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Mentalism

1,235 bytes added, 11:46, 15 October 2014
Advanced Abilities
If you're in a group with multiple Mentalists, the same "wave" ability only stacks up to 3 times.
==Advanced Abilities==
<!-- This table lists additional abilities that have to be earned through favor/loot/etc -->
{| class="sortable" {{AATST}}
|- style="background: #ec81bf;"
! align="left" style="width:120px;"|<span style="cursor:pointer;">'''Ability'''</span> || style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || style="width:100px"|<span style="cursor: pointer;">'''Req.'''</span> || align="left"|Misc. Notes
|-
| '''Revitalize''' || [[Mu]] || ??? || Heal yourself or a selected ally. Equipment that boosts Reconstruct healing also boosts Revitalize healing. '''Special''': Target is healed for [15/25/40/60/75].
|-
| '''Mind Armor Wave''' || [[Mu]] || ??? || You and any nearby allies become resistant to attacks that invade the mind. '''Special''': +3 [Psychic/and Trauma/and Poison] Mitigation
|-
| '''Electrify''' || [[Mu]] || ??? || Blast the target with electricity. '''Damage''': [30/50/75/110] Electricity.
|-
| '''Pain Bubble''' || [[Mu]] || ??? || Encase your enemy in a bubble that seems to protect them from direct damage. But when the bubble bursts, they take 150% of the damage they thought they avoided. '''Special''': Bubble lasts for 5 seconds or until 200 damage is absorbed.
|}
==Abilities==
<!-- transcluding level up rewards or skill upgrades table as this is likely be auto-generated at some pt in the future -->
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