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Serbule Crypt

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The [[Serbule Crypt]] is a tomb inhabited by low-level naturally-occurring Undead, although the further from the entrance an adventurer explores the stronger they become. The turbulent history of the [[Serbule]] region has left its mark on the crypt, with at least one powerful undead-mage binding itself and its minions to the site. Occasionally, locals will refer to the crypt using the name of the mage, warning travelers to avoid [[Serbule Crypt|Khyrulek's Crypt]]. Despite the blight of undead the crypt unleashes into the region, the presence of those undead also bring the opportunity to gather supplies, sorely needed by the Elven refugees of [[Dwyndarre]] being housed in the quickly constructed town of [[Serbule Keep]].
==Points of Interest- Upper Floor====== The Art Gallery ====
Near the entrance of the crypt, multiple rooms of artwork may be found. While these paintings potentially once depicted those buried in the crypt, they now portray a variety of subjects. Once removed from the walls, adventurers with adequate [[Art History]] skills can try to identify them. Despite being considered Vendor Trash by most, valuable identified paintings are well-liked by some NPCs. [[Lawara]], [[Sir Coth]], and [[Jesina]] are some of the easily encountered NPCs who like Paintings (or the broader category "Works of Art").
==== Sanctified Force Fields ====
The blueish-purple Force Field encountered on the first floor requests an answer to the question: ''"How many humans died to sanctify this tomb"''
{{Spoiler|AnswerClick Expand to view the answer to the Blue Force Field|
The answer is 397.
}}
The red Force Field on the lower floor requests an answer to the question: ''"What is the age of our great lady?"''
{{Spoiler|AnswerClick Expand to view the answer to the Red Force Field|
The answer is 244.
}}
====Khyrulek's Upper Room====Beyond the Art Gallery is a long corridor leading to a room with a raised stone platform in the middle. This room contains a manifestation of the lich fire-mage [[Khyrulek ]], whose defeat grants passage to the lower level of the crypt. This manifestation is guarded by two large Rhinosand a plethora of Skeleton Archers. The portal which spawns when this undead is defeated lasts only a minute or two. Killing Khyrulek It will spawn a portal to take you deeper into disappear long before the foes in the cryptroom respawn. ====Necromancy AltarSerbule Sewers Drainage====The skill During the establishment of the new town of [[NecromancySerbule Keep]] can be learned here (as of , the alpha), from a [[Pulsing CrystalCouncil Corps of Engineers]] found deep within opted to speed up construction by connecting the portal outlet of the sewer system to the dungeonnearby Crypt. Sometimes friendly players offer The engineer and [[Sigil Scripting|Sigil Scripter]] [[Sir Arif]] has established a "runsafe" down there on global chat. ====Serbule Sewers Portal====There is a room area in the crypt protected by a few '''Explosion Traps.'''. A magical portal to the [[Sir ArifSerbule Sewers]] can be found there, who deals in [[Sigil Scripting]]. Further back in this room is a connection to [[Serbule Sewers]]safe area. ====Four new chests (Oct 25th, 2014 update)Room of the Nameless====The first chest [[Nameless Guardian]] is at the end a large undead warrior fueled by deeply personal regrets, suffering from and able to inflict a curse of the corridor "that players seem to all miss"Namelessness. The other three are deeper Even in. (None death they are on the second floor past Khyrulek.) Each chest can be opened by all players once per hourunable to escape their commitments, so you can team up and is forced to collect the chestsguard a series of statues which act as a puzzle. The loot has above-average chances for nice level 20 gear. ====largest of the statues guarded by the Nameless One Riddle====Beyond Guardian presents a riddle, its answer rooted in lore of the [[Nameless GuardianSerbule Crypt]] lies .{{Spoiler|Click Expand to view a series hint on how to solve the Nameless Room's Riddle|Each of the small statues that encompass can add or subtract a riddlefixed numerical value from a guessed number which is compared against the answer by the large statue. The solution may number desired as an answer can be found on a gravestone outside the crypt on one of the gravestones. }}{{Spoiler|The Giant's Riddle AnswerClick Expand to view the answer to the riddle|The giant statue correct answer is looking for the sum 244. There are at least two combinations to equal 244 using the small statuesreach this value. The answer One of them is '''+37, -8, +14, -99, +300'''.}}
====Locked Gilded Chest====
In one room you will come upon 11 pedestals with different items on them. If you complete the riddle, you can open the chest.
Wheel > Coffin > Pick > Gem > Viewing Device > Roses > Shield > Potion > Weathervane > Eyeball > skull
}}
 
====Other Rooms====
If you bump into an invisible wall, it is targettable, and requires a code to open.
85934
}}
==Points of Interest - Lower Floor==
====Necromancy Altar====
The skill [[Necromancy]] can be learned here (as of the alpha), from a [[Pulsing Crystal]] found deep within the dungeon. Sometimes friendly players offer a "run" down there on global chat.
 
====Four new chests (Oct 25th, 2014 update)====
The first chest is at the end of the corridor "that players seem to all miss". The other three are deeper in. (None are on the second floor past Khyrulek.) Each chest can be opened by all players once per hour, so you can team up to collect the chests. The loot has above-average chances for nice level 20 gear.
==Tips==

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