Difference between revisions of "Level"
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==Player level== | ==Player level== | ||
− | A player's | + | A player's effectiveness in combat is derived from several sources: |
* the two types of combat-abilities she has chosen to fight with (and thus the two types of weapons she should have equiped). (e.g. Sword, staff, unarmed, shield, archery, psychology, etc) | * the two types of combat-abilities she has chosen to fight with (and thus the two types of weapons she should have equiped). (e.g. Sword, staff, unarmed, shield, archery, psychology, etc) | ||
* the skill the player had acquired in those two combat-types. <br>Hint: For a newer player it can be good to find a playstyle you like, regarding the weapons you use. And once you do that, to stick with those. A high skill level in your chosen weapon-type makes a big difference ! | * the skill the player had acquired in those two combat-types. <br>Hint: For a newer player it can be good to find a playstyle you like, regarding the weapons you use. And once you do that, to stick with those. A high skill level in your chosen weapon-type makes a big difference ! |
Revision as of 05:43, 19 August 2015
Level
On this page a description is given to clarify how to compare and judge a player's abilities in combat compared to another player and compared to a NPC Foe (attackable create).
Not the classic Leveling system
Other MMO's usually have an indication for both the player-character and for NPC foe's that start at level 1 and slowly increase to 2 and 3, all the way to 50 or even 100. Project Gorgon does not do this.
Player level
A player's effectiveness in combat is derived from several sources:
- the two types of combat-abilities she has chosen to fight with (and thus the two types of weapons she should have equiped). (e.g. Sword, staff, unarmed, shield, archery, psychology, etc)
- the skill the player had acquired in those two combat-types.
Hint: For a newer player it can be good to find a playstyle you like, regarding the weapons you use. And once you do that, to stick with those. A high skill level in your chosen weapon-type makes a big difference ! - the armor items that the player has equiped
- - the buffs to Armor, Health and Power that those armor-items give
- - the buffs that the armor items give to certain combat abilities. (e.g. "Finishing Blow deals +32% damage")
- File:Basic Sword of Many Cuts.jpg
- the buffs that the player has
- - food buff
- - potion buffs
- - listened to music buff
The basic player statistics are shown in:
NPC Foe level
One of the best indication of a NPC's power and abilities is to look at the little window that displays your current targets statistics.
Below are some examples from the Serbule starter region:
You'll notice that a chicken has vitually no power
a skeleton in the tutorial cave has little power
For a new player, (low skills and not very good gear), it is best to try to deal with tigers one by one. Multiple tigers will kill you ...
Mr Squeaky is one of the 'mini-bosses' in Serbule. Note the extra jump in statistics
For the Psychic Mantis statistics, please note the in-effectiveness of 'slashing damage' to them. A player specialised in Swords (that deal slashing damage) can have a tough time against these.