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Elzehatl

459 bytes added, 12:55, 17 November 2014
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Added a quote from a lore item.
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'''Elzehatl''' is one of the psychic mantises named creatures in [[Serbule]]. Unlike [[Gluzax]] who wanders around and can often surprise players, Elzehatl stays in one place, and is thus easy to find.
{{Quote|source={{lore|First Journal}}|icon=book|
... Sherzat's helmets did make the local mantis population intelligent... sort of... but not psychic. Which leaves me in an awkward scenario. Retrieving the helmets would be to lobotomize my brethren, which is bad. But they aren't worthy of being in the new society we mean to create.
I have begun etching acid incantations into their carapaces. At least they can be potent --if dimwitted -- guardians.
}}
==Location==
; [[Serbule]]

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