Mope
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300px A myconian
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Region: | |
Location: | Mushroom colony
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Anatomy: | |
Species: | Myconian
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Beast Speak: | ???
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Offers Storage |
“My friends believed in living quietly beneath the surface. The ratkin killed them. It is time for a new policy.
I have used the forbidden powers. I am these mushrooms.
— Mope
Mope is the last Myconian of his formerly underground colony. A minimum of ? (>17) Myconic is required to speak with Mope.
Location
Favor
Mope grows Iocaine and Coral mushrooms on the tops of the giant mushrooms. Picking these results in -1 [Favor Level] with Mope. Additionally, thieves will suffer an extreme knockback.
Small Talk [view/edit]
- Loves Recovered Heartshrooms Hint
Favor Rewards
Mope rewards his friends with Storage space.
Hang Outs
Quests
Mope offers some quests around the Povus region.
- Counter-Exterminate the Orcs
To start this quest, talk to Mope in Povus. The quest is available at [Friends] favor.
- Kill Orcs in Their Camps x10
- Talk to Mope
- Exotic Varieties of Fungus
To start this quest, talk to Mope in Povus.
- Obtain a Charged Mycelium
- Obtain a Wizard's Mushroom
- Talk to Mope
- Recover Lost Fly Amanita
To start this quest, talk to Mope in Povus. The quest is available at [Friends] favor.
- Obtain Fly Amanita x5
- Talk to Mope
- Tending To the Root-Tenders
To start this quest, talk to Mope in Povus. The quest is available at [Tolerated] favor.
- Kill Ratkin Root-Tenders x10
- Talk to Mope
Services
Storage
Mope offers storage at [Friends] Favor. |
Storage is limited to Anything. |
0 slots at [Neutral]. |
0 slots at [Comfortable]. |
15 slots at [Friends]. |
30 slots at [Close Friends]. |
40 slots at [Best Friends]. |
50 slots at [Like Family]. |
60 slots at [Soul Mates]. |
Events
Conversations
“
- Can you understand me, interloper? How is this possible?
- I learned your language.
- Yes. That is apparent. But it isn't a language. You must have an especially fertile mind to handle my spores. Have you come here to steal my mushrooms?
- Of course not!
- Um... maybe?
— Mope
“The winters are mild here and I anticipate most of the fungus will survive. Unless were are killed by interlopers, of course. But I have many defenses.— Mope
“The majority of my defenses are busy protecting the underground areas beneath us, for ratkin attack constantly. It requires most of my attention. But I have left a few semi-intelligent guardians to defend the surface.— Mope
“Most of my kind would shun me, for I have used the forbidden powers and taken root above the surface. But I will grow a new family. One less stupid than the old.— Mope
A conversation available at [friends].
“
- I'm interested in entering your fungal fortress.
I am pleased. I believe we can be mutually beneficial. Beneath the mushroom you're standing on is a series of caves. I can send you there, but you should not go alone. It is exponentially more dangerous than up here.
- What will I find down there?
The natural caverns beneath us have been ruthlessly hollowed out and expanded by... my former allies. These creatures were a mistake and need to be destroyed.
Aside from these creatures, there are many deadly traps. And the lowest levels of cavern have breached ancient Gob-Lands tunnels, now laden with powerful foes.
- Tell me about the enemies I will face.
...I trust you, so I will divulge my shame. In my grief over the death of my friends, I used every forbidden technique. For who was left to forbid me?
When the surface orcs attacked, I infected them with a fungoid agent.
- So there are diseased orcs down there?
The orcs are no more. They have become fungus-men.
This technique is forbidden for good reason: fungus-men can spread very quickly, and they have often leaked into the Gob-Lands in the past, leading to the persecution of my race. So I tried to improve the technique!
I gave my fungus-men psychic powers to that I could better control and guide them. I gave their lives meaning, and they in turn moved heavy stones and helped me grow more fungus. Then a villain found us.
- A villain?
I have never seen her like: a praying mantis of significant proportion who wears a human-style top hat.
Imarak could hear my fungus-men's psychic network, and she claimed they were experiencing a type of pain I could not feel. She offered to aid them in exchange for rooms to raise her brood. This was agreeable, and for a time all went well.
Imarak's eggs hatched and we celebrated our new mantis friends' lives. The mantises helped us create more efficient shapes for our tunnels, and helped us understand how the surface can benefit us. It was a beautiful partnership.
- And then the mantises betrayed you?
Yes. Imarak broke the fungus-men free of my control. I can no longer communicate with them at all! Some remain loyal to me, but most have turned to hedonism: they live only to spread their fungus and add more "friends" to their psychic network.
This could not have happened at a worse time, for my first batch of new myconians has begun to gain sentience, using recovered heartshrooms. These innocents are alone down there without any guidance... except the guidance of Imarak's cruel teacher-mantises!
- I see, I had another question.
I will gladly give you the knowledge I can. You will need it to survive the traps and foes below! Beware entering the Gob-Lands areas; I counsel avoidance.
- Tell me about the traps.
- Originally, our home was protected by classic psi-fungal traps. But under Imarak's guidance these were enhanced with surface-world mechanisms. This seemed wise in the moment, but now that I have been betrayed by Imarak, it is unfortunate, for I cannot deactivate them.
- What sort of mechanisms are we talking about?
- I have seen large crystals which fire blasts of spores. These crystals have limited amunition, but each shot is quite lethal.
- The crystals can be deactivated by levers hidden elsewhere in the caves.
- Okay, what else besides spore-crystals?
- Perhaps the most effective defense mechanisms are simply large stone blocks that cannot be tunneled through. These blocks sit on elaborate mechanical platforms which are, again, controlled by levers elsewhere. These levers are well-guarded.
- Giant stone bocks? Okay. What else?
- They've been hiring subterranean... entrepreneurs... to work as guardians. Expect an assortment of deadly creatures.
- Tell me about the Gob-Lands tunnels.
- Beneath our caves are a network of stone-block rooms. I do not know their creator; Imarak suggested they are of dwarven origin, but Imarak is untrustworthy.
- These rooms are connected to the Gob-Lands tunnel system, and serve as a sort of way-station for goblins moving through the area.
- We treated these rooms as "neutral territory," to use a goblin term. We traded with some travelers and otherwise left them alone.
- And then what happened?
- Tell me about the enemies I will face.
— Mope