Difference between revisions of "Mentalism"
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| '''Electrify''' || [[Mu]] || ??? || Blast the target with electricity. '''Damage''': [30/50/75/110] Electricity. | | '''Electrify''' || [[Mu]] || ??? || Blast the target with electricity. '''Damage''': [30/50/75/110] Electricity. | ||
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− | | '''Pain Bubble''' || [[Mu]] || ??? || Encase your enemy in a bubble that seems to protect them from direct damage. But when the bubble bursts, they take 150% of the damage they thought they avoided. '''Special''': Bubble lasts for 5 seconds or until 200 damage is absorbed. | + | | '''Pain Bubble''' || [[Mu]] || ??? || Encase your enemy in a bubble that seems to protect them from direct damage. But when the bubble bursts, they take 150% of the damage they thought they avoided. '''Special''': Bubble lasts for [5/6/7] seconds or until [200/300/400] damage is absorbed. |
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==Abilities== | ==Abilities== | ||
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Revision as of 10:47, 15 October 2014
“The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities.
Mentalism is a skill that makes use of Psychic energy to both attack and support.
It is learned from Echur in Serbule Keep after completing a few errands.
Further skills are purchasable from Mu in Myconian Cave with sufficient favor.
Group Mechanics
If you're in a group with multiple Mentalists, the same "wave" ability only stacks up to 3 times.
Advanced Abilities
Ability | Learn From | Req. | Misc. Notes |
---|---|---|---|
Revitalize | Mu | ??? | Heal yourself or a selected ally. Equipment that boosts Reconstruct healing also boosts Revitalize healing. Special: Target is healed for [15/25/40/60/75]. |
Mind Armor Wave | Mu | ??? | You and any nearby allies become resistant to attacks that invade the mind. Special: +3 [Psychic/and Trauma/and Poison] Mitigation |
Electrify | Mu | ??? | Blast the target with electricity. Damage: [30/50/75/110] Electricity. |
Pain Bubble | Mu | ??? | Encase your enemy in a bubble that seems to protect them from direct damage. But when the bubble bursts, they take 150% of the damage they thought they avoided. Special: Bubble lasts for [5/6/7] seconds or until [200/300/400] damage is absorbed. |