Difference between revisions of "Necromancy/Abilities"
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==[[Necromancy/Abilities|Necromancy Complete Ability List]]== | ==[[Necromancy/Abilities|Necromancy Complete Ability List]]== | ||
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− | <!-- | + | <!-- Updated on January 22, 2019 from v316 --> |
Click "Expand" on the box below to view a complete list of Abilities for the {{msg:BASEPAGENAME}} skill. | Click "Expand" on the box below to view a complete list of Abilities for the {{msg:BASEPAGENAME}} skill. | ||
− | {| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style= | + | {| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style="width: 100%;" |
− | ! Icon !! Level !! Name !! Description !! Special !! style="width: 11% | + | ! Icon !! Level !! Name !! style="width: 27%;" | Description !! style="width: 27%;" | Special !! style="width: 11%;" | Effects !! style="width: 11%;" | Stats !! Source |
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− | | <span class="extimage64px">{{Ability icon|Death's Hold}}</span> || 1 || Death's Hold || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br> | + | | <span class="extimage64px">{{Ability icon|Death's Hold}}</span> || 1 || Death's Hold || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds. || <b>Damage: </b> 9 Darkness || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>15 || Leveling |
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− | | <span class="extimage64px">{{Ability icon|Free-Summon Skeletal Archer}}</span> || 1 || Free-Summon Skeletal Archer || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>15<br><b>Range: </b>3<br><b>Cooldown: </b>20 || | + | | <span class="extimage64px">{{Ability icon|Free-Summon Skeletal Archer}}</span> || 1 || Free-Summon Skeletal Archer || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>15<br><b>Range: </b>3<br><b>Cooldown: </b>20 || [[Sir Arif]] |
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− | | <span class="extimage64px">{{Ability icon|Raise Skeletal Archer}}</span> || 2 || Raise Skeletal Archer || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5 || | + | | <span class="extimage64px">{{Ability icon|Raise Skeletal Archer}}</span> || 2 || Raise Skeletal Archer || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling |
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− | | <span class="extimage64px">{{Ability icon|Provoke Undead}}</span> || 3 || Provoke Undead || Your undead pets become agitated, dealing more damage for a time. || Minion Damage 5 for 10 seconds | + | | <span class="extimage64px">{{Ability icon|Provoke Undead}}</span> || 3 || Provoke Undead || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> +5 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds. || || <b>Power Cost: </b>16<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling |
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− | | <span class="extimage64px">{{Ability icon|Life Crush}}</span> || 4 || Life Crush || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +11 Power) || || <b>Damage: </b> 11 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || | + | | <span class="extimage64px">{{Ability icon|Life Crush}}</span> || 4 || Life Crush || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +11 Power) || || <b>Damage: </b> 11 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || Leveling |
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− | | <span class="extimage64px">{{Ability icon|Spark of Death}}</span> || 5 || Spark of Death || Blast the target with electricity.<br><b>This is a Core Attack.</b> || | + | | <span class="extimage64px">{{Ability icon|Spark of Death}}</span> || 5 || Spark of Death || Blast the target with electricity.<br><b>This is a Core Attack.</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds. || <b>Damage: </b> 14 Electricity || <b>Power Cost: </b>9<br><b>Range: </b>20<br><b>Cooldown: </b>8 || Leveling |
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− | | <span class="extimage64px">{{Ability icon|Heal Undead}}</span> || 6 || Heal Undead || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 15 Health (or Armor if Health is full) to nearby ally undead | + | | <span class="extimage64px">{{Ability icon|Heal Undead}}</span> || 6 || Heal Undead || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 15 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>14<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || Leveling |
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− | | <span class="extimage64px">{{Ability icon|Raise Skeletal Swordsman}}</span> || 7 || Raise Skeletal Swordsman || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5 || | + | | <span class="extimage64px">{{Ability icon|Raise Skeletal Swordsman}}</span> || 7 || Raise Skeletal Swordsman || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling |
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− | | <span class="extimage64px">{{Ability icon|Life Steal}}</span> || 8 || Life Steal || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 10 Health.<br> | + | | <span class="extimage64px">{{Ability icon|Life Steal}}</span> || 8 || Life Steal || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 10 Health.<br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds. || || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>10 || Leveling |
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− | | <span class="extimage64px">{{Ability icon|Rebuild Undead}}</span> || 9 || Rebuild Undead || Your undead pets are healed. || Restore 50 Health (or Armor if Health is full) to nearby ally undead | + | | <span class="extimage64px">{{Ability icon|Rebuild Undead}}</span> || 9 || Rebuild Undead || Your undead pets are healed. || <b>Restore:</b> 50 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>17<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling |
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− | | <span class="extimage64px">{{Ability icon|Raise Zombie}}</span> || 10 || Raise Zombie || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 5 for 60 seconds | + | | <span class="extimage64px">{{Ability icon|Raise Zombie}}</span> || 10 || Raise Zombie || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +5 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +25 for 60 seconds<br><b>Existing Zombie is Healed:</b> 25 Health || || <b>Power Cost: </b>26<br><b>Range: </b>3<br><b>Cooldown: </b>60 || Leveling |
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− | | <span class="extimage64px">{{Ability icon|Raise Skeletal Battle Mage}}</span> || 12 || Raise Skeletal Battle Mage || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5 || | + | | <span class="extimage64px">{{Ability icon|Raise Skeletal Battle Mage}}</span> || 12 || Raise Skeletal Battle Mage || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling |
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− | | <span class="extimage64px">{{Ability icon|Deathgaze}}</span> || 13 || Deathgaze || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 5 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 29 Darkness || <b>Power Cost: </b>20<br><b>Range: </b>5<br><b>Cooldown: </b>30 || | + | | <span class="extimage64px">{{Ability icon|Deathgaze}}</span> || 13 || Deathgaze || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 5 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 29 Darkness || <b>Power Cost: </b>20<br><b>Range: </b>5<br><b>Cooldown: </b>30 || Leveling |
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− | | <span class="extimage64px">{{Ability icon|Spark of Death 2}}</span> || 14 || Spark of Death 2 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || | + | | <span class="extimage64px">{{Ability icon|Spark of Death 2}}</span> || 14 || Spark of Death 2 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds. || <b>Damage: </b> 22 Electricity || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>8 || Leveling |
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− | | <span class="extimage64px">{{Ability icon|Death's Hold 2}}</span> || 15 || Death's Hold 2 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br> | + | | <span class="extimage64px">{{Ability icon|Death's Hold 2}}</span> || 15 || Death's Hold 2 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds. || <b>Damage: </b> 29 Darkness || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>15 || Leveling |
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− | | <span class="extimage64px">{{Ability icon|Heal Undead 2}}</span> || 16 || Heal Undead 2 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 25 Health (or Armor if Health is full) to nearby ally undead | + | | <span class="extimage64px">{{Ability icon|Heal Undead 2}}</span> || 16 || Heal Undead 2 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 25 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>18<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || Leveling |
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− | | <span class="extimage64px">{{Ability icon|Life Crush 2}}</span> || 17 || Life Crush 2 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +13 Power) || || <b>Damage: </b> 16 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || | + | | <span class="extimage64px">{{Ability icon|Life Crush 2}}</span> || 17 || Life Crush 2 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +13 Power) || || <b>Damage: </b> 16 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || Leveling |
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− | | <span class="extimage64px">{{Ability icon|Raise Skeletal Archer 2}}</span> || 18 || Raise Skeletal Archer 2 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || | + | | <span class="extimage64px">{{Ability icon|Raise Skeletal Archer 2}}</span> || 18 || Raise Skeletal Archer 2 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling |
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− | | <span class="extimage64px">{{Ability icon|Rebuild Undead 2}}</span> || 19 || Rebuild Undead 2 || Your undead pets are healed. || Restore 70 Health (or Armor if Health is full) to nearby ally undead | + | | <span class="extimage64px">{{Ability icon|Rebuild Undead 2}}</span> || 19 || Rebuild Undead 2 || Your undead pets are healed. || <b>Restore:</b> 70 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>20<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling |
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− | | <span class="extimage64px">{{Ability icon|Heart's Power}}</span> || 20 || Heart's Power || Consume a heart to gain vast health for a time. || Boosts Max Health by 200 for 2 minutes. Heals 200.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || | + | | <span class="extimage64px">{{Ability icon|Heart's Power}}</span> || 20 || Heart's Power || Consume a heart to gain vast health for a time. || Boosts Max Health by 200 for 2 minutes. Heals 200.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || [[Jumjab]] |
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− | | <span class="extimage64px">{{Ability icon|Raise Zombie 2}}</span> || 20 || Raise Zombie 2 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 10 for 60 seconds | + | | <span class="extimage64px">{{Ability icon|Raise Zombie 2}}</span> || 20 || Raise Zombie 2 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +10 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +50 for 60 seconds<br><b>Existing Zombie is Healed:</b> 50 Health || || <b>Power Cost: </b>33<br><b>Range: </b>3<br><b>Cooldown: </b>60 || Leveling |
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− | | <span class="extimage64px">{{Ability icon|Provoke Undead 2}}</span> || 21 || Provoke Undead 2 || Your undead pets become agitated, dealing more damage for a time. || Minion Damage 9 for 10 seconds | + | | <span class="extimage64px">{{Ability icon|Provoke Undead 2}}</span> || 21 || Provoke Undead 2 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> +9 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds. || || <b>Power Cost: </b>23<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling |
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− | | <span class="extimage64px">{{Ability icon|Raise Skeletal Swordsman 2}}</span> || 22 || Raise Skeletal Swordsman 2 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || | + | | <span class="extimage64px">{{Ability icon|Raise Skeletal Swordsman 2}}</span> || 22 || Raise Skeletal Swordsman 2 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling |
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− | | <span class="extimage64px">{{Ability icon|Life Steal 2}}</span> || 23 || Life Steal 2 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 20 Health.<br> | + | | <span class="extimage64px">{{Ability icon|Life Steal 2}}</span> || 23 || Life Steal 2 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 20 Health.<br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds. || || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>10 || Leveling |
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− | | <span class="extimage64px">{{Ability icon|Life Crush 3}}</span> || 24 || Life Crush 3 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +15 Power) || || <b>Damage: </b> 18 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || | + | | <span class="extimage64px">{{Ability icon|Life Crush 3}}</span> || 24 || Life Crush 3 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +15 Power) || || <b>Damage: </b> 18 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || Leveling |
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− | | <span class="extimage64px">{{Ability icon|Wave of Darkness}}</span> || 24 || Wave of Darkness || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. || | + | | <span class="extimage64px">{{Ability icon|Wave of Darkness}}</span> || 24 || Wave of Darkness || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds. || <b>Damage: </b> 46 Darkness<br><b>Taunt: </b>+100 || <b>Power Cost: </b>22<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || [[Jumjab]] |
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− | | <span class="extimage64px">{{Ability icon|Deathgaze 2}}</span> || 25 || Deathgaze 2 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 8 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 58 Darkness || <b>Power Cost: </b>26<br><b>Range: </b>5<br><b>Cooldown: </b>30 || | + | | <span class="extimage64px">{{Ability icon|Deathgaze 2}}</span> || 25 || Deathgaze 2 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 8 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 58 Darkness || <b>Power Cost: </b>26<br><b>Range: </b>5<br><b>Cooldown: </b>30 || Leveling |
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− | | <span class="extimage64px">{{Ability icon|Free-Summon Skeletal Archer 2}}</span> || 25 || Free-Summon Skeletal Archer 2 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>17<br><b>Range: </b>3<br><b>Cooldown: </b>20 || | + | | <span class="extimage64px">{{Ability icon|Free-Summon Skeletal Archer 2}}</span> || 25 || Free-Summon Skeletal Archer 2 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>17<br><b>Range: </b>3<br><b>Cooldown: </b>20 || [[Sir Arif]] |
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− | | <span class="extimage64px">{{Ability icon|Heal Undead 3}}</span> || 26 || Heal Undead 3 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 40 Health (or Armor if Health is full) to nearby ally undead | + | | <span class="extimage64px">{{Ability icon|Heal Undead 3}}</span> || 26 || Heal Undead 3 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 40 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>22<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || Leveling |
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− | | <span class="extimage64px">{{Ability icon|Spark of Death 3}}</span> || 27 || Spark of Death 3 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || | + | | <span class="extimage64px">{{Ability icon|Spark of Death 3}}</span> || 27 || Spark of Death 3 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds. || <b>Damage: </b> 45 Electricity || <b>Power Cost: </b>16<br><b>Range: </b>20<br><b>Cooldown: </b>8 || Leveling |
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− | | <span class="extimage64px">{{Ability icon|Raise Skeletal Battle Mage 2}}</span> || 28 || Raise Skeletal Battle Mage 2 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || | + | | <span class="extimage64px">{{Ability icon|Raise Skeletal Battle Mage 2}}</span> || 28 || Raise Skeletal Battle Mage 2 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Rebuild Undead 3}}</span> || 29 || Rebuild Undead 3 || Your undead pets are healed. || Restore 90 Health (or Armor if Health is full) to nearby ally undead | + | | <span class="extimage64px">{{Ability icon|Rebuild Undead 3}}</span> || 29 || Rebuild Undead 3 || Your undead pets are healed. || <b>Restore:</b> 90 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>24<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Raise Zombie 3}}</span> || 30 || Raise Zombie 3 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 20 for 60 seconds | + | | <span class="extimage64px">{{Ability icon|Raise Zombie 3}}</span> || 30 || Raise Zombie 3 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +20 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +75 for 60 seconds<br><b>Existing Zombie is Healed:</b> 75 Health || || <b>Power Cost: </b>40<br><b>Range: </b>3<br><b>Cooldown: </b>60 || Leveling |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Spleen's Power}}</span> || 30 || Spleen's Power || Consume a spleen to gain vast power for a time. || Boosts Max Power by 100 for 2 minutes. Restores 100 Power.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || | + | | <span class="extimage64px">{{Ability icon|Spleen's Power}}</span> || 30 || Spleen's Power || Consume a spleen to gain vast power for a time. || Boosts Max Power by 100 for 2 minutes. Restores 100 Power.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || Item: Necromancer: Spleen's Power |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Provoke Undead 3}}</span> || 31 || Provoke Undead 3 || Your undead pets become agitated, dealing more damage for a time. || Minion Damage 13 for 10 seconds | + | | <span class="extimage64px">{{Ability icon|Provoke Undead 3}}</span> || 31 || Provoke Undead 3 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> +13 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds. || || <b>Power Cost: </b>27<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Raise Skeletal Archer 3}}</span> || 32 || Raise Skeletal Archer 3 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>100<br><b>Range: </b>3<br><b>Cooldown: </b>5 || | + | | <span class="extimage64px">{{Ability icon|Raise Skeletal Archer 3}}</span> || 32 || Raise Skeletal Archer 3 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>100<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Death's Hold 3}}</span> || 33 || Death's Hold 3 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br> | + | | <span class="extimage64px">{{Ability icon|Death's Hold 3}}</span> || 33 || Death's Hold 3 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds. || <b>Damage: </b> 57 Darkness || <b>Power Cost: </b>25<br><b>Range: </b>20<br><b>Cooldown: </b>15 || Leveling |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Deathgaze 3}}</span> || 34 || Deathgaze 3 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 84 Darkness || <b>Power Cost: </b>31<br><b>Range: </b>5<br><b>Cooldown: </b>30 || | + | | <span class="extimage64px">{{Ability icon|Deathgaze 3}}</span> || 34 || Deathgaze 3 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 84 Darkness || <b>Power Cost: </b>31<br><b>Range: </b>5<br><b>Cooldown: </b>30 || Leveling |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Wave of Darkness 2}}</span> || 34 || Wave of Darkness 2 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. || | + | | <span class="extimage64px">{{Ability icon|Wave of Darkness 2}}</span> || 34 || Wave of Darkness 2 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds. || <b>Damage: </b> 71 Darkness<br><b>Taunt: </b>+150 || <b>Power Cost: </b>26<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || [[Jumjab]] |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Life Steal 3}}</span> || 35 || Life Steal 3 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 32 Health.<br> | + | | <span class="extimage64px">{{Ability icon|Life Steal 3}}</span> || 35 || Life Steal 3 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 32 Health.<br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds. || || <b>Power Cost: </b>22<br><b>Range: </b>20<br><b>Cooldown: </b>10 || Leveling |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Heal Undead 4}}</span> || 36 || Heal Undead 4 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 55 Health (or Armor if Health is full) to nearby ally undead | + | | <span class="extimage64px">{{Ability icon|Heal Undead 4}}</span> || 36 || Heal Undead 4 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 55 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>25<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || Leveling |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Spark of Death 4}}</span> || 37 || Spark of Death 4 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || | + | | <span class="extimage64px">{{Ability icon|Spark of Death 4}}</span> || 37 || Spark of Death 4 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds. || <b>Damage: </b> 68 Electricity || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>8 || Leveling<br>[[Daniel Murderdark]] |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Raise Skeletal Swordsman 3}}</span> || 38 || Raise Skeletal Swordsman 3 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>100<br><b>Range: </b>3<br><b>Cooldown: </b>5 || | + | | <span class="extimage64px">{{Ability icon|Raise Skeletal Swordsman 3}}</span> || 38 || Raise Skeletal Swordsman 3 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>100<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Rebuild Undead 4}}</span> || 39 || Rebuild Undead 4 || Your undead pets are healed. || Restore 110 Health (or Armor if Health is full) to nearby ally undead | + | | <span class="extimage64px">{{Ability icon|Rebuild Undead 4}}</span> || 39 || Rebuild Undead 4 || Your undead pets are healed. || <b>Restore:</b> 110 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>26<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Raise Zombie 4}}</span> || 40 || Raise Zombie 4 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 30 for 60 seconds | + | | <span class="extimage64px">{{Ability icon|Raise Zombie 4}}</span> || 40 || Raise Zombie 4 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +30 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +100 for 60 seconds<br><b>Existing Zombie is Healed:</b> 100 Health || || <b>Power Cost: </b>45<br><b>Range: </b>3<br><b>Cooldown: </b>60 || Leveling |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Deathgaze 4}}</span> || 41 || Deathgaze 4 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 115 Darkness || <b>Power Cost: </b>33<br><b>Range: </b>5<br><b>Cooldown: </b>30 || | + | | <span class="extimage64px">{{Ability icon|Deathgaze 4}}</span> || 41 || Deathgaze 4 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 115 Darkness || <b>Power Cost: </b>33<br><b>Range: </b>5<br><b>Cooldown: </b>30 || Leveling |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Free-Summon Skeletal Archer 3}}</span> || 42 || Free-Summon Skeletal Archer 3 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 || | + | | <span class="extimage64px">{{Ability icon|Free-Summon Skeletal Archer 3}}</span> || 42 || Free-Summon Skeletal Archer 3 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 || [[Sir Arif]] |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Raise Skeletal Battle Mage 3}}</span> || 42 || Raise Skeletal Battle Mage 3 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || | + | | <span class="extimage64px">{{Ability icon|Raise Skeletal Battle Mage 3}}</span> || 42 || Raise Skeletal Battle Mage 3 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Death's Hold 4}}</span> || 43 || Death's Hold 4 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br> | + | | <span class="extimage64px">{{Ability icon|Death's Hold 4}}</span> || 43 || Death's Hold 4 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds. || <b>Damage: </b> 88 Darkness || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>Cooldown: </b>15 || Leveling |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Provoke Undead 4}}</span> || 44 || Provoke Undead 4 || Your undead pets become agitated, dealing more damage for a time. || Minion Damage 20 for 10 seconds | + | | <span class="extimage64px">{{Ability icon|Provoke Undead 4}}</span> || 44 || Provoke Undead 4 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> +20 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds. || || <b>Power Cost: </b>31<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Wave of Darkness 3}}</span> || 44 || Wave of Darkness 3 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. || | + | | <span class="extimage64px">{{Ability icon|Wave of Darkness 3}}</span> || 44 || Wave of Darkness 3 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds. || <b>Damage: </b> 111 Darkness<br><b>Taunt: </b>+300 || <b>Power Cost: </b>28<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || [[Jumjab]] |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Life Crush 4}}</span> || 45 || Life Crush 4 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +19 Power) || || <b>Damage: </b> 47 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || | + | | <span class="extimage64px">{{Ability icon|Life Crush 4}}</span> || 45 || Life Crush 4 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +19 Power) || || <b>Damage: </b> 47 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || Leveling |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Heal Undead 5}}</span> || 46 || Heal Undead 5 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 60 Health (or Armor if Health is full) to nearby ally undead | + | | <span class="extimage64px">{{Ability icon|Heal Undead 5}}</span> || 46 || Heal Undead 5 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 60 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>27<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || Leveling |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Raise Skeletal Archer 4}}</span> || 47 || Raise Skeletal Archer 4 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || | + | | <span class="extimage64px">{{Ability icon|Raise Skeletal Archer 4}}</span> || 47 || Raise Skeletal Archer 4 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Rebuild Undead 5}}</span> || 48 || Rebuild Undead 5 || Your undead pets are healed. || Restore 130 Health (or Armor if Health is full) to nearby ally undead | + | | <span class="extimage64px">{{Ability icon|Rebuild Undead 5}}</span> || 48 || Rebuild Undead 5 || Your undead pets are healed. || <b>Restore:</b> 130 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Raise Skeletal Swordsman 4}}</span> || 49 || Raise Skeletal Swordsman 4 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || | + | | <span class="extimage64px">{{Ability icon|Raise Skeletal Swordsman 4}}</span> || 49 || Raise Skeletal Swordsman 4 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Life Steal 4}}</span> || 50 || Life Steal 4 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 45 Health.<br> | + | | <span class="extimage64px">{{Ability icon|Life Steal 4}}</span> || 50 || Life Steal 4 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 45 Health.<br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds. || || <b>Power Cost: </b>24<br><b>Range: </b>20<br><b>Cooldown: </b>10 || [[Daniel Murderdark]] |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Raise Zombie 5}}</span> || 50 || Raise Zombie 5 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 40 for 60 seconds | + | | <span class="extimage64px">{{Ability icon|Raise Zombie 5}}</span> || 50 || Raise Zombie 5 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +40 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +125 for 60 seconds<br><b>Existing Zombie is Healed:</b> 125 Health || || <b>Power Cost: </b>48<br><b>Range: </b>3<br><b>Cooldown: </b>60 || Leveling |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Death's Hold 5}}</span> || 51 || Death's Hold 5 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br> | + | | <span class="extimage64px">{{Ability icon|Death's Hold 5}}</span> || 51 || Death's Hold 5 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds. || <b>Damage: </b> 124 Darkness || <b>Power Cost: </b>29<br><b>Range: </b>20<br><b>Cooldown: </b>15 || [[Daniel Murderdark]] |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Spark of Death 5}}</span> || 51 || Spark of Death 5 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || | + | | <span class="extimage64px">{{Ability icon|Spark of Death 5}}</span> || 51 || Spark of Death 5 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds. || <b>Damage: </b> 124 Electricity || <b>Power Cost: </b>20<br><b>Range: </b>20<br><b>Cooldown: </b>8 || [[Daniel Murderdark]] |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Free-Summon Skeletal Archer 4}}</span> || 52 || Free-Summon Skeletal Archer 4 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 || | + | | <span class="extimage64px">{{Ability icon|Free-Summon Skeletal Archer 4}}</span> || 52 || Free-Summon Skeletal Archer 4 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 || [[Sir Arif]] |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Provoke Undead 5}}</span> || 53 || Provoke Undead 5 || Your undead pets become agitated, dealing more damage for a time. || Minion Damage 35 for 10 seconds | + | | <span class="extimage64px">{{Ability icon|Provoke Undead 5}}</span> || 53 || Provoke Undead 5 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> +35 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds. || || <b>Power Cost: </b>33<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || [[Daniel Murderdark]] |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Raise Skeletal Battle Mage 4}}</span> || 53 || Raise Skeletal Battle Mage 4 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5 || | + | | <span class="extimage64px">{{Ability icon|Raise Skeletal Battle Mage 4}}</span> || 53 || Raise Skeletal Battle Mage 4 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5 || [[Daniel Murderdark]] |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Wave of Darkness 4}}</span> || 54 || Wave of Darkness 4 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. || | + | | <span class="extimage64px">{{Ability icon|Wave of Darkness 4}}</span> || 54 || Wave of Darkness 4 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds. || <b>Damage: </b> 164 Darkness<br><b>Taunt: </b>+450 || <b>Power Cost: </b>30<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || [[Jumjab]] |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Deathgaze 5}}</span> || 55 || Deathgaze 5 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 200 Darkness || <b>Power Cost: </b>36<br><b>Range: </b>5<br><b>Cooldown: </b>30 || | + | | <span class="extimage64px">{{Ability icon|Deathgaze 5}}</span> || 55 || Deathgaze 5 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 200 Darkness || <b>Power Cost: </b>36<br><b>Range: </b>5<br><b>Cooldown: </b>30 || [[Daniel Murderdark]] |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Life Crush 5}}</span> || 55 || Life Crush 5 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +21 Power) || || <b>Damage: </b> 68 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || | + | | <span class="extimage64px">{{Ability icon|Life Crush 5}}</span> || 55 || Life Crush 5 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +21 Power) || || <b>Damage: </b> 68 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || [[Daniel Murderdark]] |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Raise Skeletal Archer 5}}</span> || 55 || Raise Skeletal Archer 5 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || | + | | <span class="extimage64px">{{Ability icon|Raise Skeletal Archer 5}}</span> || 55 || Raise Skeletal Archer 5 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || [[Daniel Murderdark]] |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Heal Undead 6}}</span> || 56 || Heal Undead 6 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 75 Health (or Armor if Health is full) to nearby ally undead | + | | <span class="extimage64px">{{Ability icon|Heal Undead 6}}</span> || 56 || Heal Undead 6 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 75 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>28<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || [[Daniel Murderdark]] |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Raise Skeletal Swordsman 5}}</span> || 58 || Raise Skeletal Swordsman 5 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || | + | | <span class="extimage64px">{{Ability icon|Raise Skeletal Swordsman 5}}</span> || 58 || Raise Skeletal Swordsman 5 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || [[Daniel Murderdark]] |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Rebuild Undead 6}}</span> || 58 || Rebuild Undead 6 || Your undead pets are healed. || Restore 150 Health (or Armor if Health is full) to nearby ally undead | + | | <span class="extimage64px">{{Ability icon|Rebuild Undead 6}}</span> || 58 || Rebuild Undead 6 || Your undead pets are healed. || <b>Restore:</b> 150 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>30<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || [[Daniel Murderdark]] |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Heart's Power 2}}</span> || 60 || Heart's Power 2 || Consume two hearts to gain vast health for a time. || Boosts Max Health by 300 for 2 minutes. Heals 300.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || | + | | <span class="extimage64px">{{Ability icon|Heart's Power 2}}</span> || 60 || Heart's Power 2 || Consume two hearts to gain vast health for a time. || Boosts Max Health by 300 for 2 minutes. Heals 300.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || [[Jumjab]] |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Life Steal 5}}</span> || 60 || Life Steal 5 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 60 Health.<br> | + | | <span class="extimage64px">{{Ability icon|Life Steal 5}}</span> || 60 || Life Steal 5 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 60 Health.<br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds. || || <b>Power Cost: </b>26<br><b>Range: </b>20<br><b>Cooldown: </b>10 || [[Daniel Murderdark]] |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Raise Zombie 6}}</span> || 60 || Raise Zombie 6 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 50 for 60 seconds | + | | <span class="extimage64px">{{Ability icon|Raise Zombie 6}}</span> || 60 || Raise Zombie 6 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +50 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +150 for 60 seconds<br><b>Existing Zombie is Healed:</b> 150 Health || || <b>Power Cost: </b>52<br><b>Range: </b>3<br><b>Cooldown: </b>60 || [[Daniel Murderdark]] |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Spleen's Power 2}}</span> || 60 || Spleen's Power 2 || Consume a spleen to gain vast power for a time. || Boosts Max Power by 200 for 2 minutes. Restores 200 Power.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || | + | | <span class="extimage64px">{{Ability icon|Spleen's Power 2}}</span> || 60 || Spleen's Power 2 || Consume a spleen to gain vast power for a time. || Boosts Max Power by 200 for 2 minutes. Restores 200 Power.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || Item: Necromancer: Spleen's Power 2 |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Free-Summon Skeletal Archer 5}}</span> || 63 || Free-Summon Skeletal Archer 5 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 || | + | | <span class="extimage64px">{{Ability icon|Free-Summon Skeletal Archer 5}}</span> || 63 || Free-Summon Skeletal Archer 5 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 || [[Sir Arif]] |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Death's Hold 6}}</span> || 64 || Death's Hold 6 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br> | + | | <span class="extimage64px">{{Ability icon|Death's Hold 6}}</span> || 64 || Death's Hold 6 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds. || <b>Damage: </b> 180 Darkness || <b>Power Cost: </b>32<br><b>Range: </b>20<br><b>Cooldown: </b>15 || [[Daniel Murderdark]] |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Raise Skeletal Battle Mage 5}}</span> || 64 || Raise Skeletal Battle Mage 5 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5 || | + | | <span class="extimage64px">{{Ability icon|Raise Skeletal Battle Mage 5}}</span> || 64 || Raise Skeletal Battle Mage 5 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5 || [[Daniel Murderdark]] |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Wave of Darkness 5}}</span> || 64 || Wave of Darkness 5 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. || | + | | <span class="extimage64px">{{Ability icon|Wave of Darkness 5}}</span> || 64 || Wave of Darkness 5 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds. || <b>Damage: </b> 216 Darkness<br><b>Taunt: </b>+700 || <b>Power Cost: </b>32<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || [[Jumjab]] |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Life Crush 6}}</span> || 65 || Life Crush 6 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +23 Power) || || <b>Damage: </b> 89 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || | + | | <span class="extimage64px">{{Ability icon|Life Crush 6}}</span> || 65 || Life Crush 6 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +23 Power) || || <b>Damage: </b> 89 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || [[Daniel Murderdark]] |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Provoke Undead 6}}</span> || 65 || Provoke Undead 6 || Your undead pets become agitated, dealing more damage for a time. || Minion Damage 50 for 10 seconds | + | | <span class="extimage64px">{{Ability icon|Provoke Undead 6}}</span> || 65 || Provoke Undead 6 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> +50 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds. || || <b>Power Cost: </b>35<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || [[Daniel Murderdark]] |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Spark of Death 6}}</span> || 65 || Spark of Death 6 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || | + | | <span class="extimage64px">{{Ability icon|Spark of Death 6}}</span> || 65 || Spark of Death 6 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds. || <b>Damage: </b> 185 Electricity || <b>Power Cost: </b>22<br><b>Range: </b>20<br><b>Cooldown: </b>8 || [[Daniel Murderdark]] |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Deathgaze 6}}</span> || 66 || Deathgaze 6 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 268 Darkness || <b>Power Cost: </b>39<br><b>Range: </b>5<br><b>Cooldown: </b>30 || | + | | <span class="extimage64px">{{Ability icon|Deathgaze 6}}</span> || 66 || Deathgaze 6 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 268 Darkness || <b>Power Cost: </b>39<br><b>Range: </b>5<br><b>Cooldown: </b>30 || [[Daniel Murderdark]] |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Heal Undead 7}}</span> || 66 || Heal Undead 7 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 90 Health (or Armor if Health is full) to nearby ally undead | + | | <span class="extimage64px">{{Ability icon|Heal Undead 7}}</span> || 66 || Heal Undead 7 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 90 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>30<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || [[Daniel Murderdark]] |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Raise Skeletal Archer 6}}</span> || 67 || Raise Skeletal Archer 6 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || | + | | <span class="extimage64px">{{Ability icon|Raise Skeletal Archer 6}}</span> || 67 || Raise Skeletal Archer 6 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || [[Daniel Murderdark]] |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Rebuild Undead 7}}</span> || 69 || Rebuild Undead 7 || Your undead pets are healed. || Restore 170 Health (or Armor if Health is full) to nearby ally undead | + | | <span class="extimage64px">{{Ability icon|Rebuild Undead 7}}</span> || 69 || Rebuild Undead 7 || Your undead pets are healed. || <b>Restore:</b> 170 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>32<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || [[Daniel Murderdark]] |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Life Steal 6}}</span> || 70 || Life Steal 6 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 70 Health.<br> | + | | <span class="extimage64px">{{Ability icon|Life Steal 6}}</span> || 70 || Life Steal 6 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 70 Health.<br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds. || || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>Cooldown: </b>10 || [[Daniel Murderdark]] |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Raise Skeletal Swordsman 6}}</span> || 70 || Raise Skeletal Swordsman 6 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || | + | | <span class="extimage64px">{{Ability icon|Raise Skeletal Swordsman 6}}</span> || 70 || Raise Skeletal Swordsman 6 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || [[Daniel Murderdark]] |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Raise Zombie 7}}</span> || 70 || Raise Zombie 7 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 60 for 60 seconds | + | | <span class="extimage64px">{{Ability icon|Raise Zombie 7}}</span> || 70 || Raise Zombie 7 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +60 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +175 for 60 seconds<br><b>Existing Zombie is Healed:</b> 175 Health || || <b>Power Cost: </b>55<br><b>Range: </b>3<br><b>Cooldown: </b>60 || [[Daniel Murderdark]] |
|} | |} |
Revision as of 18:23, 22 January 2019
Click "Expand" on the box below to view a complete list of Abilities for the Necromancy skill.
Icon | Level | Name | Description | Special | Effects | Stats | Source |
---|---|---|---|---|---|---|---|
1 | Death's Hold | Briefly hold your target in place with undead hands. This is a Signature Debuff ability. |
Target is immobilized for 5 seconds. DoT: 0 Fire, 6 times over 12 seconds. |
Damage: 9 Darkness | Power Cost: 12 Range: 20 Cooldown: 15 |
Leveling | |
Error: Ability not found | 1 | Free-Summon Skeletal Archer | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) | Can Be On Sidebar | Power Cost: 0 Metabolism Cost: 15 Range: 3 Cooldown: 20 |
Sir Arif | |
2 | Raise Skeletal Archer | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 50 Range: 3 Cooldown: 5 |
Leveling | ||
3 | Provoke Undead | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: +5 for 10 seconds Minion Damage Boost: +0% for 10 seconds DoT: 0 Smiting, 5 times over 10 seconds. |
Power Cost: 16 Range: 20 AoE: 20 Cooldown: 20 |
Leveling | ||
4 | Life Crush | Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. This is a Basic Attack. (When it triggers a Combat Refresh, +11 Power) |
Damage: 11 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Leveling | ||
5 | Spark of Death | Blast the target with electricity. This is a Core Attack. |
DoT: 0 Psychic, 6 times over 12 seconds. | Damage: 14 Electricity | Power Cost: 9 Range: 20 Cooldown: 8 |
Leveling | |
6 | Heal Undead | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 15 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 14 Range: 19 AoE: 20 Cooldown: 8 |
Leveling | ||
7 | Raise Skeletal Swordsman | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 50 Range: 3 Cooldown: 5 |
Leveling | ||
8 | Life Steal | Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. | Steals 10 Health. DoT: 0 Psychic, 5 times over 10 seconds. |
Power Cost: 12 Range: 20 Cooldown: 10 |
Leveling | ||
9 | Rebuild Undead | Your undead pets are healed. | Restore: 50 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 17 Range: 20 AoE: 20 Cooldown: 20 |
Leveling | ||
10 | Raise Zombie | Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage: +5 for 60 seconds Existing Zombie's Direct Damage: +0 for 5 minutes Existing Zombie's Damage Boosted: +0% for 60 seconds Existing Zombie's Max Health: +25 for 60 seconds Existing Zombie is Healed: 25 Health |
Power Cost: 26 Range: 3 Cooldown: 60 |
Leveling | ||
12 | Raise Skeletal Battle Mage | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) | Can Be On Sidebar | Power Cost: 50 Range: 3 Cooldown: 5 |
Leveling | ||
13 | Deathgaze | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 5 seconds Suppresses Monster Shout |
Damage: 29 Darkness | Power Cost: 20 Range: 5 Cooldown: 30 |
Leveling | |
14 | Spark of Death 2 | Blast the target with electricity. This is a Core Attack. |
DoT: 0 Psychic, 6 times over 12 seconds. | Damage: 22 Electricity | Power Cost: 12 Range: 20 Cooldown: 8 |
Leveling | |
15 | Death's Hold 2 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability. |
Target is immobilized for 5 seconds. DoT: 0 Fire, 6 times over 12 seconds. |
Damage: 29 Darkness | Power Cost: 18 Range: 20 Cooldown: 15 |
Leveling | |
16 | Heal Undead 2 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 25 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 18 Range: 19 AoE: 20 Cooldown: 8 |
Leveling | ||
17 | Life Crush 2 | Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. This is a Basic Attack. (When it triggers a Combat Refresh, +13 Power) |
Damage: 16 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Leveling | ||
18 | Raise Skeletal Archer 2 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 75 Range: 3 Cooldown: 5 |
Leveling | ||
19 | Rebuild Undead 2 | Your undead pets are healed. | Restore: 70 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 20 Range: 20 AoE: 20 Cooldown: 20 |
Leveling | ||
20 | Heart's Power | Consume a heart to gain vast health for a time. | Boosts Max Health by 200 for 2 minutes. Heals 200. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
Jumjab | ||
20 | Raise Zombie 2 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage: +10 for 60 seconds Existing Zombie's Direct Damage: +0 for 5 minutes Existing Zombie's Damage Boosted: +0% for 60 seconds Existing Zombie's Max Health: +50 for 60 seconds Existing Zombie is Healed: 50 Health |
Power Cost: 33 Range: 3 Cooldown: 60 |
Leveling | ||
21 | Provoke Undead 2 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: +9 for 10 seconds Minion Damage Boost: +0% for 10 seconds DoT: 0 Smiting, 5 times over 10 seconds. |
Power Cost: 23 Range: 20 AoE: 20 Cooldown: 20 |
Leveling | ||
22 | Raise Skeletal Swordsman 2 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 75 Range: 3 Cooldown: 5 |
Leveling | ||
23 | Life Steal 2 | Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. | Steals 20 Health. DoT: 0 Psychic, 5 times over 10 seconds. |
Power Cost: 18 Range: 20 Cooldown: 10 |
Leveling | ||
24 | Life Crush 3 | Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. This is a Basic Attack. (When it triggers a Combat Refresh, +15 Power) |
Damage: 18 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Leveling | ||
24 | Wave of Darkness | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. | DoT: 0 Psychic, 6 times over 12 seconds. | Damage: 46 Darkness Taunt: +100 |
Power Cost: 22 Range: 10 AoE: 10 Cooldown: 18 |
Jumjab | |
25 | Deathgaze 2 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 8 seconds Suppresses Monster Shout |
Damage: 58 Darkness | Power Cost: 26 Range: 5 Cooldown: 30 |
Leveling | |
Error: Ability not found | 25 | Free-Summon Skeletal Archer 2 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) | Can Be On Sidebar | Power Cost: 0 Metabolism Cost: 17 Range: 3 Cooldown: 20 |
Sir Arif | |
26 | Heal Undead 3 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 40 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 22 Range: 19 AoE: 20 Cooldown: 8 |
Leveling | ||
27 | Spark of Death 3 | Blast the target with electricity. This is a Core Attack. |
DoT: 0 Psychic, 6 times over 12 seconds. | Damage: 45 Electricity | Power Cost: 16 Range: 20 Cooldown: 8 |
Leveling | |
28 | Raise Skeletal Battle Mage 2 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) | Can Be On Sidebar | Power Cost: 75 Range: 3 Cooldown: 5 |
Leveling | ||
29 | Rebuild Undead 3 | Your undead pets are healed. | Restore: 90 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 24 Range: 20 AoE: 20 Cooldown: 20 |
Leveling | ||
30 | Raise Zombie 3 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage: +20 for 60 seconds Existing Zombie's Direct Damage: +0 for 5 minutes Existing Zombie's Damage Boosted: +0% for 60 seconds Existing Zombie's Max Health: +75 for 60 seconds Existing Zombie is Healed: 75 Health |
Power Cost: 40 Range: 3 Cooldown: 60 |
Leveling | ||
30 | Spleen's Power | Consume a spleen to gain vast power for a time. | Boosts Max Power by 100 for 2 minutes. Restores 100 Power. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
Item: Necromancer: Spleen's Power | ||
31 | Provoke Undead 3 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: +13 for 10 seconds Minion Damage Boost: +0% for 10 seconds DoT: 0 Smiting, 5 times over 10 seconds. |
Power Cost: 27 Range: 20 AoE: 20 Cooldown: 20 |
Leveling | ||
32 | Raise Skeletal Archer 3 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 100 Range: 3 Cooldown: 5 |
Leveling | ||
33 | Death's Hold 3 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability. |
Target is immobilized for 5 seconds. DoT: 0 Fire, 6 times over 12 seconds. |
Damage: 57 Darkness | Power Cost: 25 Range: 20 Cooldown: 15 |
Leveling | |
34 | Deathgaze 3 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 84 Darkness | Power Cost: 31 Range: 5 Cooldown: 30 |
Leveling | |
34 | Wave of Darkness 2 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. | DoT: 0 Psychic, 6 times over 12 seconds. | Damage: 71 Darkness Taunt: +150 |
Power Cost: 26 Range: 10 AoE: 10 Cooldown: 18 |
Jumjab | |
35 | Life Steal 3 | Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. | Steals 32 Health. DoT: 0 Psychic, 5 times over 10 seconds. |
Power Cost: 22 Range: 20 Cooldown: 10 |
Leveling | ||
36 | Heal Undead 4 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 55 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 25 Range: 19 AoE: 20 Cooldown: 8 |
Leveling | ||
37 | Spark of Death 4 | Blast the target with electricity. This is a Core Attack. |
DoT: 0 Psychic, 6 times over 12 seconds. | Damage: 68 Electricity | Power Cost: 18 Range: 20 Cooldown: 8 |
Leveling Daniel Murderdark | |
38 | Raise Skeletal Swordsman 3 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 100 Range: 3 Cooldown: 5 |
Leveling | ||
39 | Rebuild Undead 4 | Your undead pets are healed. | Restore: 110 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 26 Range: 20 AoE: 20 Cooldown: 20 |
Leveling | ||
40 | Raise Zombie 4 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage: +30 for 60 seconds Existing Zombie's Direct Damage: +0 for 5 minutes Existing Zombie's Damage Boosted: +0% for 60 seconds Existing Zombie's Max Health: +100 for 60 seconds Existing Zombie is Healed: 100 Health |
Power Cost: 45 Range: 3 Cooldown: 60 |
Leveling | ||
41 | Deathgaze 4 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 115 Darkness | Power Cost: 33 Range: 5 Cooldown: 30 |
Leveling | |
Error: Ability not found | 42 | Free-Summon Skeletal Archer 3 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) | Can Be On Sidebar | Power Cost: 0 Metabolism Cost: 20 Range: 3 Cooldown: 20 |
Sir Arif | |
42 | Raise Skeletal Battle Mage 3 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) | Can Be On Sidebar | Power Cost: 125 Range: 3 Cooldown: 5 |
Leveling | ||
43 | Death's Hold 4 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability. |
Target is immobilized for 5 seconds. DoT: 0 Fire, 6 times over 12 seconds. |
Damage: 88 Darkness | Power Cost: 28 Range: 20 Cooldown: 15 |
Leveling | |
44 | Provoke Undead 4 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: +20 for 10 seconds Minion Damage Boost: +0% for 10 seconds DoT: 0 Smiting, 5 times over 10 seconds. |
Power Cost: 31 Range: 20 AoE: 20 Cooldown: 20 |
Leveling | ||
44 | Wave of Darkness 3 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. | DoT: 0 Psychic, 6 times over 12 seconds. | Damage: 111 Darkness Taunt: +300 |
Power Cost: 28 Range: 10 AoE: 10 Cooldown: 18 |
Jumjab | |
45 | Life Crush 4 | Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. This is a Basic Attack. (When it triggers a Combat Refresh, +19 Power) |
Damage: 47 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Leveling | ||
46 | Heal Undead 5 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 60 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 27 Range: 19 AoE: 20 Cooldown: 8 |
Leveling | ||
47 | Raise Skeletal Archer 4 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 125 Range: 3 Cooldown: 5 |
Leveling | ||
48 | Rebuild Undead 5 | Your undead pets are healed. | Restore: 130 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 28 Range: 20 AoE: 20 Cooldown: 20 |
Leveling | ||
49 | Raise Skeletal Swordsman 4 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 125 Range: 3 Cooldown: 5 |
Leveling | ||
50 | Life Steal 4 | Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. | Steals 45 Health. DoT: 0 Psychic, 5 times over 10 seconds. |
Power Cost: 24 Range: 20 Cooldown: 10 |
Daniel Murderdark | ||
50 | Raise Zombie 5 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage: +40 for 60 seconds Existing Zombie's Direct Damage: +0 for 5 minutes Existing Zombie's Damage Boosted: +0% for 60 seconds Existing Zombie's Max Health: +125 for 60 seconds Existing Zombie is Healed: 125 Health |
Power Cost: 48 Range: 3 Cooldown: 60 |
Leveling | ||
51 | Death's Hold 5 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability. |
Target is immobilized for 5 seconds. DoT: 0 Fire, 6 times over 12 seconds. |
Damage: 124 Darkness | Power Cost: 29 Range: 20 Cooldown: 15 |
Daniel Murderdark | |
51 | Spark of Death 5 | Blast the target with electricity. This is a Core Attack. |
DoT: 0 Psychic, 6 times over 12 seconds. | Damage: 124 Electricity | Power Cost: 20 Range: 20 Cooldown: 8 |
Daniel Murderdark | |
Error: Ability not found | 52 | Free-Summon Skeletal Archer 4 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) | Can Be On Sidebar | Power Cost: 0 Metabolism Cost: 20 Range: 3 Cooldown: 20 |
Sir Arif | |
53 | Provoke Undead 5 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: +35 for 10 seconds Minion Damage Boost: +0% for 10 seconds DoT: 0 Smiting, 5 times over 10 seconds. |
Power Cost: 33 Range: 20 AoE: 20 Cooldown: 20 |
Daniel Murderdark | ||
53 | Raise Skeletal Battle Mage 4 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) | Can Be On Sidebar | Power Cost: 150 Range: 3 Cooldown: 5 |
Daniel Murderdark | ||
54 | Wave of Darkness 4 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. | DoT: 0 Psychic, 6 times over 12 seconds. | Damage: 164 Darkness Taunt: +450 |
Power Cost: 30 Range: 10 AoE: 10 Cooldown: 18 |
Jumjab | |
55 | Deathgaze 5 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 200 Darkness | Power Cost: 36 Range: 5 Cooldown: 30 |
Daniel Murderdark | |
55 | Life Crush 5 | Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. This is a Basic Attack. (When it triggers a Combat Refresh, +21 Power) |
Damage: 68 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Daniel Murderdark | ||
55 | Raise Skeletal Archer 5 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 125 Range: 3 Cooldown: 5 |
Daniel Murderdark | ||
56 | Heal Undead 6 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 75 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 28 Range: 19 AoE: 20 Cooldown: 8 |
Daniel Murderdark | ||
58 | Raise Skeletal Swordsman 5 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 125 Range: 3 Cooldown: 5 |
Daniel Murderdark | ||
58 | Rebuild Undead 6 | Your undead pets are healed. | Restore: 150 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 30 Range: 20 AoE: 20 Cooldown: 20 |
Daniel Murderdark | ||
60 | Heart's Power 2 | Consume two hearts to gain vast health for a time. | Boosts Max Health by 300 for 2 minutes. Heals 300. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
Jumjab | ||
60 | Life Steal 5 | Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. | Steals 60 Health. DoT: 0 Psychic, 5 times over 10 seconds. |
Power Cost: 26 Range: 20 Cooldown: 10 |
Daniel Murderdark | ||
60 | Raise Zombie 6 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage: +50 for 60 seconds Existing Zombie's Direct Damage: +0 for 5 minutes Existing Zombie's Damage Boosted: +0% for 60 seconds Existing Zombie's Max Health: +150 for 60 seconds Existing Zombie is Healed: 150 Health |
Power Cost: 52 Range: 3 Cooldown: 60 |
Daniel Murderdark | ||
60 | Spleen's Power 2 | Consume a spleen to gain vast power for a time. | Boosts Max Power by 200 for 2 minutes. Restores 200 Power. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
Item: Necromancer: Spleen's Power 2 | ||
Error: Ability not found | 63 | Free-Summon Skeletal Archer 5 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) | Can Be On Sidebar | Power Cost: 0 Metabolism Cost: 20 Range: 3 Cooldown: 20 |
Sir Arif | |
64 | Death's Hold 6 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability. |
Target is immobilized for 5 seconds. DoT: 0 Fire, 6 times over 12 seconds. |
Damage: 180 Darkness | Power Cost: 32 Range: 20 Cooldown: 15 |
Daniel Murderdark | |
64 | Raise Skeletal Battle Mage 5 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) | Can Be On Sidebar | Power Cost: 150 Range: 3 Cooldown: 5 |
Daniel Murderdark | ||
64 | Wave of Darkness 5 | Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. | DoT: 0 Psychic, 6 times over 12 seconds. | Damage: 216 Darkness Taunt: +700 |
Power Cost: 32 Range: 10 AoE: 10 Cooldown: 18 |
Jumjab | |
65 | Life Crush 6 | Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. This is a Basic Attack. (When it triggers a Combat Refresh, +23 Power) |
Damage: 89 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
Daniel Murderdark | ||
65 | Provoke Undead 6 | Your undead pets become agitated, dealing more damage for a time. | Minion Damage: +50 for 10 seconds Minion Damage Boost: +0% for 10 seconds DoT: 0 Smiting, 5 times over 10 seconds. |
Power Cost: 35 Range: 20 AoE: 20 Cooldown: 20 |
Daniel Murderdark | ||
65 | Spark of Death 6 | Blast the target with electricity. This is a Core Attack. |
DoT: 0 Psychic, 6 times over 12 seconds. | Damage: 185 Electricity | Power Cost: 22 Range: 20 Cooldown: 8 |
Daniel Murderdark | |
66 | Deathgaze 6 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 268 Darkness | Power Cost: 39 Range: 5 Cooldown: 30 |
Daniel Murderdark | |
66 | Heal Undead 7 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore: 90 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 30 Range: 19 AoE: 20 Cooldown: 8 |
Daniel Murderdark | ||
67 | Raise Skeletal Archer 6 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 125 Range: 3 Cooldown: 5 |
Daniel Murderdark | ||
69 | Rebuild Undead 7 | Your undead pets are healed. | Restore: 170 Health (or Armor if Health is full) to nearby ally undead | Power Cost: 32 Range: 20 AoE: 20 Cooldown: 20 |
Daniel Murderdark | ||
70 | Life Steal 6 | Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. | Steals 70 Health. DoT: 0 Psychic, 5 times over 10 seconds. |
Power Cost: 28 Range: 20 Cooldown: 10 |
Daniel Murderdark | ||
70 | Raise Skeletal Swordsman 6 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 125 Range: 3 Cooldown: 5 |
Daniel Murderdark | ||
70 | Raise Zombie 7 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage: +60 for 60 seconds Existing Zombie's Direct Damage: +0 for 5 minutes Existing Zombie's Damage Boosted: +0% for 60 seconds Existing Zombie's Max Health: +175 for 60 seconds Existing Zombie is Healed: 175 Health |
Power Cost: 55 Range: 3 Cooldown: 60 |
Daniel Murderdark |