Difference between revisions of "Golems"
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==Programming== | ==Programming== | ||
− | Once summoned, the Golem can be programmed by clicking the ''Program'' button in the Pets window. | + | Once summoned, the Golem can be programmed by clicking the ''Program'' button in the Pets window. A player can access the Pets window by clicking the icon to the left of your 12 ability buttons. If the programming window instantly closes, you may have to be closer to your golem. |
Programming consists of setting ''Rules'', each of which has a ''Condition'' and an ''Ability''. When summoned, every few seconds the Golem will look down his list of ''Rule''s until he finds a ''Condition'' that is matched. When found, he will perform the associated ''Ability''. | Programming consists of setting ''Rules'', each of which has a ''Condition'' and an ''Ability''. When summoned, every few seconds the Golem will look down his list of ''Rule''s until he finds a ''Condition'' that is matched. When found, he will perform the associated ''Ability''. | ||
Line 13: | Line 13: | ||
==Conditions== | ==Conditions== | ||
− | Conditions can currently be purchased from [[Chemist]] in [[ | + | Conditions can currently be purchased from [[Chemist]] in [[Rahu]]. |
<!-- A table of conditions could go here, but maybe isn't necessary --> | <!-- A table of conditions could go here, but maybe isn't necessary --> | ||
+ | |||
+ | ==Golem Stats== | ||
+ | {| {{STDT}} | ||
+ | ! Name !! Level !! HP !! Armor !! Rage | ||
+ | |- | ||
+ | | Primitive Golem || 11 || 75 || 90 || 155 | ||
+ | |- | ||
+ | | Simple Golem || 25 || 112 || 145 || 351 | ||
+ | |- | ||
+ | | Basic Golem || 31 || 130 || 173 || 435 | ||
+ | |- | ||
+ | | Standard Golem || 39 || 163 || 213 || 547 | ||
+ | |- | ||
+ | | Standard Armored Golem || 40 || 183 || 419 || 624 | ||
+ | |- | ||
+ | | Improved Golem || 51 || 217 || 333 || 715 | ||
+ | |- | ||
+ | | Augmented Golem || 61 || 262 || 419 || 855 | ||
+ | |- | ||
+ | | Superior Golem || 71 || 307 || 508 || 995 | ||
+ | |- | ||
+ | | Basic Golem || 81 || 352 || 612 || 1135 | ||
+ | |} | ||
==Abilities== | ==Abilities== | ||
Abilities can currently be purchased from [[Chemist]] in [[Serbule]]. | Abilities can currently be purchased from [[Chemist]] in [[Serbule]]. | ||
<!-- A table of conditions could go here, but maybe isn't necessary --> | <!-- A table of conditions could go here, but maybe isn't necessary --> | ||
+ | {{:Golem Abilities}} | ||
− | [[Category: | + | [[Category:Abilities]][[Category:Mechanics]] |
Latest revision as of 10:44, 27 August 2022
Golems are pets created using Battle Chemistry, which can be programmed by the summoner to perform various actions.
Unlocking
The first Golem skill unlocked is Primal Golem at Battle Chemistry level 11. When first unlocked, he has only one Rule slot.
Programming
Once summoned, the Golem can be programmed by clicking the Program button in the Pets window. A player can access the Pets window by clicking the icon to the left of your 12 ability buttons. If the programming window instantly closes, you may have to be closer to your golem.
Programming consists of setting Rules, each of which has a Condition and an Ability. When summoned, every few seconds the Golem will look down his list of Rules until he finds a Condition that is matched. When found, he will perform the associated Ability.
Both Conditions and Abilities need to be learned before they can be applied to a Golem.
Conditions
Conditions can currently be purchased from Chemist in Rahu.
Golem Stats
Name | Level | HP | Armor | Rage |
---|---|---|---|---|
Primitive Golem | 11 | 75 | 90 | 155 |
Simple Golem | 25 | 112 | 145 | 351 |
Basic Golem | 31 | 130 | 173 | 435 |
Standard Golem | 39 | 163 | 213 | 547 |
Standard Armored Golem | 40 | 183 | 419 | 624 |
Improved Golem | 51 | 217 | 333 | 715 |
Augmented Golem | 61 | 262 | 419 | 855 |
Superior Golem | 71 | 307 | 508 | 995 |
Basic Golem | 81 | 352 | 612 | 1135 |
Abilities
Abilities can currently be purchased from Chemist in Serbule. These abilities are used at programmed intervals by the golems summoned by battle chemists. A certain level in Battle Chemistry is required for each of these skills, as noted in the table below. Note that each requires a "golem conditional", which, along with the skills listed below, may be purchased from the Chemist (a temporary NPC located in Rahu) and is used to change a golem's AI behavior.
To program you Golem open the Pets interface while being close to your golem.
Level | Name | Description | Special | Damage | Stats | Training Cost |
---|---|---|---|---|---|---|
1 | Poison Bomb Toss | Ranged Poison Damage | Power Cost: 0 Range: 25 Cooldown: 4.5 |
- | ||
2 | Healing Mist | Burst Heals 20 Health | Power Cost: 0 Range: 10 AoE: 10 Cooldown: 14.5 |
- | ||
3 | Self Destruct | Fire Self-Destruct | Power Cost: 0 Range: 8 AoE: 10 Cooldown: 4.5 |
- | ||
4 | Healing Injection | Heals Owner 15 Health | Power Cost: 0 Range: 20 Cooldown: 4.5 |
- | ||
5 | Invigorating Mist | Burst Restores 10 Power | Power Cost: 0 Range: 10 AoE: 12 Cooldown: 4.5 |
- | ||
6 | Doom Admixture | Heavy Ranged Darkness Damage | Power Cost: 0 Range: 25 Cooldown: 29.5 |
- | ||
7 | Taunting Punch | Punch enemy, briefly aggravating them | Power Cost: 0 Range: 5 Cooldown: 4.5 |
- | ||
8 | Self Sacrifice | Self-Destruct and Burst Heal 40 Health | Power Cost: 0 Range: 15 AoE: 20 Cooldown: 4.5 |
- | ||
9 | Fire Balm | Apply a light protective coating to golem's owner, insulating from fire. | Direct and Indirect Fire Mitigation +1 for 5 seconds | Power Cost: 0 Range: 15 Cooldown: 4.5 |
- | |
10 | Rage Mist | Burst Heals 30 Health, 30 Armor, and 25 Power. Requires Full Rage Bar. | Power Cost: 0 Range: 10 AoE: 10 Cooldown: 19.5 |
- | ||
11 | Poison Bomb Toss 2 | Ranged Poison Damage | Power Cost: 0 Range: 25 Cooldown: 4.5 |
- | ||
11 | Rage Acid Toss | Heavy Ranged Acid Damage | Power Cost: 0 Range: 35 Cooldown: 19.5 |
- | ||
12 | Healing Mist 2 | Burst Heals 40 Health | Power Cost: 0 Range: 10 AoE: 10 Cooldown: 14.5 |
- | ||
13 | Self Destruct 2 | Fire Self-Destruct | Power Cost: 0 Range: 8 AoE: 10 Cooldown: 4.5 |
- | ||
14 | Healing Injection 2 | Heals Owner 30 Health | Power Cost: 0 Range: 20 Cooldown: 4.5 |
- | ||
15 | Invigorating Mist 2 | Burst Restores 15 Power | Power Cost: 0 Range: 10 AoE: 12 Cooldown: 4.5 |
- | ||
16 | Doom Admixture 2 | Heavy Ranged Darkness Damage | Power Cost: 0 Range: 25 Cooldown: 29.5 |
- | ||
17 | Taunting Punch 2 | Punch enemy, briefly aggravating them | Power Cost: 0 Range: 5 Cooldown: 4.5 |
- | ||
18 | Self Sacrifice 2 | Self-Destruct and Burst Heal 80 Health | Power Cost: 0 Range: 15 AoE: 20 Cooldown: 4.5 |
- | ||
18 | Haste Concoction | Disperse chemicals that lets golem and nearby allies run at high speed for a short time. | Movement +6 for 6 seconds. | Power Cost: 0 Range: 15 AoE: 20 Cooldown: 44.5 |
- | |
19 | Fire Balm 2 | Apply a light protective coating to golem's owner, insulating from fire. | Direct and Indirect Fire Mitigation +2 for 5 seconds | Power Cost: 0 Range: 15 Cooldown: 4.5 |
- | |
20 | Rage Mist 2 | Burst Heals 60 Health, 60 Armor, and 30 Power. Requires Full Rage Bar. | Power Cost: 0 Range: 10 AoE: 10 Cooldown: 19.5 |
- | ||
21 | Poison Bomb Toss 3 | Ranged Poison Damage | Power Cost: 0 Range: 25 Cooldown: 4.5 |
- | ||
21 | Rage Acid Toss 2 | Heavy Ranged Acid Damage | Power Cost: 0 Range: 35 Cooldown: 19.5 |
- | ||
22 | Healing Mist 3 | Burst Heals 60 Health | Power Cost: 0 Range: 10 AoE: 10 Cooldown: 14.5 |
- | ||
23 | Self Destruct 3 | Fire Self-Destruct | Power Cost: 0 Range: 8 AoE: 10 Cooldown: 4.5 |
- | ||
24 | Healing Injection 3 | Heals Owner 45 Health | Power Cost: 0 Range: 20 Cooldown: 4.5 |
- | ||
25 | Invigorating Mist 3 | Burst Restores 20 Power | Power Cost: 0 Range: 10 AoE: 12 Cooldown: 4.5 |
- | ||
26 | Doom Admixture 3 | Heavy Ranged Darkness Damage | Power Cost: 0 Range: 25 Cooldown: 29.5 |
- | ||
27 | Taunting Punch 3 | Punch enemy, briefly aggravating them | Power Cost: 0 Range: 5 Cooldown: 4.5 |
- | ||
28 | Self Sacrifice 3 | Self-Destruct and Burst Heal 120 Health | Power Cost: 0 Range: 15 AoE: 20 Cooldown: 4.5 |
- | ||
29 | Fire Balm 3 | Apply a light protective coating to golem's owner, insulating from fire. | Direct and Indirect Fire Mitigation +3 for 5 seconds | Power Cost: 0 Range: 15 Cooldown: 4.5 |
- | |
30 | Rage Mist 3 | Burst Heals 90 Health, 90 Armor, and 35 Power. Requires Full Rage Bar. | Power Cost: 0 Range: 10 AoE: 10 Cooldown: 19.5 |
- | ||
31 | Poison Bomb Toss 4 | Ranged Poison Damage | Power Cost: 0 Range: 25 Cooldown: 4.5 |
- | ||
31 | Rage Acid Toss 3 | Heavy Ranged Acid Damage | Power Cost: 0 Range: 35 Cooldown: 19.5 |
- | ||
32 | Healing Mist 4 | Burst Heals 80 Health | Power Cost: 0 Range: 10 AoE: 10 Cooldown: 14.5 |
- | ||
33 | Self Destruct 4 | Fire Self-Destruct | Power Cost: 0 Range: 8 AoE: 10 Cooldown: 4.5 |
- | ||
34 | Healing Injection 4 | Heals Owner 60 Health | Power Cost: 0 Range: 20 Cooldown: 4.5 |
- | ||
35 | Invigorating Mist 4 | Burst Restores 25 Power | Power Cost: 0 Range: 10 AoE: 12 Cooldown: 4.5 |
- | ||
36 | Doom Admixture 4 | Heavy Ranged Darkness Damage | Power Cost: 0 Range: 25 Cooldown: 29.5 |
- | ||
37 | Taunting Punch 4 | Punch enemy, briefly aggravating them | Power Cost: 0 Range: 5 Cooldown: 4.5 |
- | ||
38 | Self Sacrifice 4 | Self-Destruct and Burst Heal 160 Health | Power Cost: 0 Range: 15 AoE: 20 Cooldown: 4.5 |
- | ||
38 | Haste Concoction 2 | Disperse chemicals that lets golem and nearby allies run at high speed for a short time. | Movement +8 for 8 seconds. | Power Cost: 0 Range: 15 AoE: 20 Cooldown: 44.5 |
- | |
39 | Fire Balm 4 | Apply a light protective coating to golem's owner, insulating from fire. | Direct and Indirect Fire Mitigation +4 for 5 seconds | Power Cost: 0 Range: 15 Cooldown: 4.5 |
- | |
40 | Rage Mist 4 | Burst Heals 120 Health, 120 Armor, and 40 Power. Requires Full Rage Bar. | Power Cost: 0 Range: 10 AoE: 10 Cooldown: 19.5 |
- | ||
41 | Poison Bomb Toss 5 | Ranged Poison Damage | Power Cost: 0 Range: 25 Cooldown: 4.5 |
- | ||
41 | Rage Acid Toss 4 | Heavy Ranged Acid Damage | Power Cost: 0 Range: 35 Cooldown: 19.5 |
- | ||
42 | Healing Mist 5 | Burst Heals 100 Health | Power Cost: 0 Range: 10 AoE: 10 Cooldown: 14.5 |
- | ||
43 | Self Destruct 5 | Fire Self-Destruct | Power Cost: 0 Range: 8 AoE: 10 Cooldown: 4.5 |
- | ||
44 | Healing Injection 5 | Heals Owner 75 Health | Power Cost: 0 Range: 20 Cooldown: 4.5 |
- | ||
45 | Invigorating Mist 5 | Burst Restores 30 Power | Power Cost: 0 Range: 10 AoE: 12 Cooldown: 4.5 |
- | ||
46 | Doom Admixture 5 | Heavy Ranged Darkness Damage | Power Cost: 0 Range: 25 Cooldown: 29.5 |
- | ||
47 | Taunting Punch 5 | Punch enemy, briefly aggravating them | Power Cost: 0 Range: 5 Cooldown: 4.5 |
- | ||
48 | Self Sacrifice 5 | Self-Destruct and Burst Heal 200 Health | Power Cost: 0 Range: 15 AoE: 20 Cooldown: 4.5 |
- | ||
49 | Fire Balm 5 | Apply a light protective coating to golem's owner, insulating from fire. | Direct and Indirect Fire Mitigation +5 for 5 seconds | Power Cost: 0 Range: 15 Cooldown: 4.5 |
- | |
50 | Rage Mist 5 | Burst Heals 150 Health, 150 Armor, and 50 Power. Requires Full Rage Bar. | Power Cost: 0 Range: 10 AoE: 10 Cooldown: 19.5 |
- | ||
51 | Rage Acid Toss 5 | Heavy Ranged Acid Damage | Power Cost: 0 Range: 35 Cooldown: 19.5 |
- | ||
53 | Haste Concoction 3 | Disperse chemicals that lets golem and nearby allies run at high speed for a short time. | Movement +10 for 10 seconds. | Power Cost: 0 Range: 15 AoE: 20 Cooldown: 44.5 |
- |