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Endurance

2,072 bytes added, 12:20, 15 December 2023
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{{Skill infobox
|title = Endurance
|image = [[File:Empty_Placeholder.png]]
|caption = The ability to endure heavy loads and uncomfortable situations without getting tired.
|skilltype = Other Skill
|maxlevel = 90 <!-- List without bonus levels -->
|req = N/A
|skilltrainers = [[Lamashu]], [[Backfat]], [[Kalaba]]
}}
{{Quote|
The ability to endure heavy loads and uncomfortable situations without getting tired. Your endurance increases the speed of your armor regeneration between fights, among other things. This ability permanently raises your armor regeneration rate.
}}
== {{msg:BASEPAGENAME}} Overview==
[[Endurance]] is a skill about withstanding great amounts of pain. Endurance XP is automatically gained after killing a monster, depending on the amount of Armor damage you took during the fight (or possibly from that monster itself).
'''Endurance''' is a basic skill that is available to every new characterprovides useful bonuses like extra inventory slots, in- and out of- combat armor regeneration, maximum metabolism, and maximum underwater held breath. It will increase as you take armor damage during combatalso provides access to the sidebar skill Dig Deep, which can restore Power.
Leveling === In-Game Description ===The ability to endure heavy loads and uncomfortable situations without getting tired. Your Endurance will gradually increase out increases the speed of combat '''Armor Regen Bonus''' and also unlock additional '''Inventory Slots'''your armor regeneration between fights, among other things.
==Leveling==(The most common way to raise Endurance XP is automatically gained after killing a monster, depending on the amount of simply to take armor damage you took during the fight (or possibly from that monster itselfin combat.).
At Level 50=== Training {{msg: gain favor BASEPAGENAME}} ===<!-- A list of methods to learn and level the skill -->* The player typically learns the Endurance skill quite early on. Simply equipping a piece of gear that grants some Armor, taking damage from an enemy, and killing it will grant the player the Endurance skill.* [[Kalaba]] in [[Eltibule]] teaches the [[Push Onward]] ability. Animals seeking this ability should speak with the [[Suspicious Cow]].* [[Lamashu]] in the [[Kur Mountains]] to earn more experiencecan unlock levels 51-60, and 61-70, and teaches higher levels of Dig Deep.* [[Backfat]] in the [[Fae Realm]] can unlock 71-80, and also teaches a higher level of Dig Deep.* Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].== Connected Skills ====== Sub-Skills ====N/A==== Secondary Skills ====N/A==== Related Skills ====* ...===== Synergy Levels: =====Bonus [[Synergy Levels]] for [[Endurance]] can be obtained from the following skills and levels::; [[Alcohol Tolerance]]:: Level 70:; [[Deer]]:: Level 11, Level 31:; [[Foraging]]:: Level 60:; [[Holistic Wellness]]:: Level 13:; [[Iocaine Resistance]]:: Level 20, Level 40:; [[Oratory]]:: Level 40:; [[Orcish]]:: Level 50:; [[Interpretive Dance]]:: Level 39:; [[Shield]]:: Level 21, Level 41:; [[Survival Instincts]]:: Level 15:; [[Sword]]:: Level 34:; [[Unarmed]]:: Level 23
Bonus ranks to Endurance can be added from the following skills and levels{{: {| {{STDT| mw-collapsible<includeonly> mw-collapsed<msg:BASEPAGENAME}}/includeonly>}Abilities}! Skill || Level|-| Deer || 11|-| Holistic Wellness || 13|-| Survival Instincts || 15|-| Iocaine Resistance || 20|-| Shield || 21|-| Unarmed || 23|-| Deer || 31|-| Sword || 34|-| Iocaine Resistance || 40|-| Shield || 41|-| Orkish || 50|-| Foraging || 60|-| Alcohol Tolerance || 70|}
{{:{{msg:BASEPAGENAME}}/Abilities}}===Mechanics===When you enter combat, a meter tracks how much armor damage you take. When you kill a monster, you gain Endurance XP based on how much armor damage you took, capped based on the level of the monster you killed. The meter tracking the armor damage then resets.
==Advanced==Implications include:<!-- This table lists additional abilities that have *You won't continue to gain Endurance XP if you allow one monster to deal damage to be earned through favor/loot/etc -->you indefinitely, because the amount of XP you get is capped at some point.{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all|- style="background: #ec81bf;"! align="left" style="width:120px;"|<span style="cursor:pointer;">*If you fight two enemies at once that damage your armor, you will get the Endurance XP from the total armor damage both of them deal when you kill one of them. However, upon securing this kill, the meter will reset, so you won'''Ability'''</span> || style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || style="width:100px"|<span style="cursor: pointer;">'''Reqt get the same amount of XP when you kill the second enemy.*Fighting low level enemies won't give you much Endurance XP per kill even if the enemies have abilities that deal high armor damage, since you''</span> || align="left"|Miscre more likely to hit the XP cap. Notes|-| '''Push Onward''' || [[Kalaba]]*It can be time consuming to brute force grind Endurance XP, [[Suspicious Cow]] || ?? || Take advantage but a relatively efficient way to do it is by fighting large groups of mobs a little bit below your preparedness and training to stay alive longer... at the cost of level, which have abilities that specifically damage your armor. '''Special''': You lose up Then kill them one by one, rather than using an AoE to 50 Armor and regain that much Healthkill all of them at once.|}
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{{:{{msg:BASEPAGENAME}}/Treasure Effects}}
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== Endurance Experience Table ==
{{Spoiler|Click Expand to view the Experience Table for Endurance|
{{:Xptables/TypicalCombatSkill}}<!-- Yes, this is the correct table -->}}
[[Category:Skills]][[Category:Other Skills]]
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