Special Settings
From Project: Gorgon Wiki
Description
Under settings, there is a Special tab where you can enter hidden game settings, one on each line. Some settings require the game to be restarted.
Settings
Option | Value Required | Usage | Default | Description | |
---|---|---|---|---|---|
BookSaveToFile | No | BookSaveToFile | Off | Adds an option button to book windows to log the text to a file. | |
DisableScreenFlash | No | DisableScreenFlash | On | Disables screen flashing when taking damage | |
DoubleClickSpeed | Yes | DoubleClickSpeed=0.5 | 0.5 (seconds) | Changes the required speed for double clicking items in the player's inventory. (This value is in seconds) | |
DontOptimizeMeshes | No | DontOptimizeMeshes | Off | Disables a particular graphics optimization related to meshes. Only use if you notice strange side effects. Requires a restart. | |
EasyDropItems | No | EasyDropItems | Off | Allows the player to drop items by dragging them outside the Inventory window. | |
EntityShadows | No | EntityShadows | Off | Allows interactive elements (Signs, Lamps, Monsters) to cast shadows. They are turned off by default due to a problem in Unity 2017's shadow system. | |
ForceCheapShadows | No | ForceCheapShadows | Off | Forces simple shadow rendering. Only effective at graphics setting 3:Good or higher. | |
LogChat | No | LogChat | Off | Logs all chat heard to a file (per day) under the screen shot folder. | |
MaxActiveLoads | Yes | MaxActiveLoads=10 | 10 | Increases the number of simultaneous assets that can be loaded in the loading screen. Temporarily increases memory usage during the loading screen. Improves loading screen time. | |
NoCull | No | NoCull | Off | Disables occlusion culling in certain areas. (Serbule, Serbule Hills, Gazluk Keep) | |
NoEffectWiggle | No | NoEffectWiggle | On | Disables the effect icon wiggle when it is about to wear off. | |
OptimizeUI | No | OptimizeUI | Off | Enables an experimental optimization that slows down selection box placement when more than 15 entities are on the screen. | |
PlayerAnimationCutoff | Yes | PlayerAnimationCutoff=100 | 100 (meters) | Changes the distance in which animations are rendered. This value is multiplied with the 'Entity Animation Distance Multiplier' in the Advanced Settings section. When not set, the game determines the distance based on area (ranging from 25-80). | |
PortraitFloaties | No | PortraitFloaties | Off | Causes damage numbers to descend from your portrait, rather than ascending from the player's head. | |
ReflectionProbeFps | Yes | ReflectionProbeFps=1 | 1 | Changes the calculation rate for sky reflections. (Sky Reflections must be enabled) | |
SuperScreenshotRes | Yes | SuperScreenshotRes=2 | 2 | Determines the resolution of the 'Screen Shot: High Res' command. This is a multiplier (e.g. 2 = Current Resolution x 2). |