Difference between revisions of "Mentalism"
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If you're in a group with multiple Mentalists, the same "wave" ability only stacks up to 3 times. | If you're in a group with multiple Mentalists, the same "wave" ability only stacks up to 3 times. | ||
+ | ==Advanced Abilities== | ||
+ | <!-- This table lists additional abilities that have to be earned through favor/loot/etc --> | ||
+ | {| class="sortable" {{AATST}} | ||
+ | |- style="background: #ec81bf;" | ||
+ | ! align="left" style="width:120px;"|<span style="cursor:pointer;">'''Ability'''</span> || style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || style="width:100px"|<span style="cursor: pointer;">'''Req.'''</span> || align="left"|Misc. Notes | ||
+ | |- | ||
+ | | '''Revitalize''' || [[Mu]] || ??? || Heal yourself or a selected ally. Equipment that boosts Reconstruct healing also boosts Revitalize healing. '''Special''': Target is healed for [15/25/40/60/75]. | ||
+ | |- | ||
+ | | '''Mind Armor Wave''' || [[Mu]] || ??? || You and any nearby allies become resistant to attacks that invade the mind. '''Special''': +3 [Psychic/and Trauma/and Poison] Mitigation | ||
+ | |- | ||
+ | | '''Electrify''' || [[Mu]] || ??? || Blast the target with electricity. '''Damage''': [30/50/75/110] Electricity. | ||
+ | |- | ||
+ | | '''Pain Bubble''' || [[Mu]] || ??? || Encase your enemy in a bubble that seems to protect them from direct damage. But when the bubble bursts, they take 150% of the damage they thought they avoided. '''Special''': Bubble lasts for 5 seconds or until 200 damage is absorbed. | ||
+ | |} | ||
==Abilities== | ==Abilities== | ||
<!-- transcluding level up rewards or skill upgrades table as this is likely be auto-generated at some pt in the future --> | <!-- transcluding level up rewards or skill upgrades table as this is likely be auto-generated at some pt in the future --> |
Revision as of 10:46, 15 October 2014
“The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities.
Mentalism is a skill that makes use of Psychic energy to both attack and support.
It is learned from Echur in Serbule Keep after completing a few errands.
Further skills are purchasable from Mu in Myconian Cave with sufficient favor.
Group Mechanics
If you're in a group with multiple Mentalists, the same "wave" ability only stacks up to 3 times.
Advanced Abilities
Ability | Learn From | Req. | Misc. Notes |
---|---|---|---|
Revitalize | Mu | ??? | Heal yourself or a selected ally. Equipment that boosts Reconstruct healing also boosts Revitalize healing. Special: Target is healed for [15/25/40/60/75]. |
Mind Armor Wave | Mu | ??? | You and any nearby allies become resistant to attacks that invade the mind. Special: +3 [Psychic/and Trauma/and Poison] Mitigation |
Electrify | Mu | ??? | Blast the target with electricity. Damage: [30/50/75/110] Electricity. |
Pain Bubble | Mu | ??? | Encase your enemy in a bubble that seems to protect them from direct damage. But when the bubble bursts, they take 150% of the damage they thought they avoided. Special: Bubble lasts for 5 seconds or until 200 damage is absorbed. |