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Combat

501 bytes added, 06:45, 17 September 2014
Vulnerability really needs clarifying (unclear to me what it does)
This page is meant to be an introduction to combat mechanics in Project: Gorgon.
==Armor, Health and Rage== ====Armor===='''Armor''' currently appears to reduce the damage taken. ====Health===='''Health''' can be topped up with Potions during combat. Combat abilities also can heal over time (see [[Mentalism]]) or heal by a flat amount. ====Rage====
'''Rage''' is displayed in game by the little gauntlet icon. When the Rage meter is full, the enemy is able to use a special attack.
[[File:Foe using Special Ability (Rage).jpg|thumb|right|300px]]
You can tell when an enemy uses a special attack by the overhead icon.
 
 
==Vulnerability==
When is a creature "vulnerable", and what does it mean? (please edit)
 
A creature is ''vulnerable'' when his armor runs out (to be confirmed).
 
Many combat abilities have additional effects on ''vulnerable'' foes.
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