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Belt

1,358 bytes added, 14:34, 15 September 2014
Adding some content from blog posts
<!-- mining some blog posts, can be summarized later -->
'''Belts''' are equipment like boots and shirts and so on, but belts don't boost your combat abilities. Instead, belts attune the random-treasure system to specific skills. For instance, the Lucky Belt of The Soldier attunes loot to Sword and Shield skills. The Lucky Belt of the Ranger attunes loot to Archery and Animal Handling, and so on.

Whenever you find special loot (that is, equipment whose title is colored green, blue, purple, or yellow), it has random enhancements on it. Wearing a belt heavily skews the loot so that those the skills indicated on the belt show up a LOT more often.

You may have trouble finding a belt that covers both of the skills you want to use, but you shouldn't have trouble finding a belt that covers at least one of your two skills.

[[Joeh]] in Serbule will sell you a couple of Sword-related belts if you raise Favor with him. Other townsfolk in Serbule and Eltibule have other belts for sale, covering every combat skill. And some unusual belts are dropped from random treasure.

====Effect On Group Loot====
If you're in a group, the first person that looks at a corpse will skew the loot based on what belt they're wearing.

==Sources==
* [https://www.kickstarter.com/projects/1045484633/project-gorgon-a-new-approach-to-mmos/posts/985932 making Armor Pt 2]
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