Items
Revision as of 15:40, 15 September 2014 by Gorgonzola (talk | contribs) (Treasure Generation tidbit from today's update)
Currently equipment is in flux far to much to merit documenting it, as things approach stable status this will be filled.
Contents
Item Quality
Items appear to come in different "qualities":
- White : those are basic items
- Green ("uncommon" ?) : often have one simple damage increase such as "Archery Damage +1" and one Combat Ability enhancing property such as "All Multishot attacks deal +12 damage"
- Yellow ("rare" ?) : these appear to have four properties. Some of those properties can boost various Combat Abilities.
- Cyan ("legendary"?) : these appear to have five properties. Some of those properties can boost various Combat Abilities.
Gear and Equipment Types
Treasure Generation
It's far less likely for an item to have more than two skill requirements on it (Sept. 15 2014 Update).
Harvesting Items
The following items offer additional options for interacting with the wold, when they are present in the inventory:
Autopsy Kit | Allows figuring out "how someone or something died" with the pathology skill. A simple Autopsy Kit is first obtained in the tutorial cave. Examining corpses will also raise related Anatomy skills such as "Rodent Anatomy" and "Undead Anatomy". As these skills increase you will be able to see more details about the enemies before engaging them, such as what abilities they use, and what type of weaknesses they have. |
Butcher Knife | Allows butchering of corpses for organs and meat. Can be bought from Fainor. |
Handsaw | Allows harvesting wood. A Handsaw can be bought from Therese in Serbule. |
Shovel | Gives the option of burying the corpses of deceased monsters, which makes replacement monsters appear more quickly. |
Simple Skinning Knife | Allows removing fur or skin of an animal with the skinning skill. |