Difference between revisions of "Sigil Scripting"

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(Add info about etching runes in gems for crafting.)
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[[File:Sigil Scripting (skill).jpg|thumb|right|300px|An Acid Sigil in the Serbule Sewers, likely left behind by Sir Arif.]]
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[[File:Sigil Scripting (skill).jpg|thumb|right|200px|An Acid Sigil in the Serbule Sewers, likely left behind by Sir Arif.]]
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[[File:Sigil Scripting (healing rune).jpg|thumb|right|200px|A Healing Rune.]]
 
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Using magical inks and arcane rituals to create areas of power.
 
Using magical inks and arcane rituals to create areas of power.

Revision as of 05:59, 19 October 2014

File:Sigil Scripting (skill).jpg
An Acid Sigil in the Serbule Sewers, likely left behind by Sir Arif.

Using magical inks and arcane rituals to create areas of power.

Sigil Scripting is a kind of arcane trap-making skill taught by Sir Arif. The skill also includes some utility and beneficial symbols (also refered as "runes") such as one that knocks back enemies, and a restorative rune that heals nearby allies.

All symbols (also refered as "runes" and "sigils") appear to require one of various types of Inks sold by Sir Arif.

Sigil Scripting also involves etching runes into gems, in order to attune crafted equipment to a particular skill. Such recipes are sold by Preta.

Overview

All the following Sigils consume one type of ink, in addition to the Power cost and a Reuse time.

Damaging & Combat Oriented Sigils
Acid Sigil (flings armor-destroying acid at targets, lasts 60 seconds)
Explosion Sigil (explodes when an enemy gets near)
Electricity Sigil (shocks any creature that gets too close, lasts 60 seconds)
Utility Sigils
Repulsion Barrier (knocks back enemies that enter it, lasts 30 seconds)
Restorative Sigil (heals nearby allies when danger is nearby, lasts 60 seconds)

Advanced

Any further Sigils abilities not taught by Sir Arif will go here.