Difference between revisions of "Belt"
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+ | ==List of Belts== | ||
+ | For a list of all belts, see [[:Category:Items/Belt]]. | ||
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+ | ==History of Belts== | ||
The objective of belts was changed with the 2015-12-06 patch. Before that patch belts '''attuned the random-treasure system to specific skills''' <ref>https://www.kickstarter.com/projects/1045484633/project-gorgon-a-new-approach-to-mmos/posts/985932 making Armor Pt 2</ref>. For instance, the ''Lucky Belt of The Soldier'' attuned loot to [[Sword]] and [[Shield]], while the ''Lucky Belt of the Ranger'' attuned loot to [[Archery]] and [[Animal Handling]], and so on. | The objective of belts was changed with the 2015-12-06 patch. Before that patch belts '''attuned the random-treasure system to specific skills''' <ref>https://www.kickstarter.com/projects/1045484633/project-gorgon-a-new-approach-to-mmos/posts/985932 making Armor Pt 2</ref>. For instance, the ''Lucky Belt of The Soldier'' attuned loot to [[Sword]] and [[Shield]], while the ''Lucky Belt of the Ranger'' attuned loot to [[Archery]] and [[Animal Handling]], and so on. | ||
Revision as of 13:52, 24 March 2020
Error: Item not foundA rollicking good tale about a bumbling oaf who finds a magic belt that makes him supernaturally strong. A book-length poem that is popular amongst commoners, but considered a bit too "low-brow" for the more discerning aficionado.
— "The Magic Belt" (poetry book)
List of Belts
For a list of all belts, see Category:Items/Belt.
History of Belts
The objective of belts was changed with the 2015-12-06 patch. Before that patch belts attuned the random-treasure system to specific skills [1]. For instance, the Lucky Belt of The Soldier attuned loot to Sword and Shield, while the Lucky Belt of the Ranger attuned loot to Archery and Animal Handling, and so on.
In the 2015-12-06 patch notes the following information was provided:
- Belts no longer determine the skills used by random loot. This is now determined by the skills you have active when the monster dies. - Instead, belts give you a small bonus chance to find uncommon (green-label) loot if you are using their specific skills. - The chance of finding uncommon loot has been increased somewhat to offset this new bonus, which means that the belt isn’t actually helping you much over the pre-patch values – the belt mostly just keeps you in the same ballpark. (It’s a little bit better than before, but not a lot.) - There are a few new craftable utility belts that have no effect on treasure, but instead have other benefits. Some players may find these belts more useful than the Lucky Belts. (Other types of utility belt options will no doubt be added in the future.) - Specialized animal belts (spider harnesses and bat combat belts) no longer have any effect on loot – they just have their main benefit of unlocking certain skill combinations for animal forms - Harry the Wolf no longer sells the belts that the Suspicious Cow also sells
As of the February 20, 2019 patch, class-specific "Lucky Belts" were renamed to simply "Belts".
You may have trouble finding a belt that covers both of the skills you want to use, but you shouldn't have trouble finding a belt that covers at least one of your two skills.
Joeh in Serbule will sell you a couple of Sword-related belts if you raise Favor with him. Other townsfolk in Serbule and Eltibule have other belts for sale, covering every combat skill. And some unusual belts are dropped from random treasure.
Crafted Belt Rarity
In the January 14, 2020 hotfix, the following change to belts was introduced: "All crafted belts now have a chance to be Uncommon (instead of non-magical). That chance is 33%, 66%, or 100%, depending on the difficulty of the recipe. (Previously, only a few select belt recipes could craft magical belts.)"
List of Lucky Belts
The following table may be helpful if you are trying to find a belt to complement your character build: