Chest Armor
Item | Lvl | Arm | HfR | AfR | PfR | Other Effects | Pr | Ne | Dr | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Winter Court Murder-Coat | 80 | +270 | 0 | +96 | 0 | Electricity Damage (Direct & Per-Tick) % +10 | |||||
Barghest-Hide Coat | 80 | +168 | +72 | +72 | +29 | Indirect Cold Damage Reduction +4 Scintillating Frost Damage +50 |
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Fae Navy Jumpsuit | 80 | +216 | +29 | +29 | +29 | Vulnerability to Electricity % -10 Vulnerability to Darkness % -10 Vulnerability to Demonic % -10 |
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Astounding Leather Shirt | 80 | +192 | +72 | +72 | +29 | ||||||
Astounding Winter Coat | 80 | +153 | +72 | +72 | +29 | Indirect Cold Damage Reduction +6 Max Body Heat Points (In Cold Environments) +30 |
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Astounding Evasion Shirt | 80 | +170 | +72 | +72 | +29 | Chance to Evade Ranged % +11 | |||||
Astounding Bard Shirt | 80 | +150 | +72 | +72 | +29 | Direct Nature Damage +14 | |||||
Astounding Cloth Shirt | 80 | +144 | +96 | 0 | +84 | ||||||
Camouflaged Astounding Shirt | 80 | +112 | +96 | 0 | +84 | Taunt From Attack Damage % -16 | |||||
Astounding Spring Fairy Top | 80 | +114 | +96 | 0 | +84 | Nature Damage (Direct & Per-Tick) % +20 Electricity Damage (Direct & Per-Tick) % +20 |
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Astounding Nimble Coat | 80 | +109 | +96 | 0 | +84 | Every 25 seconds, automatically Evade the first Melee attack aimed at you | |||||
Astounding Ri-Shin Coat | 80 | +179 | +29 | +29 | +29 | Indirect Cold Damage Reduction +6 Max Body Heat Points (In Cold Environments) +25 |
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Winter Court Battle-Coat | 75 | +225 | 0 | +90 | 0 | Electricity Damage (Direct & Per-Tick) % +8 | |||||
Snowblood Misery Trooper Armor | 70 | +202 | 0 | +84 | 0 | Max Body Heat Points (In Cold Environments) +10 | |||||
Death Trooper Armor | 70 | +210 | 0 | +84 | 0 | ||||||
Misery Trooper Armor | 70 | +185 | 0 | +84 | 0 | Max Body Heat Points (In Cold Environments) +20 Max Hydration +20 Chance to Ignore Stuns % +10 |
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Treachery Trooper Armor | 70 | +190 | 0 | +84 | 0 | Chance to Ignore Slowing Effects % +10 | |||||
Gazluk Officer Armor | 70 | +185 | 0 | +84 | 0 | Chance to Miraculously Avoid Death % +20 | |||||
War-Wizard Officer Coat | 70 | +91 | +84 | 0 | +74 | Chance to Evade Bursts % +20 | |||||
Mutterer Necromancer Coat | 70 | +106 | +84 | 0 | +74 | Necromancy Damage +10 Vulnerability to Darkness % -5 |
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Mutterer Cabalist Coat | 70 | +101 | +84 | 0 | +74 | Max Power +20 | |||||
Amazing Leather Shirt | 70 | +168 | +63 | +63 | +26 | ||||||
Amazing Winter Coat | 70 | +135 | +63 | +63 | +26 | Indirect Cold Damage Reduction +5 Max Body Heat Points (In Cold Environments) +25 |
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Amazing Evasion Shirt | 70 | +147 | +63 | +63 | +26 | Chance to Evade Ranged % +10.5 | |||||
Amazing Bard Shirt | 70 | +135 | +63 | +63 | +26 | Direct Nature Damage +11 | |||||
Amazing Cloth Shirt | 70 | +126 | +84 | 0 | +74 | ||||||
Camouflaged Amazing Shirt | 70 | +96 | +84 | 0 | +74 | Taunt From Attack Damage % -15 | |||||
Amazing Snail Coat | 70 | +117 | +26 | +26 | +26 | Crushing Damage Reduction +12 | |||||
Amazing Cow Barding | 70 | +129 | +26 | +26 | +26 | Piercing Damage Reduction +10 | Cow | ||||
Amazing Spring Fairy Top | 70 | +99 | +84 | 0 | +74 | Nature Damage (Direct & Per-Tick) % +18 Electricity Damage (Direct & Per-Tick) % +18 |
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Amazing Werewolf Barding | 70 | +210 | 0 | +84 | 0 | Werewolf | |||||
Amazing Spider Casing | 70 | +111 | +26 | +26 | +26 | Spider Skill Damage +26 | Spider | ||||
Amazing Nimble Coat | 70 | +96 | +84 | 0 | +74 | Every 25 seconds, automatically Evade the first Melee attack aimed at you | |||||
Amazing Ri-Shin Coat | 70 | +159 | +26 | +26 | +26 | Indirect Cold Damage Reduction +5 Max Body Heat Points (In Cold Environments) +20 |
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Rakshasian Elite Coat | 65 | +138 | +59 | +59 | +24 | Fire Damage Reduction +2 Electricity Damage Reduction +2 |
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Scorpiclaw Suit | 65 | +176 | +24 | +24 | +24 | You reflect 5% of any physical attack damage (Slashing, Piercing, or Crushing) back at the attacker. | |||||
General Pask's Armor | 65 | +166 | +24 | +24 | +24 | You reflect 5% of any physical attack damage (Slashing, Piercing, or Crushing) back at the attacker. Inventory Slots +1 |
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Orcish Military Coat | 65 | +148 | +59 | +59 | +24 | Max Body Heat Points (In Cold Environments) +10 | |||||
Orcish Magic Trooper Coat | 65 | +107 | +78 | 0 | +69 | Max Power +10 | |||||
Suave Mage Shirt | 65 | +105 | +78 | 0 | +69 | Max Cleanliness +20 Max Power +10 |
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Ravana Soldier Coat | 60 | +120 | 0 | +72 | 0 | Indirect Damage Reduction +3 | |||||
Great Coat of the Winter Court | 60 | +195 | 0 | +72 | 0 | Electricity Damage (Direct & Per-Tick) % +4 XP Penalty When Feeling Lonely % +1 |
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Peltast Coat | 60 | +180 | 0 | +72 | 0 | ||||||
Shirogin's Practice Gown | 60 | +108 | +72 | 0 | +63 | ||||||
Ratkin Revolutionist Coat | 60 | +144 | +54 | +54 | +22 | ||||||
Great Leather Shirt | 60 | +144 | +54 | +54 | +22 | ||||||
Great Winter Coat | 60 | +118 | +54 | +54 | +22 | Indirect Cold Damage Reduction +4 Max Body Heat Points (In Cold Environments) +20 |
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Great Evasion Shirt | 60 | +124 | +54 | +54 | +22 | Chance to Evade Ranged % +10 | |||||
Great Bard Shirt | 60 | +120 | +54 | +54 | +22 | Direct Nature Damage +8 | |||||
Great Cloth Shirt | 60 | +108 | +72 | 0 | +63 | ||||||
Camouflaged Great Shirt | 60 | +80 | +72 | 0 | +63 | Taunt From Attack Damage % -14 | |||||
Great Snail Coat | 60 | +102 | +22 | +22 | +22 | Crushing Damage Reduction +10 | |||||
Great Cow Barding | 60 | +114 | +22 | +22 | +22 | Piercing Damage Reduction +8 | Cow | ||||
Great Spring Fairy Top | 60 | +84 | +72 | 0 | +63 | Nature Damage (Direct & Per-Tick) % +16 Electricity Damage (Direct & Per-Tick) % +18 |
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Great Werewolf Barding | 60 | +180 | 0 | +72 | 0 | Werewolf | |||||
Great Spider Casing | 60 | +96 | +22 | +22 | +22 | Spider Skill Damage +22 | Spider | ||||
Great Nimble Coat | 60 | +83 | +72 | 0 | +63 | Every 30 seconds, automatically Evade the first Melee attack aimed at you | |||||
Great Ri-Shin Coat | 60 | +138 | +22 | +22 | +22 | Indirect Cold Damage Reduction +4 Max Body Heat Points (In Cold Environments) +15 |
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Desert Vagabond Shirt | 55 | +132 | +50 | +50 | +20 | Hip Throw Damage +40 | |||||
Council Pathfinder Armor | 55 | +112 | +50 | +50 | +20 | Dig Deep Power Restoration +20 | |||||
Knight's Armor | 50 | +210 | 0 | +60 | 0 | Vulnerability to Electricity % +20 Vulnerability to Fire % +10 Vulnerability to Cold % +10 |
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Elven Ceremonial Suit | 50 | +150 | 0 | +60 | 0 | Hygiene +1 | |||||
Coat of the Winter Court | 50 | +165 | 0 | +60 | 0 | Electricity Damage (Direct & Per-Tick) % +2 XP Penalty When Feeling Lonely % +1 |
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Coat of the Summer Court | 50 | +150 | 0 | +60 | 0 | Bonus XP When Feeling Peaceable % +1 | |||||
Thickened Chainmail Shirt | 50 | +165 | 0 | +60 | 0 | Vulnerability to Cold % +10 Vulnerability to Electricity % +10 |
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Spring Fairy Top | 50 | +20 | +60 | 0 | +53 | Nature Damage (Direct & Per-Tick) % +14 Electricity Damage (Direct & Per-Tick) % +14 |
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Eveline's Tailored Shirt | 50 | +90 | +60 | 0 | +53 | ||||||
Quality Leather Shirt | 50 | +120 | +45 | +45 | +18 | ||||||
Quality Winter Coat | 50 | +100 | +45 | +45 | +18 | Indirect Cold Damage Reduction +3 Max Body Heat Points (In Cold Environments) +15 |
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Quality Evasion Shirt | 50 | +101 | +45 | +45 | +18 | Chance to Evade Ranged % +9.5 | |||||
Quality Bard Shirt | 50 | +105 | +45 | +45 | +18 | Direct Nature Damage +5 | |||||
Quality Cloth Shirt | 50 | +90 | +60 | 0 | +53 | ||||||
Camouflaged Quality Shirt | 50 | +64 | +60 | 0 | +53 | Taunt From Attack Damage % -13 | |||||
Quality Snail Coat | 50 | +87 | +18 | +18 | +18 | Crushing Damage Reduction +8 | |||||
Quality Cow Barding | 50 | +99 | +18 | +18 | +18 | Piercing Damage Reduction +6 | Cow | ||||
Quality Spring Fairy Top | 50 | +66 | +60 | 0 | +53 | Nature Damage (Direct & Per-Tick) % +16 Electricity Damage (Direct & Per-Tick) % +16 |
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Quality Werewolf Barding | 50 | +150 | 0 | +60 | 0 | Werewolf | |||||
Quality Spider Casing | 50 | +81 | +18 | +18 | +18 | Spider Skill Damage +18 | Spider | ||||
Quality Nimble Coat | 50 | +70 | +60 | 0 | +53 | Every 30 seconds, automatically Evade the first Melee attack aimed at you | |||||
Quality Ri-Shin Coat | 50 | +118 | +18 | +18 | +18 | Indirect Cold Damage Reduction +3 Max Body Heat Points (In Cold Environments) +10 |
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Hunter's Breastplate | 45 | +150 | 0 | +54 | 0 | Vulnerability to Cold % -10 Vulnerability to Fire % -10 |
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Silver-Threaded Shirt | 45 | +48 | +54 | 0 | +48 | Direct Cold Damage +5 Indirect Cold Damage (Per Tick) +2 |
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Orcish Coat | 45 | +78 | +41 | +41 | +17 | Cold Damage Reduction +6 Psychic Damage Reduction +6 Max Body Heat Points (In Cold Environments) +20 |
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Extra-Fancy Seashell Coat | 45 | +110 | +17 | +17 | +17 | Max Underwater Held Breath +4 Sprint-Swimming Speed Boost (Out of Combat) +1 |
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Snail Plate Armor | 40 | +120 | 0 | +48 | 0 | ||||||
Stalwart Breastplate | 40 | +120 | 0 | +48 | 0 | ||||||
Harness of Poisons | 40 | +58 | 0 | 0 | 0 | Poison Damage (Direct & Per-Tick) % +20 | Spider | ||||
Syndra's Winter Coat | 40 | +84 | +36 | +36 | +15 | Indirect Cold Damage Reduction +2 Max Body Heat Points (In Cold Environments) +30 |
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Yeti Jacket | 40 | +52 | +48 | 0 | +42 | Indirect Damage Reduction +1 | |||||
Thentree Harness | 40 | +90 | 0 | +48 | 0 | Nature Damage (Direct & Per-Tick) % +4 Archery Base Damage % +4 |
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Fancy Seashell Coat | 40 | +99 | +15 | +15 | +15 | Max Underwater Held Breath +3 Sprint-Swimming Speed Boost (Out of Combat) +1 |
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Scrayskin Coat | 40 | +98 | +15 | +15 | +15 | Recover 8 health per second while in water Vulnerability to Fire % +5 Vulnerability to Acid % -25 Sprint-Swimming Speed Boost (Out of Combat) +1.5 |
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Nice Leather Shirt | 40 | +96 | +36 | +36 | +15 | ||||||
Nice Winter Coat | 40 | +83 | +36 | +36 | +15 | Indirect Cold Damage Reduction +2 Max Body Heat Points (In Cold Environments) +10 |
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Nice Evasion Shirt | 40 | +78 | +36 | +36 | +15 | Chance to Evade Ranged % +9 | |||||
Nice Cloth Shirt | 40 | +72 | +48 | 0 | +42 | ||||||
Camouflaged Nice Shirt | 40 | +48 | +48 | 0 | +42 | Taunt From Attack Damage % -12 | |||||
Nice Snail Coat | 40 | +72 | +15 | +15 | +15 | Crushing Damage Reduction +6 | |||||
Nice Cow Barding | 40 | +84 | +15 | +15 | +15 | Piercing Damage Reduction +4 | Cow | ||||
Nice Spring Fairy Top | 40 | +51 | +48 | 0 | +42 | Nature Damage (Direct & Per-Tick) % +14 Electricity Damage (Direct & Per-Tick) % +14 |
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Nice Werewolf Barding | 40 | +120 | 0 | +48 | 0 | Werewolf | |||||
Nice Spider Casing | 40 | +66 | +15 | +15 | +15 | Spider Skill Damage +14 | Spider | ||||
Nice Nimble Coat | 40 | +57 | +48 | 0 | +42 | Every 30 seconds, automatically Evade the first Melee attack aimed at you | |||||
Goblin Breastplate | 35 | +105 | 0 | +42 | 0 | ||||||
Robes of Malediction | 35 | +26 | +42 | 0 | +37 | Max Power +15 | |||||
Everpatching Shirt | 35 | +75 | 0 | +42 | 0 | Armor Regen (Non-Combat) +5 Armor Regen (In-Combat) +5 |
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Robes of Hateful Comeuppance | 35 | +38 | +42 | 0 | +37 | Max Power +10 Direct Cold Damage Reduction +9 Indirect Cold Damage Reduction +3 |
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Insulated Coat | 35 | +78 | +32 | +32 | +13 | Indirect Cold Damage Reduction +1 Max Body Heat Points (In Cold Environments) +30 |
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Seashell Coat | 35 | +89 | +13 | +13 | +13 | Max Underwater Held Breath +2 Sprint-Swimming Speed Boost (Out of Combat) +1 |
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Tough Kelp Coat | 35 | +89 | +13 | +13 | +13 | Chance to Evade Projectiles % +6 | |||||
Everpatching Shirt | 35 | +75 | 0 | +42 | 0 | Armor Regen (Non-Combat) +5 Armor Regen (In-Combat) +5 |
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Goblin Chain Shirt | 30 | +54 | 0 | +36 | 0 | Slashing Damage Reduction +6 | |||||
Quality Breastplate | 30 | +90 | 0 | +36 | 0 | ||||||
Lawara's Mangled Platemail | 30 | +75 | 0 | +36 | 0 | Unarmed Damage +5 Archery Damage +5 |
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Leafy Shirt | 30 | +67 | +27 | +27 | +11 | Armor Regen (Non-Combat) +5 | |||||
Dwarven Soldier Breastplate | 30 | +57 | 0 | +36 | 0 | Max Health +22 | |||||
Quality Breastplate | 30 | +90 | 0 | +36 | 0 | ||||||
Kelp Coat | 30 | +75 | +11 | +11 | +11 | Chance to Evade Projectiles % +6 | |||||
Decent Leather Shirt | 30 | +72 | +27 | +27 | +11 | ||||||
Decent Winter Coat | 30 | +65 | +27 | +27 | +11 | Indirect Cold Damage Reduction +1 Max Body Heat Points (In Cold Environments) +5 |
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Decent Evasion Shirt | 30 | +55 | +27 | +27 | +11 | Chance to Evade Ranged % +8.5 | |||||
Decent Cloth Shirt | 30 | +54 | +36 | 0 | +32 | ||||||
Camouflaged Decent Shirt | 30 | +32 | +36 | 0 | +32 | Taunt From Attack Damage % -11 | |||||
Decent Snail Coat | 30 | +57 | +11 | +11 | +11 | Crushing Damage Reduction +4 | |||||
Decent Cow Barding | 30 | +69 | +11 | +11 | +11 | Piercing Damage Reduction +2 | Cow | ||||
Decent Werewolf Barding | 30 | +90 | 0 | +36 | 0 | Werewolf | |||||
Decent Spider Casing | 30 | +51 | +11 | +11 | +11 | Spider Skill Damage +10 | Spider | ||||
Decent Nimble Coat | 30 | +44 | +36 | 0 | +32 | Every 30 seconds, automatically Evade the first Melee attack aimed at you | |||||
Tiger-Urine-Encrusted Shirt | 25 | +33 | +30 | 0 | +27 | Max Health +8 | |||||
Extra-Sturdy Shirt | 25 | +75 | 0 | +30 | 0 | ||||||
Corroded Breastplate | 25 | +60 | 0 | +30 | 0 | Max Health +10 | |||||
Cheap Goblin Chain Shirt | 25 | +57 | 0 | +30 | 0 | Slashing Damage Reduction +3 | |||||
Sturdy Shirt | 20 | +60 | 0 | +24 | 0 | ||||||
Sturdy Shirt | 20 | +60 | 0 | +24 | 0 | ||||||
Sturdy Shirt | 20 | +60 | 0 | +24 | 0 | ||||||
Crude Leather Shirt | 20 | +48 | +18 | +18 | +8 | ||||||
Crude Evasion Shirt | 20 | +32 | +18 | +18 | +8 | Chance to Evade Ranged % +8 | |||||
Crude Cloth Shirt | 20 | +36 | +24 | 0 | +21 | ||||||
Camouflaged Crude Shirt | 20 | +16 | +24 | 0 | +21 | Taunt From Attack Damage % -10 | |||||
Crude Werewolf Barding | 20 | +60 | 0 | +24 | 0 | Werewolf | |||||
Crude Spider Casing | 20 | +36 | +8 | +8 | +8 | Spider Skill Damage +6 | Spider | ||||
Comfortable Ancient Shirt | 15 | +45 | 0 | +18 | 0 | ||||||
Spider-Worn Coat | 15 | +41 | +6 | +6 | +6 | ||||||
Basic Breastplate | 10 | +30 | 0 | +12 | 0 | ||||||
Basic Breastplate | 10 | +30 | 0 | +12 | 0 | ||||||
Basic Breastplate | 10 | +30 | 0 | +12 | 0 | ||||||
Rough Leather Shirt | 10 | +24 | +9 | +9 | +4 | ||||||
Rough Cloth Shirt | 10 | +18 | +12 | 0 | +11 | ||||||
Rough Werewolf Barding | 10 | +30 | 0 | +12 | 0 | Werewolf | |||||
Rough Spider Casing | 10 | +15 | +4 | +4 | +4 | Spider Skill Damage +4 | Spider | ||||
Moldy Ancient Shirt | 5 | +12 | +5 | +5 | +2 | ||||||
Shoddy Leather Shirt | 5 | +12 | +5 | +5 | +2 | ||||||
Shoddy Cloth Shirt | 5 | +9 | +6 | 0 | +6 | ||||||
Shoddy Werewolf Barding | 5 | +15 | 0 | +6 | 0 | Werewolf | |||||
Shoddy Spider Casing | 5 | +8 | +2 | +2 | +2 | Spider Skill Damage +2 | Spider | ||||
Moldy Ancient Shirt | 0 | +12 | +5 | +5 | +2 | ||||||
Cotton Undershirt | 0 | +2 | 0 | 0 | 0 |
Items Worn on the Legs
Item | Lvl | Arm | HfR | AfR | PfR | Other Effects | Pr | Ne | Dr | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Astounding Leather Leggings | 80 | +160 | +60 | +60 | +24 | ||||||
Astounding Evasion Leggings | 80 | +138 | +60 | +60 | +24 | Chance to Evade Projectiles % +11 | |||||
Astounding Winter Leggings | 80 | +136 | +60 | +60 | +24 | Indirect Cold Damage Reduction +6 | |||||
Astounding Cloth Pants | 80 | +120 | +80 | 0 | +70 | ||||||
Camouflaged Astounding Pants | 80 | +86 | +80 | 0 | +70 | Taunt From Attack Damage % -17 | |||||
Astounding Spring Fairy Leggings | 80 | +75 | +80 | 0 | +70 | Nature Damage (Direct & Per-Tick) % +18 Electricity Damage (Direct & Per-Tick) % +18 |
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Astounding Bard Leggings | 80 | +141 | +60 | +60 | +24 | Direct Nature Damage Reduction +13 Indirect Nature Damage Reduction +2 |
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Astounding Nimble Pants | 80 | +85 | +80 | 0 | +70 | Every 25 seconds, automatically Evade the first Ranged attack aimed at you | |||||
Astounding Ri-Shin Pants | 80 | +160 | +24 | +24 | +24 | Indirect Cold Damage Reduction +5 | |||||
Winter Court Murder-Greaves | 80 | +225 | 0 | +80 | 0 | Cold Damage (Direct & Per-Tick) % +10 | |||||
Birch Pants | 80 | +154 | +60 | +60 | +24 | Direct Nature Damage Reduction +6 | |||||
Fae Navy Harness | 80 | +180 | +24 | +24 | +24 | Inventory Slots +5 | |||||
Captain Evergloam's Harness | 80 | +180 | +24 | +24 | +24 | Inventory Slots +5 Cell Matrix Repair Armor/Sec +15 |
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Winter Court Battle-Greaves | 75 | +182 | 0 | +75 | 0 | Cold Damage (Direct & Per-Tick) % +8 | |||||
Amazing Leather Leggings | 70 | +140 | +53 | +53 | +21 | ||||||
Amazing Evasion Leggings | 70 | +119 | +53 | +53 | +21 | Chance to Evade Projectiles % +10.5 | |||||
Amazing Winter Leggings | 70 | +120 | +53 | +53 | +21 | Indirect Cold Damage Reduction +5 | |||||
Amazing Cloth Pants | 70 | +105 | +70 | 0 | +62 | ||||||
Camouflaged Amazing Pants | 70 | +73 | +70 | 0 | +62 | Taunt From Attack Damage % -16 | |||||
Amazing Snail Greaves | 70 | +98 | +21 | +21 | +21 | Slashing Damage Reduction +10 | |||||
Amazing Spring Fairy Leggings | 70 | +65 | +70 | 0 | +62 | Nature Damage (Direct & Per-Tick) % +16 Electricity Damage (Direct & Per-Tick) % +16 |
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Amazing Werewolf Hindguard | 70 | +175 | 0 | +70 | 0 | Werewolf | |||||
Amazing Bard Leggings | 70 | +126 | +53 | +53 | +21 | Direct Nature Damage Reduction +11 Indirect Nature Damage Reduction +1 |
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Amazing Nimble Pants | 70 | +75 | +70 | 0 | +62 | Every 25 seconds, automatically Evade the first Ranged attack aimed at you | |||||
Amazing Ri-Shin Pants | 70 | +142 | +21 | +21 | +21 | Indirect Cold Damage Reduction +4 | |||||
Snowblood Misery Trooper Leggings | 70 | +167 | 0 | +70 | 0 | Max Body Heat Points (In Cold Environments) +10 | |||||
Death Trooper Leggings | 70 | +165 | 0 | +70 | 0 | Melee Attack Damage +10 | |||||
Misery Trooper Leggings | 70 | +160 | 0 | +70 | 0 | Max Body Heat Points (In Cold Environments) +15 Max Hydration +15 |
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Treachery Trooper Leggings | 70 | +155 | 0 | +70 | 0 | Chance to Ignore Slowing Effects % +10 | |||||
Gazluk Officer Leggings | 70 | +155 | 0 | +70 | 0 | Seconds Before Death-Avoidance Resets -60 | |||||
War-Wizard Officer Pants | 70 | +97 | +70 | 0 | +62 | Max Body Heat Points (In Cold Environments) +10 Max Hydration +5 |
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Mutterer Necromancer Pants | 70 | +93 | +70 | 0 | +62 | Necromancy Damage +10 Mentalism Damage +10 |
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Mutterer Cabalist Pants | 70 | +85 | +70 | 0 | +62 | Max Power +10 | |||||
Rakshasian Elite Leggings | 65 | +100 | +49 | +49 | +20 | Direct Fire Damage Reduction +5 Indirect Fire Damage Reduction +1 Direct Electricity Damage Reduction +3 |
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Scorpiclaw Leggings | 65 | +146 | +20 | +20 | +20 | You reflect 5% of any physical attack damage (Slashing, Piercing, or Crushing) back at the attacker. | |||||
General Pask's Leggings | 65 | +146 | +20 | +20 | +20 | You reflect 5% of any physical attack damage (Slashing, Piercing, or Crushing) back at the attacker. | |||||
Orcish Military Greaves | 65 | +122 | +49 | +49 | +20 | Max Body Heat Points (In Cold Environments) +10 | |||||
Orcish Magic Trooper Pants | 65 | +88 | +65 | 0 | +57 | Max Power +10 | |||||
McNasty Pants | 65 | +163 | 0 | +65 | 0 | ||||||
Ravana Soldier Leggings | 60 | +110 | 0 | +60 | 0 | Indirect Damage Reduction +2 | |||||
Great Greaves of the Winter Court | 60 | +163 | 0 | +60 | 0 | Electricity Damage (Direct & Per-Tick) % +4 Meditation Effect Duration % +6 |
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Great Leather Leggings | 60 | +120 | +45 | +45 | +18 | ||||||
Great Evasion Leggings | 60 | +100 | +45 | +45 | +18 | Chance to Evade Projectiles % +10 | |||||
Great Winter Leggings | 60 | +104 | +45 | +45 | +18 | Indirect Cold Damage Reduction +4 | |||||
Great Cloth Pants | 60 | +90 | +60 | 0 | +53 | ||||||
Camouflaged Great Pants | 60 | +60 | +60 | 0 | +53 | Taunt From Attack Damage % -15 | |||||
Great Snail Greaves | 60 | +87 | +18 | +18 | +18 | Slashing Damage Reduction +8 | |||||
Great Spring Fairy Leggings | 60 | +55 | +60 | 0 | +53 | Nature Damage (Direct & Per-Tick) % +14 Electricity Damage (Direct & Per-Tick) % +14 |
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Great Werewolf Hindguard | 60 | +150 | 0 | +60 | 0 | Werewolf | |||||
Great Bard Leggings | 60 | +112 | +45 | +45 | +18 | Direct Nature Damage Reduction +8 | |||||
Great Nimble Pants | 60 | +65 | +60 | 0 | +53 | Every 25 seconds, automatically Evade the first Ranged attack aimed at you | |||||
Great Ri-Shin Pants | 60 | +123 | +18 | +18 | +18 | Indirect Cold Damage Reduction +3 | |||||
Goblin Kilt | 60 | +75 | +60 | 0 | +53 | Power Regen (Non-Combat) +10 | |||||
Peltast Kilt | 60 | +150 | 0 | +60 | 0 | ||||||
Ratkin Revolutionist Leggings | 60 | +107 | +45 | +45 | +18 | Kick Damage +10 | |||||
Desert Vagabond Pants | 55 | +110 | +42 | +42 | +17 | Knee Kick Damage +35 | |||||
Council Pathfinder Leggings | 55 | +90 | +42 | +42 | +17 | Inventory Slots +2 | |||||
Elven Plate Leggings | 50 | +125 | 0 | +50 | 0 | ||||||
Greaves of the Winter Court | 50 | +138 | 0 | +50 | 0 | Electricity Damage (Direct & Per-Tick) % +2 Meditation Effect Duration % +5 |
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Greaves of the Summer Court | 50 | +120 | 0 | +50 | 0 | Nature Damage (Direct & Per-Tick) % +3 | |||||
Idealist's Skirts | 50 | +63 | +38 | +38 | +15 | Max Power +15 Direct Psychic Damage +5 |
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Spring Fairy Leggings | 50 | +47 | +50 | 0 | +44 | Nature Damage (Direct & Per-Tick) % +14 Electricity Damage (Direct & Per-Tick) % +12 |
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Quality Leather Leggings | 50 | +100 | +38 | +38 | +15 | ||||||
Quality Evasion Leggings | 50 | +81 | +38 | +38 | +15 | Chance to Evade Projectiles % +9.5 | |||||
Quality Winter Leggings | 50 | +88 | +38 | +38 | +15 | Indirect Cold Damage Reduction +3 | |||||
Quality Cloth Pants | 50 | +75 | +50 | 0 | +44 | ||||||
Camouflaged Quality Pants | 50 | +49 | +50 | 0 | +44 | Taunt From Attack Damage % -13 | |||||
Quality Snail Greaves | 50 | +77 | +15 | +15 | +15 | Slashing Damage Reduction +6 | |||||
Quality Spring Fairy Leggings | 50 | +45 | +50 | 0 | +44 | Nature Damage (Direct & Per-Tick) % +12 Electricity Damage (Direct & Per-Tick) % +14 |
|||||
Quality Werewolf Hindguard | 50 | +125 | 0 | +50 | 0 | Werewolf | |||||
Quality Bard Leggings | 50 | +95 | +38 | +38 | +15 | Direct Nature Damage Reduction +5 | |||||
Quality Nimble Pants | 50 | +55 | +50 | 0 | +44 | Every 30 seconds, automatically Evade the first Ranged attack aimed at you | |||||
Quality Ri-Shin Pants | 50 | +105 | +15 | +15 | +15 | Indirect Cold Damage Reduction +2 | |||||
Elegant Cotton Skirt | 50 | +55 | +50 | 0 | +44 | Max Power +10 | |||||
Orcish Greaves | 45 | +60 | +34 | +34 | +14 | Slashing Damage Reduction +3 Crushing Damage Reduction +3 Piercing Damage Reduction +3 |
|||||
Extra-Fancy Seashell Leggings | 45 | +92 | +14 | +14 | +14 | Sprint-Swimming Speed Boost (Out of Combat) +3 | |||||
Stalwart Leggings | 40 | +100 | 0 | +40 | 0 | ||||||
Nice Leather Leggings | 40 | +80 | +30 | +30 | +12 | ||||||
Nice Evasion Leggings | 40 | +62 | +30 | +30 | +12 | Chance to Evade Projectiles % +9 | |||||
Nice Winter Leggings | 40 | +72 | +30 | +30 | +12 | Indirect Cold Damage Reduction +2 | |||||
Nice Cloth Pants | 40 | +60 | +40 | 0 | +35 | ||||||
Camouflaged Nice Pants | 40 | +36 | +40 | 0 | +35 | Taunt From Attack Damage % -12 | |||||
Nice Snail Greaves | 40 | +66 | +12 | +12 | +12 | Slashing Damage Reduction +4 | |||||
Nice Spring Fairy Leggings | 40 | +30 | +40 | 0 | +35 | Nature Damage (Direct & Per-Tick) % +12 Electricity Damage (Direct & Per-Tick) % +12 |
|||||
Nice Werewolf Hindguard | 40 | +100 | 0 | +40 | 0 | Werewolf | |||||
Nice Nimble Pants | 40 | +45 | +40 | 0 | +35 | Every 30 seconds, automatically Evade the first Ranged attack aimed at you | |||||
Yeti Leggings | 40 | +40 | +40 | 0 | +35 | Indirect Damage Reduction +1 | |||||
Thentree Skirt | 40 | +88 | 0 | +40 | 0 | Nature Damage (Direct & Per-Tick) % +6 Archery Base Damage % +2 |
|||||
Fancy Seashell Leggings | 40 | +83 | +12 | +12 | +12 | Sprint-Swimming Speed Boost (Out of Combat) +2.5 | |||||
Goblin Leggings | 35 | +70 | +27 | +27 | +11 | ||||||
Nightmare Pants | 35 | +52 | +27 | +27 | +11 | Direct Psychic Damage Reduction +6 | |||||
Pants of the Yearning Sea | 35 | +25 | +27 | +27 | +11 | Power Regen (In-Combat) +3 | |||||
Makopa's Pants | 35 | +83 | 0 | +35 | 0 | Armor Regen (Non-Combat) +5 | |||||
Rita's Disturbing Dimensional Panties | 35 | +23 | +35 | 0 | +31 | Inventory Slots +3 | |||||
Ukorga's Experimental Pants | 35 | +41 | +35 | 0 | +31 | Indirect Cold Damage Reduction +2 Indirect Fire Damage Reduction -1 Max Body Heat Points (In Cold Environments) +20 |
|||||
Pants of Hateful Comeuppance | 35 | +32 | +35 | 0 | +31 | Max Power +6 Indirect Cold Damage Reduction +1 Max Body Heat Points (In Cold Environments) +10 |
|||||
Insulated Pants | 35 | +65 | +27 | +27 | +11 | Indirect Damage Reduction +1 | |||||
Seashell Leggings | 35 | +73 | +11 | +11 | +11 | Sprint-Swimming Speed Boost (Out of Combat) +2 | |||||
Tough Kelp Leggings | 35 | +74 | +11 | +11 | +11 | Chance to Evade Projectiles % +5 | |||||
Goblin Skirt | 30 | +38 | +30 | 0 | +27 | Power Regen (Non-Combat) +3 | |||||
Quality Pants | 30 | +75 | 0 | +30 | 0 | ||||||
Ivyn's Family Pants | 30 | +54 | +23 | +23 | +9 | Direct Nature Damage Reduction +6 | |||||
Ancient Slacks | 30 | +45 | +30 | 0 | +27 | ||||||
Dwarven Soldier Leggings | 30 | +45 | 0 | +30 | 0 | Max Health +20 Hygiene -1 |
|||||
Quality Pants | 30 | +75 | 0 | +30 | 0 | ||||||
Decent Leather Leggings | 30 | +60 | +23 | +23 | +9 | ||||||
Ancient Slacks | 30 | +45 | +30 | 0 | +27 | ||||||
Decent Evasion Leggings | 30 | +43 | +23 | +23 | +9 | Chance to Evade Projectiles % +8.5 | |||||
Decent Winter Leggings | 30 | +56 | +23 | +23 | +9 | Indirect Cold Damage Reduction +1 | |||||
Decent Cloth Pants | 30 | +45 | +30 | 0 | +27 | ||||||
Camouflaged Decent Pants | 30 | +23 | +30 | 0 | +27 | Taunt From Attack Damage % -11 | |||||
Decent Snail Greaves | 30 | +56 | +9 | +9 | +9 | Slashing Damage Reduction +2 | |||||
Decent Werewolf Hindguard | 30 | +75 | 0 | +30 | 0 | Werewolf | |||||
Decent Nimble Pants | 30 | +35 | +30 | 0 | +27 | Every 30 seconds, automatically Evade the first Ranged attack aimed at you | |||||
Kelp Leggings | 30 | +63 | +9 | +9 | +9 | Chance to Evade Projectiles % +5 | |||||
Long-Lost Leggings | 25 | +48 | 0 | +25 | 0 | Max Health +10 | |||||
Long Stockings | 25 | +18 | +25 | 0 | +22 | Inventory Slots +2 | |||||
Cheap Goblin Leggings | 25 | +50 | +19 | +19 | +8 | ||||||
Rita's Lucky Underpants | 20 | +23 | +20 | 0 | +18 | Power Regen (Non-Combat) +3 Hygiene +1 |
|||||
Sturdy Pants | 20 | +50 | 0 | +20 | 0 | ||||||
General Lawyr's Pants | 20 | +39 | 0 | +20 | 0 | Slashing Damage Reduction +3 Power Regen (Non-Combat) +3 |
|||||
Sir Coth's Discarded Gift | 20 | +33 | +20 | 0 | +18 | Power Regen (Non-Combat) +2 | |||||
Sturdy Pants | 20 | +50 | 0 | +20 | 0 | ||||||
Crude Leather Leggings | 20 | +40 | +15 | +15 | +6 | ||||||
Crude Evasion Leggings | 20 | +24 | +15 | +15 | +6 | Chance to Evade Projectiles % +8 | |||||
Crude Cloth Pants | 20 | +30 | +20 | 0 | +18 | ||||||
Camouflaged Crude Pants | 20 | +10 | +20 | 0 | +18 | Taunt From Attack Damage % -10 | |||||
Crude Werewolf Hindguard | 20 | +50 | 0 | +20 | 0 | Werewolf | |||||
Comfortable Ancient Pants | 15 | +30 | +12 | +12 | +5 | ||||||
Web-Encrusted Pants | 15 | +23 | +12 | +12 | +5 | Max Health +5 | |||||
Basic Pants | 10 | +25 | 0 | +10 | 0 | ||||||
Basic Pants | 10 | +25 | 0 | +10 | 0 | ||||||
Rough Leather Leggings | 10 | +20 | +8 | +8 | +3 | ||||||
Rough Cloth Pants | 10 | +15 | +10 | 0 | +9 | ||||||
Rough Werewolf Hindguard | 10 | +25 | 0 | +10 | 0 | Werewolf | |||||
Basic Pants | 10 | +25 | 0 | +10 | 0 | ||||||
Moldy Ancient Pants | 5 | +10 | +4 | +4 | +2 | ||||||
Cotton Long Underwear | 5 | +8 | +5 | 0 | +5 | ||||||
Shoddy Leather Leggings | 5 | +10 | +4 | +4 | +2 | ||||||
Shoddy Cloth Pants | 5 | +8 | +5 | 0 | +5 | ||||||
Shoddy Werewolf Hindguard | 5 | +13 | 0 | +5 | 0 | Werewolf |
Items Worn on the Head
Item | Lvl | Arm | HfR | AfR | PfR | Other Effects | Pr | Ne | Dr | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Astounding Leather Helmet | 80 | +96 | +36 | +36 | +15 | ||||||
Astounding Bard Cap | 80 | +80 | +36 | +36 | +15 | Chance to Ignore Stuns % +16 | |||||
Astounding Cloth Cowl | 80 | +72 | +48 | 0 | +42 | Taunt From Attack Damage % -7 | |||||
Winter Court Murder-Helm | 80 | +135 | 0 | +48 | 0 | Electricity Damage (Direct & Per-Tick) % +10 Psychology Base Damage % +10 |
|||||
Soulworm-Bitten Hat | 80 | +96 | +36 | +36 | +15 | Psychoanalyze Damage +75 Panic Charge Damage +75 |
|||||
Mollusc Millinery | 80 | +100 | +15 | +15 | +15 | Hammer Damage +20 | |||||
Greenberg's Horn | 80 | +91 | +15 | +15 | +15 | Deer Skill Base Damage % +10 Warden Base Damage % +10 Antler Slash Damage +60 |
Deer | ||||
Fae Navy Communicator | 80 | +98 | +15 | +15 | +15 | Chance to Ignore Stuns % +20 | |||||
Astounding Winter Hood | 80 | +78 | +36 | +36 | +15 | Max Body Heat Points (In Cold Environments) +18 Indirect Cold Damage Reduction +3 |
|||||
Astounding Familiar Controller | 80 | +128 | 0 | +48 | 0 | Rabbit | |||||
Superb Ri-Shin Hat | 80 | +32 | +48 | 0 | +42 | Indirect Cold Damage Reduction +8 | |||||
Superb Vol-Mu Hat | 80 | +37 | +48 | 0 | +42 | Indirect Cold Damage Reduction +7 Direct Cold Damage % +30 |
|||||
Red Wing Crown (L80) | 80 | +83 | 0 | +48 | 0 | Max Power +15 | |||||
Milton's Hat | 80 | +65 | +48 | 0 | +42 | Indirect Damage Reduction +1 Max Body Heat Points (In Cold Environments) +20 |
|||||
Astounding Nimble Cowl | 80 | +63 | +48 | 0 | +42 | Chance to Ignore Stuns % +6 | |||||
Astounding Masquerade Mask | 80 | +47 | +48 | 0 | +42 | Direct Darkness Damage Reduction +50 Direct Darkness Damage +50 |
|||||
Astounding Fiery Masquerade Mask | 80 | +47 | +48 | 0 | +42 | Direct Fire Damage Reduction +25 Direct Fire Damage +50 |
|||||
Astounding Forest Masquerade Mask | 80 | +47 | +48 | 0 | +42 | Direct Nature Damage Reduction +50 Direct Nature Damage +50 |
|||||
Astounding Frigid Masquerade Mask | 80 | +47 | +48 | 0 | +42 | Direct Cold Damage Reduction +25 Direct Cold Damage +50 |
|||||
Astounding Shocking Masquerade Mask | 80 | +47 | +48 | 0 | +42 | Direct Electricity Damage Reduction +50 Direct Electricity Damage +50 |
|||||
Astounding Bat Witch Hat | 80 | +59 | +48 | 0 | +42 | Giant Bat Base Damage % +13 | Giant Bat | ||||
Astounding Ri-Shin Priest Hat | 80 | +78 | +15 | +15 | +15 | Indirect Cold Damage Reduction +6 Vulnerability to Nature % -10 |
|||||
Winter Court Battle-Helm | 75 | +113 | 0 | +45 | 0 | Electricity Damage (Direct & Per-Tick) % +8 | |||||
Amazing Leather Helmet | 70 | +84 | +32 | +32 | +13 | ||||||
Amazing Bard Cap | 70 | +70 | +32 | +32 | +13 | Chance to Ignore Stuns % +14 | |||||
Amazing Snail Helm | 70 | +80 | +13 | +13 | +13 | Acid Damage Reduction +5 | |||||
Amazing Cow Champron | 70 | +59 | +13 | +13 | +13 | Piercing Damage Reduction +6 Slashing Damage Reduction +6 |
Cow | ||||
Amazing Werewolf Champron | 70 | +81 | 0 | +42 | 0 | Lycanthropy Damage +8 | Werewolf | ||||
Amazing Cloth Cowl | 70 | +63 | +42 | 0 | +37 | Taunt From Attack Damage % -6 | |||||
Dark Alicorn | 70 | +93 | +13 | +13 | +13 | Chance to Miraculously Avoid Death % +30 Antler Slash Damage +50 |
Deer | ||||
Amazing Cow Porkpie Hat | 70 | +60 | +42 | 0 | +37 | Cow Skill Damage +8 | Cow | ||||
Amazing Pig Porkpie Hat | 70 | +60 | +42 | 0 | +37 | Pig Skill Damage +8 | Pig | ||||
Amazing Deer Porkpie Hat | 70 | +60 | +42 | 0 | +37 | Deer Skill Damage +8 | Deer | ||||
Amazing Winter Hood | 70 | +67 | +32 | +32 | +13 | Max Body Heat Points (In Cold Environments) +15 Indirect Cold Damage Reduction +3 |
|||||
Amazing Familiar Controller | 70 | +113 | 0 | +42 | 0 | Rabbit | |||||
Snowblood Misery Trooper Helm | 70 | +105 | 0 | +42 | 0 | ||||||
Death Trooper Helm | 70 | +105 | 0 | +42 | 0 | ||||||
Misery Trooper Helm | 70 | +85 | 0 | +42 | 0 | Chance to Ignore Stuns % +10 | |||||
Treachery Trooper Helm | 70 | +80 | 0 | +42 | 0 | Battle Chemistry Damage +10 Healing Received from Major Healing Abilities +10 |
|||||
Gazluk Officer Helm | 70 | +80 | 0 | +42 | 0 | Melee Accuracy Boost % +5 Projectile Accuracy Boost % +5 Healing Received from Major Healing Abilities +10 |
|||||
War-Wizard Officer Cowl | 70 | +58 | +42 | 0 | +37 | Max Power +10 | |||||
Mutterer Necromancer Cowl | 70 | +53 | +42 | 0 | +37 | Signature Debuff Power Cost -5 | |||||
Mutterer Cabalist Cowl | 70 | +43 | +42 | 0 | +37 | Direct Fire Damage % +10 Direct Electricity Damage % +5 |
|||||
Amazing Ri-Shin Hat | 70 | +28 | +42 | 0 | +37 | Indirect Cold Damage Reduction +7 | |||||
Amazing Vol-Mu Hat | 70 | +33 | +42 | 0 | +37 | Indirect Cold Damage Reduction +6 Direct Cold Damage % +28 |
|||||
Red Wing Crown (L70) | 70 | +75 | 0 | +42 | 0 | Max Power +12 | |||||
Amazing Nimble Cowl | 70 | +55 | +42 | 0 | +37 | Chance to Ignore Stuns % +5 | |||||
Amazing Masquerade Mask | 70 | +43 | +42 | 0 | +37 | Direct Darkness Damage Reduction +40 Direct Darkness Damage +40 |
|||||
Amazing Fiery Masquerade Mask | 70 | +43 | +42 | 0 | +37 | Direct Fire Damage Reduction +20 Direct Fire Damage +40 |
|||||
Amazing Forest Masquerade Mask | 70 | +43 | +42 | 0 | +37 | Direct Nature Damage Reduction +40 Direct Nature Damage +40 |
|||||
Amazing Frigid Masquerade Mask | 70 | +43 | +42 | 0 | +37 | Direct Cold Damage Reduction +20 Direct Cold Damage +40 |
|||||
Amazing Shocking Masquerade Mask | 70 | +43 | +42 | 0 | +37 | Direct Electricity Damage Reduction +40 Direct Electricity Damage +40 |
|||||
Amazing Bat Witch Hat | 70 | +52 | +42 | 0 | +37 | Giant Bat Base Damage % +11 | Giant Bat | ||||
Amazing Ri-Shin Priest Hat | 70 | +70 | +13 | +13 | +13 | Indirect Cold Damage Reduction +5 Vulnerability to Nature % -10 |
|||||
Rakshasian Elite Helm | 65 | +60 | +30 | +30 | +12 | Direct Electricity Damage Reduction +6 Indirect Electricity Damage Reduction +2 |
|||||
Scorpiclaw Mask | 65 | +88 | +12 | +12 | +12 | You reflect 4% of any physical attack damage (Slashing, Piercing, or Crushing) back at the attacker. | |||||
General Pask's Helm | 65 | +88 | +12 | +12 | +12 | You reflect 4% of any physical attack damage (Slashing, Piercing, or Crushing) back at the attacker. | |||||
Orcish Military Helm | 65 | +73 | +30 | +30 | +12 | Max Body Heat Points (In Cold Environments) +10 | |||||
Orcish Magic Trooper Cowl | 65 | +49 | +39 | 0 | +35 | Max Power +10 | |||||
Veil of Twighlight Pain | 65 | +54 | +39 | 0 | +35 | Necromancy Base Damage % +4 | |||||
Great Leather Helmet | 60 | +72 | +27 | +27 | +11 | ||||||
Great Bard Cap | 60 | +60 | +27 | +27 | +11 | Chance to Ignore Stuns % +12 | |||||
Ravana Soldier Helm | 60 | +70 | 0 | +36 | 0 | Indirect Damage Reduction +1 | |||||
Great Snail Helm | 60 | +69 | +11 | +11 | +11 | Acid Damage Reduction +4 | |||||
Great Cow Champron | 60 | +51 | +11 | +11 | +11 | Piercing Damage Reduction +5 Slashing Damage Reduction +5 |
Cow | ||||
Great Werewolf Champron | 60 | +69 | 0 | +36 | 0 | Lycanthropy Damage +7 | Werewolf | ||||
Great Cloth Cowl | 60 | +54 | +36 | 0 | +32 | Taunt From Attack Damage % -5 | |||||
Great Helm of the Winter Court | 60 | +93 | 0 | +36 | 0 | Electricity Damage (Direct & Per-Tick) % +4 Psychology Base Damage % +5 |
|||||
Peltast Hat | 60 | +54 | +36 | 0 | +32 | ||||||
Empusa's Mask | 60 | +51 | +11 | +11 | +11 | Psychology Base Damage % +10 Vulnerability to Psychic % -10 |
|||||
Monger's Boon | 60 | +51 | +11 | +11 | +11 | Chance of Changing Direction When Disoriented % -100 Combat XP Boost % +1 Chance to Miraculously Avoid Death % +25 |
|||||
Pig Horned Helm | 60 | +74 | 0 | +36 | 0 | Pig Skill Damage +8 Mudbath Healing +10 |
Pig | ||||
Alicorn | 60 | +64 | +11 | +11 | +11 | Chance to Miraculously Avoid Death % +20 Chance to Ignore Stuns % +20 Antler Slash Damage +30 |
Deer | ||||
Twee Cow Sun Hat | 60 | +38 | +11 | +11 | +11 | Taunt From Attack Damage % +10 Chew Cud Healing +25 |
Cow | ||||
Ratkin Revolutionist Cowl | 60 | +57 | +27 | +27 | +11 | Taunt From Attack Damage % -5 | |||||
Ratkin Necromancer Headdress | 60 | +66 | +11 | +11 | +11 | Necromancy Base Damage % +5 | |||||
Vagreef's Anti-Burn Hat | 60 | +57 | +27 | +27 | +11 | Vulnerability to Fire % -15 | |||||
Great Cow Porkpie Hat | 60 | +52 | +36 | 0 | +32 | Cow Skill Damage +7 | Cow | ||||
Great Pig Porkpie Hat | 60 | +52 | +36 | 0 | +32 | Pig Skill Damage +7 | Pig | ||||
Great Deer Porkpie Hat | 60 | +52 | +36 | 0 | +32 | Deer Skill Damage +7 | Deer | ||||
Great Winter Hood | 60 | +60 | +27 | +27 | +11 | Max Body Heat Points (In Cold Environments) +12 Indirect Cold Damage Reduction +2 |
|||||
Great Familiar Controller | 60 | +98 | 0 | +36 | 0 | Rabbit | |||||
Great Ri-Shin Hat | 60 | +24 | +36 | 0 | +32 | Indirect Cold Damage Reduction +6 | |||||
Great Vol-Mu Hat | 60 | +29 | +36 | 0 | +32 | Indirect Cold Damage Reduction +5 Direct Cold Damage % +22 |
|||||
Red Wing Crown (L60) | 60 | +68 | 0 | +36 | 0 | Max Power +9 | |||||
Wind Crawler's Webs | 60 | +48 | +36 | 0 | +32 | Chance to Ignore Stuns % +10 Chance to Ignore Knockbacks % +10 |
|||||
Great Nimble Cowl | 60 | +47 | +36 | 0 | +32 | Chance to Ignore Stuns % +4 | |||||
Great Masquerade Mask | 60 | +39 | +36 | 0 | +32 | Direct Darkness Damage Reduction +30 Direct Darkness Damage +30 |
|||||
Great Fiery Masquerade Mask | 60 | +39 | +36 | 0 | +32 | Direct Fire Damage Reduction +15 Direct Fire Damage +30 |
|||||
Great Forest Masquerade Mask | 60 | +39 | +36 | 0 | +32 | Direct Nature Damage Reduction +30 Direct Nature Damage +30 |
|||||
Great Frigid Masquerade Mask | 60 | +39 | +36 | 0 | +32 | Direct Cold Damage Reduction +15 Direct Cold Damage +30 |
|||||
Great Shocking Masquerade Mask | 60 | +39 | +36 | 0 | +32 | Direct Electricity Damage Reduction +30 Direct Electricity Damage +30 |
|||||
Great Bat Witch Hat | 60 | +46 | +36 | 0 | +32 | Giant Bat Base Damage % +8 | Giant Bat | ||||
Great Ri-Shin Priest Hat | 60 | +61 | +11 | +11 | +11 | Indirect Cold Damage Reduction +4 Vulnerability to Nature % -10 |
|||||
Desert Vagabond Cap | 55 | +66 | +25 | +25 | +10 | Headbutt Damage +50 | |||||
Rohina's Mind Gem | 55 | +44 | +10 | +10 | +10 | Mentalism Damage +10 | |||||
Council Pathfinder Helm | 55 | +61 | +25 | +25 | +10 | Nature Damage Reduction +5 | |||||
Elven Officer's Helm | 50 | +72 | 0 | +30 | 0 | Max Cleanliness +10 | |||||
Quality Leather Helmet | 50 | +60 | +23 | +23 | +9 | ||||||
Quality Bard Cap | 50 | +50 | +23 | +23 | +9 | Chance to Ignore Stuns % +10 | |||||
Helm of the Winter Court | 50 | +83 | 0 | +30 | 0 | Electricity Damage (Direct & Per-Tick) % +2 Direct Psychic Damage +3 |
|||||
Helm of the Summer Court | 50 | +69 | 0 | +30 | 0 | Direct Psychic Damage Reduction +3 | |||||
Indestructible Fae Knight's Helm | 50 | +57 | 0 | +30 | 0 | Psychic Damage (Direct&Per-Tick) +6 Sword Damage +6 |
|||||
Orcish Gladiator Cap | 50 | +85 | +23 | +23 | +9 | Mentalism Base Damage % -10 Vulnerability to Psychic % -10 |
|||||
Snail Mother's Face | 50 | +74 | +9 | +9 | +9 | ||||||
Quality Snail Helm | 50 | +59 | +9 | +9 | +9 | Acid Damage Reduction +3 | |||||
Quality Cow Champron | 50 | +44 | +9 | +9 | +9 | Piercing Damage Reduction +4 Slashing Damage Reduction +4 |
Cow | ||||
Quality Werewolf Champron | 50 | +57 | 0 | +30 | 0 | Lycanthropy Damage +6 | Werewolf | ||||
Quality Cloth Cowl | 50 | +45 | +30 | 0 | +27 | Taunt From Attack Damage % -5 | |||||
Pig Soldier Helm | 50 | +59 | 0 | +30 | 0 | Pig Skill Damage +8 Pig Rend Damage +30 |
Pig | ||||
Eveline's Comfy Cowl | 50 | +45 | +30 | 0 | +27 | Taunt From Attack Damage % -5 | |||||
Quality Cow Porkpie Hat | 50 | +44 | +30 | 0 | +27 | Cow Skill Damage +6 | Cow | ||||
Quality Pig Porkpie Hat | 50 | +44 | +30 | 0 | +27 | Pig Skill Damage +6 | Pig | ||||
Quality Deer Porkpie Hat | 50 | +44 | +30 | 0 | +27 | Deer Skill Damage +6 | Deer | ||||
Quality Winter Hood | 50 | +49 | +23 | +23 | +9 | Max Body Heat Points (In Cold Environments) +9 Indirect Cold Damage Reduction +2 |
|||||
Nice Familiar Controller | 50 | +83 | 0 | +30 | 0 | Rabbit | |||||
Nice Ri-Shin Hat | 50 | +20 | +30 | 0 | +27 | Indirect Cold Damage Reduction +5 | |||||
Nice Vol-Mu Hat | 50 | +25 | +30 | 0 | +27 | Indirect Cold Damage Reduction +4 Direct Cold Damage % +16 |
|||||
Red Wing Crown (L50) | 50 | +60 | 0 | +30 | 0 | Max Power +6 | |||||
Quality Nimble Cowl | 50 | +39 | +30 | 0 | +27 | Chance to Ignore Stuns % +3 | |||||
Quality Masquerade Mask | 50 | +35 | +30 | 0 | +27 | Direct Darkness Damage Reduction +20 Direct Darkness Damage +20 |
|||||
Quality Fiery Masquerade Mask | 50 | +35 | +30 | 0 | +27 | Direct Fire Damage Reduction +10 Direct Fire Damage +20 |
|||||
Quality Forest Masquerade Mask | 50 | +35 | +30 | 0 | +27 | Direct Nature Damage Reduction +20 Direct Nature Damage +20 |
|||||
Quality Frigid Masquerade Mask | 50 | +35 | +30 | 0 | +27 | Direct Cold Damage Reduction +10 Direct Cold Damage +20 |
|||||
Quality Shocking Masquerade Mask | 50 | +35 | +30 | 0 | +27 | Direct Electricity Damage Reduction +20 Direct Electricity Damage +20 |
|||||
Quality Bat Witch Hat | 50 | +40 | +30 | 0 | +27 | Giant Bat Base Damage % +5 | Giant Bat | ||||
Quality Ri-Shin Priest Hat | 50 | +53 | +9 | +9 | +9 | Indirect Cold Damage Reduction +3 Vulnerability to Nature % -10 |
|||||
Orcish Cap | 45 | +42 | +21 | +21 | +9 | Max Power +5 | |||||
Extra-Fancy Seashell Helm | 45 | +46 | +9 | +9 | +9 | Max Underwater Held Breath +5 | |||||
Nice Leather Helmet | 40 | +48 | +18 | +18 | +8 | ||||||
Stalwart Helmet | 40 | +60 | 0 | +24 | 0 | ||||||
Yeti Mask | 40 | +18 | +24 | 0 | +21 | Cold Damage Reduction +3 Max Body Heat Points (In Cold Environments) +10 |
|||||
Thentree Helmet | 40 | +54 | 0 | +24 | 0 | Archery Base Damage % +3 | |||||
Nice Snail Helm | 40 | +48 | +8 | +8 | +8 | Acid Damage Reduction +2 | |||||
Nice Cow Champron | 40 | +36 | +8 | +8 | +8 | Piercing Damage Reduction +3 Slashing Damage Reduction +3 |
Cow | ||||
Nice Werewolf Champron | 40 | +45 | 0 | +24 | 0 | Lycanthropy Damage +5 | Werewolf | ||||
Nice Cloth Cowl | 40 | +36 | +24 | 0 | +21 | Taunt From Attack Damage % -4 | |||||
Fancy Seashell Helm | 40 | +42 | +8 | +8 | +8 | Max Underwater Held Breath +4 | |||||
Betra's Coif | 40 | +60 | 0 | +24 | 0 | Vulnerability to Cold % -10 Necromancy Damage +20 |
|||||
Goblin Chief's Cap | 40 | +40 | +18 | +18 | +8 | Direct Nature Damage Reduction +8 Inventory Slots +1 Headbutt Damage +40 |
|||||
Nice Winter Hood | 40 | +42 | +18 | +18 | +8 | Max Body Heat Points (In Cold Environments) +6 Indirect Cold Damage Reduction +1 |
|||||
Decent Familiar Controller | 40 | +68 | 0 | +24 | 0 | Rabbit | |||||
Decent Ri-Shin Hat | 40 | +16 | +24 | 0 | +21 | Indirect Cold Damage Reduction +4 | |||||
Decent Vol-Mu Hat | 40 | +21 | +24 | 0 | +21 | Indirect Cold Damage Reduction +3 Direct Cold Damage % +10 |
|||||
Red Wing Crown (L40) | 40 | +53 | 0 | +24 | 0 | Max Power +3 | |||||
Nice Nimble Cowl | 40 | +31 | +24 | 0 | +21 | Chance to Ignore Stuns % +2 | |||||
Nice Masquerade Mask | 40 | +30 | +24 | 0 | +21 | Direct Darkness Damage Reduction +12 Direct Darkness Damage +12 |
|||||
Nice Fiery Masquerade Mask | 40 | +30 | +24 | 0 | +21 | Direct Fire Damage Reduction +6 Direct Fire Damage +12 |
|||||
Nice Forest Masquerade Mask | 40 | +30 | +24 | 0 | +21 | Direct Nature Damage Reduction +12 Direct Nature Damage +12 |
|||||
Nice Frigid Masquerade Mask | 40 | +30 | +24 | 0 | +21 | Direct Cold Damage Reduction +6 Direct Cold Damage +12 |
|||||
Nice Shocking Masquerade Mask | 40 | +30 | +24 | 0 | +21 | Direct Electricity Damage Reduction +12 Direct Electricity Damage +12 |
|||||
Nice Bat Witch Hat | 40 | +31 | +24 | 0 | +21 | Giant Bat Damage +20 | Giant Bat | ||||
Goblin Helmet | 35 | +24 | +16 | +16 | +7 | Slashing Damage Reduction +3 | |||||
Mantis Hat | 35 | +35 | 0 | +21 | 0 | Slashing Damage Reduction +3 | |||||
Jaunty Hat of Despair | 35 | +27 | +16 | +16 | +7 | Max Health +10 | |||||
Knight's Helm | 35 | +63 | 0 | +21 | 0 | Vulnerability to Electricity % +5 | |||||
Jaunty Hat of Despair | 35 | +27 | +16 | +16 | +7 | Max Health +10 | |||||
Hood of Hateful Comeuppance | 35 | +13 | +21 | 0 | +19 | Max Power +5 Cold Damage Reduction +1 Max Body Heat Points (In Cold Environments) +10 |
|||||
Insulated Hood | 35 | +36 | +16 | +16 | +7 | Indirect Cold Damage Reduction +1 Max Body Heat Points (In Cold Environments) +10 |
|||||
Seashell Helm | 35 | +38 | +7 | +7 | +7 | Max Underwater Held Breath +3 | |||||
Ursula's Ri-Shin Gift | 35 | 0 | +21 | 0 | +19 | Fire Magic Base Damage % +10 Fireball Damage +35 |
|||||
Tough Kelp Cap | 35 | +44 | +7 | +7 | +7 | Max Underwater Held Breath +2.5 | |||||
Quality Helm | 30 | +45 | 0 | +18 | 0 | ||||||
Thimble Pete's Awful Cap | 30 | +27 | +18 | 0 | +16 | ||||||
Decent Leather Helmet | 30 | +36 | +14 | +14 | +6 | ||||||
Coif of Calamities | 30 | +38 | 0 | +18 | 0 | Max Health +5 | |||||
Dwarven Soldier Helm | 30 | +30 | 0 | +18 | 0 | Max Health +10 | |||||
Quality Helm | 30 | +45 | 0 | +18 | 0 | ||||||
Goblin Cap | 30 | +36 | +14 | +14 | +6 | ||||||
Decent Snail Helm | 30 | +38 | +6 | +6 | +6 | Acid Damage Reduction +1 | |||||
Decent Cow Champron | 30 | +29 | +6 | +6 | +6 | Piercing Damage Reduction +2 Slashing Damage Reduction +2 |
Cow | ||||
Decent Werewolf Champron | 30 | +33 | 0 | +18 | 0 | Lycanthropy Damage +4 | Werewolf | ||||
Decent Cloth Cowl | 30 | +27 | +18 | 0 | +16 | Taunt From Attack Damage % -4 | |||||
Pig's Disguise Kit | 30 | +27 | +18 | 0 | +16 | Pig | |||||
Cow's Disguise Kit | 30 | +27 | +18 | 0 | +16 | Cow | |||||
Deer's Disguise Kit | 30 | +27 | +18 | 0 | +16 | Deer | |||||
Kelp Cap | 30 | +39 | +6 | +6 | +6 | Max Underwater Held Breath +2 | |||||
Decent Winter Hood | 30 | +31 | +14 | +14 | +6 | Max Body Heat Points (In Cold Environments) +3 Indirect Cold Damage Reduction +1 |
|||||
Crude Familiar Controller | 30 | +53 | 0 | +18 | 0 | Rabbit | |||||
Crude Ri-Shin Hat | 30 | +12 | +18 | 0 | +16 | Indirect Cold Damage Reduction +3 | |||||
Decent Nimble Cowl | 30 | +23 | +18 | 0 | +16 | Chance to Ignore Stuns % +1 | |||||
Decent Masquerade Mask | 30 | +23 | +18 | 0 | +16 | Direct Darkness Damage Reduction +8 Direct Darkness Damage +8 |
|||||
Decent Bat Witch Hat | 30 | +22 | +18 | 0 | +16 | Giant Bat Damage +10 | Giant Bat | ||||
Skullcap | 25 | +30 | +12 | +12 | +5 | ||||||
Ugly Helm | 25 | +30 | 0 | +15 | 0 | Max Health +5 Hygiene -1 |
|||||
Cheap Goblin Helmet | 25 | +38 | 0 | +15 | 0 | ||||||
Sturdy Helm | 20 | +30 | 0 | +12 | 0 | ||||||
Crude Leather Helmet | 20 | +24 | +9 | +9 | +4 | ||||||
Intellect Augmentation Helmet | 20 | +15 | 0 | +12 | 0 | Max Power +6 | |||||
Sturdy Helm | 20 | +30 | 0 | +12 | 0 | ||||||
Crude Werewolf Champron | 20 | +21 | 0 | +12 | 0 | Lycanthropy Damage +3 | Werewolf | ||||
Crude Cloth Cowl | 20 | +18 | +12 | 0 | +11 | Taunt From Attack Damage % -4 | |||||
Rough Familiar Controller | 20 | +38 | 0 | +12 | 0 | Rabbit | |||||
Rough Ri-Shin Hat | 20 | +8 | +12 | 0 | +11 | Indirect Cold Damage Reduction +2 | |||||
Crude Masquerade Mask | 20 | +16 | +12 | 0 | +11 | Direct Darkness Damage Reduction +4 Direct Darkness Damage +4 |
|||||
Comfortable Ancient Helm | 15 | +23 | 0 | +9 | 0 | ||||||
Brainwave Safety Hat | 15 | +12 | +7 | +7 | +3 | Psychic Damage (Direct&Per-Tick) +2 | |||||
Web-Coated Hat | 15 | +23 | +7 | +7 | +3 | Max Health +5 Max Power -5 |
|||||
Lobe Hat | 15 | +3 | +9 | 0 | +8 | Mentalism Damage +5 | |||||
Basic Helm | 10 | +15 | 0 | +6 | 0 | ||||||
Flanged Helm | 10 | +15 | 0 | +6 | 0 | ||||||
Rough Leather Helmet | 10 | +12 | +5 | +5 | +2 | ||||||
Basic Helm | 10 | +15 | 0 | +6 | 0 | ||||||
Basic Helm | 10 | +15 | 0 | +6 | 0 | ||||||
Rough Werewolf Champron | 10 | +9 | 0 | +6 | 0 | Lycanthropy Damage +2 | Werewolf | ||||
Rough Cloth Cowl | 10 | +9 | +6 | 0 | +6 | Taunt From Attack Damage % -3 | |||||
Shoddy Familiar Controller | 10 | +23 | 0 | +6 | 0 | Rabbit | |||||
Shoddy Familiar Controller | 10 | +23 | 0 | +6 | 0 | Rabbit | |||||
Rough Masquerade Mask | 10 | +9 | +6 | 0 | +6 | Direct Darkness Damage Reduction +1 Direct Darkness Damage +1 |
|||||
Moldy Ancient Helm | 5 | +6 | +3 | +3 | +1 | ||||||
Cotton Balaclava | 5 | +1 | +3 | 0 | +3 | Indirect Cold Damage Reduction +1 Max Body Heat Points (In Cold Environments) +10 |
|||||
Shoddy Leather Helmet | 5 | +6 | +3 | +3 | +1 | ||||||
Shoddy Werewolf Champron | 5 | +5 | 0 | +3 | 0 | Lycanthropy Damage +1 | Werewolf | ||||
Shoddy Cloth Cowl | 5 | +5 | +3 | 0 | +3 | Taunt From Attack Damage % -3 | |||||
Orbiting Gem | 5 | +7 | 0 | 0 | 0 |
Items Worn on the Hands
Item | Lvl | Arm | HfR | AfR | PfR | Other Effects | Pr | Ne | Dr | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Grouper Gropers | 80 | +66 | +36 | +36 | +15 | Nature Damage (Direct&Per-Tick) +10 Fish Gut Damage +75 |
|||||
Astounding Leather Gloves | 80 | +96 | +36 | +36 | +15 | ||||||
Winter Court Murder-Gauntlets | 80 | +135 | 0 | +48 | 0 | Cold Damage (Direct & Per-Tick) % +10 | |||||
Felmer's Famous Fingerfangles | 80 | +90 | +36 | +36 | +15 | Inventory Slots +2 | |||||
Fae Navy Gloves | 80 | +108 | +15 | +15 | +15 | Projectile Accuracy Boost % +10 Direct Darkness Damage % +10 Direct Demonic Damage % +10 |
|||||
Astounding Cloth Gloves | 80 | +66 | +48 | 0 | +42 | Taunt From Attack Damage % -6 | |||||
Astounding Winter Gloves | 80 | +81 | +36 | +36 | +15 | Max Body Heat Points (In Cold Environments) +30 | |||||
Astounding Bard Gloves | 80 | +69 | +36 | +36 | +15 | Direct Nature Damage +9 | |||||
Astounding Nimble Gloves | 80 | +63 | +48 | 0 | +42 | Chance to Evade Ranged % +6 | |||||
Winter Court Battle-Gauntlets | 75 | +113 | 0 | +45 | 0 | Cold Damage (Direct & Per-Tick) % +8 | |||||
Amazing Leather Gloves | 70 | +84 | +32 | +32 | +13 | ||||||
Snowblood Misery Trooper Gauntlets | 70 | +97 | 0 | +42 | 0 | Max Body Heat Points (In Cold Environments) +10 | |||||
Death Trooper Gauntlets | 70 | +85 | 0 | +42 | 0 | Melee Attack Damage +10 Shield Skill Damage +5 |
|||||
Misery Trooper Gauntlets | 70 | +85 | 0 | +42 | 0 | Max Body Heat Points (In Cold Environments) +10 Archery Damage +10 |
|||||
Treachery Trooper Gauntlets | 70 | +90 | 0 | +42 | 0 | Psychology Damage +10 | |||||
Gazluk Officer Gauntlets | 70 | +70 | 0 | +42 | 0 | Taunt From Attack Damage % +10 | |||||
War-Wizard Officer Gloves | 70 | +43 | +42 | 0 | +37 | Max Body Heat Points (In Cold Environments) +20 Indirect Damage Reduction +3 |
|||||
Mutterer Necromancer Gloves | 70 | +48 | +42 | 0 | +37 | Max Health +15 | |||||
Mutterer Cabalist Gloves | 70 | +43 | +42 | 0 | +37 | Fire Magic Damage +10 Ice Magic Damage +10 |
|||||
Amazing Snail Gauntlets | 70 | +80 | +13 | +13 | +13 | Nature Damage Reduction +5 | |||||
Amazing Werewolf Foreguards | 70 | +57 | 0 | +42 | 0 | Lycanthropy Damage +16 | Werewolf | ||||
Amazing Cloth Gloves | 70 | +57 | +42 | 0 | +37 | Taunt From Attack Damage % -6 | |||||
Amazing Winter Gloves | 70 | +71 | +32 | +32 | +13 | Max Body Heat Points (In Cold Environments) +25 | |||||
Amazing Bard Gloves | 70 | +63 | +32 | +32 | +13 | Direct Nature Damage +7 | |||||
Amazing Nimble Gloves | 70 | +55 | +42 | 0 | +37 | Chance to Evade Ranged % +5 | |||||
Orcish Military Gloves | 65 | +70 | +30 | +30 | +12 | Max Body Heat Points (In Cold Environments) +10 | |||||
Orcish Magic Trooper Gloves | 65 | +49 | +39 | 0 | +35 | Max Power +10 | |||||
Ice Hands | 65 | +54 | +39 | 0 | +35 | Cold Damage Reduction +4 | |||||
Rakshasian Elite Gloves | 65 | +74 | +30 | +30 | +12 | Fire Damage Reduction +1 | |||||
Scorpiclaw Gauntlets | 65 | +88 | +12 | +12 | +12 | You reflect 4% of any physical attack damage (Slashing, Piercing, or Crushing) back at the attacker. | |||||
General Pask's Gloves | 65 | +88 | +12 | +12 | +12 | You reflect 4% of any physical attack damage (Slashing, Piercing, or Crushing) back at the attacker. | |||||
Great Leather Gloves | 60 | +72 | +27 | +27 | +11 | ||||||
Great Gauntlets of the Winter Court | 60 | +78 | +27 | +27 | +11 | Electricity Damage (Direct & Per-Tick) % +1 Archery Base Damage % +4 |
|||||
Peltast Gauntlets | 60 | +90 | 0 | +36 | 0 | ||||||
Ratkin Revolutionist Gloves | 60 | +52 | +27 | +27 | +11 | Unarmed Base Damage % +5 | |||||
Ravana Soldier Gloves | 60 | +70 | 0 | +36 | 0 | Indirect Damage Reduction +1 | |||||
Rahu Society Gloves | 60 | +49 | +36 | 0 | +32 | Taunt From Attack Damage % -4 | |||||
Great Snail Gauntlets | 60 | +69 | +11 | +11 | +11 | Nature Damage Reduction +4 | |||||
Great Werewolf Foreguards | 60 | +48 | 0 | +36 | 0 | Lycanthropy Damage +14 | Werewolf | ||||
Great Cloth Gloves | 60 | +49 | +36 | 0 | +32 | Taunt From Attack Damage % -5 | |||||
Great Winter Gloves | 60 | +62 | +27 | +27 | +11 | Max Body Heat Points (In Cold Environments) +20 | |||||
Great Bard Gloves | 60 | +57 | +27 | +27 | +11 | Direct Nature Damage +5 | |||||
Great Nimble Gloves | 60 | +47 | +36 | 0 | +32 | Chance to Evade Ranged % +4 | |||||
Council Pathfinder Gloves | 55 | +51 | +25 | +25 | +10 | Indirect Cold Damage Reduction +5 | |||||
Desert Vagabond Gloves | 55 | +66 | +25 | +25 | +10 | Punch Damage +20 | |||||
Quality Leather Gloves | 50 | +60 | +23 | +23 | +9 | ||||||
Gauntlets of the Winter Court | 50 | +83 | 0 | +30 | 0 | Electricity Damage (Direct & Per-Tick) % +2 Archery Damage +1 |
|||||
Gauntlets of the Summer Court | 50 | +72 | 0 | +30 | 0 | Cold Damage Reduction +1 | |||||
Orcish Gladiator Gloves | 50 | +60 | 0 | +30 | 0 | Unarmed Base Damage % +5 Fire Magic Base Damage % -10 Druid Skill Base Damage % -10 |
|||||
Venom Piercers | 50 | +66 | 0 | +30 | 0 | Poison Damage (Direct & Per-Tick) % +6 | |||||
Temperature Control Gloves | 50 | +24 | +23 | +23 | +9 | Fire Damage Reduction +2 Cold Damage Reduction +2 Electricity Damage Reduction +2 |
|||||
Goblin Gloves | 50 | +57 | 0 | +30 | 0 | Unarmed Damage +6 | |||||
Claws of the Undone Beast | 50 | +60 | 0 | +30 | 0 | Lycanthropy Base Damage % +5 | |||||
Elven Gauntlets | 50 | +99 | 0 | +30 | 0 | Archery Damage -8 | |||||
Quality Snail Gauntlets | 50 | +59 | +9 | +9 | +9 | Nature Damage Reduction +3 | |||||
Quality Werewolf Foreguards | 50 | +39 | 0 | +30 | 0 | Lycanthropy Damage +12 | Werewolf | ||||
Quality Cloth Gloves | 50 | +40 | +30 | 0 | +27 | Taunt From Attack Damage % -5 | |||||
Quality Winter Gloves | 50 | +52 | +23 | +23 | +9 | Max Body Heat Points (In Cold Environments) +15 | |||||
Quality Bard Gloves | 50 | +51 | +23 | +23 | +9 | Direct Nature Damage +3 | |||||
Quality Nimble Gloves | 50 | +39 | +30 | 0 | +27 | Chance to Evade Ranged % +3 | |||||
Orcish Gloves | 45 | +54 | +21 | +21 | +9 | ||||||
Extra-Fancy Seashell Gloves | 45 | +58 | +9 | +9 | +9 | Knife Damage +20 | |||||
Nice Leather Gloves | 40 | +48 | +18 | +18 | +8 | ||||||
Stalwart Gauntlets | 40 | +60 | 0 | +24 | 0 | Pound To Slag Damage +40 | |||||
Thentree Gloves | 40 | +57 | 0 | +24 | 0 | Archery Base Damage % +2 | |||||
Fancy Seashell Gloves | 40 | +51 | +8 | +8 | +8 | Knife Damage +15 | |||||
Jumjab's Necrogloves | 40 | +42 | 0 | +24 | 0 | Necromancy Damage +6 | |||||
Yeti Gloves | 40 | +46 | +8 | +8 | +8 | Cold Damage Reduction +2 Max Body Heat Points (In Cold Environments) +10 |
|||||
Nice Snail Gauntlets | 40 | +48 | +8 | +8 | +8 | Nature Damage Reduction +2 | |||||
Nice Werewolf Foreguards | 40 | +30 | 0 | +24 | 0 | Lycanthropy Damage +10 | Werewolf | ||||
Nice Cloth Gloves | 40 | +32 | +24 | 0 | +21 | Taunt From Attack Damage % -4 | |||||
Nice Winter Gloves | 40 | +43 | +18 | +18 | +8 | Max Body Heat Points (In Cold Environments) +10 | |||||
Nice Nimble Gloves | 40 | +31 | +24 | 0 | +21 | Chance to Evade Ranged % +2 | |||||
Spiked Gloves | 35 | +47 | 0 | +21 | 0 | Unarmed Damage +2 | |||||
Republic Gloves | 35 | +50 | 0 | +21 | 0 | Mentalism Damage +1 | |||||
Goblin Gloves | 35 | +50 | 0 | +21 | 0 | Unarmed Damage +1 | |||||
Fey Gloves | 35 | +33 | +16 | +16 | +7 | Mentalism Damage +1 Direct Nature Damage Reduction +3 Indirect Nature Damage Reduction +1 |
|||||
Seashell Gloves | 35 | +44 | +7 | +7 | +7 | Knife Damage +10 | |||||
Tough Kelp Gloves | 35 | +44 | +7 | +7 | +7 | Unarmed Damage +10 | |||||
Ruggedized Gloves | 35 | +28 | +16 | +16 | +7 | Crushing Damage +3 Cold Damage Reduction +2 Nature Damage Reduction -3 |
|||||
Gloves of Hateful Comeuppance | 35 | +19 | +21 | 0 | +19 | Max Power +5 Cold Damage Reduction +2 Max Body Heat Points (In Cold Environments) +10 |
|||||
Insulated Gloves | 35 | +39 | +16 | +16 | +7 | Indirect Cold Damage Reduction +1 Max Body Heat Points (In Cold Environments) +10 |
|||||
Slightly Rusty Gauntlets | 30 | +48 | 0 | +18 | 0 | Fire Magic Damage -1 | |||||
Goblin Fist Wraps | 30 | +24 | +18 | 0 | +16 | Unarmed Damage +1 | |||||
Quality Gloves | 30 | +45 | 0 | +18 | 0 | ||||||
Temperature Control Gloves | 30 | +27 | +14 | +14 | +6 | Indirect Fire Damage Reduction +2 Indirect Cold Damage Reduction +2 Indirect Electricity Damage Reduction +2 |
|||||
Nameless Gauntlets | 30 | +26 | +14 | +14 | +6 | Sword Base Damage % +5 Fire Damage Reduction +1 Cold Damage Reduction +1 |
|||||
Decent Leather Gloves | 30 | +36 | +14 | +14 | +6 | ||||||
Dwarven Soldier Gauntlets | 30 | +30 | 0 | +18 | 0 | Max Health +10 | |||||
Quality Gloves | 30 | +45 | 0 | +18 | 0 | ||||||
Kelp Gloves | 30 | +39 | +6 | +6 | +6 | Unarmed Damage +8 | |||||
Goblin Fist Wraps | 30 | +24 | +18 | 0 | +16 | Unarmed Damage +1 | |||||
Ukorga's Furry Fistwraps | 30 | +23 | +14 | +14 | +6 | Unarmed Damage +3 Cold Damage Reduction +1 Max Body Heat Points (In Cold Environments) +10 |
|||||
Graz's Shackles | 30 | +65 | 0 | +18 | 0 | Vulnerability to Direct Fire % -10 Vulnerability to Direct Cold % -10 |
|||||
Decent Snail Gauntlets | 30 | +38 | +6 | +6 | +6 | Nature Damage Reduction +1 | |||||
Decent Werewolf Foreguards | 30 | +21 | 0 | +18 | 0 | Lycanthropy Damage +8 | Werewolf | ||||
Decent Cloth Gloves | 30 | +23 | +18 | 0 | +16 | Taunt From Attack Damage % -4 | |||||
Decent Winter Gloves | 30 | +33 | +14 | +14 | +6 | Max Body Heat Points (In Cold Environments) +5 | |||||
Decent Nimble Gloves | 30 | +23 | +18 | 0 | +16 | Chance to Evade Ranged % +1 | |||||
Grouper Grippers | 25 | +17 | +15 | 0 | +14 | Nature Damage (Direct&Per-Tick) +2 | |||||
Ursula's Gloves | 25 | +24 | +12 | +12 | +5 | Fire Magic Damage +1 Fire Damage Reduction +1 |
|||||
Legacy Gloves | 25 | +30 | 0 | +15 | 0 | Max Health +5 | |||||
Sturdy Gloves | 20 | +30 | 0 | +12 | 0 | ||||||
Crude Leather Gloves | 20 | +24 | +9 | +9 | +4 | ||||||
Sturdy Gloves | 20 | +30 | 0 | +12 | 0 | ||||||
Cheap Goblin Gloves | 20 | +27 | 0 | +12 | 0 | Unarmed Damage +1 | |||||
Crude Werewolf Foreguards | 20 | +12 | 0 | +12 | 0 | Lycanthropy Damage +6 | Werewolf | ||||
Crude Cloth Gloves | 20 | +14 | +12 | 0 | +11 | Taunt From Attack Damage % -4 | |||||
Comfortable Ancient Gloves | 15 | +20 | 0 | +9 | 0 | Power Regen (Non-Combat) +1 | |||||
Velkort's Classy Gloves | 15 | +11 | +9 | 0 | +8 | Fire Magic Damage +1 | |||||
Webbed-Up Gloves | 15 | +16 | +3 | +3 | +3 | Max Health +5 Fire Damage (Direct&Per-Tick) -1 |
|||||
Basic Gloves | 10 | +12 | +5 | +5 | +2 | ||||||
Rough Leather Gloves | 10 | +12 | +5 | +5 | +2 | ||||||
Basic Gloves | 10 | +12 | +5 | +5 | +2 | ||||||
Basic Gloves | 10 | +12 | +5 | +5 | +2 | ||||||
Rough Werewolf Foreguards | 10 | +3 | 0 | +6 | 0 | Lycanthropy Damage +4 | Werewolf | ||||
Rough Cloth Gloves | 10 | +6 | +6 | 0 | +6 | Taunt From Attack Damage % -3 | |||||
Moldy Ancient Gloves | 5 | +6 | +3 | +3 | +1 | ||||||
Shoddy Leather Gloves | 5 | +6 | +3 | +3 | +1 | ||||||
Shoddy Werewolf Foreguards | 5 | +2 | 0 | +3 | 0 | Lycanthropy Damage +2 | Werewolf | ||||
Shoddy Cloth Gloves | 5 | +2 | +3 | 0 | +3 | Taunt From Attack Damage % -3 | |||||
Cotton Gloves | 0 | +1 | 0 | 0 | 0 |
Foot gear
Item | Lvl | Arm | HfR | AfR | PfR | Other Effects | Pr | Ne | Dr | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Astounding Leather Boots | 80 | +96 | +36 | +36 | +15 | ||||||
Astounding Evasion Boots | 80 | +82 | +36 | +36 | +15 | Chance to Evade Projectiles % +7 | |||||
Astounding Spring Fairy Shoes | 80 | +42 | +48 | 0 | +42 | Nature Damage (Direct & Per-Tick) % +16 Electricity Damage (Direct & Per-Tick) % +16 |
|||||
Astounding Cloth Slippers | 80 | +72 | +48 | 0 | +42 | Taunt From Attack Damage % -7 | |||||
Astounding Winter Boots | 80 | +84 | +36 | +36 | +15 | Max Body Heat Points (In Cold Environments) +24 | |||||
Astounding Bard Boots | 80 | +89 | +36 | +36 | +15 | Chance to Evade Projectiles % +3.5000000000000004 | |||||
Winter Court Murder-Boots | 80 | +135 | 0 | +48 | 0 | Electricity Damage (Direct & Per-Tick) % +10 Sprint Speed Boost +1 |
|||||
Symbol-Etched Boots | 80 | +76 | +36 | +36 | +15 | Indirect Cold Damage Reduction +3 Max Body Heat Points (In Cold Environments) +10 Front Kick Damage +50 |
|||||
Fae Navy Shoes | 80 | +93 | +15 | +15 | +15 | Sprint Boost (Out of Combat) +1 Fast-Flying Speed Boost (Out of Combat) +1 Sprint-Swimming Speed Boost (Out of Combat) +1 |
|||||
Astounding Nimble Shoes | 80 | +37 | +48 | 0 | +42 | Every 25 seconds, automatically Evade the first Burst attack aimed at you | |||||
Winter Court Battle-Boots | 75 | +113 | 0 | +45 | 0 | Electricity Damage (Direct & Per-Tick) % +8 | |||||
Niphian Boots | 75 | +93 | 0 | +45 | 0 | Sprint Boost (Out of Combat) +1 Chance to Evade Bursts % +10 |
|||||
Amazing Leather Boots | 70 | +84 | +32 | +32 | +13 | ||||||
Amazing Cow Shoes | 70 | +82 | 0 | +42 | 0 | Sprint Speed Boost +2.25 Falling Damage % -10 |
Cow | ||||
Amazing Deer Shoes | 70 | +82 | 0 | +42 | 0 | Sprint Speed Boost +2.25 Falling Damage % -10 |
Deer | ||||
Amazing Wooden Cow Shoes | 70 | +82 | +13 | +13 | +13 | Sprint Speed Boost +2.25 Falling Damage % -10 Vulnerability to Fire % +5 |
Cow | ||||
Amazing Wooden Deer Shoes | 70 | +85 | +13 | +13 | +13 | Sprint Speed Boost +2 Jump Power +1 Vulnerability to Fire % +5 |
Deer | ||||
Amazing Evasion Boots | 70 | +71 | +32 | +32 | +13 | Chance to Evade Projectiles % +6.5 | |||||
Amazing Snail Boots | 70 | +65 | +13 | +13 | +13 | Piercing Damage Reduction +5 | |||||
Amazing Spring Fairy Shoes | 70 | +33 | +42 | 0 | +37 | Nature Damage (Direct & Per-Tick) % +14 Electricity Damage (Direct & Per-Tick) % +14 |
|||||
Amazing Werewolf Hind Leg Guards | 70 | +105 | 0 | +42 | 0 | Werewolf | |||||
Amazing Cloth Slippers | 70 | +63 | +42 | 0 | +37 | Taunt From Attack Damage % -6 | |||||
Amazing Winter Boots | 70 | +74 | +32 | +32 | +13 | Max Body Heat Points (In Cold Environments) +20 | |||||
Amazing Bard Boots | 70 | +78 | +32 | +32 | +13 | Chance to Evade Projectiles % +3 | |||||
Snowblood Misery Trooper Boots | 70 | +85 | 0 | +42 | 0 | Max Body Heat Points (In Cold Environments) +20 | |||||
Death Trooper Boots | 70 | +100 | 0 | +42 | 0 | Kick Damage +10 | |||||
Misery Trooper Boots | 70 | +90 | 0 | +42 | 0 | Max Body Heat Points (In Cold Environments) +20 Max Hydration +10 |
|||||
Treachery Trooper Boots | 70 | +95 | 0 | +42 | 0 | Chance to Ignore Slowing Effects % +5 | |||||
Gazluk Officer Boots | 70 | +95 | 0 | +42 | 0 | Max Body Heat Points (In Cold Environments) +12 | |||||
War-Wizard Officer Shoes | 70 | +58 | +42 | 0 | +37 | Max Power +5 | |||||
Mutterer Necromancer Shoes | 70 | +53 | +42 | 0 | +37 | Direct Darkness Damage +10 | |||||
Mutterer Cabalist Shoes | 70 | +53 | +42 | 0 | +37 | Max Power +10 Direct Acid Damage +5 |
|||||
Amazing Nimble Shoes | 70 | +33 | +42 | 0 | +37 | Every 25 seconds, automatically Evade the first Burst attack aimed at you | |||||
Rakshasian Elite Boots | 65 | +59 | +30 | +30 | +12 | Sprint Speed Boost +1 Direct Electricity Damage Reduction +3 |
|||||
Scorpiclaw Boots | 65 | +88 | +12 | +12 | +12 | You reflect 4% of any physical attack damage (Slashing, Piercing, or Crushing) back at the attacker. | |||||
General Pask's Boots | 65 | +88 | +12 | +12 | +12 | You reflect 4% of any physical attack damage (Slashing, Piercing, or Crushing) back at the attacker. | |||||
Orcish Military Boots | 65 | +66 | +30 | +30 | +12 | Indirect Cold Damage Reduction +1 Indirect Electricity Damage Reduction +1 Max Body Heat Points (In Cold Environments) +10 |
|||||
Orcish Magic Trooper Boots | 65 | +44 | +39 | 0 | +35 | Max Body Heat Points (In Cold Environments) +15 | |||||
Lyramis Shoes | 65 | +73 | +30 | +30 | +12 | Lycanthropy Base Damage % +4 | |||||
Great Leather Boots | 60 | +72 | +27 | +27 | +11 | ||||||
Great Cow Shoes | 60 | +70 | 0 | +36 | 0 | Sprint Speed Boost +2 Falling Damage % -10 |
Cow | ||||
Great Deer Shoes | 60 | +70 | 0 | +36 | 0 | Sprint Speed Boost +2 Falling Damage % -10 |
Deer | ||||
Great Wooden Cow Shoes | 60 | +71 | +11 | +11 | +11 | Sprint Speed Boost +2 Falling Damage % -10 Vulnerability to Fire % +5 |
Cow | ||||
Great Wooden Deer Shoes | 60 | +73 | +11 | +11 | +11 | Sprint Speed Boost +1.75 Jump Power +1 Vulnerability to Fire % +5 |
Deer | ||||
Ravana Soldier Boots | 60 | +70 | 0 | +36 | 0 | Indirect Damage Reduction +1 Sprint Speed Boost +1 |
|||||
Great Evasion Boots | 60 | +60 | +27 | +27 | +11 | Chance to Evade Projectiles % +6 | |||||
Great Snail Boots | 60 | +57 | +11 | +11 | +11 | Piercing Damage Reduction +4 | |||||
Great Spring Fairy Shoes | 60 | +24 | +36 | 0 | +32 | Nature Damage (Direct & Per-Tick) % +12 Electricity Damage (Direct & Per-Tick) % +12 |
|||||
Great Werewolf Hind Leg Guards | 60 | +90 | 0 | +36 | 0 | Werewolf | |||||
Great Cloth Slippers | 60 | +54 | +36 | 0 | +32 | Taunt From Attack Damage % -5 | |||||
Great Winter Boots | 60 | +64 | +27 | +27 | +11 | Max Body Heat Points (In Cold Environments) +16 | |||||
Great Bard Boots | 60 | +67 | +27 | +27 | +11 | Chance to Evade Projectiles % +2.5 | |||||
Great Boots of the Winter Court | 60 | +98 | 0 | +36 | 0 | Electricity Damage (Direct & Per-Tick) % +4 Sprint Speed Boost +1 |
|||||
Peltast Boots | 60 | +90 | 0 | +36 | 0 | ||||||
Mortimer's Booties | 60 | +39 | +36 | 0 | +32 | Mentalism Base Damage % +5 Psychology Base Damage % +5 |
|||||
Hooves of the Inamorata | 60 | +80 | 0 | +36 | 0 | Sprint Speed Boost +3 | Cow | ||||
Ratkin Revolutionist Boots | 60 | +62 | +27 | +27 | +11 | Chance to Ignore Slowing Effects % +5 | |||||
Great Nimble Shoes | 60 | +29 | +36 | 0 | +32 | Every 30 seconds, automatically Evade the first Burst attack aimed at you | |||||
Desert Vagabond Boots | 55 | +56 | +25 | +25 | +10 | Sprint Speed Boost +1 Kick Damage +25 |
|||||
Council Pathfinder Boots | 55 | +56 | +25 | +25 | +10 | Max Body Heat Points (In Cold Environments) +10 Max Hydration +10 Nature Damage Reduction +3 |
|||||
Quality Leather Boots | 50 | +60 | +23 | +23 | +9 | ||||||
Quality Cow Shoes | 50 | +57 | 0 | +30 | 0 | Sprint Speed Boost +1.75 Falling Damage % -10 |
Cow | ||||
Quality Deer Shoes | 50 | +57 | 0 | +30 | 0 | Sprint Speed Boost +1.75 Falling Damage % -10 |
Deer | ||||
Quality Wooden Cow Shoes | 50 | +60 | +9 | +9 | +9 | Sprint Speed Boost +1.75 Falling Damage % -10 Vulnerability to Fire % +5 |
Cow | ||||
Quality Wooden Deer Shoes | 50 | +63 | +9 | +9 | +9 | Sprint Speed Boost +1.5 Jump Power +1 Vulnerability to Fire % +5 |
Deer | ||||
Ruined Shifter's Boots | 50 | +51 | +23 | +23 | +9 | Lycanthropy Damage +3 | |||||
Elven Plate Boots | 50 | +60 | 0 | +30 | 0 | Max Power +6 Hygiene +1 |
|||||
Boots of the Winter Court | 50 | +67 | 0 | +30 | 0 | Electricity Damage (Direct & Per-Tick) % +2 Movement Speed +0.25 |
|||||
Boots of the Summer Court | 50 | +69 | 0 | +30 | 0 | Nature Damage (Direct & Per-Tick) % +2 | |||||
Windstep Shoes | 50 | +25 | +30 | 0 | +27 | Sprint Speed Boost +2 | |||||
Spring Fairy Shoes | 50 | +20 | +30 | 0 | +27 | Nature Damage (Direct & Per-Tick) % +10 Electricity Damage (Direct & Per-Tick) % +8 |
|||||
Quality Evasion Boots | 50 | +49 | +23 | +23 | +9 | Chance to Evade Projectiles % +5.5 | |||||
Quality Snail Boots | 50 | +50 | +9 | +9 | +9 | Piercing Damage Reduction +3 | |||||
Quality Spring Fairy Shoes | 50 | +20 | +30 | 0 | +27 | Nature Damage (Direct & Per-Tick) % +10 Electricity Damage (Direct & Per-Tick) % +10 |
|||||
Quality Werewolf Hind Leg Guards | 50 | +75 | 0 | +30 | 0 | Werewolf | |||||
Quality Cloth Slippers | 50 | +45 | +30 | 0 | +27 | Taunt From Attack Damage % -5 | |||||
Quality Winter Boots | 50 | +54 | +23 | +23 | +9 | Max Body Heat Points (In Cold Environments) +12 | |||||
Quality Bard Boots | 50 | +56 | +23 | +23 | +9 | Chance to Evade Projectiles % +2 | |||||
Quality Nimble Shoes | 50 | +25 | +30 | 0 | +27 | Every 30 seconds, automatically Evade the first Burst attack aimed at you | |||||
Orcish Rugged Boots | 45 | +42 | +21 | +21 | +9 | Indirect Cold Damage Reduction +1 Indirect Electricity Damage Reduction +1 Max Body Heat Points (In Cold Environments) +10 |
|||||
Extra-Fancy Seashell Boots | 45 | +52 | +9 | +9 | +9 | Sprint-Swimming Speed Boost (Out of Combat) +3 | |||||
Nice Leather Boots | 40 | +48 | +18 | +18 | +8 | ||||||
Nice Cow Shoes | 40 | +45 | 0 | +24 | 0 | Sprint Speed Boost +1.5 Falling Damage % -10 |
Cow | ||||
Nice Deer Shoes | 40 | +45 | 0 | +24 | 0 | Sprint Speed Boost +1.5 Falling Damage % -10 |
Deer | ||||
Nice Wooden Cow Shoes | 40 | +49 | +8 | +8 | +8 | Sprint Speed Boost +1.5 Falling Damage % -10 Vulnerability to Fire % +5 |
Cow | ||||
Nice Wooden Deer Shoes | 40 | +51 | +8 | +8 | +8 | Sprint Speed Boost +1.25 Jump Power +1 Vulnerability to Fire % +5 |
Deer | ||||
Insulated Boots | 40 | +36 | +18 | +18 | +8 | Indirect Cold Damage Reduction +1 Indirect Electricity Damage Reduction +1 Max Body Heat Points (In Cold Environments) +10 |
|||||
Stalwart Boots | 40 | +45 | 0 | +24 | 0 | Max Health +10 | |||||
Nice Evasion Boots | 40 | +38 | +18 | +18 | +8 | Chance to Evade Projectiles % +5 | |||||
Nice Snail Boots | 40 | +42 | +8 | +8 | +8 | Piercing Damage Reduction +2 | |||||
Nice Spring Fairy Shoes | 40 | +16 | +24 | 0 | +21 | Nature Damage (Direct & Per-Tick) % +8 Electricity Damage (Direct & Per-Tick) % +8 |
|||||
Nice Werewolf Hind Leg Guards | 40 | +60 | 0 | +24 | 0 | Werewolf | |||||
Nice Cloth Slippers | 40 | +36 | +24 | 0 | +21 | Taunt From Attack Damage % -4 | |||||
Nice Winter Boots | 40 | +44 | +18 | +18 | +8 | Max Body Heat Points (In Cold Environments) +8 | |||||
Yeti Stockings | 40 | +42 | +8 | +8 | +8 | Max Power +5 | |||||
Insulated Boots | 40 | +38 | +18 | +18 | +8 | Indirect Cold Damage Reduction +1 Indirect Electricity Damage Reduction +1 Max Body Heat Points (In Cold Environments) +10 |
|||||
Thentree Boots | 40 | +45 | 0 | +24 | 0 | Nature Damage (Direct & Per-Tick) % +6 | |||||
Fancy Seashell Boots | 40 | +47 | +8 | +8 | +8 | Sprint-Swimming Speed Boost (Out of Combat) +2.5 | |||||
Slimy Shoes | 40 | +56 | 0 | +24 | 0 | Direct Acid Damage Reduction +15 | |||||
Rubgag's Dancing Shoes | 40 | +21 | +24 | 0 | +21 | Sprint Boost (Out of Combat) +1.5 Chance to Evade Bursts % +10 |
|||||
Nice Nimble Shoes | 40 | +21 | +24 | 0 | +21 | Every 30 seconds, automatically Evade the first Burst attack aimed at you | |||||
Featherweights | 35 | +17 | +21 | 0 | +19 | Power Regen (Non-Combat) +6 | |||||
Hateboots | 35 | +48 | 0 | +21 | 0 | Power Regen (Non-Combat) +2 | |||||
Flat Footers | 35 | +29 | 0 | +21 | 0 | Crushing Damage Reduction +4 | |||||
Ruggedized Boots | 35 | +23 | 0 | +21 | 0 | Crushing Damage Reduction +3 Indirect Cold Damage Reduction +1 Indirect Fire Damage Reduction +1 |
|||||
Echur's Boots | 35 | +26 | +21 | 0 | +19 | Mentalism Damage +2 | |||||
Ciervos's Anklets | 35 | +33 | 0 | +21 | 0 | Sprint Speed Boost +2 Falling Damage % -10 |
Deer | ||||
Booties of Hateful Comeuppance | 35 | +11 | +21 | 0 | +19 | Max Power +5 Cold Damage Reduction +2 |
|||||
Tough Old Shoes | 35 | +24 | +21 | 0 | +19 | Max Health +5 | |||||
Seashell Boots | 35 | +41 | +7 | +7 | +7 | Sprint-Swimming Speed Boost (Out of Combat) +2 | |||||
Tough Kelp Shoes | 35 | +44 | +7 | +7 | +7 | Sprint-Swimming Speed Boost (Out of Combat) +1 | |||||
Goblin Slippers | 30 | +22 | +18 | 0 | +16 | Power Regen (Non-Combat) +2 | |||||
Goblin Stompers | 30 | +45 | 0 | +18 | 0 | ||||||
Quality Boots | 30 | +45 | 0 | +18 | 0 | ||||||
Flower Dainties | 30 | +12 | +18 | 0 | +16 | Sprint Speed Boost +1.5 | |||||
Decent Leather Boots | 30 | +36 | +14 | +14 | +6 | ||||||
Decent Cow Shoes | 30 | +32 | 0 | +18 | 0 | Sprint Speed Boost +1.25 Falling Damage % -10 |
Cow | ||||
Decent Deer Shoes | 30 | +32 | 0 | +18 | 0 | Sprint Speed Boost +1.25 Falling Damage % -10 |
Deer | ||||
Decent Wooden Cow Shoes | 30 | +38 | +6 | +6 | +6 | Sprint Speed Boost +1.25 Falling Damage % -10 Vulnerability to Fire % +5 |
Cow | ||||
Decent Wooden Deer Shoes | 30 | +41 | +6 | +6 | +6 | Sprint Speed Boost +1 Jump Power +1 Vulnerability to Fire % +5 |
Deer | ||||
Shadow Trotters | 30 | +29 | 0 | +18 | 0 | Darkness Damage Reduction +2 Nature Damage Reduction +2 |
Deer | ||||
Dwarven Soldier Boots | 30 | +30 | 0 | +18 | 0 | Max Health +10 Hygiene -1 |
|||||
Quality Boots | 30 | +45 | 0 | +18 | 0 | ||||||
Decent Evasion Boots | 30 | +27 | +14 | +14 | +6 | Chance to Evade Projectiles % +4.5 | |||||
Decent Snail Boots | 30 | +35 | +6 | +6 | +6 | Piercing Damage Reduction +1 | |||||
Decent Werewolf Hind Leg Guards | 30 | +45 | 0 | +18 | 0 | Werewolf | |||||
Decent Cloth Slippers | 30 | +27 | +18 | 0 | +16 | Taunt From Attack Damage % -4 | |||||
Decent Winter Boots | 30 | +34 | +14 | +14 | +6 | Max Body Heat Points (In Cold Environments) +4 | |||||
Kelp Shoes | 30 | +38 | +6 | +6 | +6 | Sprint-Swimming Speed Boost (Out of Combat) +1 | |||||
Decent Nimble Shoes | 30 | +17 | +18 | 0 | +16 | Every 30 seconds, automatically Evade the first Burst attack aimed at you | |||||
Cow Shoes | 25 | +28 | 0 | +15 | 0 | Sprint Speed Boost +1 Falling Damage % -10 |
Cow | ||||
Pig Shoes | 25 | +28 | 0 | +15 | 0 | Sprint Speed Boost +1 Falling Damage % -10 |
Pig | ||||
Deer Shoes | 25 | +28 | 0 | +15 | 0 | Sprint Speed Boost +1 Falling Damage % -10 |
Deer | ||||
Discarded Boots | 25 | +22 | +12 | +12 | +5 | Max Health +5 | |||||
Slimy Shoes | 25 | +20 | 0 | +15 | 0 | Direct Acid Damage Reduction +6 | |||||
Crude Leather Boots | 20 | +24 | +9 | +9 | +4 | ||||||
Crude Cow Shoes | 20 | +20 | 0 | +12 | 0 | Sprint Speed Boost +1 Falling Damage % -10 |
Cow | ||||
Crude Deer Shoes | 20 | +20 | 0 | +12 | 0 | Sprint Speed Boost +1 Falling Damage % -10 |
Deer | ||||
Crude Wooden Cow Shoes | 20 | +27 | +4 | +4 | +4 | Sprint Speed Boost +1 Falling Damage % -10 Vulnerability to Fire % +5 |
Cow | ||||
Crude Wooden Deer Shoes | 20 | +29 | +4 | +4 | +4 | Sprint Speed Boost +0.75 Jump Power +1 Vulnerability to Fire % +5 |
Deer | ||||
Sturdy Boots | 20 | +30 | 0 | +12 | 0 | ||||||
Crude Evasion Boots | 20 | +16 | +9 | +9 | +4 | Chance to Evade Projectiles % +4 | |||||
Crude Werewolf Hind Leg Guards | 20 | +30 | 0 | +12 | 0 | Werewolf | |||||
Crude Cloth Slippers | 20 | +18 | +12 | 0 | +11 | Taunt From Attack Damage % -4 | |||||
Cheap Goblin Boots | 20 | +30 | 0 | +12 | 0 | ||||||
Comfortable Ancient Shoes | 15 | +18 | +7 | +7 | +3 | ||||||
Web-Encrusted Shoes | 15 | +8 | +3 | +3 | +3 | Acid Damage Reduction +3 | |||||
Rough Leather Boots | 10 | +12 | +5 | +5 | +2 | ||||||
Rough Cow Shoes | 10 | +7 | 0 | +6 | 0 | Sprint Speed Boost +0.75 Falling Damage % -10 |
Cow | ||||
Rough Deer Shoes | 10 | +7 | 0 | +6 | 0 | Sprint Speed Boost +0.75 Falling Damage % -10 |
Deer | ||||
Rough Wooden Cow Shoes | 10 | +16 | +2 | +2 | +2 | Sprint Speed Boost +0.75 Falling Damage % -10 Vulnerability to Fire % +5 |
Cow | ||||
Rough Wooden Deer Shoes | 10 | +19 | +2 | +2 | +2 | Sprint Speed Boost +0.5 Jump Power +1 Vulnerability to Fire % +5 |
Deer | ||||
Basic Boots | 10 | +15 | 0 | +6 | 0 | ||||||
Rough Werewolf Hind Leg Guards | 10 | +15 | 0 | +6 | 0 | Werewolf | |||||
Rough Cloth Slippers | 10 | +9 | +6 | 0 | +6 | Taunt From Attack Damage % -3 | |||||
Basic Boots | 10 | +15 | 0 | +6 | 0 | ||||||
Moldy Ancient Shoes | 5 | +6 | +3 | +3 | +1 | ||||||
Shoddy Leather Boots | 5 | +6 | +3 | +3 | +1 | ||||||
Shoddy Cow Shoes | 5 | +3 | 0 | +3 | 0 | Sprint Speed Boost +0.5 Falling Damage % -10 |
Cow | ||||
Shoddy Deer Shoes | 5 | +3 | 0 | +3 | 0 | Sprint Speed Boost +0.5 Falling Damage % -10 |
Deer | ||||
Shoddy Wooden Cow Shoes | 5 | +12 | +1 | +1 | +1 | Sprint Speed Boost +0.5 Falling Damage % -10 Vulnerability to Fire % +5 |
Cow | ||||
Shoddy Wooden Deer Shoes | 5 | +14 | +1 | +1 | +1 | Sprint Speed Boost +0.25 Jump Power +1 Vulnerability to Fire % +5 |
Deer | ||||
Yarn Socks | 5 | +5 | +3 | 0 | +3 | ||||||
Shoddy Werewolf Hind Leg Guards | 5 | +8 | 0 | +3 | 0 | Werewolf | |||||
Shoddy Cloth Slippers | 5 | +5 | +3 | 0 | +3 | Taunt From Attack Damage % -3 | |||||
Basic Boots | 0 | +15 | 0 | +6 | 0 | ||||||
Sturdy Boots | 0 | +30 | 0 | +12 | 0 |
Items Wielded in the Main Hand
Item | Lvl | Effects | Ba | BC | FM | Ha | IM | KF | St | Sw | UA | Pr | Ne | Dr | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fairy Dagger | 80 | Knife Base Damage % +20 | |||||||||||||
Autofreeze Knife | 80 | Knife abilities that normally deal Slashing damage instead deal Cold damage Knife Base Damage % +18 |
|||||||||||||
Lordling's Spatha | 80 | Sword Base Damage % +20 | |||||||||||||
Bendith's Blade | 80 | Sword Base Damage % +21 | |||||||||||||
Fae Rapier | 80 | Sword Base Damage % +17 Heart Piercer Damage % +20 Precision Pierce Damage % +20 |
|||||||||||||
Fairy Lute | 80 | Bard Base Damage % +13 | |||||||||||||
Trueoak Staff | 80 | Staff Base Damage % +15 Fire Magic Base Damage % +10 |
|||||||||||||
Astounding Melee Staff | 80 | Staff Base Damage % +14 | |||||||||||||
Astounding Combat Staff | 80 | Staff Base Damage % +14 Fire Magic Base Damage % +8 |
|||||||||||||
Astounding Priest Staff | 80 | Staff Base Damage % +8 Fire Magic Base Damage % +8 Priest Base Damage % +8 |
|||||||||||||
Jar of Explosions | 80 | Battle Chemistry Base Damage % +15 | |||||||||||||
Tamoko's Beaker | 80 | Battle Chemistry Base Damage % +12 Archery Base Damage % +12 |
|||||||||||||
Beaker of Formless Toxin | 80 | Battle Chemistry Base Damage % +13 Toxin Bomb Damage % +10 |
|||||||||||||
Fairy Cestus | 80 | Unarmed Base Damage % +20 | |||||||||||||
Shattering Archcudgel | 80 | Hammer Base Damage % +18 Rib Shatter Damage +60 |
|||||||||||||
Astounding Club | 80 | Hammer Base Damage % +17 | |||||||||||||
Minotaur Warhammer | 80 | Hammer Base Damage % +16 Pound To Slag Damage +100 |
|||||||||||||
Grand Fae Wand of Cold | 75 | Ice Magic Base Damage % +10 Frostbite Damage +50 |
|||||||||||||
Executrix Blade | 70 | Knife Base Damage % +15 | |||||||||||||
Gut-Ache's Chopper | 70 | Knife Base Damage % +15 Gut Damage % +15 |
|||||||||||||
Torgan's Stiletto | 70 | Knife Base Damage % +18 | |||||||||||||
Rick's Sticker | 70 | Knife Base Damage % +15 Direct Poison Damage % +8 Indirect Poison Damage (Per Tick) +3 |
|||||||||||||
Blocking Blade | 70 | Sword Base Damage % +16 Parry Power Cost -3 Riposte Power Cost -3 |
|||||||||||||
Flaming Gazluk Sword | 70 | Sword Slash, Riposte, Windstrike, and Finishing Blow deal Fire damage Sword Base Damage % +15 |
|||||||||||||
Torgan's Spatha | 70 | Sword Base Damage % +18 | |||||||||||||
Doomlute | 70 | Bard Base Damage % +11 Disharmony Damage % +25 |
|||||||||||||
Lunging Staff | 70 | Staff Base Damage % +10 Lunge Damage % +20 |
|||||||||||||
Hippogriff Prod | 70 | Fire Magic Base Damage % +8 Ice Magic Base Damage % +8 Shrill Command Damage % +25 |
|||||||||||||
Tactician's Halberd | 70 | Staff abilities that normally deal Crushing damage instead deal Slashing damage Staff Base Damage % +10 |
|||||||||||||
Torgan's Staff | 70 | Staff Base Damage % +13 Fire Magic Base Damage % +8 Ice Magic Base Damage % +8 |
|||||||||||||
Amazing Melee Staff | 70 | Staff Base Damage % +12 | |||||||||||||
Amazing Combat Staff | 70 | Staff Base Damage % +12 Fire Magic Base Damage % +7 |
|||||||||||||
Amazing Priest Staff | 70 | Staff Base Damage % +7 Fire Magic Base Damage % +7 Priest Base Damage % +7 |
|||||||||||||
Tricky Sage Beaker | 70 | Battle Chemistry Base Damage % +9 Fire Magic Base Damage % +7 |
|||||||||||||
Mutterer's Katar | 70 | Unarmed Base Damage % +16 Direct Trauma Damage +15 |
|||||||||||||
War Golem Fist | 70 | Unarmed Base Damage % +17 | |||||||||||||
Torgan's Katar | 70 | Unarmed Base Damage % +20 | |||||||||||||
Crushing Club | 70 | Hammer Base Damage % +16 | |||||||||||||
Productive Club | 70 | Hammer Base Damage % +15 Max Power +10 |
|||||||||||||
Amazing Club | 70 | Hammer Base Damage % +14 | |||||||||||||
Misery Trooper Hammer | 70 | Hammer Base Damage % +17 | |||||||||||||
Torgan's Hammer | 70 | Hammer Base Damage % +20 | |||||||||||||
Mutterer's Blade | 65 | Knife Base Damage % +9 Direct Electricity Damage % +6 |
|||||||||||||
Military Khopis | 65 | Knife Base Damage % +13 | |||||||||||||
Courtesan's Blade | 65 | Knife Base Damage % +13 Ridicule Damage % +15 |
|||||||||||||
Orcish Spatha | 65 | Sword Base Damage % +15 | |||||||||||||
Fiendish Rapier | 65 | Sword Base Damage % +14 Death's Hold Damage % +20 |
|||||||||||||
Withering Lute | 65 | Bard Base Damage % +10 Thunderous Note Damage % +15 |
|||||||||||||
Winged Witch Staff | 65 | Fire Magic Base Damage % +8 Ice Magic Base Damage % +8 |
|||||||||||||
Multipurpose Beaker | 65 | Battle Chemistry Base Damage % +10 Battle Chemistry Healing +10 |
|||||||||||||
Pounding Cestus | 65 | Unarmed Base Damage % +15 Crushing Damage +15 |
|||||||||||||
Heavy Club | 65 | Hammer Base Damage % +15 | |||||||||||||
Devastating Hammer | 65 | Hammer Base Damage % +16 | |||||||||||||
Sirine's Ivory Blade | 60 | Knife Base Damage % +12 | |||||||||||||
Ratkin Dagger | 60 | Knife Base Damage % +12 | |||||||||||||
Chopping Sword | 60 | Sword Base Damage % +11 Slashing Damage % +8 |
|||||||||||||
Ratkin Revolutionist Sword | 60 | Sword Base Damage % +13 | |||||||||||||
Starlute | 60 | Bard Base Damage % +9 | |||||||||||||
Sun Warden | 60 | Fire Magic Base Damage % +8 Staff Base Damage % +8 |
|||||||||||||
Ratkin Staff | 60 | Fire Magic Base Damage % +8 Necromancy Base Damage % +8 |
|||||||||||||
Great Melee Staff | 60 | Staff Base Damage % +10 | |||||||||||||
Great Combat Staff | 60 | Staff Base Damage % +10 Fire Magic Base Damage % +6 |
|||||||||||||
Great Priest Staff | 60 | Staff Base Damage % +6 Fire Magic Base Damage % +6 Priest Base Damage % +6 |
|||||||||||||
Fish Beaker | 60 | Battle Chemistry Base Damage % +12 Fish Gut Damage % +20 |
|||||||||||||
Tolmar's Beaker | 60 | Battle Chemistry Base Damage % +8 Poison Damage (Direct & Per-Tick) % +20 |
|||||||||||||
Slicing Katar | 60 | Unarmed Base Damage % +14 Slashing Damage +10 |
|||||||||||||
Ratkin Katar | 60 | Unarmed Base Damage % +13 Indirect Poison Damage (Per Tick) +2 |
|||||||||||||
Archcudgel | 60 | Hammer Base Damage % +14 | |||||||||||||
Great Club | 60 | Hammer Base Damage % +12 | |||||||||||||
Minotaur Hammer | 60 | Hammer Base Damage % +14 Pound To Slag Damage +60 |
|||||||||||||
Asterion's Hammer | 60 | Hammer Base Damage % +16 Rib Shatter Damage +60 |
|||||||||||||
Ratkin Mining Pick | 60 | Pound, Pound to Slag, Leaping Smash, Rib Shatter, Reckless Slam, and Seismic Impact deal Piercing damage Hammer Base Damage % +14 |
|||||||||||||
Scorpion's Revenge | 55 | Knife Base Damage % +8 Direct Poison Damage % +4 Indirect Poison Damage (Per Tick) +2 |
|||||||||||||
Ravana Soldier Dagger | 55 | Knife Base Damage % +11 Unarmed Base Damage % +5 Vulnerability to Direct Fire % -5 |
|||||||||||||
Council Trooper Sword | 55 | Sword Base Damage % +13 | |||||||||||||
Janet Lew's Old Longsword | 55 | Sword Base Damage % +11 Hacking Blade Direct Damage +40 |
|||||||||||||
Rakshasa Lute | 55 | Bard Base Damage % +8 Moment of Resolve Armor Restoration +20 |
|||||||||||||
Sandy Staff | 55 | Staff Base Damage % +12 Fire Magic Base Damage % +5 |
|||||||||||||
Bombing Beaker | 55 | Battle Chemistry Base Damage % +11 All Bomb Damage +10 |
|||||||||||||
Serpent Sting | 55 | Unarmed Base Damage % +12 Direct Poison Damage % +16 |
|||||||||||||
Deworming Club | 55 | Hammer Base Damage % +10 Chance to Ignore Knockbacks % +20 |
|||||||||||||
Otis's Gift Club | 55 | Hammer Base Damage % +9 Reckless Slam Damage +100 |
|||||||||||||
Mallet of Obliteration | 55 | Hammer Base Damage % +10 Pound To Slag Damage +50 |
|||||||||||||
Elven Dagger | 50 | Knife Base Damage % +10 Direct Nature Damage % +10 |
|||||||||||||
Controller's Stiletto | 50 | Knife Base Damage % +5 Piercing Damage % +8 Necromancy Base Damage % +5 |
|||||||||||||
Elven Longsword | 50 | Sword Base Damage % +11 Max Power +5 |
|||||||||||||
Sedgewick's Honor | 50 | Sword Base Damage % +12 Max Health +20 |
|||||||||||||
Gouging Stiletto | 50 | Sword Base Damage % +5 Direct Poison Damage % +20 |
|||||||||||||
Blackened Sword | 50 | Sword Base Damage % +11 | |||||||||||||
Aktaari Cutlass | 50 | Sword Base Damage % +10 Indirect Trauma Damage % +15 |
|||||||||||||
Leader's Lute | 50 | Bard Base Damage % +7 Rally Healing +20 |
|||||||||||||
Elven Staff | 50 | Fire Magic Base Damage % +6 Hygiene +1 |
|||||||||||||
Bonfire Summoner | 50 | Fire Magic Base Damage % +4 Indirect Fire Damage % +20 |
|||||||||||||
Staff of Ice | 50 | Ice Magic Base Damage % +5 Vulnerability to Cold % -5 |
|||||||||||||
Battle Hardened Staff | 50 | Power Regen (Non-Combat) +15 | |||||||||||||
Quality Melee Staff | 50 | Staff Base Damage % +8 | |||||||||||||
Quality Combat Staff | 50 | Staff Base Damage % +8 Fire Magic Base Damage % +5 |
|||||||||||||
Quality Priest Staff | 50 | Staff Base Damage % +5 Fire Magic Base Damage % +5 Priest Base Damage % +5 |
|||||||||||||
Elven Cestus | 50 | Unarmed Base Damage % +10 | |||||||||||||
Gulagra's Club | 50 | Hammer Base Damage % +8 | |||||||||||||
Quality Club | 50 | Hammer Base Damage % +10 | |||||||||||||
Blasting Hammer | 50 | Hammer Base Damage % +7 Direct Electricity Damage % +8 |
|||||||||||||
Hammer of the Five Truths | 50 | Hammer Base Damage % +8 | |||||||||||||
Venomizer | 45 | Knife Base Damage % +9 Direct Poison Damage % +2 Indirect Poison Damage (Per Tick) +1 |
|||||||||||||
Extra-Fancy Ranalon Dagger | 45 | Knife Base Damage % +8 Max Underwater Held Breath +5 |
|||||||||||||
Wolfbite | 45 | Sword Base Damage % +10 Crushing Damage +5 |
|||||||||||||
Xiphos | 45 | Deals +10 damage to fey Sword Base Damage % +11 |
|||||||||||||
Extra-Fancy Shellmaster's Blade | 45 | Sword Base Damage % +9 Sprint-Swimming Speed Boost +1 Max Underwater Held Breath +3 |
|||||||||||||
Refurbished Doomlute | 45 | Bard Base Damage % +6 Disharmony Damage % +10 |
|||||||||||||
Extra-Fancy Staff of the Sea | 45 | Sprint-Swimming Speed Boost +1 Max Underwater Held Breath +6 Staff Base Damage % +7 |
|||||||||||||
Orcish Katar | 45 | Unarmed Base Damage % +6.5 | |||||||||||||
Golem Fist | 45 | Unarmed Base Damage % +10 | |||||||||||||
Carving Dagger | 40 | Knife Base Damage % +10 | |||||||||||||
Soldier's Pugeo | 40 | Knife Base Damage % +10 Slashing Damage +3 |
|||||||||||||
Freezing Blade | 40 | Knife Base Damage % +9 Direct Cold Damage % +5 Unarmed Base Damage % -5 |
|||||||||||||
Stalwart Dagger | 40 | Knife Base Damage % +11 | |||||||||||||
Fancy Ranalon Dagger | 40 | Knife Base Damage % +7 Max Underwater Held Breath +4 |
|||||||||||||
Silvered Sword | 40 | Deals +20 damage to lycanthropes,Dispels lycanthropic regeneration effects Sword Base Damage % +10 |
|||||||||||||
Antique Spatha | 40 | Sword Base Damage % +10 | |||||||||||||
Fancy Shellmaster's Blade | 40 | Sword Base Damage % +8 Sprint-Swimming Speed Boost +1 Max Underwater Held Breath +2 |
|||||||||||||
Murdebok's Blade | 40 | Finishing Blow dispels one fire effect on you (up to 35 damage/tick) and restores 65 health Sword Base Damage % +10 |
|||||||||||||
Trancelute | 40 | Bard Base Damage % +5 Entrancing Lullaby Damage +50 |
|||||||||||||
Fatestick | 40 | Fire Magic Damage +2 Power Regen (Non-Combat) +5 |
|||||||||||||
Elerimon Staff | 40 | Staff Base Damage % +8 | |||||||||||||
Dwarven Medic Staff | 40 | Staff Base Damage % +10 Your First Aid Healing +20 |
|||||||||||||
Freezing Staff | 40 | Ice Magic Base Damage % +4 Vulnerability to Cold % -5 |
|||||||||||||
Druidic Assault Staff | 40 | Staff Base Damage % +5 Druid Skill Base Damage % +5 |
|||||||||||||
Fancy Staff of the Sea | 40 | Sprint-Swimming Speed Boost +1 Max Underwater Held Breath +5 Staff Base Damage % +6 |
|||||||||||||
Sacred Guardian Trident | 40 | Staff abilities that normally deal Crushing damage instead deal Slashing damage Staff Base Damage % +9 Max Underwater Held Breath +3 |
|||||||||||||
Lusssha's Trident | 40 | Staff abilities that normally deal Crushing damage instead deal Slashing damage Headcracker partially blinds the target, causing a 20% Miss Chance for 5 seconds Staff Base Damage % +10 |
|||||||||||||
Nice Melee Staff | 40 | Staff Base Damage % +6 | |||||||||||||
Nice Combat Staff | 40 | Staff Base Damage % +6 Fire Magic Base Damage % +4 |
|||||||||||||
Nice Priest Staff | 40 | Staff Base Damage % +4 Fire Magic Base Damage % +4 Priest Base Damage % +4 |
|||||||||||||
Maiming Beaker | 40 | Battle Chemistry Base Damage % +8 | |||||||||||||
Dwarf-Inspired Beaker | 40 | Max Health +15 | |||||||||||||
Yeti Knuckleduster | 40 | Unarmed Base Damage % +6 Crushing Damage Reduction +3 |
|||||||||||||
Glasstone Fist | 40 | Unarmed Base Damage % +6 Jump Power +1 |
|||||||||||||
Cruel Club | 40 | Hammer Base Damage % +5 | |||||||||||||
Flame Basher | 40 | All Hammer attacks have a 25% chance to ignite the target, causing 50 damage over 20 seconds Hammer Base Damage % +4 |
|||||||||||||
Nice Club | 40 | Hammer Base Damage % +8 | |||||||||||||
Stalwart Hammer | 40 | Hammer Base Damage % +6 Reckless Slam Damage +30 |
|||||||||||||
Quality Dagger | 35 | Knife Base Damage % +7 | |||||||||||||
Backup Dagger | 35 | Knife Damage +1 Max Armor +10 |
|||||||||||||
Tough Ranalon Dagger | 35 | Knife Base Damage % +6 Max Underwater Held Breath +3 |
|||||||||||||
Goblinblade | 35 | Sword Damage +4 | |||||||||||||
Naturebane | 35 | Sword Damage +3 Power Regen (Non-Combat) +5 |
|||||||||||||
Blackened Sword | 35 | Sword Base Damage % +10 | |||||||||||||
Battle-Hardened Sword | 35 | Sword Damage +1 Power Regen (Non-Combat) +1 |
|||||||||||||
Shellmaster's Blade | 35 | Sword Base Damage % +7 Sprint-Swimming Speed Boost +1 Max Underwater Held Breath +1 |
|||||||||||||
Goblin Lute | 35 | Bard Base Damage % +4 Disharmony Damage +7 |
|||||||||||||
Daisy (Lute) | 35 | Bard Base Damage % +4 Rally Healing +10 |
|||||||||||||
Inquisitor's Staff | 35 | Fire Magic Damage +2 Indirect Fire Damage % +20 |
|||||||||||||
Jesina's Staff | 35 | Fire Magic Damage +4 Staff Damage +4 |
|||||||||||||
Orloaka's Staff | 35 | Fire Magic Damage +4 Max Power +10 |
|||||||||||||
Battle Hardened Staff | 35 | Power Regen (Non-Combat) +8 | |||||||||||||
Roshun's Heavy Hitter | 35 | Staff Base Damage % +7 | |||||||||||||
Staff of the Sea | 35 | Sprint-Swimming Speed Boost +1 Max Underwater Held Breath +4 Staff Base Damage % +5 |
|||||||||||||
Fist of the Green Man | 35 | Unarmed Damage +5 Crushing Damage +3 |
|||||||||||||
Quality Dagger | 30 | Knife Base Damage % +7 | |||||||||||||
Goblin Lifekeeper | 30 | Max Health +5 Your First Aid Healing +10 |
|||||||||||||
Dwarven Gouger | 30 | Piercing Damage +5 Slashing Damage -1 |
|||||||||||||
Ranalon Dagger | 30 | Knife Base Damage % +5 Max Underwater Held Breath +2 |
|||||||||||||
Goblin Lifekeeper | 30 | Max Health +5 Your First Aid Healing +10 |
|||||||||||||
Quality Sword | 30 | Sword Damage +3 | |||||||||||||
Quality Sword | 30 | Sword Damage +4 | |||||||||||||
Ancient Dwarven Blade | 30 | Sword Base Damage % +8 | |||||||||||||
Goblin Cutlass | 30 | Slashing Damage +2 | |||||||||||||
Quality Bard Lute | 30 | Bard Damage +5 | |||||||||||||
Quality Bard Lute | 30 | Bard Damage +5 | |||||||||||||
Quality Staff | 30 | Fire Magic Damage +3 | |||||||||||||
The Galvanizer | 30 | Fire Magic Damage +3 Vulnerability to Fire % -10 |
|||||||||||||
Goblin Staff | 30 | Fire Magic Damage +3 Staff Damage +3 |
|||||||||||||
Quality Staff | 30 | Fire Magic Damage +5 | |||||||||||||
Tough Ranastaff | 30 | Direct Nature Damage +13 Indirect Nature Damage (Per Tick) +3 |
|||||||||||||
Decent Melee Staff | 30 | Staff Base Damage % +4 | |||||||||||||
Decent Combat Staff | 30 | Staff Base Damage % +4 Fire Magic Base Damage % +3 |
|||||||||||||
Decent Priest Staff | 30 | Staff Base Damage % +3 Fire Magic Base Damage % +3 Priest Base Damage % +3 |
|||||||||||||
Basic Fae Wand of Cold | 30 | Chill Damage +20 | |||||||||||||
Splash Beaker | 30 | Battle Chemistry Damage +4 | |||||||||||||
Beaker of Xegatis | 30 | Max Health +15 | |||||||||||||
Chugging Beaker | 30 | Battle Chemistry Healing +10 | |||||||||||||
Goblin Cestus | 30 | Crushing Damage +2 | |||||||||||||
Quality Cestus | 30 | Unarmed Damage +5 | |||||||||||||
Quality Cestus | 30 | Unarmed Damage +5 | |||||||||||||
Dwarven Pugilfist | 30 | Unarmed Damage +4 | |||||||||||||
Frog Punch | 30 | Punch Damage +10 | |||||||||||||
The Flower Child's Prodder | 30 | Hammer Base Damage % +3 Fire Damage Reduction +1 |
|||||||||||||
Agrashab's Club | 30 | Hammer Base Damage % +3 Max Health +5 |
|||||||||||||
Weighty Club | 30 | Hammer Damage +10 | |||||||||||||
Decent Club | 30 | Hammer Base Damage % +6 | |||||||||||||
Battle Hammer | 30 | Hammer Damage +4 | |||||||||||||
Lovelorn Blade | 25 | Knife Damage +3 Slashing Damage +2 |
|||||||||||||
Joeh's Old Sword | 25 | Sword Damage +2 Power Regen (Non-Combat) +2 |
|||||||||||||
Moldy Trancelute | 25 | Bard Damage -1 | |||||||||||||
Jolly Lute | 25 | Bard Damage +3 Bard Song Power Cost -3 |
|||||||||||||
Velkort's Hand-Me-Down | 25 | Fire Magic Damage +2 Power Regen (Non-Combat) +2 |
|||||||||||||
Balanced Battlestaff | 25 | Staff Damage +2 Fire Magic Damage +1 |
|||||||||||||
Hogan's Crippler | 25 | Staff Damage +3 | |||||||||||||
Yagreet's Staff | 25 | Major Healing Reuse Timer -5 | |||||||||||||
Yagreet's Staff | 25 | Major Healing Reuse Timer -5 | |||||||||||||
Protruding Knuckles | 25 | Unarmed Damage +2 Trauma Damage (Direct&Per-Tick) +2 |
|||||||||||||
Sturdy Dagger | 20 | Knife Damage +3 | |||||||||||||
Sturdy Dagger | 20 | Knife Damage +3 | |||||||||||||
Cold-Iron Knife | 20 | Deals +10 damage to fey Knife Damage +1 |
|||||||||||||
Sturdy Sword | 20 | Sword Damage +2 | |||||||||||||
Simple Silver Knife | 20 | Deals +20 damage to lycanthropes,Dispels lycanthropic regeneration effects | |||||||||||||
Sturdy Sword | 20 | Sword Damage +1 | |||||||||||||
Sturdy Bard Lute | 20 | Bard Damage +2 | |||||||||||||
Sturdy Bard Lute | 20 | Bard Damage +2 | |||||||||||||
Sturdy Staff | 20 | Fire Magic Damage +3 | |||||||||||||
Swishystick | 20 | Staff Damage +3 | |||||||||||||
Necromancy Test Staff | 20 | Necromancy Damage +3 | |||||||||||||
Sturdy Staff | 20 | Fire Magic Damage +3 | |||||||||||||
Adequate Staff | 20 | Staff Damage +3 | |||||||||||||
Guardian Trident | 20 | Staff abilities that normally deal Crushing damage instead deal Slashing damage Max Power +10 |
|||||||||||||
Ranastaff | 20 | Direct Nature Damage +10 Indirect Nature Damage (Per Tick) +2 |
|||||||||||||
Crude Melee Staff | 20 | Staff Base Damage % +2 | |||||||||||||
Crude Combat Staff | 20 | Staff Base Damage % +2 Fire Magic Base Damage % +2 |
|||||||||||||
Crude Priest Staff | 20 | Staff Base Damage % +2 Fire Magic Base Damage % +2 Priest Base Damage % +2 |
|||||||||||||
Beaker-Stick | 20 | ||||||||||||||
Acid Beaker | 20 | Direct Acid Damage +3 | |||||||||||||
Recuperative Beaker | 20 | Battle Chemistry Healing +5 | |||||||||||||
Corroded Brass Knuckles | 20 | Unarmed Damage +4 Crushing Damage +2 |
|||||||||||||
Sturdy Cestus | 20 | Unarmed Damage +2 Trauma Damage (Direct&Per-Tick) +1 |
|||||||||||||
Vicious Club | 20 | Hammer Damage +5 | |||||||||||||
Crude Club | 20 | Hammer Base Damage % +4 | |||||||||||||
Dwarven Hammer | 20 | Hammer Damage +2 | |||||||||||||
Rusty Knife | 15 | Direct Poison Damage +2 Indirect Poison Damage (Per Tick) +1 |
|||||||||||||
Battle-Hardened Sword | 15 | Power Regen (Non-Combat) +1 | |||||||||||||
Acid-Addled Blade | 15 | ||||||||||||||
Lord ErDrick's Blade | 15 | Parry Damage % +15 | |||||||||||||
Battle Hardened Staff | 15 | Power Regen (Non-Combat) +1 | |||||||||||||
Spider Cestus | 15 | Unarmed Damage +3 | |||||||||||||
Basic Dagger | 10 | ||||||||||||||
Basic Dagger | 10 | ||||||||||||||
Basic Sword | 10 | ||||||||||||||
Basic Sword | 10 | ||||||||||||||
Basic Bard Lute | 10 | ||||||||||||||
Basic Bard Lute | 10 | ||||||||||||||
Basic Staff | 10 | ||||||||||||||
Basic Staff | 10 | ||||||||||||||
Necromancer's Training Staff | 10 | Staff Damage -5 Necromancy Damage +1 |
|||||||||||||
Druidic Training Stick | 10 | ||||||||||||||
Rough Melee Staff | 10 | Staff Base Damage % +1 | |||||||||||||
Rough Combat Staff | 10 | Staff Base Damage % +1 Fire Magic Base Damage % +1 |
|||||||||||||
Rough Priest Staff | 10 | Staff Base Damage % +1 Fire Magic Base Damage % +1 Priest Base Damage % +1 |
|||||||||||||
Basic Combat Beaker | 10 | ||||||||||||||
Shoddy Brass Knuckles | 10 | Unarmed Damage +2 | |||||||||||||
Basic Brass Knuckles | 10 | Unarmed Damage +2 | |||||||||||||
Classic Lute | 10 | Equipping this item grants you basic proficiency in stringed instrument performance. | |||||||||||||
Hand Drum | 10 | Equipping this item grants you basic proficiency in percussion instrument performance. | |||||||||||||
Fairy Chimes | 10 | Equipping this item grants you basic proficiency in its use, assuming you already have mastery of the dulcimer AND the harp. | |||||||||||||
Primitive Club | 10 | ||||||||||||||
Rough Club | 10 | Hammer Base Damage % +2 | |||||||||||||
Basic Hammer | 10 | ||||||||||||||
Moldy Ancient Sword | 5 | ||||||||||||||
Rusty Sword | 5 | ||||||||||||||
Pig Sticker | 5 | Melee attacks deal +5 damage to pigs | |||||||||||||
Moldy Ancient Staff | 5 | ||||||||||||||
Shoddy Melee Staff | 5 | ||||||||||||||
Shoddy Combat Staff | 5 | ||||||||||||||
Shoddy Priest Staff | 5 | ||||||||||||||
Simplistic Club | 5 | ||||||||||||||
Simplistic Club | 5 | ||||||||||||||
Shoddy Club | 5 | ||||||||||||||
Basic Combat Beaker | 0 | ||||||||||||||
Hogan's Flingin' Stick | 0 |
Items Wielded in the Off Hand
Item | Lvl | Effects | Ar | Ba | BC | KF | Sh | UA | Pr | Ne | Dr | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Dream-Keeper's Shield | 80 | Max Armor +100 Shield Mastery Base Damage % +10 |
||||||||||
Finesse Targe | 80 | Max Armor +60 Shield Mastery Base Damage % +20 |
||||||||||
Fae Navy Shield | 80 | Max Armor +108 | ||||||||||
Fairy Dirk | 80 | Knife Base Damage % +20 | ||||||||||
Autofreeze Shiv | 80 | Knife abilities that normally deal Slashing damage instead deal Cold damage Knife Base Damage % +18 |
||||||||||
Conch of the Thirtieth Land | 80 | Bard Base Damage % +16 Blast of Despair Damage +25 |
||||||||||
Astounding Musical Conch | 80 | Bard Base Damage % +16 | ||||||||||
Crimson Flask | 80 | Battle Chemistry Base Damage % +15 | ||||||||||
Fairy Bow | 80 | Archery Base Damage % +20 Druid Skill Base Damage % +10 |
||||||||||
Floxie's Faebow | 80 | Equipping this allows you to use the abilities "Basic Shot 7 (Energy Bow)", "Aimed Shot 7 (Energy Bow)", and "Blitz Shot 6 (Energy Bow)", assuming you already know and meet the requirements for the non-energy versions of those abilities. Archery Base Damage % +18 |
||||||||||
Faebow | 80 | Equipping this allows you to use the abilities "Basic Shot 7 (Energy Bow)", "Aimed Shot 7 (Energy Bow)", and "Blitz Shot 6 (Energy Bow)", assuming you already know and meet the requirements for the non-energy versions of those abilities. Archery Base Damage % +17 |
||||||||||
Double Crossbow | 80 | Crossbow Base Damage % +10 Crossbow Reuse Timer -7 |
||||||||||
Darkcaster | 80 | Equipping this allows you to use the ability "Shoot Darkness Bolt", assuming you already know and meet the requirements for Shoot Crossbow 9. Crossbow Base Damage % +10 |
||||||||||
Troll Claw | 80 | Unarmed Base Damage % +13 | ||||||||||
Summer Orb | 80 | Fire Magic Base Damage % +14 Priest Base Damage % +12 |
||||||||||
Winter Orb | 80 | Necromancy Base Damage % +13 Ice Magic Base Damage % +13 |
||||||||||
Snowblood Misery Trooper Shield | 70 | Max Armor +105 | ||||||||||
Gazluk Trooper Shield | 70 | Max Armor +105 | ||||||||||
Torgan's Shield | 70 | Max Armor +113 | ||||||||||
Corrupted Blade | 70 | Knife Base Damage % +15 | ||||||||||
Timeless Dirk | 70 | Knife Base Damage % +16 | ||||||||||
War Ocarina | 70 | Bard Base Damage % +13 Blast of Fury Damage +80 |
||||||||||
Destiny Horn | 70 | Bard Base Damage % +13 Bard Blast-Ability Range +3 |
||||||||||
Amazing Musical Conch | 70 | Bard Base Damage % +13 | ||||||||||
Flask of Chills | 70 | Battle Chemistry Base Damage % +12 Freezing Mist Damage % +10 |
||||||||||
Prescient Bow | 70 | Archery Base Damage % +15 Mentalism Base Damage % +10 |
||||||||||
Demonic Crossbow | 70 | Crossbow Base Damage % +11 | ||||||||||
Running Claw | 70 | Unarmed Base Damage % +9 Sprint Boost (Out of Combat) +0.5 |
||||||||||
Torgan's Claw | 70 | Unarmed Base Damage % +10 | ||||||||||
Blasting Orb | 70 | Fire Magic Base Damage % +12 | ||||||||||
Sadness Orb | 70 | Necromancy Base Damage % +12 | ||||||||||
Orcish Military Shield | 65 | Max Armor +98 | ||||||||||
Hypnotic Shield | 65 | Max Armor +88 Fight Me You Fools Damage % +20 |
||||||||||
Bleeder Shiv | 65 | Knife Base Damage % +12 Indirect Poison Damage (Per Tick) +3 |
||||||||||
Infallible Conch | 65 | Bard Base Damage % +11 Moment of Resolve Armor Restoration +15 |
||||||||||
Spillproof Flask | 65 | All Bomb Damage % -5 Healing of your Major Healing Abilities +7 |
||||||||||
Serpent Flask | 65 | Battle Chemistry Base Damage % +14 | ||||||||||
Orcish Military Bow | 65 | Archery Base Damage % +15 Bow Bash Damage % +10 |
||||||||||
Shockbow | 65 | Archery Base Damage % +15 Direct Electricity Damage % +20 |
||||||||||
Speed Crossbow | 65 | Crossbow Base Damage % +8 Crossbow Reuse Timer -2 |
||||||||||
Crossbow of Flames | 65 | Crossbow Base Damage % +8 Fiery Bolt Damage % +8 |
||||||||||
Tragic Kitten Claw | 65 | Unarmed Base Damage % +9 | ||||||||||
Scintillating Orb | 65 | Fire Magic Base Damage % +11 Scintillating Flame Damage +75 Scintillating Frost Damage +75 |
||||||||||
Orb of Traumatic Deaths | 65 | Necromancy Base Damage % +10 Direct Trauma Damage % +10 |
||||||||||
Peltast Shield | 60 | Max Armor +90 | ||||||||||
Leader's Shield | 60 | Max Armor +75 Max Health +25 |
||||||||||
Winter Shield | 60 | Max Armor +98 | ||||||||||
Ratkin Revolutionist Shield | 60 | Max Armor +78 Piercing Damage Reduction +5 Slashing Damage Reduction +5 |
||||||||||
Thick Ice Shield | 60 | Max Armor +81 Vulnerability to Cold % -10 |
||||||||||
Safety Dirk | 60 | Knife Base Damage % +11 Direct Damage Reduction +1 Indirect Damage Reduction +1 |
||||||||||
Ratkin Dirk | 60 | Knife Base Damage % +10 Direct Poison Damage % +10 |
||||||||||
Echo Horn | 60 | Bard Base Damage % +11 Blast of Defiance Damage +50 |
||||||||||
Great Musical Conch | 60 | Bard Base Damage % +11 | ||||||||||
Anhinda's Flask | 60 | Battle Chemistry Base Damage % +11 Direct Acid Damage +10 |
||||||||||
Rathla's Flask | 60 | Battle Chemistry Base Damage % +11 Get It Off Me Reuse Timer -5 |
||||||||||
Fastbow | 60 | Archery Base Damage % +15 Blitz Shot Damage +20 |
||||||||||
Peltast Bow | 60 | Archery Base Damage % +15 | ||||||||||
Dark Crossbow | 60 | Crossbow Base Damage % +8 | ||||||||||
Ridiculer's Claw | 60 | Unarmed Base Damage % +7 Taunt From Attack Damage % +5 Ridicule Damage +50 |
||||||||||
Ratkin Claw | 60 | Unarmed Base Damage % +8 | ||||||||||
Melting Orb | 60 | Fire Magic Base Damage % +10 | ||||||||||
Regret Orb | 60 | Necromancy Base Damage % +9 | ||||||||||
Ravana Soldier Shield | 55 | Max Armor +83 Stunning Bash Damage +40 |
||||||||||
Stabmaster | 55 | Knife Base Damage % +11 Piercing Damage +5 |
||||||||||
Weaver's Ocarina | 55 | Bard Base Damage % +9 Anthem of Avoidance Reuse Timer -3 |
||||||||||
Lopsided Flask | 55 | Battle Chemistry Base Damage % +9 | ||||||||||
Bow of Range | 55 | Archery Base Damage % +15 Long Shot Damage +50 |
||||||||||
Hunting Crossbow | 55 | Crossbow Base Damage % +6 Shoot Crossbow Power Cost -5 |
||||||||||
Resistant Claw | 55 | Unarmed Base Damage % +5 Indirect Fire Damage Reduction +5 Slashing Damage Reduction +5 |
||||||||||
Incinerating Orb | 55 | Fire Magic Base Damage % +9 | ||||||||||
Fury Orb | 55 | Necromancy Base Damage % +7 Max Power +10 Psychic Damage Reduction -5 |
||||||||||
Elven Shield | 50 | Max Armor +50 Max Power +10 |
||||||||||
Old Crusty's Backside | 50 | Max Armor +50 Vulnerability to Direct Fire % -10 |
||||||||||
Elven Dirk | 50 | Knife Base Damage % +10 Slashing Damage +4 |
||||||||||
Oakhorn | 50 | Bard Base Damage % +9 Thunderous Note Damage +30 |
||||||||||
Quality Musical Conch | 50 | Equipping this item grants you basic proficiency in wind instrument performance. Bard Base Damage % +9 |
||||||||||
Elven Master Bow | 50 | Archery Base Damage % +12 Nature Damage (Direct&Per-Tick) +3 |
||||||||||
Goblinic Piercer | 50 | Archery Base Damage % +15 Max Power -10 |
||||||||||
Tremor's Enhanced Bow | 50 | Archery Base Damage % +10 Nature Damage Reduction +2 |
||||||||||
Fangblade Jr. | 50 | Shrill Command Damage +100 Archery Base Damage % +10 |
||||||||||
Cutting Crossbow | 50 | Crossbow Base Damage % +5 Knockback Bolt Damage % +3 |
||||||||||
Furlak's Claw | 50 | Unarmed Damage +3 Trauma Damage (Direct & Per-Tick) % +16 |
||||||||||
Sand War Claw | 50 | Unarmed Base Damage % +4.5 Trauma Damage (Direct & Per-Tick) % +26 |
||||||||||
Blazing Orb | 50 | Fire Magic Base Damage % +7 | ||||||||||
Hate Orb | 50 | Necromancy Base Damage % +6 Max Power +10 |
||||||||||
Gulagra Orb | 50 | Necromancy Base Damage % +6 Chance of Rare Loot % +3 |
||||||||||
Orcish Targe | 45 | Max Armor +68 | ||||||||||
Extra-Fancy Shield of the Sea | 45 | Max Armor +60 Max Underwater Held Breath +4 Vulnerability to Cold % -5 |
||||||||||
Leader's Conch | 45 | Bard Base Damage % +7 Rally Healing +12 |
||||||||||
Fae Claw | 45 | Unarmed Base Damage % +5 Trauma Damage (Direct & Per-Tick) % +30 |
||||||||||
Marna's Lucky Shield | 40 | Max Armor +35 Max Power +10 |
||||||||||
Tyler's Shield | 40 | Max Armor +42 Direct Acid Damage Reduction +9 Indirect Acid Damage Reduction +3 |
||||||||||
Stalwart Targe | 40 | Max Armor +60 | ||||||||||
Yeti Shield | 40 | Max Armor +60 | ||||||||||
Thentree Shield | 40 | Max Armor +65 Vulnerability to Fire % +2 Vulnerability to Nature % -2 |
||||||||||
Fancy Shield of the Sea | 40 | Max Armor +54 Max Underwater Held Breath +3 Vulnerability to Cold % -5 |
||||||||||
Dwarven Maintenance Blade | 40 | Knife Base Damage % +9 Piercing Damage Reduction +2 |
||||||||||
Heavy Dirk | 40 | Knife Base Damage % +10 | ||||||||||
Dwarven Maintenance Blade | 40 | Knife Base Damage % +9 Piercing Damage Reduction +2 |
||||||||||
Death Lur | 40 | Bard Base Damage % +7 | ||||||||||
Nice Musical Conch | 40 | Equipping this item grants you basic proficiency in wind instrument performance. Bard Base Damage % +7 |
||||||||||
War Flask | 40 | Battle Chemistry Base Damage % +10 | ||||||||||
Dwarven Brewer Flask | 40 | Battle Chemistry Base Damage % +7 Toxin Bomb Damage +20 |
||||||||||
Stalwart Bow | 40 | Archery Base Damage % +10 Rib Shatter Damage +30 |
||||||||||
Malgath's Demo Bow | 40 | Archery Base Damage % +10 Max Power +5 |
||||||||||
Replica Rakshasa Bow | 40 | Archery Base Damage % +10 Max Power +5 |
||||||||||
Thentree Bow | 40 | Archery Base Damage % +10 Heavy Shot Damage +50 |
||||||||||
Overgoblinized Bow | 40 | Archery Base Damage % +10 Bow Bash Damage +40 |
||||||||||
Stock Crossbow | 40 | |||||||||||
Stock Crossbow | 40 | |||||||||||
Stalwart Claw | 40 | Unarmed Base Damage % +5 Bruising Blow Damage +25 |
||||||||||
Torturer's Claw | 40 | Unarmed Base Damage % +5 Slashing Strike Damage +45 |
||||||||||
Claw-Barrager | 40 | Unarmed Base Damage % +5 Claw Barrage Damage +35 |
||||||||||
Burning Orb | 40 | Fire Magic Base Damage % +5 | ||||||||||
Despair Orb | 40 | Necromancy Base Damage % +4 Max Power +10 |
||||||||||
Snail Shield | 35 | Max Armor +43 Universal Damage Reduction +1 |
||||||||||
Defender of the Frail | 35 | Max Armor +33 Universal Damage Reduction +2 |
||||||||||
Nameless Guardian's Shield | 35 | Max Armor +35 Crushing Damage Reduction +3 |
||||||||||
Shield of the Sea | 35 | Max Armor +49 Max Underwater Held Breath +2 Vulnerability to Cold % -5 |
||||||||||
Stonebugle | 35 | Bard Base Damage % +5 Blast of Despair Damage +30 |
||||||||||
Un-Tal Bow | 35 | Archery Base Damage % +8 | ||||||||||
Basic War Claw | 35 | Unarmed Base Damage % +4 Trauma Damage (Direct & Per-Tick) % +20 |
||||||||||
Fog Horn | 35 | Equipping this item grants you basic proficiency in wind instrument performance. | ||||||||||
Goblin Shield | 30 | Max Armor +45 | ||||||||||
Goblin Shield | 30 | Max Armor +45 | ||||||||||
Quality Shield | 30 | Max Armor +45 | ||||||||||
Quality Shield | 30 | Max Armor +45 | ||||||||||
Dwarven Targe | 30 | Max Armor +49 Shield Skill Damage +3 Vulnerability to Fire % +5 |
||||||||||
Nelson Ballard's Shield | 30 | Max Armor +39 Direct Acid Damage Reduction +3 Indirect Acid Damage Reduction +1 |
||||||||||
Simple Ice Shield | 30 | Max Armor +41 Vulnerability to Cold % -10 |
||||||||||
Quality Dirk | 30 | Knife Base Damage % +7 | ||||||||||
Quality Dirk | 30 | Knife Base Damage % +7 | ||||||||||
Quality Ocarina | 30 | Bard Damage +8 | ||||||||||
Quality Ocarina | 30 | Bard Damage +8 | ||||||||||
Stickhorn | 30 | Bard Base Damage % +5 | ||||||||||
Quality Conch | 30 | Bard Damage +8 | ||||||||||
Decent Musical Conch | 30 | Equipping this item grants you basic proficiency in wind instrument performance. Bard Damage +8 |
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Splash Flask | 30 | Battle Chemistry Damage +3 | ||||||||||
Chugging Flask | 30 | Battle Chemistry Healing +10 | ||||||||||
Goblinized Bow | 30 | Archery Damage +2 Fire Damage Reduction +1 |
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Lawara's Bow | 30 | Archery Damage +4 Slashing Damage Reduction +3 |
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Dwarven Bashbow | 30 | Archery Damage +3 Bow Bash Damage +15 |
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Eltibule Bow | 30 | Archery Damage +3 Aimed Shot Damage +20 |
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Blackened Bow | 30 | Archery Base Damage % +7 | ||||||||||
Quality Bow | 30 | Archery Damage +5 | ||||||||||
Quality Claw | 30 | Unarmed Damage +3 Trauma Damage (Direct & Per-Tick) % +14 |
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Quality Claw | 30 | Unarmed Damage +4 Trauma Damage (Direct & Per-Tick) % +12 |
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Fire Orb | 30 | Fire Magic Damage +6 | ||||||||||
Anguish Orb | 30 | Necromancy Damage +10 | ||||||||||
Oaken Shield | 25 | Max Armor +33 Nature Damage Reduction +2 Fire Damage Reduction +1 |
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Goblin Dirk | 25 | Knife Damage +5 | ||||||||||
Blast Horn | 25 | Bard Damage +5 Blast of Fury Damage +20 |
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Tremor's Bow | 25 | Archery Damage +3 Nature Damage Reduction +3 |
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Goblin Claw | 25 | Unarmed Damage +3 Trauma Damage (Direct&Per-Tick) +1 |
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Sturdy Claw | 25 | Unarmed Damage +2 Trauma Damage (Direct&Per-Tick) +2 |
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Sturdy Shield | 20 | Max Armor +30 | ||||||||||
Tyler's Second-Favorite Shield | 20 | Max Armor +27 Direct Poison Damage Reduction +1 |
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Sturdy Shield | 20 | Max Armor +30 | ||||||||||
Cheap Goblin Shield | 20 | Max Armor +30 | ||||||||||
Sturdy Dirk | 20 | Knife Damage +3 | ||||||||||
Sturdy Dirk | 20 | Knife Damage +3 | ||||||||||
War Shofar | 20 | Bard Damage +2 | ||||||||||
Acid Flask | 20 | Direct Acid Damage +2 | ||||||||||
Recuperative Flask | 20 | Battle Chemistry Healing +5 | ||||||||||
Hunting Bow | 20 | Archery Damage +2 | ||||||||||
Cheap Goblinized Bow | 20 | Archery Damage +1 | ||||||||||
Primitive Fighting Claw | 20 | Unarmed Damage +2 Trauma Damage (Direct&Per-Tick) +1 |
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Heat Orb | 20 | Fire Magic Damage +4 | ||||||||||
Revulsion Orb | 20 | Necromancy Damage +6 | ||||||||||
Battle-Hardened Shield | 15 | Max Armor +23 | ||||||||||
Acid-Pitted Shield | 15 | Max Armor +23 | ||||||||||
Rusty Dirk | 15 | Knife Damage +1 | ||||||||||
Basic Shield | 10 | Max Armor +15 | ||||||||||
Basic Shield | 10 | Max Armor +15 | ||||||||||
Basic Shield | 10 | Max Armor +15 | ||||||||||
Basic Dirk | 10 | |||||||||||
Basic Dirk | 10 | |||||||||||
Basic Bard Horn | 10 | |||||||||||
Blowing Horn | 10 | |||||||||||
Basic Combat Flask | 10 | |||||||||||
Old Worn Bow | 10 | Archery Damage -1 | ||||||||||
Stock Bow | 10 | |||||||||||
Basic Bow | 10 | |||||||||||
Shoddy Fighting Claw | 10 | Unarmed Damage +1 | ||||||||||
Gemshorn | 10 | Equipping this item grants you basic proficiency in wind instrument performance. | ||||||||||
Blatterhorn | 10 | Equipping this item grants you basic proficiency in its use, assuming you already have mastery of the ocarina. | ||||||||||
Mini-Dulcimer | 10 | Equipping this item grants you basic proficiency in its use, assuming you already have mastery of the drum. | ||||||||||
Harp | 10 | Equipping this item grants you basic proficiency in its use, assuming you already have mastery of the lute. | ||||||||||
Warmth Orb | 10 | Fire Magic Damage +2 | ||||||||||
Suicide Orb | 10 | Necromancy Damage +3 | ||||||||||
Moldy Ancient Shield | 5 | Max Armor +8 | ||||||||||
Basic Combat Flask | 0 |