Skills
(Redirected from Trainers)
| Intent The idea of this page is to give an overview of the many skills featured in the game, their sometimes amusing descriptions, and link to the relevant page for each skill. (this is a rough draft) |
General Skill Mechanics
- When active skill levels are too far apart (more than 25 levels), abilities that are above the 25 level difference are grayed out on the skill bars and uavailable.
Skills and how to obtain them
The following table provides an overview of all the available skills currently available in the game, and some of their associated skill trainers. Information on learning a skill can be found on its individual page.
Combat Skills
| Skill | Description | Skill Trainers |
|---|---|---|
| Archery | Expertise with using bows to hunt and kill. | Elahil, Alravesa the All-Hunter, Floxie, Emersil the Ever-Gloating, Denton Razor |
| Battle Chemistry | Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle. | Durmok Orebinder, Mox Warcut, Bendith the Banished, Zealo, Strom Farblood |
| Fire Magic | Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire Magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire. | Velkort,The Sand Seer, Landri the Cold, Bendith the Banished |
| Mentalism | The power of mind over matter: psychic powers! This combat skill focuses on recovery and restoration, but also has multiple damaging abilities. | Echur, Mu, Yoy, Rohina, Raina |
| Necromancy | Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. | Sir Arif, Daniel Murderdark, Bendith the Banished |
| Psychology | Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations. | Riger, Helena Veilmoor, Suspicious Cow, Nissim, Raina |
| Sword | Expertise with swords, rapiers, and the like. Swords are very damaging and can reduce an opponent's rage. | Nelson Ballard, Malvol, Janet Lews, Pegast |
| Unarmed | The skill of fighting with your body and minimal weapons. | Flia, Hogan, Furlak, Pegast |
| Staff | Mastery of the staff as a martial weapon. Staff fighting has a mix of both offensive and defensive abilities. | Hogan, Roshun the Traitor, Pegast |
| Spider | Ew, they're icky! | Strange Spider, Legs, Noita the Green |
| Cow | Cows are fast and furious! | Suspicious Cow, Raul, Noita the Green |
| Lycanthropy | Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode. | Harry the Wolf, Sanja, Noita the Green, Altar of Norala |
| Animal Handling | The art of taming animals and teaching them to fight alongside you. | Gisli, Crelpin |
| Shield | Expertise in the use of a shield, both as a weapon and as a defensive tool. | Tyler Green, Gorvessa, Sir Johnson, Pegast |
| Hammer | If I had a hammer... | Agrashab, Falkrin Overstrike, Solgribue |
| Druid | Druidin' | Silvia, Azalak, Raina |
| Deer | A majestic stag and doe. | Jumper, Noita the Green, Parella |
| Pig | An example of a player pig. | Norbert, Backfat, Big Footed Jim, Hamilton |
| Ice Magic | A specialization of Fire Magic that focuses entirely upon lowering temperature instead of raising it. It has protective and controlling abilities as well as offensive abilities. | Landri the Cold, Ichin the Ice Master, Bendith the Banished |
| Giant Bat | Spooky, but vaguely adorable. | Yavazek, Noita the Green |
| Knife Fighting | Using daggers and thrown knives in combat. Knife combat is extremely damaging, relying on traumatic injuries, poison, and subterfuge. | Bahdba, Lisi, Rick Snapley, Pegast |
| Bard | Bardin' | Rappanel, Percussa, Raina |
| Crossbow | Pew pew pew. | Bellema Deftwhisper, Floxie, Sir Fisk |
| Rabbit | While rabbits usually come in brown or white varieties, some prefer to dye their fur. | Cinnamon the rabbit, Noita the Green, Big Footed Jim, Fuzzlebun |
| Priest | Officially the 'Priest of Arisetsu' skill, this represents your attunement with Arisetsu, the goddess of Warmth and Hope. When fighting alongside allies, you can bring hope to even the most impossible battles... but you cannot do it alone. | Gloria Stonecurl, Aralorn, Raina |
| Warden | Skill in using the secret powers of the Wardens. | Barnaby, Tangle, Backfat |
| Fairy Magic | A sub-skill of Mentalism that focuses on psychic links to the fae realms. | Preta, Raina |
| Spirit Fox | Mastery of the techniques of the spirit fox: an awakened fox with supernatural powers. | Completely Normal Fox, Mittens, Noita the Green, Big Footed Jim, Smoke Tail |
| Weather Witching | A rigorous magical discipline focusing on manipulating and engaging with the environment around you. Elves are the undisputed experts of the field, which causes some races to view it negatively. It is also sometimes mistaken for (illegal) Chaos Magic due to its chaotic and dangerous nature. | Trasen, Merriana, Felmer |
| Vampirism | Vampin' | Truxartis, Bendith the Banished, Meghan Olliver |
Beast Skills
| Skill | Description | Skill Trainers |
|---|---|---|
| Spider | Ew, they're icky! | Strange Spider, Legs, Noita the Green |
| Cow | Cows are fast and furious! | Suspicious Cow, Raul, Noita the Green |
| Lycanthropy | Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode. | Harry the Wolf, Sanja, Noita the Green, Altar of Norala |
| Beast Speech | Skill in speaking while in the form of an animal or monstrous beast. | None |
| Deer | A majestic stag and doe. | Jumper, Noita the Green, Parella |
| Pig | An example of a player pig. | Norbert, Backfat, Big Footed Jim, Hamilton |
| Beast Metabolism | Represents your metabolic efficiency when consuming raw meats. | None |
| Howling | Skill in howling as a werewolf. | N/A |
| Giant Bat | Spooky, but vaguely adorable. | Yavazek, Noita the Green |
| Survival Instincts | Mittens, Sanja, Backfat | |
| Rabbit | While rabbits usually come in brown or white varieties, some prefer to dye their fur. | Cinnamon the rabbit, Noita the Green, Big Footed Jim, Fuzzlebun |
| Warden | Skill in using the secret powers of the Wardens. | Barnaby, Tangle, Backfat |
| Spirit Fox | Mastery of the techniques of the spirit fox: an awakened fox with supernatural powers. | Completely Normal Fox, Mittens, Noita the Green, Big Footed Jim, Smoke Tail |
Trade Skills
| Skill | Description | Skill Trainers |
|---|---|---|
| Alchemy | The art of combining esoteric things together to make potions and poisons. | Azalak, |
| Butchering | Skill in the act of removing meat and useful body organs from a corpse. You need to be carrying a Butcher Knife in order to butcher a corpse. Corpses of sentient creatures, such as goblins and humans, can't be butchered. | Nishika, Noita the Green |
| Carpentry | Preparing and treating lumber, and making things out of wood. | Jara, The Wombat, Amutasa |
| Art History | Understanding of the rich history of art in Alharth. | Jesina |
| Blacksmithing | Making and enhancing metal equipment. Blacksmiths don't create armor directly, but they can buttress metal armor's effectiveness. They also create metal parts for many other skills. | Tadion, Kodan, Falkrin Overstrike, Solgribue, Dunahain Broadarm, Winston Veilmoor |
| Cheesemaking | Making cheese, butter, and other dairy products. But mostly: cheese. | Fainor, Braigon, Bendith the Banished |
| Geology | Garnet, Blue Spinel, Moss Agate, Citrine and Emerald | Jaime Fatholm, Fazzi, Drummond Stonecurl |
| Skinning | Nishika, Felmer | |
| Surveying | Jaime Fatholm, Urzab, Dachak the Digger | |
| Mycology | Mastery of fungus in all its forms | Mushroom Jack, Hemmit Magmagrip, Backfat |
| Cooking | Skill in preparing food for consumption. | Fainor, Laura Neth, Selaxi, Floxie, Deville Neth |
| Fishing | The art of collecting fish. | Ukorga, Rugen, Justin Smoot |
| Fletching | The craft of arrow-making. | Elahil, Bellema Deftwhisper, Floxie, Mara Woodwright |
| Foraging | The art of picking things up. | Jesina, Spot, Dunahain Broadarm |
| Gardening | The vegetable highway in Serbule. | Kelim, Floxie |
| Leatherworking | Turning leathers into armor and goods. | Kleave, Sirine, Ukorga, Felmer, Dunahain Broadarm, Sam Veilmoor |
| Mining | Digging metals and ores out of the ground. | Jaime Fatholm, Urzab, Dachak the Digger |
| Tanning | Tanning rack in Serbule | Kleave, Sirine, Felmer |
| Textile Creation | George Madler | |
| Tailoring | Thimble Pete, Legs, Shirogin, Eveline Rastin, Felmer | |
| Toolcrafting | Skill in the creation of advanced tools and unusual equipment. | Yogzi, Sie Antry, Amutasa, Felmer |
| Dye Making | Skill in producing dye. | Larsan, Gurki, Firaki |
| Treasure Cartography | Just like surveying! Except instead of valuable gems, you can find..."treasure." | Yasinda |
| Artistry | Skill in the visual arts, including painting, sculpting, and mosaic creation. | N/A |
| Transmutation | Kalaba, Makara, Sona, | |
| Weapon Augmentation | Knowledge of the techniques for creating Weapon Augments, Off-Hand Augments, and Glove Augments. (Augments for other types of equipment are covered by other skills). | Malgath, Nightshade |
| Buckle Artistry | A description of the skill. | Jake the Buckler |
| Ancillary-Armor Augmentation | Knowledge of the techniques for creating Helm Augments and Shoes Augments. (Augments for other types of equipment are covered by other skills). | Gribburn, Nightshade |
| Armor Augmentation | Knowledge of the techniques for creating Chest-Armor Augments and Leg-Armor Augments. (Augments for other types of equipment are covered by other skills). | Syndra, Nightshade |
| Jewelry Augmentation | Knowledge of the techniques for creating Necklace Augments and Ring Augments. (Augments for other types of equipment are covered by other skills). | Poe, Nightshade |
| Flower Arrangement | The art of making flower arrangements. | Zhao, Janet Lews, Malvol, Floxie, The Floriculturist |
| Gadgeteering | The ability to create elaborate contraptions that automate complex tasks. | Kohan, Ufkar |
| Shamanic Infusion | Knowledge and skill in the magical art of enhancing items with the spirit of deceased animals. | Gershok Irkima |
| Sushi Preparation | A sub-skill of Cooking used in the creation of delicious fish meals. | Rugen, Crelpin |
| Brewing | Skill in creating alcoholic beverages of all sorts. | Brianna Willer, Gretchen Salas, Dhakmar, Hiral, Malvol, Dunahain Broadarm |
| Ice Conjuration | A sub-skill of Ice Magic dedicated to the creation of delicate ice items. These items tend to melt in hot environments. | Ichin the Ice Master |
| Mushroom Farming | The specialized skill of growing mushrooms in grow-boxes. | Hemmit Magmagrip |
| Jewelry Crafting | Skill in the creation of Jewelry. | Solgribue, Dunahain Broadarm, Elune |
| Candle Making | Covers all the skills of the chandler, from rendering various materials into candle wax, to creating the candles themselves, including candles with exotic properties. | Gorvessa, Bendith the Banished, Electra Breakdawn |
| Non-Fiction Writing | Skill in writing non-fiction books, including textbooks. | Hirochi the Booklord, Wintria Irasce |
| Animal Husbandry | The science of breeding pets. | Leah Bowman |
| Armorsmithing | The art of making metal armor. | Tremmond Blackhammer |
| Whittling | The art of turning wood into little artistic thingies. | Brugo the Wise, Engineer Crall |
| Saddlery | Creating tack for horses, including saddles, saddlebags, and reins. | Pasha, Felmer |
| Angling | The exotic art of catching fish with a pole and bait. While primarily an orcish custom, it is catching on among humans as well. | Roshun the Traitor, Squidlips, Moku |
| Bladesmithing | A specialization of Blacksmithing. Although bladesmiths can craft excellent weapons, they are often more preoccupied with maintaining blades at peak performance. | Inella, Dunahain Broadarm, Winston Veilmoor |
| Bowyery | The craft of making bows and crossbows. | Denton Razor |
| Milling | Skill in properly operating a grainmill. | Grindstones inside windmills. |
| Glassblowing | Skill in creating items from sand. | Rebeccah the Whisperer |
| Shieldwright | Crafting ornate shields. These aren't simple mass-produced shields, but hand-crafted masterpieces, typically with potent magic. | Nolan Coldsteel |
Other Skills
| Skill | Description | Skill Trainers |
|---|---|---|
| Gourmand | The art of appreciating what you eat. Every level of the Gourmand skill increases the duration of meal bonuses by 30 seconds. The main way to earn Gourmand XP is by eating foods you've never eaten before. | N/A |
| Dying | The art of dying. | N/A |
| Myconic | Knowledge of the secret language of ancient fungus creatures. | N/A |
| Calligraphy | The art of writing things. Handy for... writing things. It's also a valuable art for swordsmen and other warriors, who can infuse their art with potent additional effects. | Sammie Grimspine, Ufkar, Liamu the Watchful |
| Armor Patching | The ability to use repair kits to fix up your armor. | Tyler Green, Arlan, Pegast |
| Anatomy | Knowledge of the physiology of creatures in general. This is an umbrella skill that encompasses a vast suite of sub-skills for particular types of creatures. This skill represents generalized knowledge that applies to all creatures in the world.. | None |
| Endurance | The ability to endure heavy loads and uncomfortable situations without getting tired. | Lamashu, Backfat, Kalaba |
| Iocaine Resistance | Practiced resistance to the deadly mushroom poison known as Iocaine. (Each point of this skill reduces the damage from Iocaine-based poisons by 1%.) | N/A |
| Meditation | Skill in centering yourself and creating inner focus. This is especially helpful when using Unarmed combat skill. | Echur, Ashk the Answerer |
| Notoriety | ||
| Pathology | Skill in figuring out how someone or something died. Higher skill allows more details to be determined and more difficult organisms to be examined. | Ashk, Noita the Green, Farsight Flemmings |
| Goblinese | Fluency in the language of the goblins. | |
| Lore | Mastery of ancient knowledge. | N/A |
| Phrenology | Glajur | |
| Sigil Scripting | Sir Arif, Preta, Kohan. Leon Dasterre | |
| Poetry Appreciation | Skill in finding the meaning of poems, especially difficult and tedious ones. | N/A |
| Corpse Talking | Ability to commune telepathically with nearby dead bodies. Higher skill grants higher chances of persuading recalcitrant spirits, as well as higher comprehension rates when learning from the dead. | Jumjab, Aralorn, Grakelsput |
| Hoplology | The study of weapons and armor, with a focus on the benefits and weaknesses of different kinds of equipment. As the skill increases, Staff users will find that their combat abilities also restore Armor. | N/A |
| Compassion | The ability to feel empathy, even for creatures not at all like yourself. | N/A |
| Performance | This umbrella skill represents your ability to entertain with performances of music, acrobatics, dance, art, recitals, and so on. | N/A |
| Civic Pride | Represents your willingness to tackle the small, mundane tasks in your community, and your understanding of why that's important. This skill is especially valued by humans. | N/A |
| Vocabulary | The art of speaking good | Nelson Ballard, Janet Lews, Malvol |
| Assessment | Skill in determining things about somebody based on their visible appearance. A high Assessment skill lets you see more information about other players when you examine them. | Unknown |
| Industry | Competence in completing tasks to specification. Highly industrious workers can juggle more tasks at once, and earn slightly higher rewards for their hard work. | Sheyna |
| Nature Appreciation | Finding inner peace through connection with flowers and nature. | Crelpin |
| Retail Management | Selphie | |
| Interpretive Dance | Skill in dancing to music in a way that entertains or moves others. | Lana Songtree |
| Alcohol Tolerance | This 'skill' represents your ability to ward off the adverse effects of alcohol. Note, however, that alcohol tolerance does not prevent you from becoming an alcoholic after prolonged alcohol abuse. | None |
| Orcish | Fluency in Orcish, the ancient language of orcs -- as well as many other races and cultures. | Melandria |
| Holistic Wellness | An approach to health that involves taking into account factors beyond the obvious. Some critics claim that any benefits are due to the placebo effect, and they may be right. But if it works, who cares? | Lakrea |
| Oratory | The ability to speak in a public way that moves your audience. | N/A |
| Stringed Instruments | Skill in performing with stringed instruments such as harps, lutes, and guitars. | N/A |
| Wind Instruments | Skill in performing with brass and woodwind instruments such as trumpets, ocarinas, and flutes. | N/A |
| Percussion Instruments | Skill in performing with percussion instruments such as drums, bells, and dulcimers. | N/A |
| Gender Studies | A careful exploration of gender roles and sexuality, focusing on Human, Elven, and Rakshasa cultures. This knowledge is not directly applicable to combat or crafting, but it helps you to be a well-rounded individual. | N/A |
| Productivity | (unused) | Unknown |
| Gaming | Skill in playing games, especially gambling games. | ??? |
| Safecracking | Expertise in opening safes, vaults, and other physical barriers. | N/A |
| Cartography | Skill in accurately mapping your surroundings. You earn Cartography XP by clearing the 'fog' from game maps, which happens automatically as you walk around. | N/A |
| Fae (Race Skill) | Skill in things that only fairies can do. | N/A |
| Genetics | Knowledge of the genetics of creatures in general. This is an umbrella skill that encompasses a vast suite of sub-skills for particular types of creatures. This skill represents generalized genetics knowledge. | None |
| Golf | Skill in golf-related games. Covers any game involving the propulsion of an object toward a designated goal on the landscape. | Pennoc |
| Autodidacticism | The ability to learn new skills on your own, just from reading a book. | |
| Paleontology | Studying the past through old fossilized bones. Infamous for its primary research method: necromantic reanimation. The higher your Paleontology skill, the more bones you are likely to find when excavating a site. Higher skill also gives chances to find fossils in the loot of some monsters. | Grakelsput |
| Arthropod Genetics | Knowledge of the genetics of spiders, insects, and scorpions | |
| Riding | Skill in riding terrestrial mounts. Higher skill allows you to keep your mount calm even in terrifying situations. Riding skill is also used when trying to tame wild horses. Earn XP by riding in many different and dangerous locations. | Mythander, Pasha, Backfat, Sir Abbley |
| Hardcore Living | Skill in surviving as a Hardcore player. You earn XP in this skill by killing dangerous creatures while Hardcore. (The creatures' level must be higher than your Hardcore Living skill.) Note: if you stop being Hardcore, you will lose all levels in this skill. | Vughal, Entity under Povus. |
| Racing | Skill in riding in races. | None |
| Non-Ruminant Ungulate Genetics | Knowledge of the genetics of large herbivores that do NOT chew cud, such as pigs, rhinos, and horses. Also covers hippos, which are not ungulates, but which are close enough. | |
| Civil Engineering | Covers many types of engineering used in city maintenance and construction. It also covers park management. | Ser Hackley |
| Urban Expression | Skill in creating urban art, such as graffiti and street art. | [[]] |
| Situational Awareness | Honing your senses and intuition to detect threats in your environment. | Jake the Buckler, Sir Brooker |