Difference between revisions of "Beast Forms"

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* Spiders have the ability to use [[Insidious Illusion]] to temporarily talk with Animal Hating NPCs. This ability has a 20 minute cooldown and consumes a {{Item|Moonstone}} each time it is used.
 
* Spiders have the ability to use [[Insidious Illusion]] to temporarily talk with Animal Hating NPCs. This ability has a 20 minute cooldown and consumes a {{Item|Moonstone}} each time it is used.
 
* {{Item|Spiderweb}} can be produced by Level 60 Spiders using [[Webspin]]. This ability can give spiders an advantage in [[Textile Creation]] and [[Tailoring]], which is helpful if they want to craft the spider-form [[Spider Casing|Tailoring]] equipment.
 
* {{Item|Spiderweb}} can be produced by Level 60 Spiders using [[Webspin]]. This ability can give spiders an advantage in [[Textile Creation]] and [[Tailoring]], which is helpful if they want to craft the spider-form [[Spider Casing|Tailoring]] equipment.
 
 
; [[Pig]]
 
; [[Pig]]
 
+
* Pigs are often equipped for supporting roles. While they can hold their own individually, they shine in groups as healers or buff builders using a combination of [[Mudbath]], [[Frenzy]], and [[Porcine Alertness]].
 +
* The speed-boosting sidebar ability [[Terror Dash]] is often used by pigs escaping dangerous situations, or traveling across large regions of Alharth.
 +
* A variety of mushrooms can be found by pigs using the [[Truffle Sniff]] abilities.
 
; [[Rabbit]]
 
; [[Rabbit]]
 
+
* Normally, rabbits are stealthy creatures. Using [[Play Dead]], a rabbit can force enemies to ignore it for a few seconds. Traveling through dangerous areas, rabbits may alternate between the speed-increasing [[Hare Dash]] and the speed-reducing [[Long Ear]], which slows a rabbit down in exchange for reducing the detection range of nearby foes.
 +
* Rabbits are the only '''Beast Form''' capable of using [[Ice Magic]]. A special headgear item is required to activate this synergy.
 
; [[Giant Bat]]
 
; [[Giant Bat]]
 
+
* Giant Bats have access to a variety of tools, including knock-back, recovery, heavy damage, and concussion abilities. These options made Giant Bat compatible with many skills.
 +
* Giant Bats can use [[Echolocation]], which allows them to see in the dark. This ability is especially useful in area like the deeper parts of the [[Labyrinth]] in [[Ilmari]].
 +
* Giant Bats also have the ability to fly, and to infect others in PVP with a disease which will eventually turn them into a bat.
 
; [[Lycanthropy]]
 
; [[Lycanthropy]]
  
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The same can be said about [[Lycanthropy|Werewolves]] and [[Giant Bat]]s, they're both known for their damage and their ability to keep the pressure on.
 
The same can be said about [[Lycanthropy|Werewolves]] and [[Giant Bat]]s, they're both known for their damage and their ability to keep the pressure on.
  
[[Pig]]s are your support build, they can solo decently, but they are better off in groups, as a healer or a buff build with use of Mudbath, Frenzy, Porcine Alertness.  
+
[[Druid]]s by themselves should NOT be classified as a Beast Form. However Druids are given spells that will allow them to assume certain beast appearances like [[Deer]], [[Raven]] and [[Mallard]].
  
[[Rabbit]]s offer a stealthy playstyle.
 
  
[[Druid]]s by themselves should NOT be classified as a Beast Form. However Druids are given spells that will allow them to assume certain beast appearances like [[Deer]], [[Raven]] and [[Mallard]].
+
=== Advantages ===
  
  
=== Advantages ===
 
  
  
  
  
[[Pig]]s have two sidebar abilities Terror Dash, which gives them a sprint bonus, and Truffle Sniff which allows them to sniff for mushrooms, I believe the higher the Truffle Sniff the higher lvl Mushroom you are likely to get, or the higher the chances you are of getting a mushroom.
 
  
[[Rabbit]]s are the only Beast Form capable of using [[Ice Magic]] by equipping a special headgear item.
 
  
[[Giant Bat]]s have the ability of Echolocation which allows them to see in the dark, such as dungeons (especially helpful with Claudia), and they do have the ability to Fly, they also have the ability to turn players into Bats, so be careful when facing them in PvP.
 
  
 
[[Lycanthropy|Wolves]] have the ability to switch in and out of wolf form(except during Full Moon, when they are stuck for 3 days), they also have specific Wolf-Altar/Wolf benefits, the altar can unlock higher lvl abilities, has the option of being a storage space, and by completing quests for the Altar you can get bonuses like Extra Armor, Power, Health, Damage Mitigation, Bonus Attack %, or a Sprint Speed bonus.
 
[[Lycanthropy|Wolves]] have the ability to switch in and out of wolf form(except during Full Moon, when they are stuck for 3 days), they also have specific Wolf-Altar/Wolf benefits, the altar can unlock higher lvl abilities, has the option of being a storage space, and by completing quests for the Altar you can get bonuses like Extra Armor, Power, Health, Damage Mitigation, Bonus Attack %, or a Sprint Speed bonus.

Revision as of 13:44, 15 June 2021

Beast Forms are a unique feature of the skill system in Project: Gorgon. Beast Forms are transformations which can be discovered from consuming potions, failing to defeat specific bosses, participating in events, or leveling skills. While technically curses, many consider Beast Forms to be viable, powerful alternatives to living life in a humanoid form.

Skill Characterization

Cow
  • Cows are viewed as a traditional tank archetype. Abilities such as Tough Hoof and Chew Cud help Cows improve their survivability in longer fights. Cows also have the sprint ability Moo of Determination, and the the ability to produce their own milk.
  • is a valuable item used in crafting skills such as Cooking and Cheesemaking. Cows with a Vegetarian badge can produce milk faster than cows with a varied diet, however skill level and the version of Collect Milk used also impact collection times.
  • Adventurers can also milk cows, however consent must be given.
Deer
  • Deer is considered to be a good foundation for an off-tank. While cows receive overt tank abilities, survivability in deer primarily comes from Deer Treasure Effects on equipment. Deer have the ability to jump faster and higher than other land-based Beast Forms using Bounding Escape. They also have AoE taunts, while cows only have single target taunts.
  • Deer can use the ability Summon Deer to summon a wild deer to help them in battle.
  • Some deer are actually Druids, using the Deer Form toggle ability.
Spider
  • Spider form is useful for DPS/Assassin type builds. Spiders deal predominantly Crushing and Poison damage to quickly defeat enemies. Many spiders rely on Incubate, an ability that injects eggs inside enemies, dealing massive damage and spawning a pet spider. Spiders spawned through this ability will aid their parent in battle.
  • Spiders have the ability to use Insidious Illusion to temporarily talk with Animal Hating NPCs. This ability has a 20 minute cooldown and consumes a each time it is used.
  • can be produced by Level 60 Spiders using Webspin. This ability can give spiders an advantage in Textile Creation and Tailoring, which is helpful if they want to craft the spider-form Tailoring equipment.
Pig
  • Pigs are often equipped for supporting roles. While they can hold their own individually, they shine in groups as healers or buff builders using a combination of Mudbath, Frenzy, and Porcine Alertness.
  • The speed-boosting sidebar ability Terror Dash is often used by pigs escaping dangerous situations, or traveling across large regions of Alharth.
  • A variety of mushrooms can be found by pigs using the Truffle Sniff abilities.
Rabbit
  • Normally, rabbits are stealthy creatures. Using Play Dead, a rabbit can force enemies to ignore it for a few seconds. Traveling through dangerous areas, rabbits may alternate between the speed-increasing Hare Dash and the speed-reducing Long Ear, which slows a rabbit down in exchange for reducing the detection range of nearby foes.
  • Rabbits are the only Beast Form capable of using Ice Magic. A special headgear item is required to activate this synergy.
Giant Bat
  • Giant Bats have access to a variety of tools, including knock-back, recovery, heavy damage, and concussion abilities. These options made Giant Bat compatible with many skills.
  • Giant Bats can use Echolocation, which allows them to see in the dark. This ability is especially useful in area like the deeper parts of the Labyrinth in Ilmari.
  • Giant Bats also have the ability to fly, and to infect others in PVP with a disease which will eventually turn them into a bat.
Lycanthropy
Spirit Fox

The same can be said about Werewolves and Giant Bats, they're both known for their damage and their ability to keep the pressure on.

Druids by themselves should NOT be classified as a Beast Form. However Druids are given spells that will allow them to assume certain beast appearances like Deer, Raven and Mallard.


Advantages

Wolves have the ability to switch in and out of wolf form(except during Full Moon, when they are stuck for 3 days), they also have specific Wolf-Altar/Wolf benefits, the altar can unlock higher lvl abilities, has the option of being a storage space, and by completing quests for the Altar you can get bonuses like Extra Armor, Power, Health, Damage Mitigation, Bonus Attack %, or a Sprint Speed bonus.

Familiar's Recall

Icon Level Name Description Special Effects Stats Source
icon_3713.png  0 Familiar's Recall Sends you back to your master. You must be a long-term animal with a bonded master, and you must be wearing a Familiar Recall Collar. Can Be On Sidebar Power Cost: 50
Range: 5
Cooldown: 1800
 ???

Using a Recall Collar, a character using one of the Beast Forms may directly teleport to their master using the Familiar's Recall ability. This ability can be used from anywhere, as long as the player has been in animal form for the past 3 hours of in-game real time.

This ability is learned from their master:

Recall Collars
A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)


Disadvantages

Becoming a Werewolf / choosing for Lycanthropy is a PERMANENT CHOICE. It has some impactful consequences when doing that. It CANNOT be reversed.

One of the disadvantages of being an animal is Beast Speech. While typing in chat certain words can be changed to a sound-representation.
Example: a Cow might type "I'll wait for you near the Serbule well". But after pressing Enter the sentence may read as "I'll wait moo you near the Moooooo mooo". The words that will be replaced will be random.

Certain NPCs will not speak to you while you are an animal. Especially the ones in Serbule. (Note: This also has the consequence that the storage for Joeh, Marna, Ivyn and Tadion may not be available. At the moment those storages are available to animals through the Serbule central storage closet in the room between Hulon and Marna). But to counter that there are Animal NPCs in Animal Town which is in Sun Vale, who will speak to you, but only after you have been an Animal for 3 in game hours.

Another disadvantage is your inability to use skills that require hands, such as Sword, Fire/Ice Magic, Shield, and your inability to cut/gather wood, and to milk cows and other animals, since skills that require the use of Hands do not work, since animals do not have hands (or thumbs).

Most weapons do not work for animals, including priest staff or necromancy orb. Animals using these skills will have to find other items that enable the ability, like necklaces.

Crafting Gear for Animal Forms

Observant players have noticed that it's hard to craft gear for animal-cursed players. There are few gems that cover all animal curses, so you often craft Deer gear when you really want Spider gear, and so on.

Preta can teach you to inscribe runes into those gems, so that you can attune the gem to one specific animal curse. You'll want to get your Sigil Scripting skill to level 25 to be able to use those techniques.

General tips regarding playing in an Animal Form

For general advice, avoid playing as an animal unless absolutely certain, and after you have explored zones such as Serbule and Etilbule as a human, and gotten at least some storage space, NPC favors done, and gotten used to the general feel of the game. Because starting off as an Animal can be hard or trying for a new player.

Be aware that the Animal Forms stack. If you are a cow, and drink a Deer Juice potion, you will appear to be a Deer. However you are also still cursed as a Cow. So after drinking an Un-Deer Juice, you will not be in human form, but will be a Cow again.

When just starting animal say something in Nearby chat every 5 min or so. That way you will get exp in your Beast Speech, and won't bother people in Global. You can also set up a new chat-channel with a unique name and use that as a private channel to randomly type in, to level up Beast Speech.

To (some) animals Joeh will not talk. Thus causing a problem for those players when trying to sell gear loot-drops. Please know that Roshun the Traitor talks to animals and also buys gear.

Storage unlocked in Serbule (from Joeh, Ivyn or Marna) will seem to be unavailable to animals since those NPC's wont talk to them. That storage can be accessed (at least as of the moment this is written) through the Bookshelf (between Marna's and Hulon's house).

3-sylabe word of powers include ones that will grant you illusion, making you look like elf for 2 min. can be helpfull when talking to NPCs. Note that Spiders can learn a spell Illusion (that consumes a moonstone) to take human form for some minutes.

You definately should start working on favor in Animal Town asap, especialy if you are full time animal (eg - not wolf)

Jumper, Raul and Norbert in Sun Vale's Animal Town offers Storage only for players in animal form.


Seek out special NPC's

There are unique opportunities for animal players. For instance, if you're playing as a Cow, Deer, or Pig, seek out the Suspicious Cow, an NPC cow in the fields of Eltibule. She can sell you some animal-specific abilities, and even has a unique dye recipe that is otherwise unobtainable ("drab grass green"). She also sells belts for each of those animal forms. Werewolves should look for Sanja the wolf, in the forests off the coast of Kur. And every animal player will find it helpful to talk to Flia, a fairy in the wilds of Serbule.

NPC & Animal Interactions

NPC Shopkeepers that speak to Beast Forms
NPC Name Zone Speak Animals spoken to.
Agrashab/Sun Vale Sun Vale Yes All
Amutasa Rahu Yes All
Arlan Ilmari Yes All
Ashk the Answerer Rahu Yes All
Aven Gazluk Yes All
Azalak Serbule Yes All
Baroness Marith Felgard Serbule Hills Yes All
Bellema Deftwhisper Gazluk No
Bendith the Banished Fae Realm Yes All
Braigon Eltibule Yes Only Cow
Brianna Willer Serbule Hills Yes All
Charles Thompson Serbule Yes All
Cinnamon the rabbit Sun Vale Yes Anyone in animal form for 3+ hours
Cleo Conyer Serbule Hills Yes
Corey The Croaker Sun Vale Yes All
Dachak the Digger Povus All
Dhakmar Rahu Yes All
Dog Ear Povus Yes
Durstin Tallow Serbule Hills Yes All after bribe.
Echur Serbule Yes All
Elahil Serbule No
Eleme Sun Vale Yes All
Errruka the Benefactor Povus No
Eveline Rastin Red Wing Casino Yes All
Fainor Serbule Yes All after bribe.
Fazzi Sun Vale Yes All
Felmer Fae Realm Yes All
Ferand Deftwhisper Povus Yes All
Firaki Ilmari Yes All
Flia Serbule Yes All
Floxie Fae Realm Yes All
Gasu'um Gazluk Yes ???
George Madler Eltibule No
Gerrux Povus yes
Glajur Kur Mountains Yes All
Harry the Wolf Serbule Yes All
Helena Veilmoor Eltibule No
Hiral Sun Vale Yes All
Hirochi the Booklord Rahu Yes All
Hogan Eltibule Yes All
Hulon Serbule Yes All, after bribe.
Ichin the Ice Master Rahu Yes All
Irkima Red Wing Casino Yes All
Jace Soral Kur Mountains Yes Non-Human or Lycan
Jaime Fatholm Serbule Hills Yes All, after bribe to Durstin Tallow
Jesina Eltibule Yes No Bats, Spiders, or Wolves
(Until quest completed).
Joeh Serbule No
Julius Patton Serbule Hills Yes All
Jumjab Eltibule Yes All
Kalaba Eltibule No
Kelim Ilmari Yes All
Kib the Unkillable Red Wing Casino Yes All
Kleave Eltibule Yes All
Kodan Sun Vale Yes Anyone in animal form for 3+ hours
Kohan Rahu Yes All
Lamashu Kur Mountains No
Larsan Serbule Yes All
Laura Neth Kur Mountains No
Legs Sun Vale Yes All, if animal form 3+ hours.
Leonard Allenson Serbule Yes All
Lisi Sun Vale Yes All
Lumpfuzz Ilmari Yes All
Mandibles Red Wing Casino Yes All
Marna Serbule No
Milton Kur Mountains Yes All
Mox Warcut Gazluk Yes ???
Mushroom Jack Serbule Yes All
Nishika Rahu Yes All
Norbert Sun Vale Yes Be in animal form for 3+ hours
Otis Red Wing Casino Yes All
Pasha Ilmari Yes All
Paul Vaughn Serbule Hills Yes All
Pegast Fae Realm Yes All
Preta Sun Vale Yes All
Qatik Red Wing Casino Yes All
Ragabir Red Wing Casino Yes
Raina Fae Realm Yes All
Red Kur Mountains Yes No Scary
Richter Heavenly Sewers Yes All
Rick Snapley Gazluk Yes All
Roshun the Traitor Serbule Yes All
Rugen Rahu Yes All
Sammie Grimspine Serbule Hills Yes All
Selaxi Ilmari Yes All, after bribe
Shirogin Rahu Yes All
Sie Antry Eltibule Yes All
Sir Arif Serbule No
Sir Coth Serbule No
Sirine Rahu Yes All
Solgribue Fae Realm
Sona Gazluk Yes All
Spot Sun Vale Yes All
Strange Spider Serbule Yes All
Suspicious Cow Eltibule Yes All
Tadion Serbule No
Tavilak Red Wing Casino Yes All
The Wombat Sun Vale Yes ???
Therese Serbule Yes All
Trasen Serbule Hills ???
Tryaka Povus Yes All
Ufkar Rahu Yes All
Ukorga Kur Mountains No
Urzab Ilmari Yes All
Velkort Serbule Yes All
Vendor Fox Yes All
Way Serbule Yes All
Willem Fangblade Red Wing Casino Yes All
Wintria Irasce Rahu Yes All
Yagreet Sun Vale Yes All
Yavazek Sun Vale Yes All
Yetta Eltibule No
Yogzi Sun Vale Yes All
Zhao Rahu Yes All
NPCs that speak to Beast Forms and are not Shopkeepers
NPC Name Zone Speak Animals spoken to.
Aceri Red Wing Casino Yes All
Agrashab/Fae Realm Fae Realm Yes All
Ailred Povus Yes All
Akhisa's Herald Serbule Yes All
Alravesa the All-Hunter Ilmari Yes All
Aralorn Gazluk Yes All
Arianna Fangblade Red Wing Casino Yes All
Backfat Fae Realm Yes All
Bahdba Serbule Yes All
Barnaby Kur Mountains Yes All
Beehive Fae Realm Yes Only if Fairy
Blanche Serbule No
Bogaku Rahu Yes All
Brandon Mellus Ilmari Yes All
Broken Glowing Sphere Kur Mountains Yes All
Brugo the Wise Povus No
Casino Greeter Red Wing Casino Yes All
Cassie Kur Mountains Yes All
Chaf Springfield Red Wing Casino Yes All
Chief Glortok Rahu Yes All
Chirrra Serbule Hills Yes All
Creepy Alchemist Serbule Yes All
Crelpin Fae Realm Yes ???
Curious Creature Gazluk Yes All
Daisy (NPC) Sun Vale Yes All if animal form for 3+ hours
Daniel Murderdark Rahu Yes All
Delia Red Wing Casino Yes All
Deville Sun Vale Yes All
Dorimir Fangblade Red Wing Casino Yes All
Drima Ilmari Yes All
Dye Monster Serbule Yes All
Easter Bunny Eltibule Yes All
Elaina Sun Vale Yes All
Elmetaph Anagoge Yes All
Ensign Cricket Fae Realm Yes All
Falkrin Overstrike Ilmari Yes All
Fiddler Red Wing Casino Yes All
Fitz the Boatman Serbule Yes All
Fluffikins Gazluk Yes All
Furlak Rahu Yes All
Garad Red Wing Casino Yes All
Gershok Serbule Hills Yes All
Gisli Serbule Yes All
Gloria Stonecurl Kur Mountains Yes All
Glowing Sphere Kur Mountains
Glowing Sphere Fae Realm Yes

Yes

All

All

Gorvessa Eltibule Yes All
Gozzaroon Sun Vale Yes All
Grakelsput Povus Yes All
Gremix Ilmari Yes All
Gretchen Salas Eltibule No
Gribburn Eltibule Yes All
Gurki Kur Mountains No
Happy-Go-Lucky Bat Serbule Yes All
Hemmit Magmagrip Gazluk Yes ???
Ishiko Povus Yes All
Ivyn Serbule No
Jake the Buckler Sun Vale Yes Cows, Pigs, Wolves, Deer, Bats.
Janet Lews Kur Mountains No
Jara Serbule No
Jaw Serbule Yes All
Jopol Red Wing Casino Yes All
Jumper Sun Vale Yes All, if animal for 3+ hours.
Jurl the Boatman Serbule Yes All
Justin Fargold Povus Yes All
Kalrod Red Wing Casino Yes All
Katarina Eltibule
Kimeta Povus Yes All
Kimoc Red Wing Casino Yes All
Kinira Red Wing Casino Yes All
Kuzavek Red Wing Casino Yes All
Lady Alethina Red Wing Casino Yes All
Lady Windsong Rahu Yes ???
Lakrea Rahu Yes All
Lana Songtree Serbule Hills Yes All, after bribing Durstin Tallow.
Landri the Cold Kur Mountains Yes All
Lawara Anagoge Yes All
Leah Bowman Povus ?
Legacy Item Replacer Serbule Yes All
Lincha Povus Yes All
Loche Red Wing Casino Yes All
Lugnir Serbule Yes All
Makara Ilmari Yes All
Malgath Kur Mountains Yes All
Malvol Eltibule Yes All
Melandria Gazluk Yes All
Merriana Serbule Hills ???
Message Starfish Sun Vale Yes All
Midge the Apothecary Fae Realm Yes All
Mirror Gazluk Yes All
Mittens Kur Mountains Yes ???
Moku Povus Yes All
Mope Povus ???
Moxie Red Wing Casino Yes All
Mu Serbule Yes All
Mythander Eltibule Yes
NPCs by Area
NPCs by Special
Nelson Ballard Serbule No
Nightshade Kur Mountains Yes ???
Nissim Ilmari Yes All
Noita the Green Fae Realm Yes All
Norbert/Strange Pig Serbule Yes All
Ogamboe Fae Realm Yes All
Oritania Eltibule No
Orran Red Wing Casino Yes All
Pennoc Serbule Yes All
Percussa Rahu Yes All
Percy Evans Eltibule Yes All
Pickles Kur Mountains Yes ???
Poe Serbule Yes All
Puffy Ben Sun Vale Yes All
Quest Hag Kur Mountains Yes All
Raim Red Wing Casino Yes All
Rappanel Serbule Hills Yes All, after bribing Durstin Tallow.
Ratuk the Thinker Kur Mountains Yes ???
Raul Sun Vale Yes All, if in animal form for 3+ hours.
Rayar Red Wing Casino Yes All
Records Golem A Anagoge Yes All
Records Golem B Anagoge Yes All
Records Golem C Anagoge Yes All
Records Golem D Anagoge Yes All
Ricatu Povus Yes All
Riger Anagoge Yes All
Riston Red Wing Casino Yes All
Rita Serbule No
Rixie Povus Yes Anyone
Rohina Sun Vale Yes All
Rubi Kur Mountains Yes All
Sanja Kur Mountains Yes All
Sarina Eltibule Yes All
Selphie Serbule No
Sem Gazluk Yes All
Sentient Flame Serbule No
Sergeant Ultaka Rahu Yes All
Serrold Red Wing Casino Yes All
Shala Povus Yes All
Sheyna Rahu Yes All
Shovel Dispenser Fae Realm Yes All
Silvia Sun Vale Yes All
Sir Johnson Ilmari Yes All
Snowleaf Kur Mountains Yes All
Squidlips Sun Vale Yes All
Stables Golem Serbule Hills ? ?
Stephie Blackhammer Povus Yes All
Stulza Rahu Yes All
Sugar (NPC) Kur Mountains Yes Animals Only
Syndra Kur Mountains Yes All
Tangle Kur Mountains Yes All, but he finds wolves scary
Tantai Red Wing Casino Yes All
Teleportation Attendant Red Wing Casino Yes
The Bat in the Hat Yes All
The Sand Seer Ilmari Yes All
Thedar Red Wing Casino Yes All
Thimble Pete Eltibule No
Three-Eyes Rahu Yes All
Torana Red Wing Casino Yes All
Torgan Gazluk Yes All
Trekker Gazluk Yes All
Tremmond Blackhammer Povus ?
Tyler Green Serbule Hills Yes ???
Ultashk Eltibule Yes ???
Umarak Povus Yes All
Urglemarg Sun Vale Yes All
Uriana Fae Realm Yes All
Verac Red Wing Casino Yes All
Viedesi Sun Vale Yes All
Voo Serbule Yes ???
Wobbuk Povus Yes All
Yalox Eltibule Yes All
Yasinda Eltibule Yes ???
Yoy Serbule Yes All
Yurra Serbule Yes All
Zealo Serbule Yes All
Zeratak Serbule Yes All

Returning to Human Form (temporarily)

In order to make "being an animal" a viable path through the entire game, the next update (Sept 2014) adds some high-level Words of Power that can help. These Words apply an illusion to you that makes you look like a human for a minute or so -- just long enough to talk to NPCs that ignore animals!

Completing quests this way is a fairly laborious process, because you have to research the Words and each Word is usable only once. It is intended that being an animal is a hard play style. The "human form" Words of Power just ensure that animals can access important skills and equipment that they will need at higher level, even though it will be a bit of a pain.

Spiders can learn the 'Illusion' spell (that consumes one moonstone each time) to assume a human form illusion for a limited time.


To permanently undo the transformation to Cow, a player will have the kill the Maronesa boss in the Crystal Cavern.
To undo the transformation to a Deer, Rabbit or a Pig, a player will have to obtain a random drop Un-Deer potion or Un-Pig potion and drink that.
To undo the transformation to a Spider the player will have to obtain an Un Spider potion from the Strange Spider in Serbule Crypts (who is guarded by the tough Rhino Guardian).
Please note: once a player has transformed to a Lycan (wolf), that CANNOT be undone !

Trivia

Animal forms (and specifically Cow at first), was at first 'a fluke' by the Dev's. Citan / Eric originally only intended the Animal forms to be a very temporary curse. Intended only as 'punishment' and to be cured ASAP.
He / they were surprised to find that certain players wanted to continue playing in that animal form. And subsequently the different animal forms and their abilities and playstyle were further developed.

Sources