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Damage Types

49 bytes removed, 11:55, 3 March 2020
Updated icons.
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| {{Combat Ability icon|Slashing DamageUndeadSword1}}
| '''Slashing''' is a common physical damage type, often used by both combat skill abilities and creatures. [[Sword]] and [[Knife Fighting]] have many abilities that deal '''Slashing''' damage. [[Canine]]s, [[Feline]]s, and [[Rodent]]s tend to use '''Slashing''' attacks.
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| {{Combat Ability icon|Ranged Piercing DamageWerewolfArrow1}}
| '''Piercing''' is a common physical damage type, often used by both combat skill abilities and creatures. [[Archery]], [[Staff]], and [[Knife Fighting]] have abilities that deal '''Piercing''' damage. Humanoid species like [[Rakshasa]], and some [[Dinosaur]]s tend to use '''Piercing''' attacks.
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| {{Combat Ability icon|Fire Damage 2UrsulaSummon}}
| '''Fire''' is a type of elemental damage commonly seen in combat skills, although some creatures posses '''Fire''' attacks. [[Fire Magic]] and [[Priest]] have abilities that deal '''Fire''' damage. [[Elemental]]s,[[Crone-Kin]], and humanoid mages tend to use '''Fire''' attacks.
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| {{Combat Ability icon|Heavy Cold Damage ImmobilizeYetiFrostRing}}
| '''Cold''' is a type of elemental damage uncommonly seen in combat skills. Creatures in colder regions or dungeons are more likely to have '''Cold''' attacks. [[Ice Magic]] and [[Fire Magic]] have abilities that deal '''Cold''' damage. [[Fungoid]]s and [[Elemental]]s tend to use '''Cold''' attacks.
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| {{Combat Ability icon|Electricity DamageTurretCrystalZap}}
| '''Electricity''' is a type of elemental damage commonly seen in combat skills, and rarely seen in creatures. [[Hammer]], [[Mentalism]], [[Necromancy]], and [[Warden]] have abilities that deal '''Electricity''' damage. [[Dinosaur]]s and [[Elemental]]s sometimes use '''Electricity''' attacks.
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| {{Combat Ability icon|Trauma DamageGrimalkinPuncture}}
| '''Trauma''' is a common internal damage type, often used by both combat skill abilities and creatures. [[Sword]], [[Bard]], and [[Psychology]] have abilities that deal '''Trauma''' damage. [[Plant]]s and [[Arthropod]]s tend to use '''Trauma''' attacks.
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| {{Combat Ability icon|Poison DamageInjectorBugInject}}
| '''Poison''' is a type of internal damage, more common to creature attacks than combat skill abilities. [[Battle Chemistry]], [[Druid]], and [[Knife Fighting]] have abilities that deal '''Poison''' damage. [[Aberration]]s, [[Arthropod]]s, and [[Plant]]s tend to use '''Poison''' attacks.
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| {{Combat Ability icon|Psychic Damage and Knockback StunRakMindreave}}
| '''Psychic''' is a type of internal damage, often used by both combat skill abilities and creatures across Alharth. [[Psychology]], [[Priest]], and [[Mentalism]] have abilities that deal '''Psychic''' damage. [[Arthropod]]s tend to use '''Psychic''' attacks.
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| {{Combat Ability icon|Acid Damage 3RanalonZap}}
| '''Acid''' is an unusual type of damage. [[Battle Chemistry]] has abilities that deal '''Acid''' damage. [[Fungoid]]s, [[Arthropod]]s, [[Fish and Snail]]s, and [[Aberration]]s tend to use '''Acid''' attacks.
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| '''Nature''' is a wild type of damage, tamed by only a few combat skills. [[Druid]], [[Bard]], [[Cow]], and [[Giant Bat]] have abilities that deal '''Nature''' damage. [[Plant]]s and [[Elemental]]s tend to use '''Nature''' attacks.
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| {{Combat Ability icon|Burst Darkness DamageNecroDarknessWave}}
| '''Darkness''' is an unusual type of damage rarely seen in the light of day. [[Necromancy]] has abilities that deal '''Darkness''' damage. [[Crone-Kin]]s and [[Incorporeal Creature]]s tend to use '''Darkness''' attacks.
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