Psychology
Revision as of 13:30, 13 October 2014 by Gorgonzola (talk | contribs) (Adding an augments section (i think some are skill specific))
Psychology is primarily a support skill, which deals in psychic manipulation, damage, and healing.
Psychology can be learned from Yetta or by doing Riger's quest, Cheer up Riger.
Contents
Equipment
- Lucky Belt of the Sneak (Unarmed, Psychology)
- Lucky Belt of the Medic (Psychology, Mentalism)
- Lucky Belt of the Gladiator (Sword, Psychology)
Augments
A list of know augments for this skill:
- Psychology Damage +[5-35]%
- <ability> attacks also clear Pep Talk timer (so it can be reused immediately)
- Tell Me About Your Mother attacks also clear Pep Talk timer (so it can be reused
- But I Love You attacks have a [x-90]% chance to stun the target
- Positive Attitude boosts your sprint speed by 10 for 10 seconds
- Positive Attitude increases your Poison Mitigation +10 for 10 seconds
- Strike A Nerve attacks deal +x damage
Advanced
Ability | Learn From | Req. | Misc. Notes |
---|---|---|---|
You Were Adopted | Helena Veilmoor | Comfortable | Damage: 55 Trauma. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) |
Fast Talk | Helena Veilmoor | Comfortable | Special: Target forgets up to 150 damage done by you; if you‘ve done less than 150 damage, target may temporarily stop being hostile toward you. |
But I Love You | Helena Veilmoor | Comfortable | Damage: 12 Psychic. Special: Target's attacks deal -10% damage for 30 seconds. |