Difference between revisions of "Combat"
Gorgonzola (talk | contribs) (Vulnerability really needs clarifying (unclear to me what it does)) |
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This page is meant to be an introduction to combat mechanics in Project: Gorgon. | This page is meant to be an introduction to combat mechanics in Project: Gorgon. | ||
==Armor, Health and Rage== | ==Armor, Health and Rage== | ||
+ | [[File:Armor Health and Rage indicators.jpg|thumb|right|300px|Armor, Health and Rage indicators as of the alpha build]] | ||
====Armor==== | ====Armor==== | ||
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[[File:Foe using Special Ability (Rage).jpg|thumb|right|300px]] | [[File:Foe using Special Ability (Rage).jpg|thumb|right|300px]] | ||
You can tell when an enemy uses a special attack by the overhead icon. | You can tell when an enemy uses a special attack by the overhead icon. | ||
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==Vulnerability== | ==Vulnerability== |
Revision as of 05:49, 17 September 2014
This page is meant to be an introduction to combat mechanics in Project: Gorgon.
Armor, Health and Rage
Armor
Armor currently appears to reduce the damage taken.
Health
Health can be topped up with Potions during combat.
Combat abilities also can heal over time (see Mentalism) or heal by a flat amount.
Rage
Rage is displayed in game by the little gauntlet icon. When the Rage meter is full, the enemy is able to use a special attack.
Many combat abilities allow controlling the enemy's rage build up. For example Psychoanalyse will slow down the rate at which the enemy builds rage, while Sword Parry will reduce the enemy's rage by a flat amount.
You can tell when an enemy uses a special attack by the overhead icon.
Vulnerability
When is a creature "vulnerable", and what does it mean? (please edit)
A creature is vulnerable when his armor runs out (to be confirmed).
Many combat abilities have additional effects on vulnerable foes.