Difference between revisions of "Serbule Crypt"

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Wheel > Coffin > Pick > Gem > Viewing Device > Roses > Shield > Potion > Weathervane > Eyeball > skull
 
Wheel > Coffin > Pick > Gem > Viewing Device > Roses > Shield > Potion > Weathervane > Eyeball > skull
 
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====Other Rooms====
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====Ursula's Secret Room====
If you bump into an invisible wall, it is targettable, and requires a code to open.
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While many adventurers are able to form mental maps of dungeons and caves they traverse, some rooms can be shielded against this form of [[Cartography]]. Usually, these sections of dungeons will also be physically obscured with fake walls or projections of objects. In the [[Serbule Crypt]], a fake wall exists with a coded lock.
{{Spoiler|Answer|
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{{Spoiler|Click Expand to view a hint on where to find the code.|
85934
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The code can be found in a journal behind the Blue Force Field.}}
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{{Spoiler|Click Expand to view the answer to unlock the secret room|
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85934}}
 
==Points of Interest - Lower Floor==
 
==Points of Interest - Lower Floor==
 
====Necromancy Altar====
 
====Necromancy Altar====

Revision as of 14:26, 5 July 2023

Button Maroon.png
Serbule Crypt
File:Serbule Crypt (map).png
Map of Serbule Crypt (click for larger size)
Connects to
Area Level
15 - 30
Serbule CryptPlayerMap.png
Map by BetaNotus (5/19)

The Serbule Crypt is a tomb inhabited by low-level naturally-occurring Undead, although the further from the entrance an adventurer explores the stronger they become. The turbulent history of the Serbule region has left its mark on the crypt, with at least one powerful undead-mage binding itself and its minions to the site. Occasionally, locals will refer to the crypt using the name of the mage, warning travelers to avoid Khyrulek's Crypt. Despite the blight of undead the crypt unleashes into the region, the presence of those undead also bring the opportunity to gather supplies, sorely needed by the Elven refugees of Dwyndarre being housed in the quickly constructed town of Serbule Keep.

Points of Interest - Upper Floor

The Art Gallery

Near the entrance of the crypt, multiple rooms of artwork may be found. While these paintings potentially once depicted those buried in the crypt, they now portray a variety of subjects. Once removed from the walls, adventurers with adequate Art History skills can try to identify them. Despite being considered Vendor Trash by most, valuable identified paintings are well-liked by some NPCs. Lawara, Sir Coth, and Jesina are some of the easily encountered NPCs who like Paintings (or the broader category "Works of Art").

Sanctified Force Fields

Previous residents of the Serbule region have tried to prevent the spread of undead from the crypt. Some of their barriers remain. To ensure that adventurers are prepared with some knowledgeable of the tomb, only those who answer questions may pass through the barriers. Studying the exterior of the crypt, particularly etchings on nearby grave-markers will be helpful to those seeking to delve deep into the crypt. Some answers may also be found inside the tomb.

The blueish-purple Force Field encountered on the first floor requests an answer to the question: "How many humans died to sanctify this tomb"

Click Expand to view the answer to the Blue Force Field

The answer is 397.

The red Force Field on the lower floor requests an answer to the question: "What is the age of our great lady?"

Click Expand to view the answer to the Red Force Field

The answer is 244.

Khyrulek's Upper Room

Beyond the Art Gallery is a long corridor leading to a room with a raised stone platform in the middle. This room contains a manifestation of the lich fire-mage Khyrulek, whose defeat grants passage to the lower level of the crypt. This manifestation is guarded by two large Rhinos and a plethora of Skeleton Archers. The portal which spawns when this undead is defeated lasts only a minute or two. It will disappear long before the foes in the room respawn.

Serbule Sewers Drainage

During the establishment of the new town of Serbule Keep, the Council Corps of Engineers opted to speed up construction by connecting the portal outlet of the sewer system to the nearby Crypt. The engineer and Sigil Scripter Sir Arif has established a "safe" area in the crypt protected by Explosion Traps. A magical portal to the Serbule Sewers can be found in this safe area.

Room of the Nameless

The Nameless Guardian is a large undead warrior fueled by deeply personal regrets, suffering from and able to inflict a curse of Namelessness. Even in death they are unable to escape their commitments, and is forced to guard a series of statues which act as a puzzle. The largest of the statues guarded by the Nameless Guardian presents a riddle, its answer rooted in lore of the Serbule Crypt.

Click Expand to view a hint on how to solve the Nameless Room's Riddle

Each of the small statues can add or subtract a fixed numerical value from a guessed number which is compared against the answer by the large statue. The number desired as an answer can be found on a gravestone outside the crypt.

Click Expand to view the answer to the riddle

The correct answer is 244. There are at least two combinations to reach this value. One of them is +37, -8, +14, -99, +300.

Locked Gilded Chest

In one room you will come upon 11 pedestals with different items on them. If you complete the riddle, you can open the chest.

The Riddle Answer

Wheel > Coffin > Pick > Gem > Viewing Device > Roses > Shield > Potion > Weathervane > Eyeball > skull

Ursula's Secret Room

While many adventurers are able to form mental maps of dungeons and caves they traverse, some rooms can be shielded against this form of Cartography. Usually, these sections of dungeons will also be physically obscured with fake walls or projections of objects. In the Serbule Crypt, a fake wall exists with a coded lock.

Click Expand to view a hint on where to find the code.

The code can be found in a journal behind the Blue Force Field.

Click Expand to view the answer to unlock the secret room

85934

Points of Interest - Lower Floor

Necromancy Altar

The skill Necromancy can be learned here (as of the alpha), from a Pulsing Crystal found deep within the dungeon. Sometimes friendly players offer a "run" down there on global chat.

Four new chests (Oct 25th, 2014 update)

The first chest is at the end of the corridor "that players seem to all miss". The other three are deeper in. (None are on the second floor past Khyrulek.) Each chest can be opened by all players once per hour, so you can team up to collect the chests. The loot has above-average chances for nice level 20 gear.

Tips

  • Stacks of Spider Legs and Giant Spider Legs can earn favor with Velkort.
  • Spiderwebs are worth 20 councils each, they quickly add up.
  • Sir Arif offers Storage.

Serbule Crypt Inhabitants

Friends

Foes

Bosses

Harvestables

Miscellaneous

Found in urns.