Difference between revisions of "Necromancy/Abilities"
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! Icon !! Level !! Name !! style="width: 25%;" | Description !! style="width: 25%;" | Special !! style="width: 11%;" | Effects !! style="width: 11%;" | Stats !! style="width: 9%;" | Source | ! Icon !! Level !! Name !! style="width: 25%;" | Description !! style="width: 25%;" | Special !! style="width: 11%;" | Effects !! style="width: 11%;" | Stats !! style="width: 9%;" | Source | ||
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− | | {{Ability icon|Death's Hold}} || 1 || Death's Hold || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 9 Darkness || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>15 || Leveling | + | | {{Ability icon|Death's Hold|2}} || 1 || Death's Hold || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 9 Darkness || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>15 || Leveling |
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− | | {{Ability icon|Free-Summon Skeletal Archer}} || 1 || Free-Summon Skeletal Archer || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>15<br><b>Range: </b>3<br><b>Cooldown: </b>20 || <b>Training:</b> [[Sir Arif]] | + | | {{Ability icon|Free-Summon Skeletal Archer|2}} || 1 || Free-Summon Skeletal Archer || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>15<br><b>Range: </b>3<br><b>Cooldown: </b>20 || <b>Training:</b> [[Sir Arif]] |
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− | | {{Ability icon|Raise Skeletal Archer}} || 2 || Raise Skeletal Archer || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling | + | | {{Ability icon|Raise Skeletal Archer|2}} || 2 || Raise Skeletal Archer || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling |
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− | | {{Ability icon|Provoke Undead}} || 3 || Provoke Undead || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> +5 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>16<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling | + | | {{Ability icon|Provoke Undead|2}} || 3 || Provoke Undead || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> +5 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>16<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling |
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− | | {{Ability icon|Life Crush}} || 4 || Life Crush || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +12 Power) || || <b>Damage: </b> 11 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || Leveling | + | | {{Ability icon|Life Crush|2}} || 4 || Life Crush || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +12 Power) || || <b>Damage: </b> 11 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || Leveling |
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− | | {{Ability icon|Spark of Death}} || 5 || Spark of Death || Blast the target with electricity.<br><b>This is a Core Attack.</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 14 Electricity || <b>Power Cost: </b>9<br><b>Range: </b>20<br><b>Cooldown: </b>8 || Leveling | + | | {{Ability icon|Spark of Death|2}} || 5 || Spark of Death || Blast the target with electricity.<br><b>This is a Core Attack.</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 14 Electricity || <b>Power Cost: </b>9<br><b>Range: </b>20<br><b>Cooldown: </b>8 || Leveling |
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− | | {{Ability icon|Heal Undead}} || 6 || Heal Undead || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 15 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>14<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || Leveling | + | | {{Ability icon|Heal Undead|2}} || 6 || Heal Undead || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 15 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>14<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || Leveling |
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− | | {{Ability icon|Raise Skeletal Swordsman}} || 7 || Raise Skeletal Swordsman || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling | + | | {{Ability icon|Raise Skeletal Swordsman|2}} || 7 || Raise Skeletal Swordsman || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling |
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− | | {{Ability icon|Life Steal}} || 8 || Life Steal || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 10 Health.<br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>10 || Leveling | + | | {{Ability icon|Life Steal|2}} || 8 || Life Steal || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 10 Health.<br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>10 || Leveling |
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− | | {{Ability icon|Rebuild Undead}} || 9 || Rebuild Undead || Your undead pets are healed. || <b>Restore:</b> 50 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>17<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling | + | | {{Ability icon|Rebuild Undead|2}} || 9 || Rebuild Undead || Your undead pets are healed. || <b>Restore:</b> 50 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>17<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling |
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− | | {{Ability icon|Raise Zombie}} || 10 || Raise Zombie || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +5 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +25 for 60 seconds<br><b>Existing Zombie is Healed:</b> 25 Health || || <b>Power Cost: </b>27<br><b>Range: </b>3<br><b>Cooldown: </b>60 || Leveling | + | | {{Ability icon|Raise Zombie|2}} || 10 || Raise Zombie || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +5 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +25 for 60 seconds<br><b>Existing Zombie is Healed:</b> 25 Health || || <b>Power Cost: </b>27<br><b>Range: </b>3<br><b>Cooldown: </b>60 || Leveling |
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− | | {{Ability icon|Raise Skeletal Battle Mage}} || 12 || Raise Skeletal Battle Mage || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling | + | | {{Ability icon|Raise Skeletal Battle Mage|2}} || 12 || Raise Skeletal Battle Mage || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling |
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− | | {{Ability icon|Deathgaze}} || 13 || Deathgaze || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 5 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 29 Darkness || <b>Power Cost: </b>20<br><b>Range: </b>5<br><b>Cooldown: </b>30 || Leveling | + | | {{Ability icon|Deathgaze|2}} || 13 || Deathgaze || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 5 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 29 Darkness || <b>Power Cost: </b>20<br><b>Range: </b>5<br><b>Cooldown: </b>30 || Leveling |
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− | | {{Ability icon|Spark of Death 2}} || 14 || Spark of Death 2 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 22 Electricity || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>8 || Leveling | + | | {{Ability icon|Spark of Death 2|2}} || 14 || Spark of Death 2 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 22 Electricity || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>8 || Leveling |
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− | | {{Ability icon|Death's Hold 2}} || 15 || Death's Hold 2 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 29 Darkness || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>15 || Leveling | + | | {{Ability icon|Death's Hold 2|2}} || 15 || Death's Hold 2 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 29 Darkness || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>15 || Leveling |
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− | | {{Ability icon|Heal Undead 2}} || 16 || Heal Undead 2 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 25 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>18<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || Leveling | + | | {{Ability icon|Heal Undead 2|2}} || 16 || Heal Undead 2 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 25 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>18<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || Leveling |
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− | | {{Ability icon|Life Crush 2}} || 17 || Life Crush 2 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +18 Power) || || <b>Damage: </b> 16 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || Leveling | + | | {{Ability icon|Life Crush 2|2}} || 17 || Life Crush 2 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +18 Power) || || <b>Damage: </b> 16 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || Leveling |
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− | | {{Ability icon|Raise Skeletal Archer 2}} || 18 || Raise Skeletal Archer 2 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling | + | | {{Ability icon|Raise Skeletal Archer 2|2}} || 18 || Raise Skeletal Archer 2 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling |
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− | | {{Ability icon|Rebuild Undead 2}} || 19 || Rebuild Undead 2 || Your undead pets are healed. || <b>Restore:</b> 70 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>20<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling | + | | {{Ability icon|Rebuild Undead 2|2}} || 19 || Rebuild Undead 2 || Your undead pets are healed. || <b>Restore:</b> 70 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>20<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling |
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− | | {{Ability icon|Heart's Power}} || 20 || Heart's Power || Consume a heart to gain vast health for a time. || Boosts Max Health by 200 for 2 minutes. Heals 200.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || <b>Training:</b> [[Jumjab]] | + | | {{Ability icon|Heart's Power|2}} || 20 || Heart's Power || Consume a heart to gain vast health for a time. || Boosts Max Health by 200 for 2 minutes. Heals 200.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || <b>Training:</b> [[Jumjab]] |
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− | | {{Ability icon|Raise Zombie 2}} || 20 || Raise Zombie 2 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +10 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +50 for 60 seconds<br><b>Existing Zombie is Healed:</b> 50 Health || || <b>Power Cost: </b>34<br><b>Range: </b>3<br><b>Cooldown: </b>60 || Leveling | + | | {{Ability icon|Raise Zombie 2|2}} || 20 || Raise Zombie 2 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +10 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +50 for 60 seconds<br><b>Existing Zombie is Healed:</b> 50 Health || || <b>Power Cost: </b>34<br><b>Range: </b>3<br><b>Cooldown: </b>60 || Leveling |
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− | | {{Ability icon|Provoke Undead 2}} || 21 || Provoke Undead 2 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> +9 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>23<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling | + | | {{Ability icon|Provoke Undead 2|2}} || 21 || Provoke Undead 2 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> +9 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>23<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling |
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− | | {{Ability icon|Raise Skeletal Swordsman 2}} || 22 || Raise Skeletal Swordsman 2 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling | + | | {{Ability icon|Raise Skeletal Swordsman 2|2}} || 22 || Raise Skeletal Swordsman 2 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling |
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− | | {{Ability icon|Life Steal 2}} || 23 || Life Steal 2 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 20 Health.<br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>10 || Leveling | + | | {{Ability icon|Life Steal 2|2}} || 23 || Life Steal 2 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 20 Health.<br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>10 || Leveling |
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− | | {{Ability icon|Life Crush 3}} || 24 || Life Crush 3 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +21 Power) || || <b>Damage: </b> 18 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || Leveling | + | | {{Ability icon|Life Crush 3|2}} || 24 || Life Crush 3 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +21 Power) || || <b>Damage: </b> 18 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || Leveling |
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− | | {{Ability icon|Wave of Darkness}} || 24 || Wave of Darkness || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 46 Darkness<br><b>Taunt: </b>+100 || <b>Power Cost: </b>22<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || <b>Training:</b> [[Jumjab]] | + | | {{Ability icon|Wave of Darkness|2}} || 24 || Wave of Darkness || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 46 Darkness<br><b>Taunt: </b>+100 || <b>Power Cost: </b>22<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || <b>Training:</b> [[Jumjab]] |
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− | | {{Ability icon|Deathgaze 2}} || 25 || Deathgaze 2 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 8 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 58 Darkness || <b>Power Cost: </b>26<br><b>Range: </b>5<br><b>Cooldown: </b>30 || Leveling | + | | {{Ability icon|Deathgaze 2|2}} || 25 || Deathgaze 2 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 8 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 58 Darkness || <b>Power Cost: </b>26<br><b>Range: </b>5<br><b>Cooldown: </b>30 || Leveling |
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− | | {{Ability icon|Free-Summon Skeletal Archer 2}} || 25 || Free-Summon Skeletal Archer 2 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>17<br><b>Range: </b>3<br><b>Cooldown: </b>20 || <b>Training:</b> [[Sir Arif]] | + | | {{Ability icon|Free-Summon Skeletal Archer 2|2}} || 25 || Free-Summon Skeletal Archer 2 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>17<br><b>Range: </b>3<br><b>Cooldown: </b>20 || <b>Training:</b> [[Sir Arif]] |
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− | | {{Ability icon|Heal Undead 3}} || 26 || Heal Undead 3 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 40 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>22<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || Leveling | + | | {{Ability icon|Heal Undead 3|2}} || 26 || Heal Undead 3 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 40 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>22<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || Leveling |
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− | | {{Ability icon|Spark of Death 3}} || 27 || Spark of Death 3 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 45 Electricity || <b>Power Cost: </b>16<br><b>Range: </b>20<br><b>Cooldown: </b>8 || Leveling | + | | {{Ability icon|Spark of Death 3|2}} || 27 || Spark of Death 3 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 45 Electricity || <b>Power Cost: </b>16<br><b>Range: </b>20<br><b>Cooldown: </b>8 || Leveling |
|- | |- | ||
− | | {{Ability icon|Raise Skeletal Battle Mage 2}} || 28 || Raise Skeletal Battle Mage 2 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling | + | | {{Ability icon|Raise Skeletal Battle Mage 2|2}} || 28 || Raise Skeletal Battle Mage 2 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling |
|- | |- | ||
− | | {{Ability icon|Rebuild Undead 3}} || 29 || Rebuild Undead 3 || Your undead pets are healed. || <b>Restore:</b> 90 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>24<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling | + | | {{Ability icon|Rebuild Undead 3|2}} || 29 || Rebuild Undead 3 || Your undead pets are healed. || <b>Restore:</b> 90 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>24<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling |
|- | |- | ||
− | | {{Ability icon|Raise Zombie 3}} || 30 || Raise Zombie 3 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +20 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +75 for 60 seconds<br><b>Existing Zombie is Healed:</b> 75 Health || || <b>Power Cost: </b>42<br><b>Range: </b>3<br><b>Cooldown: </b>60 || Leveling | + | | {{Ability icon|Raise Zombie 3|2}} || 30 || Raise Zombie 3 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +20 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +75 for 60 seconds<br><b>Existing Zombie is Healed:</b> 75 Health || || <b>Power Cost: </b>42<br><b>Range: </b>3<br><b>Cooldown: </b>60 || Leveling |
|- | |- | ||
− | | {{Ability icon|Spleen's Power}} || 30 || Spleen's Power || Consume a spleen to gain vast power for a time. || Boosts Max Power by 100 for 2 minutes. Restores 100 Power.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || <b>Item:</b> [[Necromancer: Spleen's Power]] | + | | {{Ability icon|Spleen's Power|2}} || 30 || Spleen's Power || Consume a spleen to gain vast power for a time. || Boosts Max Power by 100 for 2 minutes. Restores 100 Power.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || <b>Item:</b> [[Necromancer: Spleen's Power]] |
|- | |- | ||
− | | {{Ability icon|Provoke Undead 3}} || 31 || Provoke Undead 3 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> +13 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling | + | | {{Ability icon|Provoke Undead 3|2}} || 31 || Provoke Undead 3 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> +13 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling |
|- | |- | ||
− | | {{Ability icon|Raise Skeletal Archer 3}} || 32 || Raise Skeletal Archer 3 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>100<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling | + | | {{Ability icon|Raise Skeletal Archer 3|2}} || 32 || Raise Skeletal Archer 3 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>100<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling |
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− | | {{Ability icon|Death's Hold 3}} || 33 || Death's Hold 3 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 57 Darkness || <b>Power Cost: </b>26<br><b>Range: </b>20<br><b>Cooldown: </b>15 || Leveling | + | | {{Ability icon|Death's Hold 3|2}} || 33 || Death's Hold 3 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 57 Darkness || <b>Power Cost: </b>26<br><b>Range: </b>20<br><b>Cooldown: </b>15 || Leveling |
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− | | {{Ability icon|Deathgaze 3}} || 34 || Deathgaze 3 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 84 Darkness || <b>Power Cost: </b>32<br><b>Range: </b>5<br><b>Cooldown: </b>30 || Leveling | + | | {{Ability icon|Deathgaze 3|2}} || 34 || Deathgaze 3 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 84 Darkness || <b>Power Cost: </b>32<br><b>Range: </b>5<br><b>Cooldown: </b>30 || Leveling |
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− | | {{Ability icon|Wave of Darkness 2}} || 34 || Wave of Darkness 2 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 71 Darkness<br><b>Taunt: </b>+150 || <b>Power Cost: </b>27<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || <b>Training:</b> [[Jumjab]] | + | | {{Ability icon|Wave of Darkness 2|2}} || 34 || Wave of Darkness 2 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 71 Darkness<br><b>Taunt: </b>+150 || <b>Power Cost: </b>27<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || <b>Training:</b> [[Jumjab]] |
|- | |- | ||
− | | {{Ability icon|Life Steal 3}} || 35 || Life Steal 3 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 32 Health.<br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>22<br><b>Range: </b>20<br><b>Cooldown: </b>10 || Leveling | + | | {{Ability icon|Life Steal 3|2}} || 35 || Life Steal 3 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 32 Health.<br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>22<br><b>Range: </b>20<br><b>Cooldown: </b>10 || Leveling |
|- | |- | ||
− | | {{Ability icon|Heal Undead 4}} || 36 || Heal Undead 4 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 55 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>26<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || Leveling | + | | {{Ability icon|Heal Undead 4|2}} || 36 || Heal Undead 4 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 55 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>26<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || Leveling |
|- | |- | ||
− | | {{Ability icon|Spark of Death 4}} || 37 || Spark of Death 4 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 68 Electricity || <b>Power Cost: </b>19<br><b>Range: </b>20<br><b>Cooldown: </b>8 || Leveling | + | | {{Ability icon|Spark of Death 4|2}} || 37 || Spark of Death 4 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 68 Electricity || <b>Power Cost: </b>19<br><b>Range: </b>20<br><b>Cooldown: </b>8 || Leveling |
|- | |- | ||
− | | {{Ability icon|Raise Skeletal Swordsman 3}} || 38 || Raise Skeletal Swordsman 3 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>100<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling | + | | {{Ability icon|Raise Skeletal Swordsman 3|2}} || 38 || Raise Skeletal Swordsman 3 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>100<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling |
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− | | {{Ability icon|Rebuild Undead 4}} || 39 || Rebuild Undead 4 || Your undead pets are healed. || <b>Restore:</b> 110 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling | + | | {{Ability icon|Rebuild Undead 4|2}} || 39 || Rebuild Undead 4 || Your undead pets are healed. || <b>Restore:</b> 110 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling |
|- | |- | ||
− | | {{Ability icon|Raise Zombie 4}} || 40 || Raise Zombie 4 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +30 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +100 for 60 seconds<br><b>Existing Zombie is Healed:</b> 100 Health || || <b>Power Cost: </b>49<br><b>Range: </b>3<br><b>Cooldown: </b>60 || Leveling | + | | {{Ability icon|Raise Zombie 4|2}} || 40 || Raise Zombie 4 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +30 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +100 for 60 seconds<br><b>Existing Zombie is Healed:</b> 100 Health || || <b>Power Cost: </b>49<br><b>Range: </b>3<br><b>Cooldown: </b>60 || Leveling |
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− | | {{Ability icon|Deathgaze 4}} || 41 || Deathgaze 4 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 115 Darkness || <b>Power Cost: </b>35<br><b>Range: </b>5<br><b>Cooldown: </b>30 || Leveling | + | | {{Ability icon|Deathgaze 4|2}} || 41 || Deathgaze 4 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 115 Darkness || <b>Power Cost: </b>35<br><b>Range: </b>5<br><b>Cooldown: </b>30 || Leveling |
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− | | {{Ability icon|Free-Summon Skeletal Archer 3}} || 42 || Free-Summon Skeletal Archer 3 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 || <b>Training:</b> [[Sir Arif]] | + | | {{Ability icon|Free-Summon Skeletal Archer 3|2}} || 42 || Free-Summon Skeletal Archer 3 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 || <b>Training:</b> [[Sir Arif]] |
|- | |- | ||
− | | {{Ability icon|Raise Skeletal Battle Mage 3}} || 42 || Raise Skeletal Battle Mage 3 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling | + | | {{Ability icon|Raise Skeletal Battle Mage 3|2}} || 42 || Raise Skeletal Battle Mage 3 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling |
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− | | {{Ability icon|Death's Hold 4}} || 43 || Death's Hold 4 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 88 Darkness || <b>Power Cost: </b>30<br><b>Range: </b>20<br><b>Cooldown: </b>15 || Leveling | + | | {{Ability icon|Death's Hold 4|2}} || 43 || Death's Hold 4 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 88 Darkness || <b>Power Cost: </b>30<br><b>Range: </b>20<br><b>Cooldown: </b>15 || Leveling |
|- | |- | ||
− | | {{Ability icon|Provoke Undead 4}} || 44 || Provoke Undead 4 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> +20 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>33<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling | + | | {{Ability icon|Provoke Undead 4|2}} || 44 || Provoke Undead 4 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> +20 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>33<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling |
|- | |- | ||
− | | {{Ability icon|Wave of Darkness 3}} || 44 || Wave of Darkness 3 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 111 Darkness<br><b>Taunt: </b>+300 || <b>Power Cost: </b>30<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || <b>Training:</b> [[Jumjab]] | + | | {{Ability icon|Wave of Darkness 3|2}} || 44 || Wave of Darkness 3 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 111 Darkness<br><b>Taunt: </b>+300 || <b>Power Cost: </b>30<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || <b>Training:</b> [[Jumjab]] |
|- | |- | ||
− | | {{Ability icon|Life Crush 4}} || 45 || Life Crush 4 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +27 Power) || || <b>Damage: </b> 47 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || Leveling | + | | {{Ability icon|Life Crush 4|2}} || 45 || Life Crush 4 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +27 Power) || || <b>Damage: </b> 47 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || Leveling |
|- | |- | ||
− | | {{Ability icon|Heal Undead 5}} || 46 || Heal Undead 5 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 60 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>29<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || Leveling | + | | {{Ability icon|Heal Undead 5|2}} || 46 || Heal Undead 5 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 60 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>29<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || Leveling |
|- | |- | ||
− | | {{Ability icon|Raise Skeletal Archer 4}} || 47 || Raise Skeletal Archer 4 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling | + | | {{Ability icon|Raise Skeletal Archer 4|2}} || 47 || Raise Skeletal Archer 4 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling |
|- | |- | ||
− | | {{Ability icon|Rebuild Undead 5}} || 48 || Rebuild Undead 5 || Your undead pets are healed. || <b>Restore:</b> 130 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>30<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling | + | | {{Ability icon|Rebuild Undead 5|2}} || 48 || Rebuild Undead 5 || Your undead pets are healed. || <b>Restore:</b> 130 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>30<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling |
|- | |- | ||
− | | {{Ability icon|Raise Skeletal Swordsman 4}} || 49 || Raise Skeletal Swordsman 4 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling | + | | {{Ability icon|Raise Skeletal Swordsman 4|2}} || 49 || Raise Skeletal Swordsman 4 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling |
|- | |- | ||
− | | {{Ability icon|Life Steal 4}} || 50 || Life Steal 4 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 45 Health.<br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>27<br><b>Range: </b>20<br><b>Cooldown: </b>10 || <b>Training:</b> [[Daniel Murderdark]] | + | | {{Ability icon|Life Steal 4|2}} || 50 || Life Steal 4 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 45 Health.<br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>27<br><b>Range: </b>20<br><b>Cooldown: </b>10 || <b>Training:</b> [[Daniel Murderdark]] |
|- | |- | ||
− | | {{Ability icon|Raise Zombie 5}} || 50 || Raise Zombie 5 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +40 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +125 for 60 seconds<br><b>Existing Zombie is Healed:</b> 125 Health || || <b>Power Cost: </b>56<br><b>Range: </b>3<br><b>Cooldown: </b>60 || Leveling | + | | {{Ability icon|Raise Zombie 5|2}} || 50 || Raise Zombie 5 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +40 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +125 for 60 seconds<br><b>Existing Zombie is Healed:</b> 125 Health || || <b>Power Cost: </b>56<br><b>Range: </b>3<br><b>Cooldown: </b>60 || Leveling |
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− | | {{Ability icon|Death's Hold 5}} || 51 || Death's Hold 5 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 124 Darkness || <b>Power Cost: </b>33<br><b>Range: </b>20<br><b>Cooldown: </b>15 || <b>Training:</b> [[Daniel Murderdark]] | + | | {{Ability icon|Death's Hold 5|2}} || 51 || Death's Hold 5 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 124 Darkness || <b>Power Cost: </b>33<br><b>Range: </b>20<br><b>Cooldown: </b>15 || <b>Training:</b> [[Daniel Murderdark]] |
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− | | {{Ability icon|Spark of Death 5}} || 51 || Spark of Death 5 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 124 Electricity || <b>Power Cost: </b>22<br><b>Range: </b>20<br><b>Cooldown: </b>8 || <b>Training:</b> [[Daniel Murderdark]] | + | | {{Ability icon|Spark of Death 5|2}} || 51 || Spark of Death 5 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 124 Electricity || <b>Power Cost: </b>22<br><b>Range: </b>20<br><b>Cooldown: </b>8 || <b>Training:</b> [[Daniel Murderdark]] |
|- | |- | ||
− | | {{Ability icon|Free-Summon Skeletal Archer 4}} || 52 || Free-Summon Skeletal Archer 4 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 || <b>Training:</b> [[Sir Arif]] | + | | {{Ability icon|Free-Summon Skeletal Archer 4|2}} || 52 || Free-Summon Skeletal Archer 4 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 || <b>Training:</b> [[Sir Arif]] |
|- | |- | ||
− | | {{Ability icon|Provoke Undead 5}} || 53 || Provoke Undead 5 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> +35 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>37<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || <b>Training:</b> [[Daniel Murderdark]] | + | | {{Ability icon|Provoke Undead 5|2}} || 53 || Provoke Undead 5 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> +35 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>37<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || <b>Training:</b> [[Daniel Murderdark]] |
|- | |- | ||
− | | {{Ability icon|Raise Skeletal Battle Mage 4}} || 53 || Raise Skeletal Battle Mage 4 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Daniel Murderdark]] | + | | {{Ability icon|Raise Skeletal Battle Mage 4|2}} || 53 || Raise Skeletal Battle Mage 4 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Daniel Murderdark]] |
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− | | {{Ability icon|Wave of Darkness 4}} || 54 || Wave of Darkness 4 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 164 Darkness<br><b>Taunt: </b>+450 || <b>Power Cost: </b>34<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || <b>Training:</b> [[Jumjab]] | + | | {{Ability icon|Wave of Darkness 4|2}} || 54 || Wave of Darkness 4 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 164 Darkness<br><b>Taunt: </b>+450 || <b>Power Cost: </b>34<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || <b>Training:</b> [[Jumjab]] |
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− | | {{Ability icon|Deathgaze 5}} || 55 || Deathgaze 5 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 200 Darkness || <b>Power Cost: </b>41<br><b>Range: </b>5<br><b>Cooldown: </b>30 || <b>Training:</b> [[Daniel Murderdark]] | + | | {{Ability icon|Deathgaze 5|2}} || 55 || Deathgaze 5 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 200 Darkness || <b>Power Cost: </b>41<br><b>Range: </b>5<br><b>Cooldown: </b>30 || <b>Training:</b> [[Daniel Murderdark]] |
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− | | {{Ability icon|Life Crush 5}} || 55 || Life Crush 5 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +29 Power) || || <b>Damage: </b> 68 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || <b>Training:</b> [[Daniel Murderdark]] | + | | {{Ability icon|Life Crush 5|2}} || 55 || Life Crush 5 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +29 Power) || || <b>Damage: </b> 68 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || <b>Training:</b> [[Daniel Murderdark]] |
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− | | {{Ability icon|Raise Skeletal Archer 5}} || 55 || Raise Skeletal Archer 5 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Daniel Murderdark]] | + | | {{Ability icon|Raise Skeletal Archer 5|2}} || 55 || Raise Skeletal Archer 5 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Daniel Murderdark]] |
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− | | {{Ability icon|Heal Undead 6}} || 56 || Heal Undead 6 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 75 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>32<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || <b>Training:</b> [[Daniel Murderdark]] | + | | {{Ability icon|Heal Undead 6|2}} || 56 || Heal Undead 6 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 75 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>32<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || <b>Training:</b> [[Daniel Murderdark]] |
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− | | {{Ability icon|Raise Skeletal Swordsman 5}} || 58 || Raise Skeletal Swordsman 5 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Daniel Murderdark]] | + | | {{Ability icon|Raise Skeletal Swordsman 5|2}} || 58 || Raise Skeletal Swordsman 5 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Daniel Murderdark]] |
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− | | {{Ability icon|Rebuild Undead 6}} || 58 || Rebuild Undead 6 || Your undead pets are healed. || <b>Restore:</b> 150 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>34<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || <b>Training:</b> [[Daniel Murderdark]] | + | | {{Ability icon|Rebuild Undead 6|2}} || 58 || Rebuild Undead 6 || Your undead pets are healed. || <b>Restore:</b> 150 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>34<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || <b>Training:</b> [[Daniel Murderdark]] |
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− | | {{Ability icon|Heart's Power 2}} || 60 || Heart's Power 2 || Consume two hearts to gain vast health for a time. || Boosts Max Health by 300 for 2 minutes. Heals 300.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || <b>Training:</b> [[Jumjab]] | + | | {{Ability icon|Heart's Power 2|2}} || 60 || Heart's Power 2 || Consume two hearts to gain vast health for a time. || Boosts Max Health by 300 for 2 minutes. Heals 300.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || <b>Training:</b> [[Jumjab]] |
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− | | {{Ability icon|Life Steal 5}} || 60 || Life Steal 5 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 60 Health.<br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>30<br><b>Range: </b>20<br><b>Cooldown: </b>10 || <b>Training:</b> [[Daniel Murderdark]] | + | | {{Ability icon|Life Steal 5|2}} || 60 || Life Steal 5 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 60 Health.<br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>30<br><b>Range: </b>20<br><b>Cooldown: </b>10 || <b>Training:</b> [[Daniel Murderdark]] |
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− | | {{Ability icon|Raise Zombie 6}} || 60 || Raise Zombie 6 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +50 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +150 for 60 seconds<br><b>Existing Zombie is Healed:</b> 150 Health || || <b>Power Cost: </b>62<br><b>Range: </b>3<br><b>Cooldown: </b>60 || <b>Training:</b> [[Daniel Murderdark]] | + | | {{Ability icon|Raise Zombie 6|2}} || 60 || Raise Zombie 6 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +50 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +150 for 60 seconds<br><b>Existing Zombie is Healed:</b> 150 Health || || <b>Power Cost: </b>62<br><b>Range: </b>3<br><b>Cooldown: </b>60 || <b>Training:</b> [[Daniel Murderdark]] |
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− | | {{Ability icon|Spleen's Power 2}} || 60 || Spleen's Power 2 || Consume a spleen to gain vast power for a time. || Boosts Max Power by 200 for 2 minutes. Restores 200 Power.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || <b>Item:</b> [[Necromancer: Spleen's Power 2]] | + | | {{Ability icon|Spleen's Power 2|2}} || 60 || Spleen's Power 2 || Consume a spleen to gain vast power for a time. || Boosts Max Power by 200 for 2 minutes. Restores 200 Power.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || <b>Item:</b> [[Necromancer: Spleen's Power 2]] |
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− | | {{Ability icon|Free-Summon Skeletal Archer 5}} || 63 || Free-Summon Skeletal Archer 5 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 || <b>Training:</b> [[Sir Arif]] | + | | {{Ability icon|Free-Summon Skeletal Archer 5|2}} || 63 || Free-Summon Skeletal Archer 5 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 || <b>Training:</b> [[Sir Arif]] |
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− | | {{Ability icon|Death's Hold 6}} || 64 || Death's Hold 6 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 180 Darkness || <b>Power Cost: </b>38<br><b>Range: </b>20<br><b>Cooldown: </b>15 || <b>Training:</b> [[Daniel Murderdark]] | + | | {{Ability icon|Death's Hold 6|2}} || 64 || Death's Hold 6 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 180 Darkness || <b>Power Cost: </b>38<br><b>Range: </b>20<br><b>Cooldown: </b>15 || <b>Training:</b> [[Daniel Murderdark]] |
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− | | {{Ability icon|Raise Skeletal Battle Mage 5}} || 64 || Raise Skeletal Battle Mage 5 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Daniel Murderdark]] | + | | {{Ability icon|Raise Skeletal Battle Mage 5|2}} || 64 || Raise Skeletal Battle Mage 5 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Daniel Murderdark]] |
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− | | {{Ability icon|Raise Skeletal Ratkin Mage 5}} || 64 || Raise Skeletal Ratkin Mage 5 || Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Bogaku]] | + | | {{Ability icon|Raise Skeletal Ratkin Mage 5|2}} || 64 || Raise Skeletal Ratkin Mage 5 || Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Bogaku]] |
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− | | {{Ability icon|Wave of Darkness 5}} || 64 || Wave of Darkness 5 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 216 Darkness<br><b>Taunt: </b>+700 || <b>Power Cost: </b>38<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || <b>Training:</b> [[Jumjab]] | + | | {{Ability icon|Wave of Darkness 5|2}} || 64 || Wave of Darkness 5 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 216 Darkness<br><b>Taunt: </b>+700 || <b>Power Cost: </b>38<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || <b>Training:</b> [[Jumjab]] |
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− | | {{Ability icon|Life Crush 6}} || 65 || Life Crush 6 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +31 Power) || || <b>Damage: </b> 89 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || <b>Training:</b> [[Daniel Murderdark]] | + | | {{Ability icon|Life Crush 6|2}} || 65 || Life Crush 6 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +31 Power) || || <b>Damage: </b> 89 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || <b>Training:</b> [[Daniel Murderdark]] |
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− | | {{Ability icon|Provoke Undead 6}} || 65 || Provoke Undead 6 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> +50 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>41<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || <b>Training:</b> [[Daniel Murderdark]] | + | | {{Ability icon|Provoke Undead 6|2}} || 65 || Provoke Undead 6 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> +50 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>41<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || <b>Training:</b> [[Daniel Murderdark]] |
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− | | {{Ability icon|Spark of Death 6}} || 65 || Spark of Death 6 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 185 Electricity || <b>Power Cost: </b>26<br><b>Range: </b>20<br><b>Cooldown: </b>8 || <b>Training:</b> [[Daniel Murderdark]] | + | | {{Ability icon|Spark of Death 6|2}} || 65 || Spark of Death 6 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 185 Electricity || <b>Power Cost: </b>26<br><b>Range: </b>20<br><b>Cooldown: </b>8 || <b>Training:</b> [[Daniel Murderdark]] |
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− | | {{Ability icon|Deathgaze 6}} || 66 || Deathgaze 6 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 268 Darkness || <b>Power Cost: </b>46<br><b>Range: </b>5<br><b>Cooldown: </b>30 || <b>Training:</b> [[Daniel Murderdark]] | + | | {{Ability icon|Deathgaze 6|2}} || 66 || Deathgaze 6 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 268 Darkness || <b>Power Cost: </b>46<br><b>Range: </b>5<br><b>Cooldown: </b>30 || <b>Training:</b> [[Daniel Murderdark]] |
|- | |- | ||
− | | {{Ability icon|Heal Undead 7}} || 66 || Heal Undead 7 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 90 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>35<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || <b>Training:</b> [[Daniel Murderdark]] | + | | {{Ability icon|Heal Undead 7|2}} || 66 || Heal Undead 7 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 90 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>35<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || <b>Training:</b> [[Daniel Murderdark]] |
|- | |- | ||
− | | {{Ability icon|Raise Skeletal Archer 6}} || 67 || Raise Skeletal Archer 6 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Daniel Murderdark]] | + | | {{Ability icon|Raise Skeletal Archer 6|2}} || 67 || Raise Skeletal Archer 6 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Daniel Murderdark]] |
|- | |- | ||
− | | {{Ability icon|Rebuild Undead 7}} || 69 || Rebuild Undead 7 || Your undead pets are healed. || <b>Restore:</b> 170 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>37<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || <b>Training:</b> [[Daniel Murderdark]] | + | | {{Ability icon|Rebuild Undead 7|2}} || 69 || Rebuild Undead 7 || Your undead pets are healed. || <b>Restore:</b> 170 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>37<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || <b>Training:</b> [[Daniel Murderdark]] |
|- | |- | ||
− | | {{Ability icon|Life Steal 6}} || 70 || Life Steal 6 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 70 Health.<br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>34<br><b>Range: </b>20<br><b>Cooldown: </b>10 || <b>Training:</b> [[Daniel Murderdark]] | + | | {{Ability icon|Life Steal 6|2}} || 70 || Life Steal 6 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 70 Health.<br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>34<br><b>Range: </b>20<br><b>Cooldown: </b>10 || <b>Training:</b> [[Daniel Murderdark]] |
|- | |- | ||
− | | {{Ability icon|Raise Skeletal Swordsman 6}} || 70 || Raise Skeletal Swordsman 6 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Daniel Murderdark]] | + | | {{Ability icon|Raise Skeletal Swordsman 6|2}} || 70 || Raise Skeletal Swordsman 6 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Daniel Murderdark]] |
|- | |- | ||
− | | {{Ability icon|Raise Zombie 7}} || 70 || Raise Zombie 7 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +60 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +175 for 60 seconds<br><b>Existing Zombie is Healed:</b> 175 Health || || <b>Power Cost: </b>69<br><b>Range: </b>3<br><b>Cooldown: </b>60 || <b>Training:</b> [[Daniel Murderdark]] | + | | {{Ability icon|Raise Zombie 7|2}} || 70 || Raise Zombie 7 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +60 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +175 for 60 seconds<br><b>Existing Zombie is Healed:</b> 175 Health || || <b>Power Cost: </b>69<br><b>Range: </b>3<br><b>Cooldown: </b>60 || <b>Training:</b> [[Daniel Murderdark]] |
|- | |- | ||
− | | {{Ability icon|Free-Summon Skeletal Archer 6}} || 73 || Free-Summon Skeletal Archer 6 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 || <b>Training:</b> [[Bendith the Banished]] | + | | {{Ability icon|Free-Summon Skeletal Archer 6|2}} || 73 || Free-Summon Skeletal Archer 6 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 || <b>Training:</b> [[Bendith the Banished]] |
|- | |- | ||
− | | {{Ability icon|Wave of Darkness 6}} || 74 || Wave of Darkness 6 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 275 Darkness<br><b>Taunt: </b>+700 || <b>Power Cost: </b>42<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || <b>Training:</b> [[Bendith the Banished]] | + | | {{Ability icon|Wave of Darkness 6|2}} || 74 || Wave of Darkness 6 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 275 Darkness<br><b>Taunt: </b>+700 || <b>Power Cost: </b>42<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || <b>Training:</b> [[Bendith the Banished]] |
|- | |- | ||
− | | {{Ability icon|Life Crush 7}} || 75 || Life Crush 7 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +33 Power) || || <b>Damage: </b> 113 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || <b>Training:</b> [[Bendith the Banished]] | + | | {{Ability icon|Life Crush 7|2}} || 75 || Life Crush 7 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +33 Power) || || <b>Damage: </b> 113 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || <b>Training:</b> [[Bendith the Banished]] |
|- | |- | ||
− | | {{Ability icon|Provoke Undead 7}} || 75 || Provoke Undead 7 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> +65 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>46<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || <b>Training:</b> [[Bendith the Banished]] | + | | {{Ability icon|Provoke Undead 7|2}} || 75 || Provoke Undead 7 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> +65 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>46<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || <b>Training:</b> [[Bendith the Banished]] |
|- | |- | ||
− | | {{Ability icon|Raise Skeletal Battle Mage 6}} || 75 || Raise Skeletal Battle Mage 6 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Bendith the Banished]] | + | | {{Ability icon|Raise Skeletal Battle Mage 6|2}} || 75 || Raise Skeletal Battle Mage 6 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Bendith the Banished]] |
|- | |- | ||
− | | {{Ability icon|Death's Hold 7}} || 76 || Death's Hold 7 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 240 Darkness || <b>Power Cost: </b>43<br><b>Range: </b>20<br><b>Cooldown: </b>15 || <b>Training:</b> [[Bendith the Banished]] | + | | {{Ability icon|Death's Hold 7|2}} || 76 || Death's Hold 7 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 240 Darkness || <b>Power Cost: </b>43<br><b>Range: </b>20<br><b>Cooldown: </b>15 || <b>Training:</b> [[Bendith the Banished]] |
|- | |- | ||
− | | {{Ability icon|Heal Undead 8}} || 76 || Heal Undead 8 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 105 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>39<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || <b>Training:</b> [[Bendith the Banished]] | + | | {{Ability icon|Heal Undead 8|2}} || 76 || Heal Undead 8 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 105 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>39<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || <b>Training:</b> [[Bendith the Banished]] |
|- | |- | ||
− | | {{Ability icon|Deathgaze 7}} || 77 || Deathgaze 7 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 346 Darkness || <b>Power Cost: </b>52<br><b>Range: </b>5<br><b>Cooldown: </b>30 || <b>Training:</b> [[Bendith the Banished]] | + | | {{Ability icon|Deathgaze 7|2}} || 77 || Deathgaze 7 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 346 Darkness || <b>Power Cost: </b>52<br><b>Range: </b>5<br><b>Cooldown: </b>30 || <b>Training:</b> [[Bendith the Banished]] |
|- | |- | ||
− | | {{Ability icon|Spark of Death 7}} || 77 || Spark of Death 7 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 245 Electricity || <b>Power Cost: </b>30<br><b>Range: </b>20<br><b>Cooldown: </b>8 || <b>Training:</b> [[Bendith the Banished]] | + | | {{Ability icon|Spark of Death 7|2}} || 77 || Spark of Death 7 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 245 Electricity || <b>Power Cost: </b>30<br><b>Range: </b>20<br><b>Cooldown: </b>8 || <b>Training:</b> [[Bendith the Banished]] |
|- | |- | ||
− | | {{Ability icon|Raise Skeletal Ratkin Mage 6}} || 78 || Raise Skeletal Ratkin Mage 6 || Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Bendith the Banished]] | + | | {{Ability icon|Raise Skeletal Ratkin Mage 6|2}} || 78 || Raise Skeletal Ratkin Mage 6 || Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Bendith the Banished]] |
|- | |- | ||
− | | {{Ability icon|Rebuild Undead 8}} || 78 || Rebuild Undead 8 || Your undead pets are healed. || <b>Restore:</b> 190 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>40<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || <b>Training:</b> [[Bendith the Banished]] | + | | {{Ability icon|Rebuild Undead 8|2}} || 78 || Rebuild Undead 8 || Your undead pets are healed. || <b>Restore:</b> 190 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>40<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || <b>Training:</b> [[Bendith the Banished]] |
|- | |- | ||
− | | {{Ability icon|Raise Skeletal Archer 7}} || 79 || Raise Skeletal Archer 7 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Bendith the Banished]] | + | | {{Ability icon|Raise Skeletal Archer 7|2}} || 79 || Raise Skeletal Archer 7 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Bendith the Banished]] |
|- | |- | ||
− | | {{Ability icon|Life Steal 7}} || 80 || Life Steal 7 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 80 Health.<br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>37<br><b>Range: </b>20<br><b>Cooldown: </b>10 || <b>Training:</b> [[Bendith the Banished]] | + | | {{Ability icon|Life Steal 7|2}} || 80 || Life Steal 7 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 80 Health.<br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>37<br><b>Range: </b>20<br><b>Cooldown: </b>10 || <b>Training:</b> [[Bendith the Banished]] |
|- | |- | ||
− | | {{Ability icon|Raise Zombie 8}} || 80 || Raise Zombie 8 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +70 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +200 for 60 seconds<br><b>Existing Zombie is Healed:</b> 200 Health || || <b>Power Cost: </b>77<br><b>Range: </b>3<br><b>Cooldown: </b>60 || <b>Training:</b> [[Bendith the Banished]] | + | | {{Ability icon|Raise Zombie 8|2}} || 80 || Raise Zombie 8 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +70 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +200 for 60 seconds<br><b>Existing Zombie is Healed:</b> 200 Health || || <b>Power Cost: </b>77<br><b>Range: </b>3<br><b>Cooldown: </b>60 || <b>Training:</b> [[Bendith the Banished]] |
|- | |- | ||
− | | {{Ability icon|Raise Skeletal Swordsman 7}} || 81 || Raise Skeletal Swordsman 7 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Bendith the Banished]] | + | | {{Ability icon|Raise Skeletal Swordsman 7|2}} || 81 || Raise Skeletal Swordsman 7 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Bendith the Banished]] |
|} | |} |
Revision as of 17:28, 30 September 2021
Click "Expand" on the box below to view a complete list of Abilities for the Necromancy skill.
Icon | Level | Name | Description | Special | Effects | Stats | Source |
---|---|---|---|---|---|---|---|
1 | Death's Hold | Briefly hold your target in place with undead hands. This is a Signature Debuff ability. |
Target is immobilized for 5 seconds. DoT: 0 Fire, 6 times over 12 seconds |
Damage: 9 Darkness | Power Cost: 12 Range: 20 Cooldown: 15 |
Leveling | |
Error: Ability not found | 1 | Free-Summon Skeletal Archer | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) | Can Be On Sidebar | Power Cost: 0 Metabolism Cost: 15 Range: 3 Cooldown: 20 |
Training: Sir Arif | |
2 | Raise Skeletal Archer | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 50 Range: 3 Cooldown: 5 |
Leveling | ||
3 | Provoke Undead | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: +5 for 10 seconds Minion Damage Boost: +0% for 10 seconds DoT: 0 Smiting, 5 times over 10 seconds |
Power Cost: 16 Range: 20 AoE: 20 Cooldown: 20 |
Leveling | ||
4 | Life Crush | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack. (When it triggers a Combat Refresh, +12 Power) |
Damage: 11 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Leveling | ||
5 | Spark of Death | Blast the target with electricity. This is a Core Attack. |
DoT: 0 Psychic, 6 times over 12 seconds | Damage: 14 Electricity | Power Cost: 9 Range: 20 Cooldown: 8 |
Leveling | |
6 | Heal Undead | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 15 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 14 Range: 19 AoE: 20 Cooldown: 8 |
Leveling | ||
7 | Raise Skeletal Swordsman | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 50 Range: 3 Cooldown: 5 |
Leveling | ||
8 | Life Steal | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 10 Health. DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 12 Range: 20 Cooldown: 10 |
Leveling | ||
9 | Rebuild Undead | Your undead pets are healed. | Restore: 50 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 17 Range: 20 AoE: 20 Cooldown: 20 |
Leveling | ||
10 | Raise Zombie | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage: +5 for 60 seconds Existing Zombie's Direct Damage: +0 for 5 minutes Existing Zombie's Damage Boosted: +0% for 60 seconds Existing Zombie's Max Health: +25 for 60 seconds Existing Zombie is Healed: 25 Health |
Power Cost: 27 Range: 3 Cooldown: 60 |
Leveling | ||
12 | Raise Skeletal Battle Mage | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) | Can Be On Sidebar | Power Cost: 50 Range: 3 Cooldown: 5 |
Leveling | ||
13 | Deathgaze | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 5 seconds Suppresses Monster Shout |
Damage: 29 Darkness | Power Cost: 20 Range: 5 Cooldown: 30 |
Leveling | |
14 | Spark of Death 2 | Blast the target with electricity. This is a Core Attack. |
DoT: 0 Psychic, 6 times over 12 seconds | Damage: 22 Electricity | Power Cost: 12 Range: 20 Cooldown: 8 |
Leveling | |
15 | Death's Hold 2 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability. |
Target is immobilized for 5 seconds. DoT: 0 Fire, 6 times over 12 seconds |
Damage: 29 Darkness | Power Cost: 18 Range: 20 Cooldown: 15 |
Leveling | |
16 | Heal Undead 2 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 25 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 18 Range: 19 AoE: 20 Cooldown: 8 |
Leveling | ||
17 | Life Crush 2 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack. (When it triggers a Combat Refresh, +18 Power) |
Damage: 16 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Leveling | ||
18 | Raise Skeletal Archer 2 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 75 Range: 3 Cooldown: 5 |
Leveling | ||
19 | Rebuild Undead 2 | Your undead pets are healed. | Restore: 70 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 20 Range: 20 AoE: 20 Cooldown: 20 |
Leveling | ||
20 | Heart's Power | Consume a heart to gain vast health for a time. | Boosts Max Health by 200 for 2 minutes. Heals 200. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
Training: Jumjab | ||
20 | Raise Zombie 2 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage: +10 for 60 seconds Existing Zombie's Direct Damage: +0 for 5 minutes Existing Zombie's Damage Boosted: +0% for 60 seconds Existing Zombie's Max Health: +50 for 60 seconds Existing Zombie is Healed: 50 Health |
Power Cost: 34 Range: 3 Cooldown: 60 |
Leveling | ||
21 | Provoke Undead 2 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: +9 for 10 seconds Minion Damage Boost: +0% for 10 seconds DoT: 0 Smiting, 5 times over 10 seconds |
Power Cost: 23 Range: 20 AoE: 20 Cooldown: 20 |
Leveling | ||
22 | Raise Skeletal Swordsman 2 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 75 Range: 3 Cooldown: 5 |
Leveling | ||
23 | Life Steal 2 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 20 Health. DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 18 Range: 20 Cooldown: 10 |
Leveling | ||
24 | Life Crush 3 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack. (When it triggers a Combat Refresh, +21 Power) |
Damage: 18 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Leveling | ||
24 | Wave of Darkness | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | DoT: 0 Psychic, 6 times over 12 seconds | Damage: 46 Darkness Taunt: +100 |
Power Cost: 22 Range: 10 AoE: 10 Cooldown: 18 |
Training: Jumjab | |
25 | Deathgaze 2 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 8 seconds Suppresses Monster Shout |
Damage: 58 Darkness | Power Cost: 26 Range: 5 Cooldown: 30 |
Leveling | |
Error: Ability not found | 25 | Free-Summon Skeletal Archer 2 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) | Can Be On Sidebar | Power Cost: 0 Metabolism Cost: 17 Range: 3 Cooldown: 20 |
Training: Sir Arif | |
26 | Heal Undead 3 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 40 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 22 Range: 19 AoE: 20 Cooldown: 8 |
Leveling | ||
27 | Spark of Death 3 | Blast the target with electricity. This is a Core Attack. |
DoT: 0 Psychic, 6 times over 12 seconds | Damage: 45 Electricity | Power Cost: 16 Range: 20 Cooldown: 8 |
Leveling | |
28 | Raise Skeletal Battle Mage 2 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) | Can Be On Sidebar | Power Cost: 75 Range: 3 Cooldown: 5 |
Leveling | ||
29 | Rebuild Undead 3 | Your undead pets are healed. | Restore: 90 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 24 Range: 20 AoE: 20 Cooldown: 20 |
Leveling | ||
30 | Raise Zombie 3 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage: +20 for 60 seconds Existing Zombie's Direct Damage: +0 for 5 minutes Existing Zombie's Damage Boosted: +0% for 60 seconds Existing Zombie's Max Health: +75 for 60 seconds Existing Zombie is Healed: 75 Health |
Power Cost: 42 Range: 3 Cooldown: 60 |
Leveling | ||
30 | Spleen's Power | Consume a spleen to gain vast power for a time. | Boosts Max Power by 100 for 2 minutes. Restores 100 Power. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
Item: Necromancer: Spleen's Power | ||
31 | Provoke Undead 3 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: +13 for 10 seconds Minion Damage Boost: +0% for 10 seconds DoT: 0 Smiting, 5 times over 10 seconds |
Power Cost: 28 Range: 20 AoE: 20 Cooldown: 20 |
Leveling | ||
32 | Raise Skeletal Archer 3 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 100 Range: 3 Cooldown: 5 |
Leveling | ||
33 | Death's Hold 3 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability. |
Target is immobilized for 5 seconds. DoT: 0 Fire, 6 times over 12 seconds |
Damage: 57 Darkness | Power Cost: 26 Range: 20 Cooldown: 15 |
Leveling | |
34 | Deathgaze 3 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 84 Darkness | Power Cost: 32 Range: 5 Cooldown: 30 |
Leveling | |
34 | Wave of Darkness 2 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | DoT: 0 Psychic, 6 times over 12 seconds | Damage: 71 Darkness Taunt: +150 |
Power Cost: 27 Range: 10 AoE: 10 Cooldown: 18 |
Training: Jumjab | |
35 | Life Steal 3 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 32 Health. DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 22 Range: 20 Cooldown: 10 |
Leveling | ||
36 | Heal Undead 4 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 55 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 26 Range: 19 AoE: 20 Cooldown: 8 |
Leveling | ||
37 | Spark of Death 4 | Blast the target with electricity. This is a Core Attack. |
DoT: 0 Psychic, 6 times over 12 seconds | Damage: 68 Electricity | Power Cost: 19 Range: 20 Cooldown: 8 |
Leveling | |
38 | Raise Skeletal Swordsman 3 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 100 Range: 3 Cooldown: 5 |
Leveling | ||
39 | Rebuild Undead 4 | Your undead pets are healed. | Restore: 110 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 28 Range: 20 AoE: 20 Cooldown: 20 |
Leveling | ||
40 | Raise Zombie 4 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage: +30 for 60 seconds Existing Zombie's Direct Damage: +0 for 5 minutes Existing Zombie's Damage Boosted: +0% for 60 seconds Existing Zombie's Max Health: +100 for 60 seconds Existing Zombie is Healed: 100 Health |
Power Cost: 49 Range: 3 Cooldown: 60 |
Leveling | ||
41 | Deathgaze 4 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 115 Darkness | Power Cost: 35 Range: 5 Cooldown: 30 |
Leveling | |
Error: Ability not found | 42 | Free-Summon Skeletal Archer 3 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) | Can Be On Sidebar | Power Cost: 0 Metabolism Cost: 20 Range: 3 Cooldown: 20 |
Training: Sir Arif | |
42 | Raise Skeletal Battle Mage 3 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) | Can Be On Sidebar | Power Cost: 125 Range: 3 Cooldown: 5 |
Leveling | ||
43 | Death's Hold 4 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability. |
Target is immobilized for 5 seconds. DoT: 0 Fire, 6 times over 12 seconds |
Damage: 88 Darkness | Power Cost: 30 Range: 20 Cooldown: 15 |
Leveling | |
44 | Provoke Undead 4 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: +20 for 10 seconds Minion Damage Boost: +0% for 10 seconds DoT: 0 Smiting, 5 times over 10 seconds |
Power Cost: 33 Range: 20 AoE: 20 Cooldown: 20 |
Leveling | ||
44 | Wave of Darkness 3 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | DoT: 0 Psychic, 6 times over 12 seconds | Damage: 111 Darkness Taunt: +300 |
Power Cost: 30 Range: 10 AoE: 10 Cooldown: 18 |
Training: Jumjab | |
45 | Life Crush 4 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack. (When it triggers a Combat Refresh, +27 Power) |
Damage: 47 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Leveling | ||
46 | Heal Undead 5 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 60 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 29 Range: 19 AoE: 20 Cooldown: 8 |
Leveling | ||
47 | Raise Skeletal Archer 4 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 125 Range: 3 Cooldown: 5 |
Leveling | ||
48 | Rebuild Undead 5 | Your undead pets are healed. | Restore: 130 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 30 Range: 20 AoE: 20 Cooldown: 20 |
Leveling | ||
49 | Raise Skeletal Swordsman 4 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 125 Range: 3 Cooldown: 5 |
Leveling | ||
50 | Life Steal 4 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 45 Health. DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 27 Range: 20 Cooldown: 10 |
Training: Daniel Murderdark | ||
50 | Raise Zombie 5 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage: +40 for 60 seconds Existing Zombie's Direct Damage: +0 for 5 minutes Existing Zombie's Damage Boosted: +0% for 60 seconds Existing Zombie's Max Health: +125 for 60 seconds Existing Zombie is Healed: 125 Health |
Power Cost: 56 Range: 3 Cooldown: 60 |
Leveling | ||
51 | Death's Hold 5 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability. |
Target is immobilized for 5 seconds. DoT: 0 Fire, 6 times over 12 seconds |
Damage: 124 Darkness | Power Cost: 33 Range: 20 Cooldown: 15 |
Training: Daniel Murderdark | |
51 | Spark of Death 5 | Blast the target with electricity. This is a Core Attack. |
DoT: 0 Psychic, 6 times over 12 seconds | Damage: 124 Electricity | Power Cost: 22 Range: 20 Cooldown: 8 |
Training: Daniel Murderdark | |
Error: Ability not found | 52 | Free-Summon Skeletal Archer 4 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) | Can Be On Sidebar | Power Cost: 0 Metabolism Cost: 20 Range: 3 Cooldown: 20 |
Training: Sir Arif | |
53 | Provoke Undead 5 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: +35 for 10 seconds Minion Damage Boost: +0% for 10 seconds DoT: 0 Smiting, 5 times over 10 seconds |
Power Cost: 37 Range: 20 AoE: 20 Cooldown: 20 |
Training: Daniel Murderdark | ||
53 | Raise Skeletal Battle Mage 4 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) | Can Be On Sidebar | Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark | ||
54 | Wave of Darkness 4 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | DoT: 0 Psychic, 6 times over 12 seconds | Damage: 164 Darkness Taunt: +450 |
Power Cost: 34 Range: 10 AoE: 10 Cooldown: 18 |
Training: Jumjab | |
55 | Deathgaze 5 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 200 Darkness | Power Cost: 41 Range: 5 Cooldown: 30 |
Training: Daniel Murderdark | |
55 | Life Crush 5 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack. (When it triggers a Combat Refresh, +29 Power) |
Damage: 68 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Training: Daniel Murderdark | ||
55 | Raise Skeletal Archer 5 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark | ||
56 | Heal Undead 6 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 75 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 32 Range: 19 AoE: 20 Cooldown: 8 |
Training: Daniel Murderdark | ||
58 | Raise Skeletal Swordsman 5 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark | ||
58 | Rebuild Undead 6 | Your undead pets are healed. | Restore: 150 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 34 Range: 20 AoE: 20 Cooldown: 20 |
Training: Daniel Murderdark | ||
60 | Heart's Power 2 | Consume two hearts to gain vast health for a time. | Boosts Max Health by 300 for 2 minutes. Heals 300. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
Training: Jumjab | ||
60 | Life Steal 5 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 60 Health. DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 30 Range: 20 Cooldown: 10 |
Training: Daniel Murderdark | ||
60 | Raise Zombie 6 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage: +50 for 60 seconds Existing Zombie's Direct Damage: +0 for 5 minutes Existing Zombie's Damage Boosted: +0% for 60 seconds Existing Zombie's Max Health: +150 for 60 seconds Existing Zombie is Healed: 150 Health |
Power Cost: 62 Range: 3 Cooldown: 60 |
Training: Daniel Murderdark | ||
60 | Spleen's Power 2 | Consume a spleen to gain vast power for a time. | Boosts Max Power by 200 for 2 minutes. Restores 200 Power. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
Item: Necromancer: Spleen's Power 2 | ||
Error: Ability not found | 63 | Free-Summon Skeletal Archer 5 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) | Can Be On Sidebar | Power Cost: 0 Metabolism Cost: 20 Range: 3 Cooldown: 20 |
Training: Sir Arif | |
64 | Death's Hold 6 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability. |
Target is immobilized for 5 seconds. DoT: 0 Fire, 6 times over 12 seconds |
Damage: 180 Darkness | Power Cost: 38 Range: 20 Cooldown: 15 |
Training: Daniel Murderdark | |
64 | Raise Skeletal Battle Mage 5 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) | Can Be On Sidebar | Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark | ||
64 | Raise Skeletal Ratkin Mage 5 | Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) | Can Be On Sidebar | Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Bogaku | ||
64 | Wave of Darkness 5 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | DoT: 0 Psychic, 6 times over 12 seconds | Damage: 216 Darkness Taunt: +700 |
Power Cost: 38 Range: 10 AoE: 10 Cooldown: 18 |
Training: Jumjab | |
65 | Life Crush 6 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack. (When it triggers a Combat Refresh, +31 Power) |
Damage: 89 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Training: Daniel Murderdark | ||
65 | Provoke Undead 6 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: +50 for 10 seconds Minion Damage Boost: +0% for 10 seconds DoT: 0 Smiting, 5 times over 10 seconds |
Power Cost: 41 Range: 20 AoE: 20 Cooldown: 20 |
Training: Daniel Murderdark | ||
65 | Spark of Death 6 | Blast the target with electricity. This is a Core Attack. |
DoT: 0 Psychic, 6 times over 12 seconds | Damage: 185 Electricity | Power Cost: 26 Range: 20 Cooldown: 8 |
Training: Daniel Murderdark | |
66 | Deathgaze 6 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 268 Darkness | Power Cost: 46 Range: 5 Cooldown: 30 |
Training: Daniel Murderdark | |
66 | Heal Undead 7 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 90 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 35 Range: 19 AoE: 20 Cooldown: 8 |
Training: Daniel Murderdark | ||
67 | Raise Skeletal Archer 6 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark | ||
69 | Rebuild Undead 7 | Your undead pets are healed. | Restore: 170 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 37 Range: 20 AoE: 20 Cooldown: 20 |
Training: Daniel Murderdark | ||
70 | Life Steal 6 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 70 Health. DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 34 Range: 20 Cooldown: 10 |
Training: Daniel Murderdark | ||
70 | Raise Skeletal Swordsman 6 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Daniel Murderdark | ||
70 | Raise Zombie 7 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage: +60 for 60 seconds Existing Zombie's Direct Damage: +0 for 5 minutes Existing Zombie's Damage Boosted: +0% for 60 seconds Existing Zombie's Max Health: +175 for 60 seconds Existing Zombie is Healed: 175 Health |
Power Cost: 69 Range: 3 Cooldown: 60 |
Training: Daniel Murderdark | ||
Error: Ability not found | 73 | Free-Summon Skeletal Archer 6 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) | Can Be On Sidebar | Power Cost: 0 Metabolism Cost: 20 Range: 3 Cooldown: 20 |
Training: Bendith the Banished | |
74 | Wave of Darkness 6 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. | DoT: 0 Psychic, 6 times over 12 seconds | Damage: 275 Darkness Taunt: +700 |
Power Cost: 42 Range: 10 AoE: 10 Cooldown: 18 |
Training: Bendith the Banished | |
75 | Life Crush 7 | Destroy the life force in the target's body, dealing Darkness damage. This is a Basic Attack. (When it triggers a Combat Refresh, +33 Power) |
Damage: 113 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Training: Bendith the Banished | ||
75 | Provoke Undead 7 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: +65 for 10 seconds Minion Damage Boost: +0% for 10 seconds DoT: 0 Smiting, 5 times over 10 seconds |
Power Cost: 46 Range: 20 AoE: 20 Cooldown: 20 |
Training: Bendith the Banished | ||
75 | Raise Skeletal Battle Mage 6 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) | Can Be On Sidebar | Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Bendith the Banished | ||
76 | Death's Hold 7 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability. |
Target is immobilized for 5 seconds. DoT: 0 Fire, 6 times over 12 seconds |
Damage: 240 Darkness | Power Cost: 43 Range: 20 Cooldown: 15 |
Training: Bendith the Banished | |
76 | Heal Undead 8 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 105 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 39 Range: 19 AoE: 20 Cooldown: 8 |
Training: Bendith the Banished | ||
77 | Deathgaze 7 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 346 Darkness | Power Cost: 52 Range: 5 Cooldown: 30 |
Training: Bendith the Banished | |
77 | Spark of Death 7 | Blast the target with electricity. This is a Core Attack. |
DoT: 0 Psychic, 6 times over 12 seconds | Damage: 245 Electricity | Power Cost: 30 Range: 20 Cooldown: 8 |
Training: Bendith the Banished | |
78 | Raise Skeletal Ratkin Mage 6 | Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) | Can Be On Sidebar | Power Cost: 150 Range: 3 Cooldown: 5 |
Training: Bendith the Banished | ||
78 | Rebuild Undead 8 | Your undead pets are healed. | Restore: 190 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 40 Range: 20 AoE: 20 Cooldown: 20 |
Training: Bendith the Banished | ||
79 | Raise Skeletal Archer 7 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Bendith the Banished | ||
80 | Life Steal 7 | Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. | Steals 80 Health. DoT: 0 Psychic, 5 times over 10 seconds |
Power Cost: 37 Range: 20 Cooldown: 10 |
Training: Bendith the Banished | ||
80 | Raise Zombie 8 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage: +70 for 60 seconds Existing Zombie's Direct Damage: +0 for 5 minutes Existing Zombie's Damage Boosted: +0% for 60 seconds Existing Zombie's Max Health: +200 for 60 seconds Existing Zombie is Healed: 200 Health |
Power Cost: 77 Range: 3 Cooldown: 60 |
Training: Bendith the Banished | ||
81 | Raise Skeletal Swordsman 7 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 125 Range: 3 Cooldown: 5 |
Training: Bendith the Banished |