Game updates/2023-08-12

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Revision as of 14:46, 14 August 2023 by BetaNotus (talk | contribs) (Added patch notes.)
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Update Notes: August 12, 2023 Hotfix 1

We updated the Steam client to fix a bug where the Kur region showed a black screen. If you're reading this on the 12th and still have the Kur dark screen bug (you'll know it if you see it!) please make sure you have the latest client. You may need to restart Steam for it to detect the patch.

Update Notes: August 12, 2023

This is just a quick bug-fix update, with some added chemistry!

>More Battle Chemistry Changes

Small change to the "Healing Mist hastens X" treasure effects to allow them to apply to all targets of the mist, not just the caster:

- (Hands): "Healing Mist hastens the remaining reset timer of Pep Talk by 10 seconds (if Pep Talk is not already ready to use)" => "Healing Mist accelerates the current reuse time of Pep Talk (for any targets that use Pep Talk)"
- (Head): "Healing Mist hastens the remaining reset timer of Reconstruct by 10 seconds (if Reconstruct is not already ready to use)" => "Healing Mist accelerates the current reuse time of Reconstruct (for any targets that use Reconstruct)"
- (Ring): "Healing Mist hastens the remaining reset timer of Regrowth by 10 seconds (if Regrowth is not already ready to use)" => "Healing Mist accelerates the current reuse time of Regrowth (for any targets that use Regrowth)"

And a few more new treasure effects for battle chemistry healing: - New: (Legs): "Healing Mist accelerates the current reuse time of Mend Flesh (for any targets that use Mend Flesh)" - New: (OffHand, Necklace): "Bomb attacks deal +50 damage and cause your next Healing Mist to restore +50 Health over 30 seconds" - New: (Head, Chest): "Bomb attacks deal +61 damage and cause your next Healing Mist to restore +70 Armor over 15 seconds" - New: (Hands): "Acid Bomb deals +61 damage and causes your next Minor Heal ability to restore +41 Health"

Bugfixes and Improvements

- Fixed a bug preventing BC golems from using their new abilities.
- The Battle Chemistry trainer in Rahu is no longer afraid of scary animals.
- Lowered the cost of training new golem abilities a fair amount.
- Animal forms are treated as always having an "unarmed weapon" equipped.
- Werewolves are treated as always having an "unarmed claw weapon" equipped.
- Combined Extra Toes & Knee Spikes effect descriptions into a single effect.
- Fixed bug with treasure effect "Toxic Irritant deals +N damage. If target has 5 or more Damage-over-Time effects, it also stuns them". This effect incorrectly always stunned the target.
- Fixed a bug with the Battle Chemistry treasure effects that boost flat acid and poison mitigation: the acid one was buffing poison and vice versa. They've been swapped to match their descriptions.
- Fixed a bug with the effects "You heal N health/armor/power every other second while under the effect of Haste Concoction". These effects incorrectly applied their healing every second instead of every other second.
- The minigolem's abilities no longer display buff info about minigolem-summoning abilities.
- Tweaked audio falloff settings of nightmare creatures.
- Fixed a bug causing your own avatar to not respect the "Avatar Portaits" setting.
- Sped up recipe sorting.
- Fixed assorted typos.

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