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Warden

2,726 bytes added, 12:48, 15 December 2023
{{Skill infobox
|title = Warden
|image = [[File:Warden_skillEmpty_Placeholder.png|300px]]|caption = Skill in using the secret powers of the Wardens.
|skilltype = Combat Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->
|maxlevel = 80 90 <!-- List without bonus levels -->
|req = [[Beast Forms]] <!-- Any other skills needed to gain this skill -->
|skilltrainers = [[Barnaby]], [[Tangle]], [[Backfat]]
}}
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== {{msg:BASEPAGENAME}} Overview==
Warden is a combat skill exclusive to [[Beast Forms]], relying heavily on electricity damage, although some Warden abilities use or can be modified to apply fire damage.
=== In-Game Description ===
 === Warden Mechanics ===Wardens learn a [[Lore]] recipe called [[Check Active Warden Alerts]]. This recipe will show which NPC gives a warden alert quest at the moment. These quests usually require you to kill 12-15 mobs Skill in using the same zone as secret powers of the NPC and reward favor, warden points and also [[Vervadium]] for higher level zones. The alert is active for hours so you can do it when you have time, there is no forced start time like druid events. Of course you can skip the alert if you don't like the zone or mob type.  The warden introduction mentions that you have to complete at least one warden alert per moon cycle or your warden powers will deactivate and require some ritual to reactivateWardens.
=== Training {{msg:BASEPAGENAME}} ===
* To learn the Warden skill you must have {{Favor|Friends}} or higher favor with [[Suspicious Cow]] in Eltibule, [[Red]] in Kur, or [[Norbert]] in Animal Town in Sun Vale. Speak with one of those NPCs with whom you have sufficient favor, and complete a series of quests to become a Warden: [[The_Sacred_Grotto_PasswordThe Sacred Grotto Password]], [[The_External_Resource_CoordinatorThe External Resource Coordinator]], [[The Warden Test]], and [[Return to the Sacred Grotto]]. After completing these quests and speaking with Milton, the player must select the option in Milton's talk menu: "I am up to speed", in order to become a warden.
* [[Barnaby]] in the [[Sacred Grotto]] can uncap levels 51-60, and 61-70.
* [[Backfat]] in the [[Fae Realm]] can uncap levels 71-80.
* Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].
== Connected Skills ==
=====Sub-Skills:=====
* None
===== Secondary Skills: =====
* [[Cow]], [[Deer]], [[Giant Bat]], [[Pig]], [[Rabbit]], [[Spirit Fox]] - These [[Beast Forms]] are all well-augmented by the [[Warden]] skill.
 
===== Related Skills: =====
* [[Nature Appreciation]] - While [[Warden]]s seek to protect animal-kind, they retain a fondness for their natural environments.
* [[Survival Instincts]] - This skill replaces [[Armor Patching]] for [[Beast Forms]], but has the advantage of needing no kits or other consumables.
 
===== Synergy Levels =====
Bonus [[Synergy Levels]] for [[Warden]] can be obtained from the following skills and levels:
:;[[Cow]]
:: Level 38.
:;[[Deer]]
:: Level 41.
:;[[Druid]]
::Level 32.
:;[[Giant Bat]]
:: Level 29
:;[[Lycanthropy]]
:: Level 32
:;[[Nature Appreciation]]
:: Level 35
:;[[Pig]]
:: Level 31
:;[[Rabbit]]
:: Level 32
:;[[Spider]]
:: Level 32
:;[[Survival Instincts]]
:: Level 32
 
{{:{{msg:BASEPAGENAME}}/Abilities}}
 
== {{msg:BASEPAGENAME}} Mechanics ==
=== Warden Alerts ===
[[Warden]] members learn a [[Lore]] recipe called '''Check Active Warden Alerts'''. This recipe will show which NPC is offering a Warden Alert Quest at the moment of its casting. Warden Alert Quests usually require the killing of 12-15 specific creatures in the same zone as the NPC that offered the quest. Most of the Warden Alert Quests award Warden points, quest-giver favor, and also [[Vervadium]] in higher level zones. Each Warden Alert is active for a full day, so you can do them whenever you want, and there is no forced start time, unlike [[Druid]] Events.
 
Warden points can be used to purchase skill upgrades in the [[Sacred Grotto]], as well as a number of useful animal-related items from [[Milton]].
 
Warden Alerts do not penalize you for declining to participate in them, but a Warden must complete at least one Warden Alert per Moon Cycle or their Warden abilities will deactivate and require a ritual to reactivate. ('''Note''': This is the planned eventual behavior. At present, Warden abilities deactivation does not occur regardless of Warden Alert participation, and there is no 'reactivation' quest implemented yet. However, you may still wish to complete Warden Alerts in order to earn Warden points, favor, and other rewards.)
===== Warden Alert Quests =====
<dpl>
category = Quests/Warden Quests
include = #Requirements, #Rewards
table = class="wikitable mw-collapsible mw-collapsed", Requirements, Rewards
reset = categories
</dpl>
 
=== Warden Reactivation Ritual ===
The [[Warden]] Reactivation Ritual has not yet been implemented. Warden abilities at the present time do not deactivate even if no Warden Alerts have been completed in the last lunar cycle.
 
=== Equipment ===
...
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
== Warden Experience Table ==
{{Spoiler|Click Expand to view the Experience Table for Warden. New [[Warden]]s begin at Level 30.|
{{:Xptables/TypicalCombatSkill}}
}}
== Trivia ==
The warden skill originated as a skill based on the [[Charged Pig]], but ultimately grew in scope until it became a skill that pairs with all [[Beast Forms]].
 [[Category:Skills]][[Category: Beast Skills]]
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