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Weather Witching/Treasure Effects:By Slot

11,774 bytes added, 31 August
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<noinclude>[[Category:Treasure Effects By Slot]]</noinclude>
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
{| class="wikitable sortable" style="width:100%;margin:auto;"
|+ style="font-size:large" | <h3>Head</h3>
|-
!MinLevel !! EffectDescs !! MinRarity !! Slots
|-
|100 || Weather Witching Base Damage +50.0%<br/>Tempest Flight Speed 1.5 || Uncommon || Head, MainHand
|-
|100 || Every other use of Dampen restores 39 Power || Uncommon || Head, Chest
|-
|100 || Deluge deals an additional 161 nature damage over 7 seconds.
For 7 seconds, target has a 15% chance to Miss with any Melee attack. || Uncommon || Head
|-
|100 || Lightning Bolt deals +60 damage and hastens the current reuse timer of Summon Tornado by 3 seconds || Rare || Head
|-
|100 || Calm Skies restores 42 Armor every other second to allies in the area || Uncommon || Head, Ring
|-
|100 || Shocking Grasp Damage +114. Every other use has a 25% chance to stun the target || Uncommon || Head, Chest
|-
|100 || Tsunami Damage +116, Targets also take +20% damage from sentient weather phenomena for 30 seconds || Uncommon || Head
|-
|100 || When Wind Ward ends, you recover 243 Armor || Uncommon || Head, Necklace
|-
|100 || Hailstorm damage +198 || Uncommon || Head, Necklace
|-
|100 || Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +20% for 15 seconds || Rare || Head, Necklace
|}
{| class="wikitable sortable" style="width:100%;margin:auto;"
|+ style="font-size:large" | <h3>OffHand</h3>
|-
!MinLevel !! EffectDescs !! MinRarity !! Slots
|-
|100 || Indirect Nature Damage +48.0% || Uncommon || OffHand, Legs
|-
|100 || Dampen debuffs the target so that it takes +90 damage from future Nature attacks for 10 seconds || Epic || OffHand
|-
|100 || Deluge deals +102 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking) || Epic || OffHand
|-
|100 || Summoned Tornadoes have +162 Max Health || Uncommon || OffHand, Chest
|-
|100 || When you trigger your Cloud Trick, you recover 142 Health || Uncommon || OffHand, Necklace
|-
|100 || Calm Skies restores 33 Power every three seconds to allies in the area || Rare || OffHand, Legs
|-
|100 || Tsunami Direct Damage +40.0% || Uncommon || OffHand, Necklace
|-
|100 || Wind Ward absorbs +119 damage before dissipating || Uncommon || OffHand, Chest
|-
|100 || While Wind Ward is active, you gain +14.3% Burst Evasion || Uncommon || OffHand
|-
|100 || Hailstorm boosts the damage of your Nice Attacks +195 for 10 seconds || Uncommon || OffHand, Chest
|-
|100 || Storm Shield boosts target pet's non-Rage Attack damage +58 for 15 seconds || Uncommon || OffHand, Chest
|}
{| class="wikitable sortable" style="width:100%;margin:auto;"
|+ style="font-size:large" | <h3>Hands</h3>
|-
!MinLevel !! EffectDescs !! MinRarity !! Slots
|-
|100 || Dampen damage +60. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target || Epic || Hands
|-
|100 || Deluge damage +195 and hits all enemies within 7 meters of your target || Epic || Hands
|-
|100 || Summon Tornado Reset Time -5.5 seconds. Tornado attacks deal +200 damage. || Uncommon || Hands, Ring
|-
|100 || Lightning Bolt damage +80. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target. || Epic || Hands
|-
|100 || While your Cloud Trick is active (before you teleport), you gain +20% Projectile Evasion and +10% Melee Evasion || Uncommon || Hands
|-
|100 || When you trigger Cloud Trick, your next attack deals +336 damage if it deals Nature damage || Epic || Hands
|-
|100 || Shocking Grasp Damage +19%. Range is increased +7 meters (but is still a Melee attack) || Epic || Hands
|-
|100 || Tsunami Damage +179, Every other casting resets the timer on Summon Tornado (so it can be used again immediately) || Uncommon || Hands
|-
|100 || While Wind Ward is active, you gain +10.5% Melee Evasion || Epic || Hands
|-
|100 || Hailstorm boosts your Cold Damage +12.5% for 15 seconds || Rare || Hands
|-
|100 || Storm Shield grants target pet +67 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned. || Epic || Hands
|}
{| class="wikitable sortable" style="width:100%;margin:auto;"
|+ style="font-size:large" | <h3>MainHand</h3>
|-
!MinLevel !! EffectDescs !! MinRarity !! Slots
|-
|100 || Weather Witching Base Damage +50.0%<br/>Tempest Flight Speed 1.5 || Uncommon || MainHand, Head
|-
|100 || Deluge Damage +50% || Epic || MainHand, Ring
|-
|100 || Lightning Bolt deals +45 damage and range is +10 meters || Rare || MainHand
|-
|100 || When you trigger Cloud Trick, you recover 115 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +4.5 secs (so it can be used again more quickly) || Uncommon || MainHand, Chest
|-
|100 || Calm Skies restores 38 Health every other second to allies in the area || Uncommon || MainHand, Chest
|-
|100 || Tsunami Damage +355 || Uncommon || MainHand, Feet
|-
|100 || Wind Ward absorbs +62 damage before dissipating.
While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second || Uncommon || MainHand
|-
|100 || Wind Ward Reuse Time -5<br/>Wind Ward Power Cost -80 || Epic || MainHand
|-
|100 || Hailstorm damage +67% || Uncommon || MainHand, Legs
|-
|100 || Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +20% for 15 seconds || Uncommon || MainHand, Legs
|-
|90 || Storm Shield targets all ally pets within 20 meters, but ability reuse time is increased +5 seconds || Epic || MainHand
|}
{| class="wikitable sortable" style="width:100%;margin:auto;"
|+ style="font-size:large" | <h3>Chest</h3>
|-
!MinLevel !! EffectDescs !! MinRarity !! Slots
|-
|100 || Electricity Damage (Direct & Per-Tick) +10.0% || Uncommon || Chest, Necklace
|-
|100 || Every other use of Dampen restores 39 Power || Uncommon || Chest, Head
|-
|100 || Summoned Tornadoes have +162 Max Health || Uncommon || Chest, OffHand
|-
|100 || When you trigger Cloud Trick, you recover 115 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +4.5 secs (so it can be used again more quickly) || Uncommon || Chest, MainHand
|-
|100 || Calm Skies restores 38 Health every other second to allies in the area || Uncommon || Chest, MainHand
|-
|100 || Shocking Grasp Damage +114. Every other use has a 25% chance to stun the target || Uncommon || Chest, Head
|-
|100 || Shocking Grasp Damage +100 and Accuracy +25 || Uncommon || Chest
|-
|100 || Tsunami deals +469 Nature damage over 7 seconds || Uncommon || Chest, Legs
|-
|100 || Wind Ward absorbs +119 damage before dissipating || Uncommon || Chest, OffHand
|-
|100 || Hailstorm boosts the damage of your Nice Attacks +195 for 10 seconds || Uncommon || Chest, OffHand
|-
|100 || Storm Shield boosts target pet's non-Rage Attack damage +58 for 15 seconds || Uncommon || Chest, OffHand
|}
{| class="wikitable sortable" style="width:100%;margin:auto;"
|+ style="font-size:large" | <h3>Ring</h3>
|-
!MinLevel !! EffectDescs !! MinRarity !! Slots
|-
|100 || Deluge Damage +50% || Epic || Ring, MainHand
|-
|100 || Summon Tornado Reset Time -5.5 seconds. Tornado attacks deal +200 damage. || Uncommon || Ring, Hands
|-
|100 || Lightning Bolt damage +50% || Uncommon || Ring, Necklace
|-
|100 || When you trigger your Cloud Trick, you recover 103 Power || Uncommon || Ring, Legs
|-
|100 || Cloud Trick Reuse Time -7<br/>Cloud Trick Power Cost -77 || Rare || Ring
|-
|100 || Calm Skies restores 42 Armor every other second to allies in the area || Uncommon || Ring, Head
|-
|100 || Tsunami Damage +116, Targets also take +20% damage from sentient weather phenomena for 30 seconds || Uncommon || Ring
|-
|100 || When Wind Ward ends, you recover 154 Health || Uncommon || Ring, Legs
|-
|100 || Hailstorm damage +52% and Hailstorm damage type becomes Nature || Uncommon || Ring
|-
|100 || Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +20% for 15 seconds || Rare || Ring, Feet
|}
{| class="wikitable sortable" style="width:100%;margin:auto;"
|+ style="font-size:large" | <h3>Necklace</h3>
|-
!MinLevel !! EffectDescs !! MinRarity !! Slots
|-
|100 || Electricity Damage (Direct & Per-Tick) +10.0% || Uncommon || Necklace, Chest
|-
|100 || Dampen deals Cold damage and debuffs the target so that it takes +90 damage from future Cold attacks for 10 seconds || Uncommon || Necklace
|-
|100 || Deluge deals +102 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards. || Epic || Necklace
|-
|100 || Lightning Bolt damage +50% || Uncommon || Necklace, Ring
|-
|100 || When you trigger your Cloud Trick, you recover 142 Health || Uncommon || Necklace, OffHand
|-
|100 || Calm Skies Reset Time -5 seconds
Calm Skies Power Cost -20 || Epic || Necklace, Feet
|-
|100 || Tsunami Direct Damage +40.0% || Uncommon || Necklace, OffHand
|-
|100 || When Wind Ward ends, you recover 243 Armor || Uncommon || Necklace, Head
|-
|100 || Hailstorm damage +198 || Uncommon || Necklace, Head
|-
|100 || Hailstorm deals 325 Nature damage over 10 seconds || Uncommon || Necklace, Feet
|-
|100 || Storm Shield increases target pet's Poison Damage and Acid Damage (both direct and indirect) +20% for 15 seconds || Rare || Necklace, Head
|}
{| class="wikitable sortable" style="width:100%;margin:auto;"
|+ style="font-size:large" | <h3>Legs</h3>
|-
!MinLevel !! EffectDescs !! MinRarity !! Slots
|-
|100 || Indirect Nature Damage +48.0% || Uncommon || Legs, OffHand
|-
|100 || Deluge deals an additional 378 nature damage over 7 seconds || Uncommon || Legs, Feet
|-
|100 || Summoned Tornado attacks deal +160 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking). || Uncommon || Legs
|-
|100 || When you trigger your Cloud Trick, you recover 103 Power || Uncommon || Legs, Ring
|-
|100 || Calm Skies restores 33 Power every three seconds to allies in the area || Rare || Legs, OffHand
|-
|100 || Shocking Grasp Damage +54% || Uncommon || Legs
|-
|100 || Tsunami deals +469 Nature damage over 7 seconds || Uncommon || Legs, Chest
|-
|100 || When Wind Ward ends, you recover 154 Health || Uncommon || Legs, Ring
|-
|100 || Hailstorm damage +67% || Uncommon || Legs, MainHand
|-
|100 || Storm Shield boosts target pet's Burst Evasion and Projectile Evasion +20% for 15 seconds || Uncommon || Legs, MainHand
|}
{| class="wikitable sortable" style="width:100%;margin:auto;"
|+ style="font-size:large" | <h3>Feet</h3>
|-
!MinLevel !! EffectDescs !! MinRarity !! Slots
|-
|100 || Deluge deals an additional 378 nature damage over 7 seconds || Uncommon || Feet, Legs
|-
|100 || Summoned Tornadoes move much faster and their attacks deal +32% damage || Rare || Feet
|-
|100 || Lightning Bolt damage +133 || Uncommon || Feet
|-
|100 || While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +66 Power || Epic || Feet
|-
|100 || Calm Skies Reset Time -5 seconds
Calm Skies Power Cost -20 || Epic || Feet, Necklace
|-
|100 || Tsunami Damage +355 || Uncommon || Feet, MainHand
|-
|50 || Channeled Weather Witching ablilities are not aborted if you are attacked while channeling. || Epic || Feet
|-
|100 || While Wind Ward is active, you gain +20% Ranged Evasion || Epic || Feet
|-
|100 || Hailstorm deals 325 Nature damage over 10 seconds || Uncommon || Feet, Necklace
|-
|100 || Storm Shield increases target pet's Electricity Damage and Nature Damage (both direct and indirect) +20% for 15 seconds || Rare || Feet, Ring
|}
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