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Weather Witching/Treasure Effects:By Slot

789 bytes added, 18 September
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<noinclude>[[Category:Treasure Effects By Slot]]</noinclude>
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
|100 || Deluge deals an additional 161 nature damage over 7 seconds.
For 7 seconds, target has a 15% chance to Miss with any Melee attack. || Uncommon || Head
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|100 || When you use Summon Tornado 3 or higher, you summon a second tornado that is 2 ability-tiers weaker. In addition all summoned Tornadoes deal +15% Damage || Epic || Head
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|100 || Lightning Bolt deals +60 damage and hastens the current reuse timer of Summon Tornado by 3 seconds || Rare || Head
|100 || Calm Skies restores 42 Armor every other second to allies in the area || Uncommon || Head, Ring
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|100 || Shocking Grasp Damage +11495. Every other use Shocking Grasp has a 25100% chance to stun the target || Uncommon || Head, Chest
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|100 || Tsunami Damage +116, Targets also take +2030% damage from sentient weather phenomena for 30 seconds || Uncommon || Head
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|100 || When Wind Ward ends, you recover 243 Armor || Uncommon || Head, Necklace
|100 || Indirect Nature Damage +48.0% || Uncommon || OffHand, Legs
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|100 || Dampen debuffs the target so that it takes +90 12.5% damage from future Nature attacks for 10 seconds || Epic || OffHand
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|100 || Deluge deals +102 damage on contact and increases the target's Poison Vulnerability and Electricity Vulnerability +1518% for 30 seconds (non-stacking) || Epic || OffHand
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|100 || Summoned Tornadoes have +162 Max Health || Uncommon || OffHand, Chest
|100 || Calm Skies restores 33 Power every three seconds to allies in the area || Rare || OffHand, Legs
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|100 || Tsunami Direct Damage +4036.0% || Uncommon || OffHand, Necklace
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|100 || Wind Ward absorbs +119 damage before dissipating || Uncommon || OffHand, Chest
|100 || When you trigger Cloud Trick, your next attack deals +336 damage if it deals Nature damage || Epic || Hands
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|100 || Shocking Grasp Damage +1923%. Range is increased +7 meters (but is still a Melee attack) || Epic || Hands
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|100 || Tsunami Damage +179252, Every other casting resets the timer on Summon Tornado (so it can be used again immediately) || Uncommon || Hands
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|100 || While Wind Ward is active, you gain +10.5% Melee Evasion || Epic || Hands
|100 || Weather Witching Base Damage +50.0%<br/>Tempest Flight Speed 1.5 || Uncommon || MainHand, Head
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|100 || Using Dampen, Lightning Bolt, Shocking Grasp, or Hailstorm while simultaneously channeling a different Weather Witching ability boosts your next attack (which is typically the channeled ability, unless it's not an attack) damage +34% || Epic || MainHand, Ring|-|100 || Deluge Damage +5041% || Epic || MainHand, Ring
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|100 || Lightning Bolt deals +45 damage and range is +10 meters || Rare || MainHand
|100 || Calm Skies restores 38 Health every other second to allies in the area || Uncommon || Chest, MainHand
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|100 || Shocking Grasp Damage +11495. Every other use Shocking Grasp has a 25100% chance to stun the target || Uncommon || Chest, Head
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|100 || Shocking Grasp Damage +100 and Accuracy +25 || Uncommon || Chest
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|100 || Shocking Grasp Reuse Time -5.5 || Uncommon || Chest|-|100 || Tsunami deals +469 560 Nature damage over 7 seconds || Uncommon || Chest, Legs
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|100 || Wind Ward absorbs +119 damage before dissipating || Uncommon || Chest, OffHand
!MinLevel !! EffectDescs !! MinRarity !! Slots
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|100 || Using Dampen, Lightning Bolt, Shocking Grasp, or Hailstorm while simultaneously channeling a different Weather Witching ability boosts your next attack (which is typically the channeled ability, unless it's not an attack) damage +34% || Epic || Ring, MainHand|-|100 || Deluge Damage +5041% || Epic || Ring, MainHand
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|100 || Summon Tornado Reset Time -5.5 seconds. Tornado attacks deal +200 damage. || Uncommon || Ring, Hands
|100 || Calm Skies restores 42 Armor every other second to allies in the area || Uncommon || Ring, Head
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|100 || Tsunami Damage +116, Targets also take +2030% damage from sentient weather phenomena for 30 seconds || Uncommon || Ring
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|100 || When Wind Ward ends, you recover 154 Health || Uncommon || Ring, Legs
|100 || Electricity Damage (Direct & Per-Tick) +10.0% || Uncommon || Necklace, Chest
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|100 || Dampen deals Cold damage and debuffs the target so that it takes +90 12.5% damage from future Cold attacks for 10 seconds || Uncommon || Necklace
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|100 || Deluge deals +102 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards. || Epic || Necklace
Calm Skies Power Cost -20 || Epic || Necklace, Feet
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|100 || Tsunami Direct Damage +4036.0% || Uncommon || Necklace, OffHand
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|100 || When Wind Ward ends, you recover 243 Armor || Uncommon || Necklace, Head
|100 || Shocking Grasp Damage +54% || Uncommon || Legs
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|100 || Tsunami deals +469 560 Nature damage over 7 seconds || Uncommon || Legs, Chest
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|100 || When Wind Ward ends, you recover 154 Health || Uncommon || Legs, Ring
208
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