave of Darkness Damage +4529%
*; Tier 10
:Wave of Darkness Damage +5032%
*; Tier 11
:Wave of Darkness Damage +5535%
*; Tier 12
:Wave of Darkness Damage +6038%
*; Tier 13
:Wave of Darkness Damage +6541%
*; Tier 14
:Wave of Darkness Damage +7044%
}}
|-
| || of Crippling Psychic Darkness || <b>Tier 14</b> - Deathgaze and Wave of Darkness deal +75% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% 192 Psychic damage over 12 seconds || Head, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Deathgaze and Wave of Darkness deal +10% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% 24 Psychic damageover 12 seconds
*; Tier 2
:Deathgaze and Wave of Darkness deal +15% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% 36 Psychic damageover 12 seconds
*; Tier 3
:Deathgaze and Wave of Darkness deal +20% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% 48 Psychic damageover 12 seconds
*; Tier 4
:Deathgaze and Wave of Darkness deal +25% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% 60 Psychic damageover 12 seconds
*; Tier 5
:Deathgaze and Wave of Darkness deal +30% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% 72 Psychic damageover 12 seconds
*; Tier 6
:Deathgaze and Wave of Darkness deal +35% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% 84 Psychic damageover 12 seconds
*; Tier 7
:Deathgaze and Wave of Darkness deal +40% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% 96 Psychic damageover 12 seconds
*; Tier 8
:Deathgaze and Wave of Darkness deal +45% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% 108 Psychic damageover 12 seconds
*; Tier 9
:Deathgaze and Wave of Darkness deal +50% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% 120 Psychic damageover 12 seconds
*; Tier 10
:Deathgaze and Wave of Darkness deal +55% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% 132 Psychic damageover 12 seconds
*; Tier 11
:Deathgaze and Wave of Darkness deal +60% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% 144 Psychic damageover 12 seconds
*; Tier 12
:Deathgaze and Wave of Darkness deal +65% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% 156 Psychic damageover 12 seconds
*; Tier 13
:Deathgaze and Wave of Darkness deal +70% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% 174 Psychic damageover 12 seconds
*; Tier 14
:Deathgaze and Wave of Darkness deal +75% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% 192 Psychic damageover 12 seconds
}}
|-
| || of Dark Life Waves || <b>Tier 14</b> - Wave of Darkness heals you for deals +73 health damage and reuse timer is -1 second || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Wave of Darkness heals you for deals +8 healthdamage and reuse timer is -1 second
*; Tier 2
:Wave of Darkness heals you for deals +13 healthdamage and reuse timer is -1 second
*; Tier 3
:Wave of Darkness heals you for deals +18 healthdamage and reuse timer is -1 second
*; Tier 4
:Wave of Darkness heals you for deals +23 healthdamage and reuse timer is -1 second
*; Tier 5
:Wave of Darkness heals you for deals +28 healthdamage and reuse timer is -1 second
*; Tier 6
:Wave of Darkness heals you for deals +33 healthdamage and reuse timer is -1 second
*; Tier 7
:Wave of Darkness heals you for deals +38 healthdamage and reuse timer is -1 second
*; Tier 8
:Wave of Darkness heals you for deals +43 healthdamage and reuse timer is -1 second
*; Tier 9
:Wave of Darkness heals you for deals +48 healthdamage and reuse timer is -1 second
*; Tier 10
:Wave of Darkness heals you for deals +53 healthdamage and reuse timer is -1 second
*; Tier 11
:Wave of Darkness heals you for deals +58 healthdamage and reuse timer is -1 second
*; Tier 12
:Wave of Darkness heals you for deals +63 healthdamage and reuse timer is -1 second
*; Tier 13
:Wave of Darkness heals you for deals +68 healthdamage and reuse timer is -1 second
*; Tier 14
:Wave of Darkness heals you for deals +73 healthdamage and reuse timer is -1 second
}}
|-
| Fearmongering || of Dark Waves || <b>Tier 14</b> - Wave of Darkness deals +224 140 damage to sentient creatures || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Wave of Darkness deals +16 10 damage to sentient creatures
*; Tier 2
:Wave of Darkness deals +32 20 damage to sentient creatures
*; Tier 3
:Wave of Darkness deals +48 30 damage to sentient creatures
*; Tier 4
:Wave of Darkness deals +64 40 damage to sentient creatures
*; Tier 5
:Wave of Darkness deals +80 50 damage to sentient creatures
*; Tier 6
:Wave of Darkness deals +96 60 damage to sentient creatures
*; Tier 7
:Wave of Darkness deals +112 70 damage to sentient creatures
*; Tier 8
:Wave of Darkness deals +128 80 damage to sentient creatures
*; Tier 9
:Wave of Darkness deals +144 90 damage to sentient creatures
*; Tier 10
:Wave of Darkness deals +160 100 damage to sentient creatures
*; Tier 11
:Wave of Darkness deals +176 110 damage to sentient creatures
*; Tier 12
:Wave of Darkness deals +192 120 damage to sentient creatures
*; Tier 13
:Wave of Darkness deals +208 130 damage to sentient creatures
*; Tier 14
:Wave of Darkness deals +224 140 damage to sentient creatures
}}
|-
| || of Stone Bone Warriors || <b>Tier 14</b> - All Summoned Skeletons have +54 44 health || OffHand, Chest || {{Spoiler|Click Expand to reveal|
*; Tier 1
:All Summoned Skeletons have +11 8 health
*; Tier 2
:All Summoned Skeletons have +14 10 health
*; Tier 3
:All Summoned Skeletons have +17 12 health
*; Tier 4
:All Summoned Skeletons have +20 14 health
*; Tier 5
:All Summoned Skeletons have +23 17 health
*; Tier 6
:All Summoned Skeletons have +26 20 health
*; Tier 7
:All Summoned Skeletons have +29 23 health
*; Tier 8
:All Summoned Skeletons have +32 26 health
*; Tier 9
:All Summoned Skeletons have +35 29 health
*; Tier 10
:All Summoned Skeletons have +38 32 health
*; Tier 11
:All Summoned Skeletons have +41 35 health
*; Tier 12
:All Summoned Skeletons have +44 38 health
*; Tier 13
:All Summoned Skeletons have +49 41 health
*; Tier 14
:All Summoned Skeletons have +54 44 health
}}
|-
| || of Plated Bone Warriors || <b>Tier 14</b> - All Summoned Skeletons have +76 68 armor || OffHand, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:All Summoned Skeletons have +16 armor
*; Tier 2
:All Summoned Skeletons have +22 20 armor
*; Tier 3
:All Summoned Skeletons have +26 24 armor
*; Tier 4
:All Summoned Skeletons have +30 28 armor
*; Tier 5
:All Summoned Skeletons have +34 32 armor
*; Tier 6
:All Summoned Skeletons have +38 36 armor
*; Tier 7
:All Summoned Skeletons have +42 40 armor
*; Tier 8
:All Summoned Skeletons have +46 44 armor
*; Tier 9
:All Summoned Skeletons have +50 48 armor
*; Tier 10
:All Summoned Skeletons have +54 52 armor
*; Tier 11
:All Summoned Skeletons have +58 56 armor
*; Tier 12
:All Summoned Skeletons have +62 60 armor
*; Tier 13
:All Summoned Skeletons have +69 64 armor
*; Tier 14
:All Summoned Skeletons have +76 68 armor
}}
|-
| || of Bone Arrows Violent Skeletons || <b>Tier 14</b> - Summoned Skeletal Archers and Mages deal +24 direct damage with each attack || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Summoned Skeletal Archers and Mages deal +2 direct damage with each attack
*; Tier 2
:Summoned Skeletal Archers and Mages deal +3 direct damage with each attack
*; Tier 3
:Summoned Skeletal Archers and Mages deal +5 direct damage with each attack
*; Tier 4
:Summoned Skeletal Archers and Mages deal +7 direct damage with each attack
*; Tier 5
:Summoned Skeletal Archers and Mages deal +9 direct damage with each attack
*; Tier 6
:Summoned Skeletal Archers and Mages deal +11 direct damage with each attack
*; Tier 7
:Summoned Skeletal Archers and Mages deal +13 direct damage with each attack
*; Tier 8
:Summoned Skeletal Archers and Mages deal +14 direct damage with each attack
*; Tier 9
:Summoned Skeletal Archers and Mages deal +15 direct damage with each attack
*; Tier 10
:Summoned Skeletal Archers and Mages deal +17 direct damage with each attack
*; Tier 11
:Summoned Skeletal Archers and Mages deal +19 direct damage with each attack
*; Tier 12
:Summoned Skeletal Archers and Mages deal +20 direct damage with each attack
*; Tier 13
:Summoned Skeletal Archers and Mages deal +22 direct damage with each attack
*; Tier 14
:Summoned Skeletal Archers and Mages deal +24 direct damage with each attack
}}
|-
| || of Dense Sentries || <b>Tier 14</b> - Summoned Skeletal Swordsmen have +109 92 armor || OffHand, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Summoned Skeletal Swordsmen have +10 armor
*; Tier 2
:Summoned Skeletal Swordsmen have +17 16 armor
*; Tier 3
:Summoned Skeletal Swordsmen have +24 22 armor
*; Tier 4
:Summoned Skeletal Swordsmen have +31 28 armor
*; Tier 5
:Summoned Skeletal Swordsmen have +38 34 armor
*; Tier 6
:Summoned Skeletal Swordsmen have +45 40 armor
*; Tier 7
:Summoned Skeletal Swordsmen have +46 armor
*; Tier 8
:Summoned Skeletal Swordsmen have +52 armor
*; Tier 9
:Summoned Skeletal Swordsmen have +66 58 armor
*; Tier 10
:Summoned Skeletal Swordsmen have +73 64 armor
*; Tier 11
:Summoned Skeletal Swordsmen have +80 70 armor
*; Tier 12
:Summoned Skeletal Swordsmen have +87 76 armor
*; Tier 13
:Summoned Skeletal Swordsmen have +98 84 armor
*; Tier 14
:Summoned Skeletal Swordsmen have +109 92 armor
}}
|-
| || of Fiery Death Zombie Pain Accumulation || <b>Tier 14</b> - Summoned Skeletal Mages deal Using Raise Zombie on an existing zombie increases its damage +30 direct damage 42 for 5 minutes (this effect stacks with each attack itself) || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Summoned Skeletal Mages deal Using Raise Zombie on an existing zombie increases its damage +4 direct damage 5 for 5 minutes (this effect stacks with each attackitself)
*; Tier 2
:Summoned Skeletal Mages deal Using Raise Zombie on an existing zombie increases its damage +6 direct damage 7 for 5 minutes (this effect stacks with each attackitself)
*; Tier 3
:Summoned Skeletal Mages deal Using Raise Zombie on an existing zombie increases its damage +8 direct damage 9 for 5 minutes (this effect stacks with each attackitself)
*; Tier 4
:Summoned Skeletal Mages deal Using Raise Zombie on an existing zombie increases its damage +10 direct damage 12 for 5 minutes (this effect stacks with each attackitself)
*; Tier 5
:Summoned Skeletal Mages deal Using Raise Zombie on an existing zombie increases its damage +12 direct damage 15 for 5 minutes (this effect stacks with each attackitself)
*; Tier 6
:Summoned Skeletal Mages deal Using Raise Zombie on an existing zombie increases its damage +14 direct damage 18 for 5 minutes (this effect stacks with each attackitself)
*; Tier 7
:Summoned Skeletal Mages deal Using Raise Zombie on an existing zombie increases its damage +16 direct damage 21 for 5 minutes (this effect stacks with each attackitself)
*; Tier 8
:Summoned Skeletal Mages deal Using Raise Zombie on an existing zombie increases its damage +18 direct damage 24 for 5 minutes (this effect stacks with each attackitself)
*; Tier 9
:Summoned Skeletal Mages deal Using Raise Zombie on an existing zombie increases its damage +20 direct damage 27 for 5 minutes (this effect stacks with each attackitself)
*; Tier 10
:Summoned Skeletal Mages deal Using Raise Zombie on an existing zombie increases its damage +22 direct damage 30 for 5 minutes (this effect stacks with each attackitself)
*; Tier 11
:Summoned Skeletal Mages deal Using Raise Zombie on an existing zombie increases its damage +24 direct damage 33 for 5 minutes (this effect stacks with each attackitself)
*; Tier 12
:Summoned Skeletal Mages deal Using Raise Zombie on an existing zombie increases its damage +26 direct damage 36 for 5 minutes (this effect stacks with each attackitself)
*; Tier 13
:Summoned Skeletal Mages deal Using Raise Zombie on an existing zombie increases its damage +28 direct damage 39 for 5 minutes (this effect stacks with each attackitself)
*; Tier 14
:Summoned Skeletal Mages deal Using Raise Zombie on an existing zombie increases its damage +30 direct damage 42 for 5 minutes (this effect stacks with each attackitself)
}}
|-
| || of Provocation || <b>Tier 14</b> - Provoke Undead causes target undead your minions to deal +5822% damage for 10 seconds, but also take 120 damage over 10 seconds || MainHand, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Provoke Undead causes target undead your minions to deal +48% damage for 10 seconds, but also take 35 damage over 10 seconds
*; Tier 2
:Provoke Undead causes target undead your minions to deal +89% damage for 10 seconds, but also take 40 damage over 10 seconds
*; Tier 3
:Provoke Undead causes target undead your minions to deal +1210% damage for 10 seconds, but also take 50 damage over 10 seconds
*; Tier 4
:Provoke Undead causes target undead your minions to deal +1611% damage for 10 seconds, but also take 55 damage over 10 seconds
*; Tier 5
:Provoke Undead causes target undead your minions to deal +2012% damage for 10 seconds, but also take 60 damage over 10 seconds
*; Tier 6
:Provoke Undead causes target undead your minions to deal +2413% damage for 10 seconds, but also take 70 damage over 10 seconds
*; Tier 7
:Provoke Undead causes target undead your minions to deal +2814% damage for 10 seconds, but also take 75 damage over 10 seconds
*; Tier 8
:Provoke Undead causes target undead your minions to deal +3215% damage for 10 seconds, but also take 80 damage over 10 seconds
*; Tier 9
:Provoke Undead causes target undead your minions to deal +3616% damage for 10 seconds, but also take 85 damage over 10 seconds
*; Tier 10
:Provoke Undead causes target undead your minions to deal +4017% damage for 10 seconds, but also take 90 damage over 10 seconds
*; Tier 11
:Provoke Undead causes target undead your minions to deal +4418% damage for 10 seconds, but also take 95 damage over 10 seconds
*; Tier 12
:Provoke Undead causes target undead your minions to deal +4819% damage for 10 seconds, but also take 100 damage over 10 seconds
*; Tier 13
:Provoke Undead causes target undead your minions to deal +5321% damage for 10 seconds, but also take 110 damage over 10 seconds
*; Tier 14
:Provoke Undead causes target undead your minions to deal +5822% damage for 10 seconds, but also take 120 damage over 10 seconds
}}
|-
| || of Provocation || <b>Tier 14</b> - Provoke Undead causes target undead your minions to deal +84% 31 damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Provoke Undead causes target undead your minions to deal +6% 5 damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
*; Tier 2
:Provoke Undead causes target undead your minions to deal +12% 7 damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
*; Tier 3
:Provoke Undead causes target undead your minions to deal +18% 9 damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
*; Tier 4
:Provoke Undead causes target undead your minions to deal +24% 11 damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
*; Tier 5
:Provoke Undead causes target undead your minions to deal +30% 13 damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
*; Tier 6
:Provoke Undead causes target undead your minions to deal +36% 15 damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
*; Tier 7
:Provoke Undead causes target undead your minions to deal +42% 17 damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
*; Tier 8
:Provoke Undead causes target undead your minions to deal +48% 19 damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
*; Tier 9
:Provoke Undead causes target undead your minions to deal +54% 21 damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
*; Tier 10
:Provoke Undead causes target undead your minions to deal +60% 23 damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
*; Tier 11
:Provoke Undead causes target undead your minions to deal +66% 25 damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
*; Tier 12
:Provoke Undead causes target undead your minions to deal +72% 27 damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
*; Tier 13
:Provoke Undead causes target undead your minions to deal +78% 29 damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
*; Tier 14
:Provoke Undead causes target undead your minions to deal +84% 31 damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
}}
|-
}}
|-
| || of Provocation Death Gazes || <b>Tier 14</b> - Provoke Undead causes target undead to recover 58 Armor Deathgaze deals +100 damage and reuse timer is -3 seconds || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Provoke Undead causes target undead to recover 6 ArmorDeathgaze deals +20 damage and reuse timer is -1 second
*; Tier 2
:Provoke Undead causes target undead to recover 10 ArmorDeathgaze deals +26 damage and reuse timer is -1 second
*; Tier 3
:Provoke Undead causes target undead to recover 14 ArmorDeathgaze deals +32 damage and reuse timer is -1 second
*; Tier 4
:Provoke Undead causes target undead to recover 18 ArmorDeathgaze deals +38 damage and reuse timer is -1 second
*; Tier 5
:Provoke Undead causes target undead to recover 22 ArmorDeathgaze deals +44 damage and reuse timer is -1 second
*; Tier 6
:Provoke Undead causes target undead to recover 26 ArmorDeathgaze deals +50 damage and reuse timer is -1 second
*; Tier 7
:Provoke Undead causes target undead to recover 30 ArmorDeathgaze deals +56 damage and reuse timer is -2 second
*; Tier 8
:Provoke Undead causes target undead to recover 34 ArmorDeathgaze deals +62 damage and reuse timer is -2 seconds
*; Tier 9
:Provoke Undead causes target undead to recover 38 ArmorDeathgaze deals +68 damage and reuse timer is -2 seconds
*; Tier 10
:Provoke Undead causes target undead to recover 42 ArmorDeathgaze deals +74 damage and reuse timer is -2 seconds
*; Tier 11
:Provoke Undead causes target undead to recover 46 ArmorDeathgaze deals +80 damage and reuse timer is -2 seconds
*; Tier 12
:Provoke Undead causes target undead to recover 50 ArmorDeathgaze deals +86 damage and reuse timer is -2 seconds
*; Tier 13
:Provoke Undead causes target undead to recover 54 ArmorDeathgaze deals +93 damage and reuse timer is -3 seconds
*; Tier 14
:Provoke Undead causes target undead to recover 58 ArmorDeathgaze deals +100 damage and reuse timer is -3 seconds
}}
|-
| || || <b>Tier 14</b> - Summoned Skeletal Archers and Mages regenerate Indirect Fire Damage +15 health every update, both in and out of combat 36% when Necromancy is active || Hands, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Summoned Skeletal Archers and Mages regenerate Indirect Fire Damage +2 health every update, both in and out of combat10% when Necromancy is active
*; Tier 2
:Summoned Skeletal Archers and Mages regenerate Indirect Fire Damage +3 health every update, both in and out of combat12% when Necromancy is active
*; Tier 3
:Summoned Skeletal Archers and Mages regenerate Indirect Fire Damage +4 health every update, both in and out of combat14% when Necromancy is active
*; Tier 4
:Summoned Skeletal Archers and Mages regenerate Indirect Fire Damage +5 health every update, both in and out of combat16% when Necromancy is active
*; Tier 5
:Summoned Skeletal Archers and Mages regenerate Indirect Fire Damage +6 health every update, both in and out of combat18% when Necromancy is active
*; Tier 6
:Summoned Skeletal Archers and Mages regenerate Indirect Fire Damage +7 health every update, both in and out of combat20% when Necromancy is active
*; Tier 7
:Summoned Skeletal Archers and Mages regenerate Indirect Fire Damage +8 health every update, both in and out of combat22% when Necromancy is active
*; Tier 8
:Summoned Skeletal Archers and Mages regenerate Indirect Fire Damage +9 health every update, both in and out of combat24% when Necromancy is active
*; Tier 9
:Summoned Skeletal Archers and Mages regenerate Indirect Fire Damage +10 health every update, both in and out of combat26% when Necromancy is active
*; Tier 10
:Summoned Skeletal Archers and Mages regenerate Indirect Fire Damage +11 health every update, both in and out of combat28% when Necromancy is active
*; Tier 11
:Summoned Skeletal Archers and Mages regenerate Indirect Fire Damage +12 health every update, both in and out of combat30% when Necromancy is active
*; Tier 12
:Summoned Skeletal Archers and Mages regenerate Indirect Fire Damage +13 health every update, both in and out of combat32% when Necromancy is active
*; Tier 13
:Summoned Skeletal Archers and Mages regenerate Indirect Fire Damage +14 health every update, both in and out of combat34% when Necromancy is active
*; Tier 14
:Summoned Skeletal Archers and Mages regenerate Indirect Fire Damage +15 health every update, both in and out of combat36% when Necromancy is active
}}
|-
| || || <b>Tier 14</b> - Summoned Skeletal Swordsmen regenerate Using Raise Zombie on an existing zombie raises its Max Health +22 armor every update, both in 135 for 60 seconds (and out of combat heals +135) || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Summoned Skeletal Swordsmen regenerate Using Raise Zombie on an existing zombie raises its Max Health +3 armor every update, both in 8 for 60 seconds (and out of combatheals +8)
*; Tier 2
:Summoned Skeletal Swordsmen regenerate Using Raise Zombie on an existing zombie raises its Max Health +5 armor every update, both in 15 for 60 seconds (and out of combatheals +15)
*; Tier 3
:Summoned Skeletal Swordsmen regenerate Using Raise Zombie on an existing zombie raises its Max Health +7 armor every update, both in 25 for 60 seconds (and out of combatheals +25)
*; Tier 4
:Summoned Skeletal Swordsmen regenerate Using Raise Zombie on an existing zombie raises its Max Health +9 armor every update, both in 35 for 60 seconds (and out of combatheals +35)
*; Tier 5
:Summoned Skeletal Swordsmen regenerate Using Raise Zombie on an existing zombie raises its Max Health +10 armor every update, both in 45 for 60 seconds (and out of combatheals +45)
*; Tier 6
:Summoned Skeletal Swordsmen regenerate Using Raise Zombie on an existing zombie raises its Max Health +11 armor every update, both in 55 for 60 seconds (and out of combatheals +55)
*; Tier 7
:Summoned Skeletal Swordsmen regenerate Using Raise Zombie on an existing zombie raises its Max Health +12 armor every update, both in 65 for 60 seconds (and out of combatheals +65)
*; Tier 8
:Summoned Skeletal Swordsmen regenerate Using Raise Zombie on an existing zombie raises its Max Health +14 armor every update, both in 75 for 60 seconds (and out of combatheals +75)
*; Tier 9
:Summoned Skeletal Swordsmen regenerate Using Raise Zombie on an existing zombie raises its Max Health +15 armor every update, both in 85 for 60 seconds (and out of combatheals +85)
*; Tier 10
:Summoned Skeletal Swordsmen regenerate Using Raise Zombie on an existing zombie raises its Max Health +16 armor every update, both in 95 for 60 seconds (and out of combatheals +95)
*; Tier 11
:Summoned Skeletal Swordsmen regenerate Using Raise Zombie on an existing zombie raises its Max Health +17 armor every update, both in 105 for 60 seconds (and out of combatheals +105)
*; Tier 12
:Summoned Skeletal Swordsmen regenerate Using Raise Zombie on an existing zombie raises its Max Health +18 armor every update, both in 115 for 60 seconds (and out of combatheals +115)
*; Tier 13
:Summoned Skeletal Swordsmen regenerate Using Raise Zombie on an existing zombie raises its Max Health +20 armor every update, both in 125 for 60 seconds (and out of combatheals +125)
*; Tier 14
:Summoned Skeletal Swordsmen regenerate Using Raise Zombie on an existing zombie raises its Max Health +22 armor every update, both in 135 for 60 seconds (and out of combatheals +135)
}}
|-
| || of Angry Bone Warriors || <b>Tier 7</b> - Summoned Skeletal Swordsmen have 60-40% less Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || Head || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Summoned Skeletal Swordsmen have -10% less Max Rage, allowing them to use their stun attack more often
*; Tier 2
:Summoned Skeletal Swordsmen have 17-15% less Max Rage, allowing them to use their stun attack more often
*; Tier 3
:Summoned Skeletal Swordsmen have 25-20% less Max Rage, allowing them to use their stun attack more often
*; Tier 4
:Summoned Skeletal Swordsmen have 32-25% less Max Rage, allowing them to use their stun attack more often
*; Tier 5
:Summoned Skeletal Swordsmen have 40-30% less Max Rage, allowing them to use their stun attack more often
*; Tier 6
:Summoned Skeletal Swordsmen have 50-35% less Max Rage, allowing them to use their stun attack more often
*; Tier 7
:Summoned Skeletal Swordsmen have 60-40% less Max Rage, allowing them to use their stun attack more often
}}
|-
}}
|-
| || of Supercharged Provocation || <b>Tier 14</b> - Provoke Undead causes target undead deals 51 damage to your minions, who then deal +94% 44 damage for 10 seconds, but also take 116 Health damage after a 10-second delay || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Provoke Undead causes target undead deals 12 damage to your minions, who then deal +7% 5 damage for 10 seconds, but also take 12 Health damage after a 10-second delay
*; Tier 2
:Provoke Undead causes target undead deals 15 damage to your minions, who then deal +12% 8 damage for 10 seconds, but also take 20 Health damage after a 10-second delay
*; Tier 3
:Provoke Undead causes target undead deals 18 damage to your minions, who then deal +17% 11 damage for 10 seconds, but also take 28 Health damage after a 10-second delay
*; Tier 4
:Provoke Undead causes target undead deals 21 damage to your minions, who then deal +24% 14 damage for 10 seconds, but also take 36 Health damage after a 10-second delay
*; Tier 5
:Provoke Undead causes target undead deals 24 damage to your minions, who then deal +31% 17 damage for 10 seconds, but also take 44 Health damage after a 10-second delay
*; Tier 6
:Provoke Undead causes target undead deals 27 damage to your minions, who then deal +38% 20 damage for 10 seconds, but also take 52 Health damage after a 10-second delay
*; Tier 7
:Provoke Undead causes target undead deals 30 damage to your minions, who then deal +45% 23 damage for 10 seconds, but also take 60 Health damage after a 10-second delay
*; Tier 8
:Provoke Undead causes target undead deals 33 damage to your minions, who then deal +52% 26 damage for 10 seconds, but also take 68 Health damage after a 10-second delay
*; Tier 9
:Provoke Undead causes target undead deals 36 damage to your minions, who then deal +59% 29 damage for 10 seconds, but also take 76 Health damage after a 10-second delay
*; Tier 10
:Provoke Undead causes target undead deals 39 damage to your minions, who then deal +66% 32 damage for 10 seconds, but also take 84 Health damage after a 10-second delay
*; Tier 11
:Provoke Undead causes target undead deals 42 damage to your minions, who then deal +73% 35 damage for 10 seconds, but also take 92 Health damage after a 10-second delay
*; Tier 12
:Provoke Undead causes target undead deals 45 damage to your minions, who then deal +80% 38 damage for 10 seconds, but also take 100 Health damage after a 10-second delay
*; Tier 13
:Provoke Undead causes target undead deals 48 damage to your minions, who then deal +87% 41 damage for 10 seconds, but also take 108 Health damage after a 10-second delay
*; Tier 14
:Provoke Undead causes target undead deals 51 damage to your minions, who then deal +94% 44 damage for 10 seconds, but also take 116 Health damage after a 10-second delay
}}
|-
| Chirurgeon's || || <b>Tier 14</b> - Heal Undead and Rebuild Undead restore +20 22 Health/Armor || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Heal Undead and Rebuild Undead restore +6 Health/Armor
:Heal Undead and Rebuild Undead restore +16 Health/Armor
*; Tier 12
:Heal Undead and Rebuild Undead restore +17 18 Health/Armor
*; Tier 13
:Heal Undead and Rebuild Undead restore +18 20 Health/Armor
*; Tier 14
:Heal Undead and Rebuild Undead restore +20 22 Health/Armor
}}
|-
| Chirurgeon's || || <b>Tier 7</b> - Heal Undead restores +16 health/armor and grants target undead +11 Mitigation from all attacks for 8 seconds || Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Heal Undead restores +4 health/armor and grants target undead +4 Mitigation from all attacks for 8 seconds
*; Tier 2
:Heal Undead restores +6 health/armor and grants target undead +5 Mitigation from all attacks for 8 seconds
*; Tier 3
:Heal Undead restores +8 health/armor and grants target undead +6 Mitigation from all attacks for 8 seconds
*; Tier 4
:Heal Undead restores +10 health/armor and grants target undead +7 Mitigation from all attacks for 8 seconds
*; Tier 5
:Heal Undead restores +12 health/armor and grants target undead +8 Mitigation from all attacks for 8 seconds
*; Tier 6
:Heal Undead restores +14 health/armor and grants target undead +9 Mitigation from all attacks for 8 seconds
*; Tier 7
:Heal Undead restores +16 health/armor and grants target undead +11 Mitigation from all attacks for 8 seconds
}}
|-
| || || <b>Tier 14</b> - Heal Undead restores +18 21 Health/Armor and boosts your next attack +35 if it is a Darkness attack || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Heal Undead restores +5 7 Health/Armor and boosts your next attack +5 if it is a Darkness attack
*; Tier 2
:Heal Undead restores +6 8 Health/Armor and boosts your next attack +7 if it is a Darkness attack
*; Tier 3
:Heal Undead restores +7 9 Health/Armor and boosts your next attack +9 if it is a Darkness attack
*; Tier 4
:Heal Undead restores +8 10 Health/Armor and boosts your next attack +11 if it is a Darkness attack
*; Tier 5
:Heal Undead restores +9 11 Health/Armor and boosts your next attack +13 if it is a Darkness attack
*; Tier 6
:Heal Undead restores +10 12 Health/Armor and boosts your next attack +15 if it is a Darkness attack
*; Tier 7
:Heal Undead restores +11 13 Health/Armor and boosts your next attack +17 if it is a Darkness attack
*; Tier 8
:Heal Undead restores +12 14 Health/Armor and boosts your next attack +19 if it is a Darkness attack
*; Tier 9
:Heal Undead restores +13 15 Health/Armor and boosts your next attack +21 if it is a Darkness attack
*; Tier 10
:Heal Undead restores +14 16 Health/Armor and boosts your next attack +23 if it is a Darkness attack
*; Tier 11
:Heal Undead restores +15 17 Health/Armor and boosts your next attack +25 if it is a Darkness attack
*; Tier 12
:Heal Undead restores +16 18 Health/Armor and boosts your next attack +27 if it is a Darkness attack
*; Tier 13
:Heal Undead restores +17 20 Health/Armor and boosts your next attack +31 if it is a Darkness attack
*; Tier 14
:Heal Undead restores +18 21 Health/Armor and boosts your next attack +35 if it is a Darkness attack
}}
|-
| || || <b>Tier 14</b> - Heal Undead restores +14 Health/Armor 18 and boosts has a 25% chance to boost targets' Slashing damage mitigation +7 31 for 8 seconds || MainHand, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Heal Undead restores +1 Health/Armor 5 and boosts has a 25% chance to boost targets' Slashing damage mitigation +1 5 for 8 seconds
*; Tier 2
:Heal Undead restores +2 Health/Armor 6 and boosts has a 25% chance to boost targets' Slashing damage mitigation +1 7 for 8 seconds
*; Tier 3
:Heal Undead restores +3 Health/Armor 7 and boosts has a 25% chance to boost targets' Slashing damage mitigation +2 9 for 8 seconds
*; Tier 4
:Heal Undead restores +4 Health/Armor 8 and boosts has a 25% chance to boost targets' Slashing damage mitigation +2 11 for 8 seconds
*; Tier 5
:Heal Undead restores +5 Health/Armor 9 and boosts has a 25% chance to boost targets' Slashing damage mitigation +3 13 for 8 seconds
*; Tier 6
:Heal Undead restores +6 Health/Armor 10 and boosts has a 25% chance to boost targets' Slashing damage mitigation +3 15 for 8 seconds
*; Tier 7
:Heal Undead restores +7 Health/Armor 11 and boosts has a 25% chance to boost targets' Slashing damage mitigation +4 17 for 8 seconds
*; Tier 8
:Heal Undead restores +8 Health/Armor 12 and boosts has a 25% chance to boost targets' Slashing damage mitigation +4 19 for 8 seconds
*; Tier 9
:Heal Undead restores +9 Health/Armor 13 and boosts has a 25% chance to boost targets' Slashing damage mitigation +5 21 for 8 seconds
*; Tier 10
:Heal Undead restores +10 Health/Armor 14 and boosts has a 25% chance to boost targets' Slashing damage mitigation +5 23 for 8 seconds
*; Tier 11
:Heal Undead restores +11 Health/Armor 15 and boosts has a 25% chance to boost targets' Slashing damage mitigation +6 25 for 8 seconds
*; Tier 12
:Heal Undead restores +12 Health/Armor 16 and boosts has a 25% chance to boost targets' Slashing damage mitigation +6 27 for 8 seconds
*; Tier 13
:Heal Undead restores +13 Health/Armor 17 and boosts has a 25% chance to boost targets' Slashing damage mitigation +7 29 for 8 seconds
*; Tier 14
:Heal Undead restores +14 Health/Armor 18 and boosts has a 25% chance to boost targets' Slashing damage mitigation +7 31 for 8 seconds
}}
|-
| || of Heated Bones || <b>Tier 7</b> - Summoned Skeletons deal +12 16% direct damage with each attack, but take 120+150% more damage from any cold attacks || Ring, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Summoned Skeletons deal +2 4% direct damage with each attack, but take 20+100% more damage from any cold attacks
*; Tier 2
:Summoned Skeletons deal +4 6% direct damage with each attack, but take 40+110% more damage from any cold attacks
*; Tier 3
:Summoned Skeletons deal +6 8% direct damage with each attack, but take 60+120% more damage from any cold attacks
*; Tier 4
:Summoned Skeletons deal +8 10% direct damage with each attack, but take 80+130% more damage from any cold attacks
*; Tier 5
:Summoned Skeletons deal +10 12% direct damage with each attack, but take 100+140% more damage from any cold attacks
*; Tier 6
:Summoned Skeletons deal +12 14% direct damage with each attack, but take 120+150% more damage from any cold attacks
*; Tier 7
:Summoned Skeletons deal +12 16% direct damage with each attack, but take 120+150% more damage from any cold attacks
}}
|-
| || of Fragile Bones the Nibbled Heart || <b>Tier 7</b> - Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60Heart's Power has a 24% more damage from any slashing, piercing, or crushing attacks chance to not actually consume the heart(s) - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || None Head || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Summoned Skeletal Mages deal +3 direct damage with each attack, but take 10Heart's Power has a 5% more damage from any slashing, piercing, or crushing attackschance to not actually consume the heart(s)
*; Tier 2
:Summoned Skeletal Mages deal +5 direct damage with each attack, but take 20Heart's Power has a 8% more damage from any slashing, piercing, or crushing attackschance to not actually consume the heart(s)
*; Tier 3
:Summoned Skeletal Mages deal +7 direct damage with each attack, but take 30Heart's Power has a 11% more damage from any slashing, piercing, or crushing attackschance to not actually consume the heart(s)
*; Tier 4
:Summoned Skeletal Mages deal +9 direct damage with each attack, but take 40Heart's Power has a 14% more damage from any slashing, piercing, or crushing attackschance to not actually consume the heart(s)
*; Tier 5
:Summoned Skeletal Mages deal +11 direct damage with each attack, but take 50Heart's Power has a 17% more damage from any slashing, piercing, or crushing attackschance to not actually consume the heart(s)
*; Tier 6
:Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60Heart's Power has a 20% more damage from any slashing, piercing, or crushing attackschance to not actually consume the heart(s)
*; Tier 7
:Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60Heart's Power has a 24% more damage from any slashing, piercing, or crushing attackschance to not actually consume the heart(s)
}}
|-
| || of Fragile Bones || <b>Tier 7</b> - Summoned Skeletal Archers and Mages deal +13 18% direct damage with each attack, but take 60+50% more damage from any slashing, piercing, or crushing attacks || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Summoned Skeletal Archers and Mages deal +3 6% direct damage with each attack, but take +10% more damage from any slashing, piercing, or crushing attacks
*; Tier 2
:Summoned Skeletal Archers and Mages deal +5 8% direct damage with each attack, but take +20% more damage from any slashing, piercing, or crushing attacks
*; Tier 3
:Summoned Skeletal Archers and Mages deal +7 10% direct damage with each attack, but take +30% more damage from any slashing, piercing, or crushing attacks
*; Tier 4
:Summoned Skeletal Archers and Mages deal +9 12% direct damage with each attack, but take +40% more damage from any slashing, piercing, or crushing attacks
*; Tier 5
:Summoned Skeletal Archers and Mages deal +11 14% direct damage with each attack, but take +50% more damage from any slashing, piercing, or crushing attacks
*; Tier 6
:Summoned Skeletal Archers and Mages deal +13 16% direct damage with each attack, but take 60+50% more damage from any slashing, piercing, or crushing attacks
*; Tier 7
:Summoned Skeletal Archers and Mages deal +13 18% direct damage with each attack, but take 60+50% more damage from any slashing, piercing, or crushing attacks
}}
|-
| || of Anti-Nature Unnatural Skeletons || <b>Tier 7</b> - All Summoned Skeletons Skeletal Archers and Mages deal +12 % direct damage with each attack, but are instantly destroyed by ANY Nature attack Damage || Head || {{Spoiler|Click Expand to reveal|
*; Tier 1
:All Summoned Skeletons Skeletal Archers and Mages deal +1 6% direct damage with each attack, but are instantly destroyed by ANY Nature attackDamage
*; Tier 2
:All Summoned Skeletons Skeletal Archers and Mages deal +2 7% direct damage with each attack, but are instantly destroyed by ANY Nature attackDamage
*; Tier 3
:All Summoned Skeletons Skeletal Archers and Mages deal +4 8% direct damage with each attack, but are instantly destroyed by ANY Nature attackDamage
*; Tier 4
:All Summoned Skeletons Skeletal Archers and Mages deal +6 9% direct damage with each attack, but are instantly destroyed by ANY Nature attackDamage
*; Tier 5
:All Summoned Skeletons Skeletal Archers and Mages deal +8 10% direct damage with each attack, but are instantly destroyed by ANY Nature attackDamage
*; Tier 6
:All Summoned Skeletons Skeletal Archers and Mages deal +10 11% direct damage with each attack, but are instantly destroyed by ANY Nature attackDamage
*; Tier 7
:All Summoned Skeletons Skeletal Archers and Mages deal +12 % direct damage with each attack, but are instantly destroyed by ANY Nature attackDamage
}}
|-
| || of Strong Zombies || <b>Tier 14</b> - Raised Zombies deal +28 19% damage with each attack || Hands, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Raised Zombies deal +2 6% damage with each attack
*; Tier 2
:Raised Zombies deal +4 7% damage with each attack
*; Tier 3
:Raised Zombies deal +6 8% damage with each attack
*; Tier 4
:Raised Zombies deal +8 9% damage with each attack
*; Tier 5
:Raised Zombies deal +10 % damage with each attack
*; Tier 6
:Raised Zombies deal +12 11% damage with each attack
*; Tier 7
:Raised Zombies deal +14 12% damage with each attack
*; Tier 8
:Raised Zombies deal +16 13% damage with each attack
*; Tier 9
:Raised Zombies deal +18 14% damage with each attack
*; Tier 10
:Raised Zombies deal +20 15% damage with each attack
*; Tier 11
:Raised Zombies deal +22 16% damage with each attack
*; Tier 12
:Raised Zombies deal +24 17% damage with each attack
*; Tier 13
:Raised Zombies deal +26 18% damage with each attack
*; Tier 14
:Raised Zombies deal +28 19% damage with each attack
}}
|-
| || of Inciting Zombies || <b>Tier 14</b> - Raised Zombies deal +22 35 damage with each attack and taunt as if they did 340+200% more damage || Necklace, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Raised Zombies deal +1 9 damage with each attack and taunt as if they did 100+200% more damage
*; Tier 2
:Raised Zombies deal +2 11 damage with each attack and taunt as if they did 120+200% more damage
*; Tier 3
:Raised Zombies deal +3 13 damage with each attack and taunt as if they did 140+200% more damage
*; Tier 4
:Raised Zombies deal +4 15 damage with each attack and taunt as if they did 160+200% more damage
*; Tier 5
:Raised Zombies deal +6 17 damage with each attack and taunt as if they did 180+200% more damage
*; Tier 6
:Raised Zombies deal +7 19 damage with each attack and taunt as if they did +200% more damage
*; Tier 7
:Raised Zombies deal +8 21 damage with each attack and taunt as if they did 220+200% more damage
*; Tier 8
:Raised Zombies deal +10 23 damage with each attack and taunt as if they did 240+200% more damage
*; Tier 9
:Raised Zombies deal +11 25 damage with each attack and taunt as if they did 260+200% more damage
*; Tier 10
:Raised Zombies deal +13 27 damage with each attack and taunt as if they did 280+200% more damage
*; Tier 11
:Raised Zombies deal +14 29 damage with each attack and taunt as if they did 300+200% more damage
*; Tier 12
:Raised Zombies deal +16 31 damage with each attack and taunt as if they did 320+200% more damage
*; Tier 13
:Raised Zombies deal +19 33 damage with each attack and taunt as if they did 330+200% more damage
*; Tier 14
:Raised Zombies deal +22 35 damage with each attack and taunt as if they did 340+200% more damage
}}
|-
| || of Fast Zombies || <b>Tier 7</b> - Raised Zombies move +10 faster and deal +16 damage with each attack and speed is +10 || Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Raised Zombies move +2 faster and deal +1 damage with each attackand speed is +2
*; Tier 2
:Raised Zombies move +4 faster and deal +2 damage with each attackand speed is +4
*; Tier 3
:Raised Zombies move +6 faster and deal +3 damage with each attackand speed is +6
*; Tier 4
:Raised Zombies move +8 faster and deal +4 damage with each attackand speed is +8
*; Tier 5
:Raised Zombies move +10 faster and deal +8 damage with each attackand speed is +10
*; Tier 6
:Raised Zombies move +10 faster and deal +12 damage with each attackand speed is +10
*; Tier 7
:Raised Zombies move +10 faster and deal +16 damage with each attackand speed is +10
}}
|}