Search results

Jump to: navigation, search
  • ...' depending on the level of the effect. This second treasure can also give gear the ''Roomy'' prefix. ...ng]]. Established adventurers are known to commission full sets of "pocket gear" from others with high-level crafting skills.
    20 KB (2,803 words) - 14:23, 31 January 2023
  • |req = [[Textile Creation]] <!-- Any other skills needed to gain this skill --> ...oth equipment. You can also give certain enhancements to cloth and leather gear, such as pockets (extra inventory space) and elemental damages.
    5 KB (663 words) - 23:57, 10 November 2023
  • ...o fix some bugs in Friday's major update. (A "hotfix" is just our term for any update that doesn't require you to download a new game client.) ...5 boost. But while fixing the bug it was revised so that it no longer does any direct poison boost, instead it boosts indirect poison a bit more.
    3 KB (425 words) - 13:52, 27 May 2018
  • ===<b>Level 65-70 Gear Mod Changes</b>=== ...es - in detail on the blog. The bulk of the changes are aimed at balancing gear mods above level 60 in such a way that they can scale all the way up to lev
    9 KB (1,503 words) - 15:21, 17 June 2021
  • ...- monsters die too quickly, especially at high level (once you're over the gear humps). Today we've made two adjustments in this direction: equipment nerfs ...d -- maybe 10%-15% weaker, depending. Players with a lot of epic/legendary gear will naturally be impacted more because they have more equipment mods to be
    19 KB (3,307 words) - 18:37, 23 March 2016
  • ...te]] has recipes for Quality Cloth Shirt and Quality Cloth Pants (level 50 gear). The Max-Enchanted versions are available as rare drop scrolls :- Found some loot items that weren't in any loot table; added them to the intended loot tables (e.g. orcs can now drop
    10 KB (1,754 words) - 07:12, 27 March 2018
  • ...rushing to the perceived endgame loot since that loot’s not gonna do you any good once the game’s released as far as endgame’s concerned. We’re at ...of place. Even if it’s not important, it might be important later on and any information is good information.
    17 KB (3,267 words) - 15:00, 17 June 2021
  • ...Each one is a skill with levels and experience that breaks down different gear types, and each is leveled independently. ...n''' lets you '''add''' one additional treasure effect (mod) to a piece of gear. With [[Transmutation]], you ''distill'' items into {{ItemCategory|Phlogist
    28 KB (3,871 words) - 12:41, 13 March 2024
  • :: - The rabbit ability Thump is now tagged as a Kick for purposes of unarmed gear that boosts kicks ...Fu Blitz to better indicate that it is NOT a Kick (for purposes of unarmed gear that boosts kicks)
    5 KB (742 words) - 14:47, 15 June 2017
  • ...y increasing the potency of Combat Refreshes, which are triggered by using any basic attack. But I'm also slowing down how often you can get combat refres ...everything. (These are the same as what's live now, except that I swapped cloth and leather.)
    16 KB (2,834 words) - 19:20, 2 February 2024
  • ...y be more issues, but if so, we need your help to find them! Please report any scenarios where monsters are unable to see you -- even if you reported them ::- Tailoring recipes for a craftable cloth hat can be found for deer, cow, and pig. (There are level 50 and level 60 v
    14 KB (2,520 words) - 13:21, 24 June 2021
  • ...be a soloable task for a single level 85 player with decent-but-not-great gear. And I still think that's a nice benchmark to hit eventually, but I also re ...ng to drill down as deep as you're suggesting... when I sit down to revise gear, the most important questions I want answers for are stuff like:
    581 KB (98,704 words) - 20:38, 9 October 2022
  • : The way that treasure effects are chosen for loot and crafted gear has changed. We've retired the notion of "single-skill treasure" -- all new ...h ability bars, the game treats your second skill bar as "generic", so the gear you find will always be half-filled with generic effects (or, occasionally,
    17 KB (2,858 words) - 12:26, 29 October 2016
  • : - [[Hammer]] and [[Ice Magic]] have had significant changes to their gear mods, and a few changes to their abilities (such as different power costs a :- Because Ice Magic and Hammer gear mods were heavily revised in this update, many old items have become Legacy
    9 KB (1,544 words) - 18:40, 18 November 2016
  • ...le to level 70. These skills can still get good loot, but not all of their gear mods scale to the highest loot-tiers yet.==== : The "regular" tailoring clothing, e.g. "nice cloth shirt", was (and still is) taught by a trainer. However, the Max-Enchanted
    14 KB (2,207 words) - 00:57, 23 January 2017
  • : - Reduced the potency of some Cow and Pig restoration gear mods that were incorrectly calculated ...n males' beards no longer protrude out of full-face helmets. (If we missed any helmets where the beard should be hidden, let us know!)
    4 KB (758 words) - 13:00, 4 March 2017
  • ...50-55 equipment. We know that it can be difficult for solo players to get gear in the level 50-55 range -- that's something we'll be working on in a futur ...tically -- bugs are always possible! Did we mention that you should report any bugs you see?)
    20 KB (3,249 words) - 04:11, 2 March 2019
  • ...Combat Refresh. The amounts are based on the material the armor's made of: cloth, leather, metal, or organic. In this update, we've boosted these numbers qu :*<b>Cloth:</b>
    14 KB (2,258 words) - 18:54, 14 October 2019
  • |description = Popular with elven messengers, these elegant cloth footwraps make your feet move much faster! But they don't protect your feet <!-- Include any general information about obtaining the item here. If there is a single ext
    9 KB (1,385 words) - 01:44, 6 March 2023
  • <!-- Include any general information about obtaining the item here. If there is a single ext === Other Ways to Obtain === <!-- Add a subsection for any How to Obtain info not included above. Some possible subsections are
    9 KB (1,358 words) - 01:42, 6 March 2023

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)