Difference between revisions of "Special Settings"
From Project: Gorgon Wiki
(Created page with "== Description == Under settings, there is a Special tab where you can enter hidden game settings, one on each line. Some settings require the game to be restarted. == Settin...") |
|||
Line 10: | Line 10: | ||
! Default | ! Default | ||
! Description | ! Description | ||
− | |||
|- | |- | ||
| BookSaveToFile | | BookSaveToFile | ||
Line 16: | Line 15: | ||
| BookSaveToFile | | BookSaveToFile | ||
| Off | | Off | ||
− | | Adds an option button to book windows to log the text to a file. | + | | Adds an option button to book windows to log the text to a file. (Note: This feature will eventually only be available to players to pay a subscription fee.) |
− | |||
|- | |- | ||
| DisableScreenFlash | | DisableScreenFlash | ||
Line 24: | Line 22: | ||
| On | | On | ||
| Disables screen flashing when taking damage | | Disables screen flashing when taking damage | ||
− | |||
|- | |- | ||
| DoubleClickSpeed | | DoubleClickSpeed | ||
Line 31: | Line 28: | ||
| 0.5 (seconds) | | 0.5 (seconds) | ||
| Changes the required speed for double clicking items in the player's inventory. (This value is in seconds) | | Changes the required speed for double clicking items in the player's inventory. (This value is in seconds) | ||
− | |||
|- | |- | ||
| DontOptimizeMeshes | | DontOptimizeMeshes | ||
Line 38: | Line 34: | ||
| Off | | Off | ||
| Disables a particular graphics optimization related to meshes. Only use if you notice strange side effects. Requires a restart. | | Disables a particular graphics optimization related to meshes. Only use if you notice strange side effects. Requires a restart. | ||
− | |||
|- | |- | ||
| EasyDropItems | | EasyDropItems | ||
Line 45: | Line 40: | ||
| Off | | Off | ||
| Allows the player to drop items by dragging them outside the Inventory window. | | Allows the player to drop items by dragging them outside the Inventory window. | ||
− | |||
|- | |- | ||
| EntityShadows | | EntityShadows | ||
Line 52: | Line 46: | ||
| Off | | Off | ||
| Allows interactive elements ([[Sign]]s, [[Lamp]]s, [[Monster]]s) to cast shadows. They are turned off by default due to a problem in Unity 2017's shadow system. | | Allows interactive elements ([[Sign]]s, [[Lamp]]s, [[Monster]]s) to cast shadows. They are turned off by default due to a problem in Unity 2017's shadow system. | ||
− | |||
|- | |- | ||
| ForceCheapShadows | | ForceCheapShadows | ||
Line 59: | Line 52: | ||
| Off | | Off | ||
| Forces simple shadow rendering. Only effective at graphics setting 3:Good or higher. | | Forces simple shadow rendering. Only effective at graphics setting 3:Good or higher. | ||
− | |||
|- | |- | ||
| LogChat | | LogChat | ||
Line 65: | Line 57: | ||
| LogChat | | LogChat | ||
| Off | | Off | ||
− | | Logs all chat heard to a file (per day) under the screen shot folder. | + | | Logs all chat heard to a file (per day) under the screen shot folder. (Note: This feature will eventually only be available to players to pay a subscription fee.) |
− | |||
|- | |- | ||
| MaxActiveLoads | | MaxActiveLoads | ||
Line 73: | Line 64: | ||
| 10 | | 10 | ||
| Increases the number of simultaneous assets that can be loaded in the loading screen. Temporarily increases memory usage during the loading screen. Improves loading screen time. | | Increases the number of simultaneous assets that can be loaded in the loading screen. Temporarily increases memory usage during the loading screen. Improves loading screen time. | ||
− | |||
|- | |- | ||
| NoCull | | NoCull | ||
Line 80: | Line 70: | ||
| Off | | Off | ||
| Disables occlusion culling in certain areas. ([[Serbule]], [[Serbule Hills]], [[Gazluk Keep]]) | | Disables occlusion culling in certain areas. ([[Serbule]], [[Serbule Hills]], [[Gazluk Keep]]) | ||
− | |||
|- | |- | ||
| NoEffectWiggle | | NoEffectWiggle | ||
Line 87: | Line 76: | ||
| On | | On | ||
| Disables the effect icon wiggle when it is about to wear off. | | Disables the effect icon wiggle when it is about to wear off. | ||
− | |||
|- | |- | ||
| OptimizeUI | | OptimizeUI | ||
Line 94: | Line 82: | ||
| Off | | Off | ||
| Enables an experimental optimization that slows down selection box placement when more than 15 entities are on the screen. | | Enables an experimental optimization that slows down selection box placement when more than 15 entities are on the screen. | ||
− | |||
|- | |- | ||
| PlayerAnimationCutoff | | PlayerAnimationCutoff | ||
Line 101: | Line 88: | ||
| 100 (meters) | | 100 (meters) | ||
| Changes the distance in which animations are rendered. This value is multiplied with the 'Entity Animation Distance Multiplier' in the Advanced Settings section. When not set, the game determines the distance based on area (ranging from 25-80). | | Changes the distance in which animations are rendered. This value is multiplied with the 'Entity Animation Distance Multiplier' in the Advanced Settings section. When not set, the game determines the distance based on area (ranging from 25-80). | ||
− | |||
|- | |- | ||
| PortraitFloaties | | PortraitFloaties | ||
Line 108: | Line 94: | ||
| Off | | Off | ||
| Causes damage numbers to descend from your portrait, rather than ascending from the player's head. | | Causes damage numbers to descend from your portrait, rather than ascending from the player's head. | ||
− | |||
|- | |- | ||
| ReflectionProbeFps | | ReflectionProbeFps | ||
Line 115: | Line 100: | ||
| 1 | | 1 | ||
| Changes the calculation rate for sky reflections. (Sky Reflections must be enabled) | | Changes the calculation rate for sky reflections. (Sky Reflections must be enabled) | ||
− | |||
|- | |- | ||
| SuperScreenshotRes | | SuperScreenshotRes |
Revision as of 20:28, 14 March 2020
Description
Under settings, there is a Special tab where you can enter hidden game settings, one on each line. Some settings require the game to be restarted.
Settings
Option | Value Required | Usage | Default | Description |
---|---|---|---|---|
BookSaveToFile | No | BookSaveToFile | Off | Adds an option button to book windows to log the text to a file. (Note: This feature will eventually only be available to players to pay a subscription fee.) |
DisableScreenFlash | No | DisableScreenFlash | On | Disables screen flashing when taking damage |
DoubleClickSpeed | Yes | DoubleClickSpeed=0.5 | 0.5 (seconds) | Changes the required speed for double clicking items in the player's inventory. (This value is in seconds) |
DontOptimizeMeshes | No | DontOptimizeMeshes | Off | Disables a particular graphics optimization related to meshes. Only use if you notice strange side effects. Requires a restart. |
EasyDropItems | No | EasyDropItems | Off | Allows the player to drop items by dragging them outside the Inventory window. |
EntityShadows | No | EntityShadows | Off | Allows interactive elements (Signs, Lamps, Monsters) to cast shadows. They are turned off by default due to a problem in Unity 2017's shadow system. |
ForceCheapShadows | No | ForceCheapShadows | Off | Forces simple shadow rendering. Only effective at graphics setting 3:Good or higher. |
LogChat | No | LogChat | Off | Logs all chat heard to a file (per day) under the screen shot folder. (Note: This feature will eventually only be available to players to pay a subscription fee.) |
MaxActiveLoads | Yes | MaxActiveLoads=10 | 10 | Increases the number of simultaneous assets that can be loaded in the loading screen. Temporarily increases memory usage during the loading screen. Improves loading screen time. |
NoCull | No | NoCull | Off | Disables occlusion culling in certain areas. (Serbule, Serbule Hills, Gazluk Keep) |
NoEffectWiggle | No | NoEffectWiggle | On | Disables the effect icon wiggle when it is about to wear off. |
OptimizeUI | No | OptimizeUI | Off | Enables an experimental optimization that slows down selection box placement when more than 15 entities are on the screen. |
PlayerAnimationCutoff | Yes | PlayerAnimationCutoff=100 | 100 (meters) | Changes the distance in which animations are rendered. This value is multiplied with the 'Entity Animation Distance Multiplier' in the Advanced Settings section. When not set, the game determines the distance based on area (ranging from 25-80). |
PortraitFloaties | No | PortraitFloaties | Off | Causes damage numbers to descend from your portrait, rather than ascending from the player's head. |
ReflectionProbeFps | Yes | ReflectionProbeFps=1 | 1 | Changes the calculation rate for sky reflections. (Sky Reflections must be enabled) |
SuperScreenshotRes | Yes | SuperScreenshotRes=2 | 2 | Determines the resolution of the 'Screen Shot: High Res' command. This is a multiplier (e.g. 2 = Current Resolution x 2). |