Difference between revisions of "Psychology"
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==Advanced== | ==Advanced== | ||
+ | To earn more XP in Psychology after level 50, gain favor with [[Nissim]] in [[Amulna]], a town in the [[Ilmari]] Desert. | ||
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Revision as of 23:05, 9 September 2015
Psychology is primarily a control skill, which deals in psychic manipulation, damage, and healing. Psychologists can control enemies rage, fear and mesmerize, taunt or un-taunt, as well as reduce an enemy's damage. Critical-hit chances to attacks against various humanoid creatures can be gained through Phrenology.
Learn from
Equipment
- Lucky Belt of the Sneak (Unarmed, Psychology)
- Lucky Belt of the Medic (Psychology, Mentalism)
- Lucky Belt of the Gladiator (Sword, Psychology)
Augments
A list of know augments for this skill:
- Psychology Damage +[5-35]%
- <ability> attacks deal +45 damage
- <ability> attacks also clear Pep Talk timer (so it can be reused immediately)
- Tell Me About Your Mother attacks also clear Pep Talk timer (so it can be reused
- Tell Me About Your Mother attacks have a 100% chance to slow target's movement by 45%
- But I Love You attacks have a [x-90]% chance to stun the target
- Positive Attitude boosts your sprint speed by 10 for 10 seconds
- Positive Attitude increases your Poison Mitigation +10 for 10 seconds
Advanced
To earn more XP in Psychology after level 50, gain favor with Nissim in Amulna, a town in the Ilmari Desert.
Ability | Learn From | Req. | Misc. Notes |
---|---|---|---|
You Were Adopted | Helena Veilmoor | Comfortable | Reveal something so surprising that the target's heart briefly stops. (Only
works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) |
Fast Talk | Helena Veilmoor | Comfortable | Explain away minor misunderstandings, causing the target to be less aggressive toward you. Special: Target forgets up to [50/150] damage done by you; if you‘ve done less than [50/150] damage, target may temporarily stop being hostile toward you. |
But I Love You | Helena Veilmoor | Comfortable | Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) Damage: [12/26/41] Psychic. Special: Target's attacks deal -[10/20/25]% damage for 30 seconds. |