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Game updates/2022-12-07

Revision as of 19:43, 7 December 2022 by BetaNotus (talk | contribs) (Added patch notes.)
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Update Notes: December 7, 2022

Ri-Shin Celebration

The human holiday celebration of Ri-Shin is in full force, and townsfolk in every town and settlement need your help setting up their Ri-Shin trees! Look for townsfolk wearing a red festive Ri-Shin hat. There are trees to set up in Serbule, Serbule Hills, Eltibule, Kur Mountains, Gazluk, Ilmari, Rahu, the Fae Realm, Sun Vale, Povus, and Red Wing Casino.

While you're helping out with the trees, make sure to speak to the locals! All the townsfolk that you've befriended (meaning you have Friends favor-level or higher) will have gifts for you when you speak to them. Make sure to have your favorite combat skills active, because if they give you equipment, it will likely be tailored to those skills.

A Holiday Gift

As a small thanks for joining us this holiday season, there are new redemptions available - one for everyone (except demo players), and an extra one for our VIP members. You can access these through the button on the bottom right of the Persona window, or if you're old-school by typing /redeem in chat. Remember, these rewards are one per account, so make sure you choose which character gets it wisely!

Experimental Selection UI

We've made more improvements to the experimental selection UI, and it's about to stop being "experimental". We'd love to get your feedback on it! You can switch to using the new selection UI by going to Settings->Special and adding the line "ExperimentalSelectionUI" (without quotes) to the special settings box. After you have done that, a new header will appear in Settings->GUI called "Experimental Selection UI" with all the new options.

Changes in this update:

- Wolves can now be targeted. Yay!
- Serbule Crypt can now be entered when using Experimental UI.
- You can no longer select things through walls.
- Nameplates will no longer get in the way of clicking things.
- Fixed a bug that caused cursor graphic to get stuck.
- Fixed a bug that would sometimes cause some corpse hotkeys to not work.

UI, Graphics & Animation:

- Dye recipes now have a preview, so you can play around with colors more easily without having to apply them.
- Item tooltips now list which dyes have been applied to a piece of equipment, if any.
- Equipment can now be previewed in the "Item Info" window (accessed by right-clicking and selecting "More Info").
- Armor types are now consistently shown & named in item tooltips; E.G. "Metal Armor", "Leather Armor", "Cloth Armor", and "Organic Armor". Previously "Cloth Armor" was listed as "Clothing", and "Organic Armor" was not listed at all.
- New Combat Refresh icon animation makes it more obvious when it triggers and better hints at how it works.
- Combat Refresh usage particles now include the blue-wings icon, so it's more obvious when it's been used.
- Reconstruct & Restorative Arrow will now properly list their Restores in the ability tooltips.
- Claw Barrage DoT will no longer display in tooltip unless it does > 0 damage.
- Improved VFX for most mentalism attacks.
- Stacking animal forms will now properly remove the underlying forms' buffs/debuffs from the UI. This should only affect druid bird forms and butterflies.
- Tigers & Panthers now align to the ground more realistically.
- Reduced "glow" highlights from flowers and humanoid eyes.
- Fixed a bug which sometimes showed multiple "requires beast form" messages on a single item.
- Fixed some wonky-looking animations that would make humanoids enter and then immediately exit combat stances.
- Reworded the skill level disparity effect to make it clearer how the number is calculated: lowest-level-skill + 25.

Other Fixes & Tweaks:

- Fixed a bug that could cause spawned monsters to disappear sooner than intended.
- Changed the way durability works in crafting: if a recipe consumes durability, an item with less than that durability can now be used. If a recipe consumes the full item (with no durability consumption), then an item with ANY durability loss cannot be used. For example, "Cottage Cheese" consumes 15% of a firkin's durability, so you can now use a firkin with only 10% durability in this recipe. "Sour Cream" however requires an entire firkin, so you cannot use a firkin with 85% durability.
- The following Major Heal abilities are now affected by Yagreet's Staff:
  • Restorative Arrow
  • Ilth Hale's Kiss
  • First Aid Bomb
  • Rally
  • Carrot Power
- Added a hotkey for giving an item to an NPC which defaults to X. You can change this setting under Settings/Keys/Contextual Actions/NPC: Give Item
- If you are disconnected, the game will now attempt to reconnect to the server.
- The /isearch command now has a shorthand version: /i
- On any event-related reward chest, (including the key chests in Serbule) if you are mounted or are in a beast-form travel mode, you will be locked out of the chest until you dismount.
- Increase hitboxes of some projectiles, so they'll hit short targets such as bear traps and chickens.
- Corpse hotkeys bound to Spacebar should no longer cause you to jump when the window closes.
- Dyes will no longer dye the UI slot they are removed from.
- Cranberry-Turkey Sandwich recipe now actually creates 2 servings.
- Fixed iocaine powder recipe to read "field mushrooms" instead of blusher.
- The recipe "Crude Cow Shoes (Enchanted)" now only requires 1 Basic Metal Slab instead of 2.
- Fixed typo in fairy potions ("cannot not").
- Many item short descriptions (E.G. "Potion", "Quest Item" etc) are now determined and stored during the data pre-parse step instead of at runtime. This should have a minor positive impact on performance.
- Repeat completions of the Gauntlet will no longer trigger global broadcasts.
- Boss Gauntlet '22: There are some new hidden rooms with a few new challenges. There's another room or two left to come in another update, but we wanted to get feedback on this part. It's a bit whimsical (which means cruel), but you'll be fine. When you get to that encounter -- you'll know the one -- we'd love your feedback. We're planning to use that encounter in a future dungeon. You're playing a prototype. Good luck!

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