Difference between revisions of "Psychology"

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(Advanced Abilities)
(Reformatting belts with Template:belt)
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==Equipment==
 
==Equipment==
'''Lucky Belts''' of the [[Belt#List_of_Lucky_Belts|Sneak, Medic and Gladiator]] attune the random-generated treasure to this skill.
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* {{belt|Lucky Belt of the Sneak}} (Unarmed, '''Psychology''')
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* {{belt|Lucky Belt of the Medic}} ('''Psychology''', Mentalism)
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* {{belt|Lucky Belt of the Gladiator}} (Sword, '''Psychology''')
  
 
==Advanced==
 
==Advanced==

Revision as of 19:14, 9 October 2014

Psychology is primarily a support skill, which deals in psychic manipulation, damage, and healing.

Psychology can be learned from Yetta or by doing Riger's quest, Cheer up Riger.

Equipment

Advanced

Ability Learn From Req. Misc. Notes
You Were Adopted Helena Veilmoor Comfortable Damage: 55 Trauma. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)
Fast Talk Helena Veilmoor Comfortable Special: Target forgets up to 150 damage done by you; if you‘ve done less than 150 damage, target may temporarily stop being hostile toward you.
But I Love You Helena Veilmoor Comfortable Damage: 12 Psychic. Special: Target's attacks deal -10% damage for 30 seconds.

Abilities

Psychology Abilities