Difference between revisions of "Special Settings"

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(Created page with "== Description == Under settings, there is a Special tab where you can enter hidden game settings, one on each line. Some settings require the game to be restarted. == Settin...")
 
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! Default
 
! Default
 
! Description
 
! Description
|
 
 
|-
 
|-
 
| BookSaveToFile
 
| BookSaveToFile
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| BookSaveToFile
 
| BookSaveToFile
 
| Off
 
| Off
| Adds an option button to book windows to log the text to a file.
+
| Adds an option button to book windows to log the text to a file. (Note: This feature will eventually only be available to players to pay a subscription fee.)
|
 
 
|-
 
|-
 
| DisableScreenFlash
 
| DisableScreenFlash
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| On
 
| On
 
| Disables screen flashing when taking damage
 
| Disables screen flashing when taking damage
|
 
 
|-
 
|-
 
| DoubleClickSpeed
 
| DoubleClickSpeed
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| 0.5 (seconds)
 
| 0.5 (seconds)
 
| Changes the required speed for double clicking items in the player's inventory. (This value is in seconds)
 
| Changes the required speed for double clicking items in the player's inventory. (This value is in seconds)
|
 
 
|-
 
|-
 
| DontOptimizeMeshes
 
| DontOptimizeMeshes
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| Off
 
| Off
 
| Disables a particular graphics optimization related to meshes. Only use if you notice strange side effects. Requires a restart.
 
| Disables a particular graphics optimization related to meshes. Only use if you notice strange side effects. Requires a restart.
|
 
 
|-
 
|-
 
| EasyDropItems
 
| EasyDropItems
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| Off
 
| Off
 
| Allows the player to drop items by dragging them outside the Inventory window.
 
| Allows the player to drop items by dragging them outside the Inventory window.
|
 
 
|-
 
|-
 
| EntityShadows
 
| EntityShadows
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| Off
 
| Off
 
| Allows interactive elements ([[Sign]]s, [[Lamp]]s, [[Monster]]s) to cast shadows. They are turned off by default due to a problem in Unity 2017's shadow system.
 
| Allows interactive elements ([[Sign]]s, [[Lamp]]s, [[Monster]]s) to cast shadows. They are turned off by default due to a problem in Unity 2017's shadow system.
|
 
 
|-
 
|-
 
| ForceCheapShadows
 
| ForceCheapShadows
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| Off
 
| Off
 
| Forces simple shadow rendering. Only effective at graphics setting 3:Good or higher.
 
| Forces simple shadow rendering. Only effective at graphics setting 3:Good or higher.
|
 
 
|-
 
|-
 
| LogChat
 
| LogChat
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| LogChat
 
| LogChat
 
| Off
 
| Off
| Logs all chat heard to a file (per day) under the screen shot folder.
+
| Logs all chat heard to a file (per day) under the screen shot folder. (Note: This feature will eventually only be available to players to pay a subscription fee.)
|
 
 
|-
 
|-
 
| MaxActiveLoads
 
| MaxActiveLoads
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| 10
 
| 10
 
| Increases the number of simultaneous assets that can be loaded in the loading screen. Temporarily increases memory usage during the loading screen. Improves loading screen time.
 
| Increases the number of simultaneous assets that can be loaded in the loading screen. Temporarily increases memory usage during the loading screen. Improves loading screen time.
|
 
 
|-
 
|-
 
| NoCull
 
| NoCull
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| Off
 
| Off
 
| Disables occlusion culling in certain areas. ([[Serbule]], [[Serbule Hills]], [[Gazluk Keep]])
 
| Disables occlusion culling in certain areas. ([[Serbule]], [[Serbule Hills]], [[Gazluk Keep]])
|
 
 
|-
 
|-
 
| NoEffectWiggle
 
| NoEffectWiggle
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| On
 
| On
 
| Disables the effect icon wiggle when it is about to wear off.
 
| Disables the effect icon wiggle when it is about to wear off.
|
 
 
|-
 
|-
 
| OptimizeUI
 
| OptimizeUI
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| Off
 
| Off
 
| Enables an experimental optimization that slows down selection box placement when more than 15 entities are on the screen.
 
| Enables an experimental optimization that slows down selection box placement when more than 15 entities are on the screen.
|
 
 
|-
 
|-
 
| PlayerAnimationCutoff
 
| PlayerAnimationCutoff
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| 100 (meters)
 
| 100 (meters)
 
| Changes the distance in which animations are rendered. This value is multiplied with the 'Entity Animation Distance Multiplier' in the Advanced Settings section. When not set, the game determines the distance based on area (ranging from 25-80).
 
| Changes the distance in which animations are rendered. This value is multiplied with the 'Entity Animation Distance Multiplier' in the Advanced Settings section. When not set, the game determines the distance based on area (ranging from 25-80).
|
 
 
|-
 
|-
 
| PortraitFloaties
 
| PortraitFloaties
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| Off
 
| Off
 
| Causes damage numbers to descend from your portrait, rather than ascending from the player's head.
 
| Causes damage numbers to descend from your portrait, rather than ascending from the player's head.
|
 
 
|-
 
|-
 
| ReflectionProbeFps
 
| ReflectionProbeFps
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| 1
 
| 1
 
| Changes the calculation rate for sky reflections. (Sky Reflections must be enabled)
 
| Changes the calculation rate for sky reflections. (Sky Reflections must be enabled)
|
 
 
|-
 
|-
 
| SuperScreenshotRes
 
| SuperScreenshotRes

Revision as of 20:28, 14 March 2020

Description

Under settings, there is a Special tab where you can enter hidden game settings, one on each line. Some settings require the game to be restarted.

Settings

Option Value Required Usage Default Description
BookSaveToFile No BookSaveToFile Off Adds an option button to book windows to log the text to a file. (Note: This feature will eventually only be available to players to pay a subscription fee.)
DisableScreenFlash No DisableScreenFlash On Disables screen flashing when taking damage
DoubleClickSpeed Yes DoubleClickSpeed=0.5 0.5 (seconds) Changes the required speed for double clicking items in the player's inventory. (This value is in seconds)
DontOptimizeMeshes No DontOptimizeMeshes Off Disables a particular graphics optimization related to meshes. Only use if you notice strange side effects. Requires a restart.
EasyDropItems No EasyDropItems Off Allows the player to drop items by dragging them outside the Inventory window.
EntityShadows No EntityShadows Off Allows interactive elements (Signs, Lamps, Monsters) to cast shadows. They are turned off by default due to a problem in Unity 2017's shadow system.
ForceCheapShadows No ForceCheapShadows Off Forces simple shadow rendering. Only effective at graphics setting 3:Good or higher.
LogChat No LogChat Off Logs all chat heard to a file (per day) under the screen shot folder. (Note: This feature will eventually only be available to players to pay a subscription fee.)
MaxActiveLoads Yes MaxActiveLoads=10 10 Increases the number of simultaneous assets that can be loaded in the loading screen. Temporarily increases memory usage during the loading screen. Improves loading screen time.
NoCull No NoCull Off Disables occlusion culling in certain areas. (Serbule, Serbule Hills, Gazluk Keep)
NoEffectWiggle No NoEffectWiggle On Disables the effect icon wiggle when it is about to wear off.
OptimizeUI No OptimizeUI Off Enables an experimental optimization that slows down selection box placement when more than 15 entities are on the screen.
PlayerAnimationCutoff Yes PlayerAnimationCutoff=100 100 (meters) Changes the distance in which animations are rendered. This value is multiplied with the 'Entity Animation Distance Multiplier' in the Advanced Settings section. When not set, the game determines the distance based on area (ranging from 25-80).
PortraitFloaties No PortraitFloaties Off Causes damage numbers to descend from your portrait, rather than ascending from the player's head.
ReflectionProbeFps Yes ReflectionProbeFps=1 1 Changes the calculation rate for sky reflections. (Sky Reflections must be enabled)
SuperScreenshotRes Yes SuperScreenshotRes=2 2 Determines the resolution of the 'Screen Shot: High Res' command. This is a multiplier (e.g. 2 = Current Resolution x 2).