Difference between revisions of "Battle Chemistry"
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==Equipment== | ==Equipment== | ||
− | {{belt|Lucky Belt of The Alchemist}} ('''Battle Chemistry''', Mentalism) | + | * {{belt|Lucky Belt of The Alchemist}} ('''Battle Chemistry''', Mentalism) |
− | {{belt|Lucky Belt of The Support Archer}} ('''Battle Chemistry''', Archery) | + | * {{belt|Lucky Belt of The Support Archer}} ('''Battle Chemistry''', Archery) |
− | {{belt|Lucky Belt of The Master Exploder}} (Fire Magic, '''Battle Chemistry''') | + | * {{belt|Lucky Belt of The Master Exploder}} (Fire Magic, '''Battle Chemistry''') |
==Abilities== | ==Abilities== |
Revision as of 08:59, 12 October 2014
“Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle.
Using various secondary skills, Battle Chemistry creates explosive concoctions as well as mutagenic injectors to improve you abilities and lay waste to groups. It is also one of the costliest skills in the game, with Fire Magic close behind.
The skill gives access to golems.
Equipment
- Lucky Belt of The Alchemist (Battle Chemistry, Mentalism)
- Lucky Belt of The Support Archer (Battle Chemistry, Archery)
- Lucky Belt of The Master Exploder (Fire Magic, Battle Chemistry)