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Percussion Instruments

3,877 bytes removed, 11:08, 15 August 2020
Updated page to follow template with transcluded, semi-automatically updated tables.
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{{Skill infobox
|title = Percussion Instruments
|image = [[File:Percussion Instruments_skill.png|300px]]
|caption = Skill in performing with percussion instruments such as drums, bells, and dulcimers.
|skilltype = Other Skill
|maxlevel = 30
|req = N/A
|skilltrainers = N/A
}}
{{Quote|
"Skills Skill in performing with percussion instruments such as drums, bells, and dulcimers.}}== {{msg:BASEPAGENAME}} Overview==[[Percussion Instruments]] is one of the the Sub-skills of [[Performance]]. === In-Game Description ===Skill in performing with percussion instruments such as drums, bells, and dulcimers."=== Training {{msg:BASEPAGENAME}} ===* [[Percussion Instruments]] is automatically unlocked when an instrument associated with the skill that has a Level requirement of 0 is equipped.* {{Item|Hand Drum}} unlocks the skill at Level 0.* {{Item|Mini-Dulcimer}} unlocks Level 11-20 abilities.* {{Item|Fairy Chimes}} unlock Level 21-30 abilities.== Connected Skills ======= Sub-Skills: =====* N/A.===== Secondary Skills: =====* [[Performance]] - [[Percussion Instruments]] is a Sub-skill of [[Performance]].* [[Stringed Instruments]] - Skill in performing with stringed instruments such as harps, lutes, and guitars.* [[Wind Instruments]] - Skill in performing with brass and woodwind instruments such as trumpets, ocarinas, and flutes.===== Related Skills: =====* [[Interpretive Dance]] - Skill in dancing to music in a way that entertains or moves others.* [[Oratory]] - The ability to speak in a public way that moves your audience.* [[Bard]] - A combat ability that uses musical instruments.===== Synergy Levels: =====There are no Bonus [[Synergy Levels]] for [[Percussion Instruments]].{{:{{msg:BASEPAGENAME}}/Abilities}}== {{msg:BASEPAGENAME}} Mechanics ===== Regional Songs ===...===Equipment===<dpl> category = Items/Instrument notcategory = Items/Ocarina notcategory = Items/Lute notcategory = Items/Tuba notcategory = Items/Harp reset = categories columns = 3 mode = userformat format = ,\n* {{Item|%PAGE%}},, allowcachedresults=true</dpl>{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}== Percussion Instruments Experience Table =={{Spoiler|Click Expand to view the Experience Table for Percussion Instruments|{{:Xptables/PerformanceSkill}}
}}
==LearningGallery ==To learn the Percussion Instruments skill all you need to do is find an instrument that fits your level requirements. (Some have no requirements at all!)==Instruments==<includeonly></includeonly>Click "Expand" on the box below to view a complete list of Instruments for the {{msg:BASEPAGENAME}} skill.{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style='width:100%;|- style="text-align:left;background: #ec81bf;"! Instrument !! style="width:30%;"|Levels !! ||-|Drum ||1-10 || <span classgallery mode="extimage32pxnolines">{{Item icon|Hand Drum}}</span>|-|Dulcimer ||10-20 || <span classwidths="extimage32px">{{Item icon|Mini-Dulcimer}}</span200px>File:FairyChimePlayer.jpg|-|Fairy Chime ||21-30 || <span class="extimage32px">{{Item icon|A player using Fairy Chime}}</span>|} ==Leveling==To level the Percussion Instruments skill all you need to do is play a percussion instrumentChimes==[[Percussion Instruments/Level Up Rewards|Percussion Instruments Level Up Rewards]]== <noinclude>[[Category:Level Up Rewards]]</noinclude><includeonly>==[[Percussion Instruments/Level Up Rewards|Percussion Instruments Level Up Rewards]]==</includeonly><!-- This table is from patch v288, August 28, 2017 -->{| {{STDT| mw-collapsible<includeonly> mw-collapsed</includeonly>}}! Level || Reward|-| 1 || +1 to Performance<brgallery>Gain Ability: Drum 1|-| 2 || Gain Ability: Drum 2|-| 4 || Gain Ability: Drum 3|-| 6 || Gain Ability: Drum 4|-| 8 || Gain Ability: Drum 5|-| 10 || +1 to Performance<br>Gain Ability: Drum 6|-| 11 || Gain Ability: Dulcimer 1|-| 12 || Gain Ability: Dulcimer 2|-| 14 || Gain Ability: Dulcimer 3|-| 15 || +1 to Performance|-| 16 || Gain Ability: Dulcimer 4|-| 18 || Gain Ability: Dulcimer 5|-| 20 || +1 to Performance<br>Gain Ability: Dulcimer 6|-| 21 || Gain Ability: Fairy Chime 1|-| 22 || Gain Ability: Fairy Chime 2|-| 24 || Gain Ability: Fairy Chime 3|-| 26 || Gain Ability: Fairy Chime 4|-| 28 || Gain Ability: Fairy Chime 5|-| 30 || Gain Ability: Fairy Chime 6|} ==[[Percussion Instruments/Abilities|Percussion Instruments Complete Ability List]]== <noinclude>[[Category:Abilities]]</noinclude><includeonly>==[[Percussion Instruments/Abilities|Percussion Instruments Complete Ability ListSkills]]==</includeonly><!-- Updated on August 15th, 2020 from v336 -->Click "Expand" on the box below to view a complete list of Abilities for the {{msg:BASEPAGENAME}} skill.{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style='width:100%;'! Icon !! Level !! Name !! Description !! Special !! style="width: 11%; text-align: center;" | Damage !! style="width: 11%; text-align: center;" | Stats !! Gear Required|-| <span class="extimage64px">{{Ability icon|Drum 1}}</span>&nbsp; || 1 || Drum 1 || Play a hand drum. || || || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Drum|-| <span class="extimage64px">{{Ability icon|Drum 2}}</span>&nbsp; || 2 || Drum 2 || Play a hand drum. || || || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Drum|-| <span class="extimage64px">{{Ability icon|Drum 3}}</span>&nbsp; || 4 || Drum 3 || Play a hand drum. || || || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Drum|-| <span class="extimage64px">{{Ability icon|Drum 4}}</span>&nbsp; || 6 || Drum 4 || Play a hand drum. || || || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Drum|-| <span class="extimage64px">{{Ability icon|Drum 5}}</span>&nbsp; || 8 || Drum 5 || Play a hand drum. || || || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Drum|-| <span class="extimage64px">{{Ability icon|Drum 6}}</span>&nbsp; || 10 || Drum 6 || Play a hand drum. || || || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Drum|-| <span class="extimage64px">{{Ability icon|Dulcimer 1}}</span>&nbsp; || 11 || Dulcimer 1 || Play a hammered dulcimer. || || || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Dulcimer|-| <span class="extimage64px">{{Ability icon|Dulcimer 2}}</span>&nbsp; || 12 || Dulcimer 2 || Play a hammered dulcimer. || || || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Dulcimer|-| <span class="extimage64px">{{Ability icon|Dulcimer 3}}</span>&nbsp; || 14 || Dulcimer 3 || Play a hammered dulcimer. || || || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Dulcimer|-| <span class="extimage64px">{{Ability icon|Dulcimer 4}}</span>&nbsp; || 16 || Dulcimer 4 || Play a hammered dulcimer. || || || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Dulcimer|-| <span class="extimage64px">{{Ability icon|Dulcimer 5}}</span>&nbsp; || 18 || Dulcimer 5 || Play a hammered dulcimer. || || || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Dulcimer|-| <span class="extimage64px">{{Ability icon|Dulcimer 6}}</span>&nbsp; || 20 || Dulcimer 6 || Play a hammered dulcimer. || || || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Dulcimer|-| <span class="extimage64px">{{Ability icon|Fairy Chime 1}}</span>&nbsp; || 21 || Fairy Chime 1 || Play a fairy chime. || || || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Fairy Chime|-| <span class="extimage64px">{{Ability icon|Fairy Chime 2}}</span>&nbsp; || 22 || Fairy Chime 2 || Play a fairy chime. || || || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Fairy Chime|-| <span class="extimage64px">{{Ability icon|Fairy Chime 3}}</span>&nbsp; || 24 || Fairy Chime 3 || Play a fairy chime. || || || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Fairy Chime|-| <span class="extimage64px">{{Ability icon|Fairy Chime 4}}</span>&nbsp; || 26 || Fairy Chime 4 || Play a fairy chime. || || || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Fairy Chime|-| <span class="extimage64px">{{Ability icon|Fairy Chime 5}}</span>&nbsp; || 28 || Fairy Chime 5 || Play a fairy chime. || || || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Fairy Chime|-| <span class="extimage64px">{{Ability icon|Fairy Chime 6}}</span>&nbsp; || 30 || Fairy Chime 6 || Play a fairy chime. || || || <b>Power Cost: </b>0<br><b>Range: </b>1<br><b>Cooldown: </b>3 || Fairy Chime|}

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