Chest Armor
Item | Lvl | Arm | HfR | AfR | PfR | Other Effects | Pr | Ne | Dr | HC | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Winter Court Murder-Coat | 80 | +270 | 0 | +96 | 0 | Electricity Damage (Direct & Per-Tick) % +10 | ||||||
Barghest-Hide Coat | 80 | +168 | +72 | +72 | +29 | Indirect Cold Damage Reduction +4 Scintillating Frost Damage +50 |
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Fae Navy Jumpsuit | 80 | +216 | +29 | +29 | +29 | Vulnerability to Electricity % -10 Vulnerability to Darkness % -10 Vulnerability to Demonic % -10 |
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Astounding Leather Shirt | 80 | +192 | +72 | +72 | +29 | |||||||
Astounding Winter Coat | 80 | +153 | +72 | +72 | +29 | Indirect Cold Damage Reduction +6 Max Body Heat Points (In Cold Environments) +30 |
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Astounding Evasion Shirt | 80 | +170 | +72 | +72 | +29 | Chance to Evade Ranged % +11 | ||||||
Astounding Bard Shirt | 80 | +150 | +72 | +72 | +29 | Direct Nature Damage +14 | ||||||
Astounding Cloth Shirt | 80 | +144 | +96 | 0 | +84 | |||||||
Camouflaged Astounding Shirt | 80 | +112 | +96 | 0 | +84 | Taunt From Attack Damage % -16 | ||||||
Astounding Spring Fairy Top | 80 | +114 | +96 | 0 | +84 | Nature Damage (Direct & Per-Tick) % +20 Electricity Damage (Direct & Per-Tick) % +20 |
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Astounding Nimble Coat | 80 | +109 | +96 | 0 | +84 | Every 25 seconds, automatically Evade the first Melee attack aimed at you | ||||||
Astounding Ri-Shin Coat | 80 | +179 | +29 | +29 | +29 | Indirect Cold Damage Reduction +6 Max Body Heat Points (In Cold Environments) +25 |
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Winter Court Battle-Coat | 75 | +225 | 0 | +90 | 0 | Electricity Damage (Direct & Per-Tick) % +8 | ||||||
Snowblood Misery Trooper Armor | 70 | +202 | 0 | +84 | 0 | Max Body Heat Points (In Cold Environments) +10 | ||||||
Death Trooper Armor | 70 | +210 | 0 | +84 | 0 | |||||||
Misery Trooper Armor | 70 | +185 | 0 | +84 | 0 | Max Body Heat Points (In Cold Environments) +20 Max Hydration +20 Chance to Ignore Stuns % +10 |
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Treachery Trooper Armor | 70 | +190 | 0 | +84 | 0 | Chance to Ignore Slowing Effects % +10 | ||||||
Gazluk Officer Armor | 70 | +185 | 0 | +84 | 0 | Chance to Miraculously Avoid Death % +20 | ||||||
War-Wizard Officer Coat | 70 | +91 | +84 | 0 | +74 | Chance to Evade Bursts % +20 | ||||||
Mutterer Necromancer Coat | 70 | +106 | +84 | 0 | +74 | Necromancy Damage +10 Vulnerability to Darkness % -5 |
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Mutterer Cabalist Coat | 70 | +101 | +84 | 0 | +74 | Max Power +20 | ||||||
Amazing Leather Shirt | 70 | +168 | +63 | +63 | +26 | |||||||
Amazing Winter Coat | 70 | +135 | +63 | +63 | +26 | Indirect Cold Damage Reduction +5 Max Body Heat Points (In Cold Environments) +25 |
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Amazing Evasion Shirt | 70 | +147 | +63 | +63 | +26 | Chance to Evade Ranged % +10.5 | ||||||
Amazing Bard Shirt | 70 | +135 | +63 | +63 | +26 | Direct Nature Damage +11 | ||||||
Amazing Cloth Shirt | 70 | +126 | +84 | 0 | +74 | |||||||
Camouflaged Amazing Shirt | 70 | +96 | +84 | 0 | +74 | Taunt From Attack Damage % -15 | ||||||
Amazing Snail Coat | 70 | +117 | +26 | +26 | +26 | Crushing Damage Reduction +12 | ||||||
Amazing Cow Barding | 70 | +129 | +26 | +26 | +26 | Piercing Damage Reduction +10 | Cow | |||||
Amazing Spring Fairy Top | 70 | +99 | +84 | 0 | +74 | Nature Damage (Direct & Per-Tick) % +18 Electricity Damage (Direct & Per-Tick) % +18 |
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Amazing Werewolf Barding | 70 | +210 | 0 | +84 | 0 | Werewolf | ||||||
Amazing Spider Casing | 70 | +111 | +26 | +26 | +26 | Spider Skill Damage +26 | Spider | |||||
Amazing Nimble Coat | 70 | +96 | +84 | 0 | +74 | Every 25 seconds, automatically Evade the first Melee attack aimed at you | ||||||
Amazing Ri-Shin Coat | 70 | +159 | +26 | +26 | +26 | Indirect Cold Damage Reduction +5 Max Body Heat Points (In Cold Environments) +20 |
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Rakshasian Elite Coat | 65 | +138 | +59 | +59 | +24 | Fire Damage Reduction +2 Electricity Damage Reduction +2 |
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Scorpiclaw Suit | 65 | +176 | +24 | +24 | +24 | You reflect 5% of any physical attack damage (Slashing, Piercing, or Crushing) back at the attacker. | ||||||
General Pask's Armor | 65 | +166 | +24 | +24 | +24 | You reflect 5% of any physical attack damage (Slashing, Piercing, or Crushing) back at the attacker. Inventory Slots +1 |
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Orcish Military Coat | 65 | +148 | +59 | +59 | +24 | Max Body Heat Points (In Cold Environments) +10 | ||||||
Orcish Magic Trooper Coat | 65 | +107 | +78 | 0 | +69 | Max Power +10 | ||||||
Suave Mage Shirt | 65 | +105 | +78 | 0 | +69 | Max Cleanliness +20 Max Power +10 |
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Ravana Soldier Coat | 60 | +120 | 0 | +72 | 0 | Indirect Damage Reduction +3 | ||||||
Great Coat of the Winter Court | 60 | +195 | 0 | +72 | 0 | Electricity Damage (Direct & Per-Tick) % +4 XP Penalty When Feeling Lonely % +1 |
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Peltast Coat | 60 | +180 | 0 | +72 | 0 | |||||||
Shirogin's Practice Gown | 60 | +108 | +72 | 0 | +63 | |||||||
Ratkin Revolutionist Coat | 60 | +144 | +54 | +54 | +22 | |||||||
Great Leather Shirt | 60 | +144 | +54 | +54 | +22 | |||||||
Great Winter Coat | 60 | +118 | +54 | +54 | +22 | Indirect Cold Damage Reduction +4 Max Body Heat Points (In Cold Environments) +20 |
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Great Evasion Shirt | 60 | +124 | +54 | +54 | +22 | Chance to Evade Ranged % +10 | ||||||
Great Bard Shirt | 60 | +120 | +54 | +54 | +22 | Direct Nature Damage +8 | ||||||
Great Cloth Shirt | 60 | +108 | +72 | 0 | +63 | |||||||
Camouflaged Great Shirt | 60 | +80 | +72 | 0 | +63 | Taunt From Attack Damage % -14 | ||||||
Great Snail Coat | 60 | +102 | +22 | +22 | +22 | Crushing Damage Reduction +10 | ||||||
Great Cow Barding | 60 | +114 | +22 | +22 | +22 | Piercing Damage Reduction +8 | Cow | |||||
Great Spring Fairy Top | 60 | +84 | +72 | 0 | +63 | Nature Damage (Direct & Per-Tick) % +16 Electricity Damage (Direct & Per-Tick) % +18 |
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Great Werewolf Barding | 60 | +180 | 0 | +72 | 0 | Werewolf | ||||||
Great Spider Casing | 60 | +96 | +22 | +22 | +22 | Spider Skill Damage +22 | Spider | |||||
Great Nimble Coat | 60 | +83 | +72 | 0 | +63 | Every 30 seconds, automatically Evade the first Melee attack aimed at you | ||||||
Great Ri-Shin Coat | 60 | +138 | +22 | +22 | +22 | Indirect Cold Damage Reduction +4 Max Body Heat Points (In Cold Environments) +15 |
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Desert Vagabond Shirt | 55 | +132 | +50 | +50 | +20 | Hip Throw Damage +40 | ||||||
Council Pathfinder Armor | 55 | +112 | +50 | +50 | +20 | Dig Deep Power Restoration +20 | ||||||
Knight's Armor | 50 | +210 | 0 | +60 | 0 | Vulnerability to Electricity % +20 Vulnerability to Fire % +10 Vulnerability to Cold % +10 |
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Elven Ceremonial Suit | 50 | +150 | 0 | +60 | 0 | Hygiene +1 | ||||||
Coat of the Winter Court | 50 | +165 | 0 | +60 | 0 | Electricity Damage (Direct & Per-Tick) % +2 XP Penalty When Feeling Lonely % +1 |
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Coat of the Summer Court | 50 | +150 | 0 | +60 | 0 | Bonus XP When Feeling Peaceable % +1 | ||||||
Thickened Chainmail Shirt | 50 | +165 | 0 | +60 | 0 | Vulnerability to Cold % +10 Vulnerability to Electricity % +10 |
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Spring Fairy Top | 50 | +20 | +60 | 0 | +53 | Nature Damage (Direct & Per-Tick) % +14 Electricity Damage (Direct & Per-Tick) % +14 |
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Eveline's Tailored Shirt | 50 | +90 | +60 | 0 | +53 | |||||||
Quality Leather Shirt | 50 | +120 | +45 | +45 | +18 | |||||||
Quality Winter Coat | 50 | +100 | +45 | +45 | +18 | Indirect Cold Damage Reduction +3 Max Body Heat Points (In Cold Environments) +15 |
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Quality Evasion Shirt | 50 | +101 | +45 | +45 | +18 | Chance to Evade Ranged % +9.5 | ||||||
Quality Bard Shirt | 50 | +105 | +45 | +45 | +18 | Direct Nature Damage +5 | ||||||
Quality Cloth Shirt | 50 | +90 | +60 | 0 | +53 | |||||||
Camouflaged Quality Shirt | 50 | +64 | +60 | 0 | +53 | Taunt From Attack Damage % -13 | ||||||
Quality Snail Coat | 50 | +87 | +18 | +18 | +18 | Crushing Damage Reduction +8 | ||||||
Quality Cow Barding | 50 | +99 | +18 | +18 | +18 | Piercing Damage Reduction +6 | Cow | |||||
Quality Spring Fairy Top | 50 | +66 | +60 | 0 | +53 | Nature Damage (Direct & Per-Tick) % +16 Electricity Damage (Direct & Per-Tick) % +16 |
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Quality Werewolf Barding | 50 | +150 | 0 | +60 | 0 | Werewolf | ||||||
Quality Spider Casing | 50 | +81 | +18 | +18 | +18 | Spider Skill Damage +18 | Spider | |||||
Quality Nimble Coat | 50 | +70 | +60 | 0 | +53 | Every 30 seconds, automatically Evade the first Melee attack aimed at you | ||||||
Quality Ri-Shin Coat | 50 | +118 | +18 | +18 | +18 | Indirect Cold Damage Reduction +3 Max Body Heat Points (In Cold Environments) +10 |
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Hunter's Breastplate | 45 | +150 | 0 | +54 | 0 | Vulnerability to Cold % -10 Vulnerability to Fire % -10 |
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Silver-Threaded Shirt | 45 | +48 | +54 | 0 | +48 | Direct Cold Damage +5 Indirect Cold Damage (Per Tick) +2 |
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Orcish Coat | 45 | +78 | +41 | +41 | +17 | Cold Damage Reduction +6 Psychic Damage Reduction +6 Max Body Heat Points (In Cold Environments) +20 |
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Extra-Fancy Seashell Coat | 45 | +110 | +17 | +17 | +17 | Max Underwater Held Breath +4 Sprint-Swimming Speed Boost (Out of Combat) +1 |
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Snail Plate Armor | 40 | +120 | 0 | +48 | 0 | |||||||
Stalwart Breastplate | 40 | +120 | 0 | +48 | 0 | |||||||
Harness of Poisons | 40 | +58 | 0 | 0 | 0 | Poison Damage (Direct & Per-Tick) % +20 | Spider | |||||
Syndra's Winter Coat | 40 | +84 | +36 | +36 | +15 | Indirect Cold Damage Reduction +2 Max Body Heat Points (In Cold Environments) +30 |
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Yeti Jacket | 40 | +52 | +48 | 0 | +42 | Indirect Damage Reduction +1 | ||||||
Thentree Harness | 40 | +90 | 0 | +48 | 0 | Nature Damage (Direct & Per-Tick) % +4 Archery Base Damage % +4 |
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Fancy Seashell Coat | 40 | +99 | +15 | +15 | +15 | Max Underwater Held Breath +3 Sprint-Swimming Speed Boost (Out of Combat) +1 |
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Scrayskin Coat | 40 | +98 | +15 | +15 | +15 | Recover 8 health per second while in water Vulnerability to Fire % +5 Vulnerability to Acid % -25 Sprint-Swimming Speed Boost (Out of Combat) +1.5 |
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Nice Leather Shirt | 40 | +96 | +36 | +36 | +15 | |||||||
Nice Winter Coat | 40 | +83 | +36 | +36 | +15 | Indirect Cold Damage Reduction +2 Max Body Heat Points (In Cold Environments) +10 |
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Nice Evasion Shirt | 40 | +78 | +36 | +36 | +15 | Chance to Evade Ranged % +9 | ||||||
Nice Cloth Shirt | 40 | +72 | +48 | 0 | +42 | |||||||
Camouflaged Nice Shirt | 40 | +48 | +48 | 0 | +42 | Taunt From Attack Damage % -12 | ||||||
Nice Snail Coat | 40 | +72 | +15 | +15 | +15 | Crushing Damage Reduction +6 | ||||||
Nice Cow Barding | 40 | +84 | +15 | +15 | +15 | Piercing Damage Reduction +4 | Cow | |||||
Nice Spring Fairy Top | 40 | +51 | +48 | 0 | +42 | Nature Damage (Direct & Per-Tick) % +14 Electricity Damage (Direct & Per-Tick) % +14 |
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Nice Werewolf Barding | 40 | +120 | 0 | +48 | 0 | Werewolf | ||||||
Nice Spider Casing | 40 | +66 | +15 | +15 | +15 | Spider Skill Damage +14 | Spider | |||||
Nice Nimble Coat | 40 | +57 | +48 | 0 | +42 | Every 30 seconds, automatically Evade the first Melee attack aimed at you | ||||||
Goblin Breastplate | 35 | +105 | 0 | +42 | 0 | |||||||
Robes of Malediction | 35 | +26 | +42 | 0 | +37 | Max Power +15 | ||||||
Everpatching Shirt | 35 | +75 | 0 | +42 | 0 | Armor Regen (Non-Combat) +5 Armor Regen (In-Combat) +5 |
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Robes of Hateful Comeuppance | 35 | +38 | +42 | 0 | +37 | Max Power +10 Direct Cold Damage Reduction +9 Indirect Cold Damage Reduction +3 |
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Insulated Coat | 35 | +78 | +32 | +32 | +13 | Indirect Cold Damage Reduction +1 Max Body Heat Points (In Cold Environments) +30 |
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Seashell Coat | 35 | +89 | +13 | +13 | +13 | Max Underwater Held Breath +2 Sprint-Swimming Speed Boost (Out of Combat) +1 |
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Tough Kelp Coat | 35 | +89 | +13 | +13 | +13 | Chance to Evade Projectiles % +6 | ||||||
Everpatching Shirt | 35 | +75 | 0 | +42 | 0 | Armor Regen (Non-Combat) +5 Armor Regen (In-Combat) +5 |
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Goblin Chain Shirt | 30 | +54 | 0 | +36 | 0 | Slashing Damage Reduction +6 | ||||||
Quality Breastplate | 30 | +90 | 0 | +36 | 0 | |||||||
Lawara's Mangled Platemail | 30 | +75 | 0 | +36 | 0 | Unarmed Damage +5 Archery Damage +5 |
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Leafy Shirt | 30 | +67 | +27 | +27 | +11 | Armor Regen (Non-Combat) +5 | ||||||
Dwarven Soldier Breastplate | 30 | +57 | 0 | +36 | 0 | Max Health +22 | ||||||
Quality Breastplate | 30 | +90 | 0 | +36 | 0 | |||||||
Kelp Coat | 30 | +75 | +11 | +11 | +11 | Chance to Evade Projectiles % +6 | ||||||
Decent Leather Shirt | 30 | +72 | +27 | +27 | +11 | |||||||
Decent Winter Coat | 30 | +65 | +27 | +27 | +11 | Indirect Cold Damage Reduction +1 Max Body Heat Points (In Cold Environments) +5 |
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Decent Evasion Shirt | 30 | +55 | +27 | +27 | +11 | Chance to Evade Ranged % +8.5 | ||||||
Decent Cloth Shirt | 30 | +54 | +36 | 0 | +32 | |||||||
Camouflaged Decent Shirt | 30 | +32 | +36 | 0 | +32 | Taunt From Attack Damage % -11 | ||||||
Decent Snail Coat | 30 | +57 | +11 | +11 | +11 | Crushing Damage Reduction +4 | ||||||
Decent Cow Barding | 30 | +69 | +11 | +11 | +11 | Piercing Damage Reduction +2 | Cow | |||||
Decent Werewolf Barding | 30 | +90 | 0 | +36 | 0 | Werewolf | ||||||
Decent Spider Casing | 30 | +51 | +11 | +11 | +11 | Spider Skill Damage +10 | Spider | |||||
Decent Nimble Coat | 30 | +44 | +36 | 0 | +32 | Every 30 seconds, automatically Evade the first Melee attack aimed at you | ||||||
Tiger-Urine-Encrusted Shirt | 25 | +33 | +30 | 0 | +27 | Max Health +8 | ||||||
Extra-Sturdy Shirt | 25 | +75 | 0 | +30 | 0 | |||||||
Corroded Breastplate | 25 | +60 | 0 | +30 | 0 | Max Health +10 | ||||||
Cheap Goblin Chain Shirt | 25 | +57 | 0 | +30 | 0 | Slashing Damage Reduction +3 | ||||||
Sturdy Shirt | 20 | +60 | 0 | +24 | 0 | |||||||
Sturdy Shirt | 20 | +60 | 0 | +24 | 0 | |||||||
Sturdy Shirt | 20 | +60 | 0 | +24 | 0 | |||||||
Crude Leather Shirt | 20 | +48 | +18 | +18 | +8 | |||||||
Crude Evasion Shirt | 20 | +32 | +18 | +18 | +8 | Chance to Evade Ranged % +8 | ||||||
Crude Cloth Shirt | 20 | +36 | +24 | 0 | +21 | |||||||
Camouflaged Crude Shirt | 20 | +16 | +24 | 0 | +21 | Taunt From Attack Damage % -10 | ||||||
Crude Werewolf Barding | 20 | +60 | 0 | +24 | 0 | Werewolf | ||||||
Crude Spider Casing | 20 | +36 | +8 | +8 | +8 | Spider Skill Damage +6 | Spider | |||||
Comfortable Ancient Shirt | 15 | +45 | 0 | +18 | 0 | |||||||
Spider-Worn Coat | 15 | +41 | +6 | +6 | +6 | |||||||
Basic Breastplate | 10 | +30 | 0 | +12 | 0 | |||||||
Basic Breastplate | 10 | +30 | 0 | +12 | 0 | |||||||
Basic Breastplate | 10 | +30 | 0 | +12 | 0 | |||||||
Rough Leather Shirt | 10 | +24 | +9 | +9 | +4 | |||||||
Rough Cloth Shirt | 10 | +18 | +12 | 0 | +11 | |||||||
Rough Werewolf Barding | 10 | +30 | 0 | +12 | 0 | Werewolf | ||||||
Rough Spider Casing | 10 | +15 | +4 | +4 | +4 | Spider Skill Damage +4 | Spider | |||||
Moldy Ancient Shirt | 5 | +12 | +5 | +5 | +2 | |||||||
Shoddy Leather Shirt | 5 | +12 | +5 | +5 | +2 | |||||||
Shoddy Cloth Shirt | 5 | +9 | +6 | 0 | +6 | |||||||
Shoddy Werewolf Barding | 5 | +15 | 0 | +6 | 0 | Werewolf | ||||||
Shoddy Spider Casing | 5 | +8 | +2 | +2 | +2 | Spider Skill Damage +2 | Spider | |||||
Moldy Ancient Shirt | 0 | +12 | +5 | +5 | +2 | |||||||
Cotton Undershirt | 0 | +2 | 0 | 0 | 0 |
Items Worn on the Legs
Item | Lvl | Arm | HfR | AfR | PfR | Other Effects | Pr | Ne | Dr | HC | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Astounding Leather Leggings | 80 | +160 | +60 | +60 | +24 | |||||||
Astounding Evasion Leggings | 80 | +138 | +60 | +60 | +24 | Chance to Evade Projectiles % +11 | ||||||
Astounding Winter Leggings | 80 | +136 | +60 | +60 | +24 | Indirect Cold Damage Reduction +6 | ||||||
Astounding Cloth Pants | 80 | +120 | +80 | 0 | +70 | |||||||
Camouflaged Astounding Pants | 80 | +86 | +80 | 0 | +70 | Taunt From Attack Damage % -17 | ||||||
Astounding Spring Fairy Leggings | 80 | +75 | +80 | 0 | +70 | Nature Damage (Direct & Per-Tick) % +18 Electricity Damage (Direct & Per-Tick) % +18 |
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Astounding Bard Leggings | 80 | +141 | +60 | +60 | +24 | Direct Nature Damage Reduction +13 Indirect Nature Damage Reduction +2 |
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Astounding Nimble Pants | 80 | +85 | +80 | 0 | +70 | Every 25 seconds, automatically Evade the first Ranged attack aimed at you | ||||||
Astounding Ri-Shin Pants | 80 | +160 | +24 | +24 | +24 | Indirect Cold Damage Reduction +5 | ||||||
Winter Court Murder-Greaves | 80 | +225 | 0 | +80 | 0 | Cold Damage (Direct & Per-Tick) % +10 | ||||||
Birch Pants | 80 | +154 | +60 | +60 | +24 | Direct Nature Damage Reduction +6 | ||||||
Fae Navy Harness | 80 | +180 | +24 | +24 | +24 | Inventory Slots +5 | ||||||
Captain Evergloam's Harness | 80 | +180 | +24 | +24 | +24 | Inventory Slots +5 Cell Matrix Repair Armor/Sec +15 |
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Winter Court Battle-Greaves | 75 | +182 | 0 | +75 | 0 | Cold Damage (Direct & Per-Tick) % +8 | ||||||
Amazing Leather Leggings | 70 | +140 | +53 | +53 | +21 | |||||||
Amazing Evasion Leggings | 70 | +119 | +53 | +53 | +21 | Chance to Evade Projectiles % +10.5 | ||||||
Amazing Winter Leggings | 70 | +120 | +53 | +53 | +21 | Indirect Cold Damage Reduction +5 | ||||||
Amazing Cloth Pants | 70 | +105 | +70 | 0 | +62 | |||||||
Camouflaged Amazing Pants | 70 | +73 | +70 | 0 | +62 | Taunt From Attack Damage % -16 | ||||||
Amazing Snail Greaves | 70 | +98 | +21 | +21 | +21 | Slashing Damage Reduction +10 | ||||||
Amazing Spring Fairy Leggings | 70 | +65 | +70 | 0 | +62 | Nature Damage (Direct & Per-Tick) % +16 Electricity Damage (Direct & Per-Tick) % +16 |
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Amazing Werewolf Hindguard | 70 | +175 | 0 | +70 | 0 | Werewolf | ||||||
Amazing Bard Leggings | 70 | +126 | +53 | +53 | +21 | Direct Nature Damage Reduction +11 Indirect Nature Damage Reduction +1 |
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Amazing Nimble Pants | 70 | +75 | +70 | 0 | +62 | Every 25 seconds, automatically Evade the first Ranged attack aimed at you | ||||||
Amazing Ri-Shin Pants | 70 | +142 | +21 | +21 | +21 | Indirect Cold Damage Reduction +4 | ||||||
Snowblood Misery Trooper Leggings | 70 | +167 | 0 | +70 | 0 | Max Body Heat Points (In Cold Environments) +10 | ||||||
Death Trooper Leggings | 70 | +165 | 0 | +70 | 0 | Melee Attack Damage +10 | ||||||
Misery Trooper Leggings | 70 | +160 | 0 | +70 | 0 | Max Body Heat Points (In Cold Environments) +15 Max Hydration +15 |
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Treachery Trooper Leggings | 70 | +155 | 0 | +70 | 0 | Chance to Ignore Slowing Effects % +10 | ||||||
Gazluk Officer Leggings | 70 | +155 | 0 | +70 | 0 | Seconds Before Death-Avoidance Resets -60 | ||||||
War-Wizard Officer Pants | 70 | +97 | +70 | 0 | +62 | Max Body Heat Points (In Cold Environments) +10 Max Hydration +5 |
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Mutterer Necromancer Pants | 70 | +93 | +70 | 0 | +62 | Necromancy Damage +10 Mentalism Damage +10 |
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Mutterer Cabalist Pants | 70 | +85 | +70 | 0 | +62 | Max Power +10 | ||||||
Rakshasian Elite Leggings | 65 | +100 | +49 | +49 | +20 | Direct Fire Damage Reduction +5 Indirect Fire Damage Reduction +1 Direct Electricity Damage Reduction +3 |
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Scorpiclaw Leggings | 65 | +146 | +20 | +20 | +20 | You reflect 5% of any physical attack damage (Slashing, Piercing, or Crushing) back at the attacker. | ||||||
General Pask's Leggings | 65 | +146 | +20 | +20 | +20 | You reflect 5% of any physical attack damage (Slashing, Piercing, or Crushing) back at the attacker. | ||||||
Orcish Military Greaves | 65 | +122 | +49 | +49 | +20 | Max Body Heat Points (In Cold Environments) +10 | ||||||
Orcish Magic Trooper Pants | 65 | +88 | +65 | 0 | +57 | Max Power +10 | ||||||
McNasty Pants | 65 | +163 | 0 | +65 | 0 | |||||||
Ravana Soldier Leggings | 60 | +110 | 0 | +60 | 0 | Indirect Damage Reduction +2 | ||||||
Great Greaves of the Winter Court | 60 | +163 | 0 | +60 | 0 | Electricity Damage (Direct & Per-Tick) % +4 Meditation Effect Duration % +6 |
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Great Leather Leggings | 60 | +120 | +45 | +45 | +18 | |||||||
Great Evasion Leggings | 60 | +100 | +45 | +45 | +18 | Chance to Evade Projectiles % +10 | ||||||
Great Winter Leggings | 60 | +104 | +45 | +45 | +18 | Indirect Cold Damage Reduction +4 | ||||||
Great Cloth Pants | 60 | +90 | +60 | 0 | +53 | |||||||
Camouflaged Great Pants | 60 | +60 | +60 | 0 | +53 | Taunt From Attack Damage % -15 | ||||||
Great Snail Greaves | 60 | +87 | +18 | +18 | +18 | Slashing Damage Reduction +8 | ||||||
Great Spring Fairy Leggings | 60 | +55 | +60 | 0 | +53 | Nature Damage (Direct & Per-Tick) % +14 Electricity Damage (Direct & Per-Tick) % +14 |
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Great Werewolf Hindguard | 60 | +150 | 0 | +60 | 0 | Werewolf | ||||||
Great Bard Leggings | 60 | +112 | +45 | +45 | +18 | Direct Nature Damage Reduction +8 | ||||||
Great Nimble Pants | 60 | +65 | +60 | 0 | +53 | Every 25 seconds, automatically Evade the first Ranged attack aimed at you | ||||||
Great Ri-Shin Pants | 60 | +123 | +18 | +18 | +18 | Indirect Cold Damage Reduction +3 | ||||||
Goblin Kilt | 60 | +75 | +60 | 0 | +53 | Power Regen (Non-Combat) +10 | ||||||
Peltast Kilt | 60 | +150 | 0 | +60 | 0 | |||||||
Ratkin Revolutionist Leggings | 60 | +107 | +45 | +45 | +18 | Kick Damage +10 | ||||||
Desert Vagabond Pants | 55 | +110 | +42 | +42 | +17 | Knee Kick Damage +35 | ||||||
Council Pathfinder Leggings | 55 | +90 | +42 | +42 | +17 | Inventory Slots +2 | ||||||
Elven Plate Leggings | 50 | +125 | 0 | +50 | 0 | |||||||
Greaves of the Winter Court | 50 | +138 | 0 | +50 | 0 | Electricity Damage (Direct & Per-Tick) % +2 Meditation Effect Duration % +5 |
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Greaves of the Summer Court | 50 | +120 | 0 | +50 | 0 | Nature Damage (Direct & Per-Tick) % +3 | ||||||
Idealist's Skirts | 50 | +63 | +38 | +38 | +15 | Max Power +15 Direct Psychic Damage +5 |
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Spring Fairy Leggings | 50 | +47 | +50 | 0 | +44 | Nature Damage (Direct & Per-Tick) % +14 Electricity Damage (Direct & Per-Tick) % +12 |
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Quality Leather Leggings | 50 | +100 | +38 | +38 | +15 | |||||||
Quality Evasion Leggings | 50 | +81 | +38 | +38 | +15 | Chance to Evade Projectiles % +9.5 | ||||||
Quality Winter Leggings | 50 | +88 | +38 | +38 | +15 | Indirect Cold Damage Reduction +3 | ||||||
Quality Cloth Pants | 50 | +75 | +50 | 0 | +44 | |||||||
Camouflaged Quality Pants | 50 | +49 | +50 | 0 | +44 | Taunt From Attack Damage % -13 | ||||||
Quality Snail Greaves | 50 | +77 | +15 | +15 | +15 | Slashing Damage Reduction +6 | ||||||
Quality Spring Fairy Leggings | 50 | +45 | +50 | 0 | +44 | Nature Damage (Direct & Per-Tick) % +12 Electricity Damage (Direct & Per-Tick) % +14 |
||||||
Quality Werewolf Hindguard | 50 | +125 | 0 | +50 | 0 | Werewolf | ||||||
Quality Bard Leggings | 50 | +95 | +38 | +38 | +15 | Direct Nature Damage Reduction +5 | ||||||
Quality Nimble Pants | 50 | +55 | +50 | 0 | +44 | Every 30 seconds, automatically Evade the first Ranged attack aimed at you | ||||||
Quality Ri-Shin Pants | 50 | +105 | +15 | +15 | +15 | Indirect Cold Damage Reduction +2 | ||||||
Elegant Cotton Skirt | 50 | +55 | +50 | 0 | +44 | Max Power +10 | ||||||
Orcish Greaves | 45 | +60 | +34 | +34 | +14 | Slashing Damage Reduction +3 Crushing Damage Reduction +3 Piercing Damage Reduction +3 |
||||||
Extra-Fancy Seashell Leggings | 45 | +92 | +14 | +14 | +14 | Sprint-Swimming Speed Boost (Out of Combat) +3 | ||||||
Stalwart Leggings | 40 | +100 | 0 | +40 | 0 | |||||||
Nice Leather Leggings | 40 | +80 | +30 | +30 | +12 | |||||||
Nice Evasion Leggings | 40 | +62 | +30 | +30 | +12 | Chance to Evade Projectiles % +9 | ||||||
Nice Winter Leggings | 40 | +72 | +30 | +30 | +12 | Indirect Cold Damage Reduction +2 | ||||||
Nice Cloth Pants | 40 | +60 | +40 | 0 | +35 | |||||||
Camouflaged Nice Pants | 40 | +36 | +40 | 0 | +35 | Taunt From Attack Damage % -12 | ||||||
Nice Snail Greaves | 40 | +66 | +12 | +12 | +12 | Slashing Damage Reduction +4 | ||||||
Nice Spring Fairy Leggings | 40 | +30 | +40 | 0 | +35 | Nature Damage (Direct & Per-Tick) % +12 Electricity Damage (Direct & Per-Tick) % +12 |
||||||
Nice Werewolf Hindguard | 40 | +100 | 0 | +40 | 0 | Werewolf | ||||||
Nice Nimble Pants | 40 | +45 | +40 | 0 | +35 | Every 30 seconds, automatically Evade the first Ranged attack aimed at you | ||||||
Yeti Leggings | 40 | +40 | +40 | 0 | +35 | Indirect Damage Reduction +1 | ||||||
Thentree Skirt | 40 | +88 | 0 | +40 | 0 | Nature Damage (Direct & Per-Tick) % +6 Archery Base Damage % +2 |
||||||
Fancy Seashell Leggings | 40 | +83 | +12 | +12 | +12 | Sprint-Swimming Speed Boost (Out of Combat) +2.5 | ||||||
Goblin Leggings | 35 | +70 | +27 | +27 | +11 | |||||||
Nightmare Pants | 35 | +52 | +27 | +27 | +11 | Direct Psychic Damage Reduction +6 | ||||||
Pants of the Yearning Sea | 35 | +25 | +27 | +27 | +11 | Power Regen (In-Combat) +3 | ||||||
Makopa's Pants | 35 | +83 | 0 | +35 | 0 | Armor Regen (Non-Combat) +5 | ||||||
Rita's Disturbing Dimensional Panties | 35 | +23 | +35 | 0 | +31 | Inventory Slots +3 | ||||||
Ukorga's Experimental Pants | 35 | +41 | +35 | 0 | +31 | Indirect Cold Damage Reduction +2 Indirect Fire Damage Reduction -1 Max Body Heat Points (In Cold Environments) +20 |
||||||
Pants of Hateful Comeuppance | 35 | +32 | +35 | 0 | +31 | Max Power +6 Indirect Cold Damage Reduction +1 Max Body Heat Points (In Cold Environments) +10 |
||||||
Insulated Pants | 35 | +65 | +27 | +27 | +11 | Indirect Damage Reduction +1 | ||||||
Seashell Leggings | 35 | +73 | +11 | +11 | +11 | Sprint-Swimming Speed Boost (Out of Combat) +2 | ||||||
Tough Kelp Leggings | 35 | +74 | +11 | +11 | +11 | Chance to Evade Projectiles % +5 | ||||||
Goblin Skirt | 30 | +38 | +30 | 0 | +27 | Power Regen (Non-Combat) +3 | ||||||
Quality Pants | 30 | +75 | 0 | +30 | 0 | |||||||
Ivyn's Family Pants | 30 | +54 | +23 | +23 | +9 | Direct Nature Damage Reduction +6 | ||||||
Ancient Slacks | 30 | +45 | +30 | 0 | +27 | |||||||
Dwarven Soldier Leggings | 30 | +45 | 0 | +30 | 0 | Max Health +20 Hygiene -1 |
||||||
Quality Pants | 30 | +75 | 0 | +30 | 0 | |||||||
Decent Leather Leggings | 30 | +60 | +23 | +23 | +9 | |||||||
Ancient Slacks | 30 | +45 | +30 | 0 | +27 | |||||||
Decent Evasion Leggings | 30 | +43 | +23 | +23 | +9 | Chance to Evade Projectiles % +8.5 | ||||||
Decent Winter Leggings | 30 | +56 | +23 | +23 | +9 | Indirect Cold Damage Reduction +1 | ||||||
Decent Cloth Pants | 30 | +45 | +30 | 0 | +27 | |||||||
Camouflaged Decent Pants | 30 | +23 | +30 | 0 | +27 | Taunt From Attack Damage % -11 | ||||||
Decent Snail Greaves | 30 | +56 | +9 | +9 | +9 | Slashing Damage Reduction +2 | ||||||
Decent Werewolf Hindguard | 30 | +75 | 0 | +30 | 0 | Werewolf | ||||||
Decent Nimble Pants | 30 | +35 | +30 | 0 | +27 | Every 30 seconds, automatically Evade the first Ranged attack aimed at you | ||||||
Kelp Leggings | 30 | +63 | +9 | +9 | +9 | Chance to Evade Projectiles % +5 | ||||||
Long-Lost Leggings | 25 | +48 | 0 | +25 | 0 | Max Health +10 | ||||||
Long Stockings | 25 | +18 | +25 | 0 | +22 | Inventory Slots +2 | ||||||
Cheap Goblin Leggings | 25 | +50 | +19 | +19 | +8 | |||||||
Rita's Lucky Underpants | 20 | +23 | +20 | 0 | +18 | Power Regen (Non-Combat) +3 Hygiene +1 |
||||||
Sturdy Pants | 20 | +50 | 0 | +20 | 0 | |||||||
General Lawyr's Pants | 20 | +39 | 0 | +20 | 0 | Slashing Damage Reduction +3 Power Regen (Non-Combat) +3 |
||||||
Sir Coth's Discarded Gift | 20 | +33 | +20 | 0 | +18 | Power Regen (Non-Combat) +2 | ||||||
Sturdy Pants | 20 | +50 | 0 | +20 | 0 | |||||||
Crude Leather Leggings | 20 | +40 | +15 | +15 | +6 | |||||||
Crude Evasion Leggings | 20 | +24 | +15 | +15 | +6 | Chance to Evade Projectiles % +8 | ||||||
Crude Cloth Pants | 20 | +30 | +20 | 0 | +18 | |||||||
Camouflaged Crude Pants | 20 | +10 | +20 | 0 | +18 | Taunt From Attack Damage % -10 | ||||||
Crude Werewolf Hindguard | 20 | +50 | 0 | +20 | 0 | Werewolf | ||||||
Comfortable Ancient Pants | 15 | +30 | +12 | +12 | +5 | |||||||
Web-Encrusted Pants | 15 | +23 | +12 | +12 | +5 | Max Health +5 | ||||||
Basic Pants | 10 | +25 | 0 | +10 | 0 | |||||||
Basic Pants | 10 | +25 | 0 | +10 | 0 | |||||||
Rough Leather Leggings | 10 | +20 | +8 | +8 | +3 | |||||||
Rough Cloth Pants | 10 | +15 | +10 | 0 | +9 | |||||||
Rough Werewolf Hindguard | 10 | +25 | 0 | +10 | 0 | Werewolf | ||||||
Basic Pants | 10 | +25 | 0 | +10 | 0 | |||||||
Moldy Ancient Pants | 5 | +10 | +4 | +4 | +2 | |||||||
Cotton Long Underwear | 5 | +8 | +5 | 0 | +5 | |||||||
Shoddy Leather Leggings | 5 | +10 | +4 | +4 | +2 | |||||||
Shoddy Cloth Pants | 5 | +8 | +5 | 0 | +5 | |||||||
Shoddy Werewolf Hindguard | 5 | +13 | 0 | +5 | 0 | Werewolf |
Items Worn on the Head
Item | Lvl | Arm | HfR | AfR | PfR | Other Effects | Pr | Ne | Dr | HC | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Astounding Leather Helmet | 80 | +96 | +36 | +36 | +15 | |||||||
Astounding Bard Cap | 80 | +80 | +36 | +36 | +15 | Chance to Ignore Stuns % +16 | ||||||
Astounding Cloth Cowl | 80 | +72 | +48 | 0 | +42 | Taunt From Attack Damage % -7 | ||||||
Winter Court Murder-Helm | 80 | +135 | 0 | +48 | 0 | Electricity Damage (Direct & Per-Tick) % +10 Psychology Base Damage % +10 |
||||||
Soulworm-Bitten Hat | 80 | +96 | +36 | +36 | +15 | Psychoanalyze Damage +75 Panic Charge Damage +75 |
||||||
Mollusc Millinery | 80 | +100 | +15 | +15 | +15 | Hammer Damage +20 | ||||||
Greenberg's Horn | 80 | +91 | +15 | +15 | +15 | Deer Skill Base Damage % +10 Warden Base Damage % +10 Antler Slash Damage +60 |
Deer | |||||
Fae Navy Communicator | 80 | +98 | +15 | +15 | +15 | Chance to Ignore Stuns % +20 | ||||||
Astounding Winter Hood | 80 | +78 | +36 | +36 | +15 | Max Body Heat Points (In Cold Environments) +18 Indirect Cold Damage Reduction +3 |
||||||
Astounding Familiar Controller | 80 | +128 | 0 | +48 | 0 | Rabbit | ||||||
Superb Ri-Shin Hat | 80 | +32 | +48 | 0 | +42 | Indirect Cold Damage Reduction +8 | ||||||
Superb Vol-Mu Hat | 80 | +37 | +48 | 0 | +42 | Indirect Cold Damage Reduction +7 Direct Cold Damage % +30 |
||||||
Red Wing Crown (L80) | 80 | +83 | 0 | +48 | 0 | Max Power +15 | ||||||
Milton's Hat | 80 | +65 | +48 | 0 | +42 | Indirect Damage Reduction +1 Max Body Heat Points (In Cold Environments) +20 |
||||||
Astounding Nimble Cowl | 80 | +63 | +48 | 0 | +42 | Chance to Ignore Stuns % +6 | ||||||
Astounding Masquerade Mask | 80 | +47 | +48 | 0 | +42 | Direct Darkness Damage Reduction +50 Direct Darkness Damage +50 |
||||||
Astounding Fiery Masquerade Mask | 80 | +47 | +48 | 0 | +42 | Direct Fire Damage Reduction +25 Direct Fire Damage +50 |
||||||
Astounding Forest Masquerade Mask | 80 | +47 | +48 | 0 | +42 | Direct Nature Damage Reduction +50 Direct Nature Damage +50 |
||||||
Astounding Frigid Masquerade Mask | 80 | +47 | +48 | 0 | +42 | Direct Cold Damage Reduction +25 Direct Cold Damage +50 |
||||||
Astounding Shocking Masquerade Mask | 80 | +47 | +48 | 0 | +42 | Direct Electricity Damage Reduction +50 Direct Electricity Damage +50 |
||||||
Astounding Bat Witch Hat | 80 | +59 | +48 | 0 | +42 | Giant Bat Base Damage % +13 | Giant Bat | |||||
Astounding Ri-Shin Priest Hat | 80 | +78 | +15 | +15 | +15 | Indirect Cold Damage Reduction +6 Vulnerability to Nature % -10 |
||||||
Winter Court Battle-Helm | 75 | +113 | 0 | +45 | 0 | Electricity Damage (Direct & Per-Tick) % +8 | ||||||
Amazing Leather Helmet | 70 | +84 | +32 | +32 | +13 | |||||||
Amazing Bard Cap | 70 | +70 | +32 | +32 | +13 | Chance to Ignore Stuns % +14 | ||||||
Amazing Snail Helm | 70 | +80 | +13 | +13 | +13 | Acid Damage Reduction +5 | ||||||
Amazing Cow Champron | 70 | +59 | +13 | +13 | +13 | Piercing Damage Reduction +6 Slashing Damage Reduction +6 |
Cow | |||||
Amazing Werewolf Champron | 70 | +81 | 0 | +42 | 0 | Lycanthropy Damage +8 | Werewolf | |||||
Amazing Cloth Cowl | 70 | +63 | +42 | 0 | +37 | Taunt From Attack Damage % -6 | ||||||
Dark Alicorn | 70 | +93 | +13 | +13 | +13 | Chance to Miraculously Avoid Death % +30 Antler Slash Damage +50 |
Deer | |||||
Amazing Cow Porkpie Hat | 70 | +60 | +42 | 0 | +37 | Cow Skill Damage +8 | Cow | |||||
Amazing Pig Porkpie Hat | 70 | +60 | +42 | 0 | +37 | Pig Skill Damage +8 | Pig | |||||
Amazing Deer Porkpie Hat | 70 | +60 | +42 | 0 | +37 | Deer Skill Damage +8 | Deer | |||||
Amazing Winter Hood | 70 | +67 | +32 | +32 | +13 | Max Body Heat Points (In Cold Environments) +15 Indirect Cold Damage Reduction +3 |
||||||
Amazing Familiar Controller | 70 | +113 | 0 | +42 | 0 | Rabbit | ||||||
Snowblood Misery Trooper Helm | 70 | +105 | 0 | +42 | 0 | |||||||
Death Trooper Helm | 70 | +105 | 0 | +42 | 0 | |||||||
Misery Trooper Helm | 70 | +85 | 0 | +42 | 0 | Chance to Ignore Stuns % +10 | ||||||
Treachery Trooper Helm | 70 | +80 | 0 | +42 | 0 | Battle Chemistry Damage +10 Healing Received from Major Healing Abilities +10 |
||||||
Gazluk Officer Helm | 70 | +80 | 0 | +42 | 0 | Melee Accuracy Boost % +5 Projectile Accuracy Boost % +5 Healing Received from Major Healing Abilities +10 |
||||||
War-Wizard Officer Cowl | 70 | +58 | +42 | 0 | +37 | Max Power +10 | ||||||
Mutterer Necromancer Cowl | 70 | +53 | +42 | 0 | +37 | Signature Debuff Power Cost -5 | ||||||
Mutterer Cabalist Cowl | 70 | +43 | +42 | 0 | +37 | Direct Fire Damage % +10 Direct Electricity Damage % +5 |
||||||
Amazing Ri-Shin Hat | 70 | +28 | +42 | 0 | +37 | Indirect Cold Damage Reduction +7 | ||||||
Amazing Vol-Mu Hat | 70 | +33 | +42 | 0 | +37 | Indirect Cold Damage Reduction +6 Direct Cold Damage % +28 |
||||||
Red Wing Crown (L70) | 70 | +75 | 0 | +42 | 0 | Max Power +12 | ||||||
Amazing Nimble Cowl | 70 | +55 | +42 | 0 | +37 | Chance to Ignore Stuns % +5 | ||||||
Amazing Masquerade Mask | 70 | +43 | +42 | 0 | +37 | Direct Darkness Damage Reduction +40 Direct Darkness Damage +40 |
||||||
Amazing Fiery Masquerade Mask | 70 | +43 | +42 | 0 | +37 | Direct Fire Damage Reduction +20 Direct Fire Damage +40 |
||||||
Amazing Forest Masquerade Mask | 70 | +43 | +42 | 0 | +37 | Direct Nature Damage Reduction +40 Direct Nature Damage +40 |
||||||
Amazing Frigid Masquerade Mask | 70 | +43 | +42 | 0 | +37 | Direct Cold Damage Reduction +20 Direct Cold Damage +40 |
||||||
Amazing Shocking Masquerade Mask | 70 | +43 | +42 | 0 | +37 | Direct Electricity Damage Reduction +40 Direct Electricity Damage +40 |
||||||
Amazing Bat Witch Hat | 70 | +52 | +42 | 0 | +37 | Giant Bat Base Damage % +11 | Giant Bat | |||||
Amazing Ri-Shin Priest Hat | 70 | +70 | +13 | +13 | +13 | Indirect Cold Damage Reduction +5 Vulnerability to Nature % -10 |
||||||
Rakshasian Elite Helm | 65 | +60 | +30 | +30 | +12 | Direct Electricity Damage Reduction +6 Indirect Electricity Damage Reduction +2 |
||||||
Scorpiclaw Mask | 65 | +88 | +12 | +12 | +12 | You reflect 4% of any physical attack damage (Slashing, Piercing, or Crushing) back at the attacker. | ||||||
General Pask's Helm | 65 | +88 | +12 | +12 | +12 | You reflect 4% of any physical attack damage (Slashing, Piercing, or Crushing) back at the attacker. | ||||||
Orcish Military Helm | 65 | +73 | +30 | +30 | +12 | Max Body Heat Points (In Cold Environments) +10 | ||||||
Orcish Magic Trooper Cowl | 65 | +49 | +39 | 0 | +35 | Max Power +10 | ||||||
Veil of Twighlight Pain | 65 | +54 | +39 | 0 | +35 | Necromancy Base Damage % +4 | ||||||
Great Leather Helmet | 60 | +72 | +27 | +27 | +11 | |||||||
Great Bard Cap | 60 | +60 | +27 | +27 | +11 | Chance to Ignore Stuns % +12 | ||||||
Ravana Soldier Helm | 60 | +70 | 0 | +36 | 0 | Indirect Damage Reduction +1 | ||||||
Great Snail Helm | 60 | +69 | +11 | +11 | +11 | Acid Damage Reduction +4 | ||||||
Great Cow Champron | 60 | +51 | +11 | +11 | +11 | Piercing Damage Reduction +5 Slashing Damage Reduction +5 |
Cow | |||||
Great Werewolf Champron | 60 | +69 | 0 | +36 | 0 | Lycanthropy Damage +7 | Werewolf | |||||
Great Cloth Cowl | 60 | +54 | +36 | 0 | +32 | Taunt From Attack Damage % -5 | ||||||
Great Helm of the Winter Court | 60 | +93 | 0 | +36 | 0 | Electricity Damage (Direct & Per-Tick) % +4 Psychology Base Damage % +5 |
||||||
Peltast Hat | 60 | +54 | +36 | 0 | +32 | |||||||
Empusa's Mask | 60 | +51 | +11 | +11 | +11 | Psychology Base Damage % +10 Vulnerability to Psychic % -10 |
||||||
Monger's Boon | 60 | +51 | +11 | +11 | +11 | Chance of Changing Direction When Disoriented % -100 Combat XP Boost % +1 Chance to Miraculously Avoid Death % +25 |
||||||
Pig Horned Helm | 60 | +74 | 0 | +36 | 0 | Pig Skill Damage +8 Mudbath Healing +10 |
Pig | |||||
Alicorn | 60 | +64 | +11 | +11 | +11 | Chance to Miraculously Avoid Death % +20 Chance to Ignore Stuns % +20 Antler Slash Damage +30 |
Deer | |||||
Twee Cow Sun Hat | 60 | +38 | +11 | +11 | +11 | Taunt From Attack Damage % +10 Chew Cud Healing +25 |
Cow | |||||
Ratkin Revolutionist Cowl | 60 | +57 | +27 | +27 | +11 | Taunt From Attack Damage % -5 | ||||||
Ratkin Necromancer Headdress | 60 | +66 | +11 | +11 | +11 | Necromancy Base Damage % +5 | ||||||
Vagreef's Anti-Burn Hat | 60 | +57 | +27 | +27 | +11 | Vulnerability to Fire % -15 | ||||||
Great Cow Porkpie Hat | 60 | +52 | +36 | 0 | +32 | Cow Skill Damage +7 | Cow | |||||
Great Pig Porkpie Hat | 60 | +52 | +36 | 0 | +32 | Pig Skill Damage +7 | Pig | |||||
Great Deer Porkpie Hat | 60 | +52 | +36 | 0 | +32 | Deer Skill Damage +7 | Deer | |||||
Great Winter Hood | 60 | +60 | +27 | +27 | +11 | Max Body Heat Points (In Cold Environments) +12 Indirect Cold Damage Reduction +2 |
||||||
Great Familiar Controller | 60 | +98 | 0 | +36 | 0 | Rabbit | ||||||
Great Ri-Shin Hat | 60 | +24 | +36 | 0 | +32 | Indirect Cold Damage Reduction +6 | ||||||
Great Vol-Mu Hat | 60 | +29 | +36 | 0 | +32 | Indirect Cold Damage Reduction +5 Direct Cold Damage % +22 |
||||||
Red Wing Crown (L60) | 60 | +68 | 0 | +36 | 0 | Max Power +9 | ||||||
Wind Crawler's Webs | 60 | +48 | +36 | 0 | +32 | Chance to Ignore Stuns % +10 Chance to Ignore Knockbacks % +10 |
||||||
Great Nimble Cowl | 60 | +47 | +36 | 0 | +32 | Chance to Ignore Stuns % +4 | ||||||
Great Masquerade Mask | 60 | +39 | +36 | 0 | +32 | Direct Darkness Damage Reduction +30 Direct Darkness Damage +30 |
||||||
Great Fiery Masquerade Mask | 60 | +39 | +36 | 0 | +32 | Direct Fire Damage Reduction +15 Direct Fire Damage +30 |
||||||
Great Forest Masquerade Mask | 60 | +39 | +36 | 0 | +32 | Direct Nature Damage Reduction +30 Direct Nature Damage +30 |
||||||
Great Frigid Masquerade Mask | 60 | +39 | +36 | 0 | +32 | Direct Cold Damage Reduction +15 Direct Cold Damage +30 |
||||||
Great Shocking Masquerade Mask | 60 | +39 | +36 | 0 | +32 | Direct Electricity Damage Reduction +30 Direct Electricity Damage +30 |
||||||
Great Bat Witch Hat | 60 | +46 | +36 | 0 | +32 | Giant Bat Base Damage % +8 | Giant Bat | |||||
Great Ri-Shin Priest Hat | 60 | +61 | +11 | +11 | +11 | Indirect Cold Damage Reduction +4 Vulnerability to Nature % -10 |
||||||
Desert Vagabond Cap | 55 | +66 | +25 | +25 | +10 | Headbutt Damage +50 | ||||||
Rohina's Mind Gem | 55 | +44 | +10 | +10 | +10 | Mentalism Damage +10 | ||||||
Council Pathfinder Helm | 55 | +61 | +25 | +25 | +10 | Nature Damage Reduction +5 | ||||||
Elven Officer's Helm | 50 | +72 | 0 | +30 | 0 | Max Cleanliness +10 | ||||||
Quality Leather Helmet | 50 | +60 | +23 | +23 | +9 | |||||||
Quality Bard Cap | 50 | +50 | +23 | +23 | +9 | Chance to Ignore Stuns % +10 | ||||||
Helm of the Winter Court | 50 | +83 | 0 | +30 | 0 | Electricity Damage (Direct & Per-Tick) % +2 Direct Psychic Damage +3 |
||||||
Helm of the Summer Court | 50 | +69 | 0 | +30 | 0 | Direct Psychic Damage Reduction +3 | ||||||
Indestructible Fae Knight's Helm | 50 | +57 | 0 | +30 | 0 | Psychic Damage (Direct&Per-Tick) +6 Sword Damage +6 |
||||||
Orcish Gladiator Cap | 50 | +85 | +23 | +23 | +9 | Mentalism Base Damage % -10 Vulnerability to Psychic % -10 |
||||||
Snail Mother's Face | 50 | +74 | +9 | +9 | +9 | |||||||
Quality Snail Helm | 50 | +59 | +9 | +9 | +9 | Acid Damage Reduction +3 | ||||||
Quality Cow Champron | 50 | +44 | +9 | +9 | +9 | Piercing Damage Reduction +4 Slashing Damage Reduction +4 |
Cow | |||||
Quality Werewolf Champron | 50 | +57 | 0 | +30 | 0 | Lycanthropy Damage +6 | Werewolf | |||||
Quality Cloth Cowl | 50 | +45 | +30 | 0 | +27 | Taunt From Attack Damage % -5 | ||||||
Pig Soldier Helm | 50 | +59 | 0 | +30 | 0 | Pig Skill Damage +8 Pig Rend Damage +30 |
Pig | |||||
Eveline's Comfy Cowl | 50 | +45 | +30 | 0 | +27 | Taunt From Attack Damage % -5 | ||||||
Quality Cow Porkpie Hat | 50 | +44 | +30 | 0 | +27 | Cow Skill Damage +6 | Cow | |||||
Quality Pig Porkpie Hat | 50 | +44 | +30 | 0 | +27 | Pig Skill Damage +6 | Pig | |||||
Quality Deer Porkpie Hat | 50 | +44 | +30 | 0 | +27 | Deer Skill Damage +6 | Deer | |||||
Quality Winter Hood | 50 | +49 | +23 | +23 | +9 | Max Body Heat Points (In Cold Environments) +9 Indirect Cold Damage Reduction +2 |
||||||
Nice Familiar Controller | 50 | +83 | 0 | +30 | 0 | Rabbit | ||||||
Nice Ri-Shin Hat | 50 | +20 | +30 | 0 | +27 | Indirect Cold Damage Reduction +5 | ||||||
Nice Vol-Mu Hat | 50 | +25 | +30 | 0 | +27 | Indirect Cold Damage Reduction +4 Direct Cold Damage % +16 |
||||||
Red Wing Crown (L50) | 50 | +60 | 0 | +30 | 0 | Max Power +6 | ||||||
Quality Nimble Cowl | 50 | +39 | +30 | 0 | +27 | Chance to Ignore Stuns % +3 | ||||||
Quality Masquerade Mask | 50 | +35 | +30 | 0 | +27 | Direct Darkness Damage Reduction +20 Direct Darkness Damage +20 |
||||||
Quality Fiery Masquerade Mask | 50 | +35 | +30 | 0 | +27 | Direct Fire Damage Reduction +10 Direct Fire Damage +20 |
||||||
Quality Forest Masquerade Mask | 50 | +35 | +30 | 0 | +27 | Direct Nature Damage Reduction +20 Direct Nature Damage +20 |
||||||
Quality Frigid Masquerade Mask | 50 | +35 | +30 | 0 | +27 | Direct Cold Damage Reduction +10 Direct Cold Damage +20 |
||||||
Quality Shocking Masquerade Mask | 50 | +35 | +30 | 0 | +27 | Direct Electricity Damage Reduction +20 Direct Electricity Damage +20 |
||||||
Quality Bat Witch Hat | 50 | +40 | +30 | 0 | +27 | Giant Bat Base Damage % +5 | Giant Bat | |||||
Quality Ri-Shin Priest Hat | 50 | +53 | +9 | +9 | +9 | Indirect Cold Damage Reduction +3 Vulnerability to Nature % -10 |
||||||
Orcish Cap | 45 | +42 | +21 | +21 | +9 | Max Power +5 | ||||||
Extra-Fancy Seashell Helm | 45 | +46 | +9 | +9 | +9 | Max Underwater Held Breath +5 | ||||||
Nice Leather Helmet | 40 | +48 | +18 | +18 | +8 | |||||||
Stalwart Helmet | 40 | +60 | 0 | +24 | 0 | |||||||
Yeti Mask | 40 | +18 | +24 | 0 | +21 | Cold Damage Reduction +3 Max Body Heat Points (In Cold Environments) +10 |
||||||
Thentree Helmet | 40 | +54 | 0 | +24 | 0 | Archery Base Damage % +3 | ||||||
Nice Snail Helm | 40 | +48 | +8 | +8 | +8 | Acid Damage Reduction +2 | ||||||
Nice Cow Champron | 40 | +36 | +8 | +8 | +8 | Piercing Damage Reduction +3 Slashing Damage Reduction +3 |
Cow | |||||
Nice Werewolf Champron | 40 | +45 | 0 | +24 | 0 | Lycanthropy Damage +5 | Werewolf | |||||
Nice Cloth Cowl | 40 | +36 | +24 | 0 | +21 | Taunt From Attack Damage % -4 | ||||||
Fancy Seashell Helm | 40 | +42 | +8 | +8 | +8 | Max Underwater Held Breath +4 | ||||||
Betra's Coif | 40 | +60 | 0 | +24 | 0 | Vulnerability to Cold % -10 Necromancy Damage +20 |
||||||
Goblin Chief's Cap | 40 | +40 | +18 | +18 | +8 | Direct Nature Damage Reduction +8 Inventory Slots +1 Headbutt Damage +40 |
||||||
Nice Winter Hood | 40 | +42 | +18 | +18 | +8 | Max Body Heat Points (In Cold Environments) +6 Indirect Cold Damage Reduction +1 |
||||||
Decent Familiar Controller | 40 | +68 | 0 | +24 | 0 | Rabbit | ||||||
Decent Ri-Shin Hat | 40 | +16 | +24 | 0 | +21 | Indirect Cold Damage Reduction +4 | ||||||
Decent Vol-Mu Hat | 40 | +21 | +24 | 0 | +21 | Indirect Cold Damage Reduction +3 Direct Cold Damage % +10 |
||||||
Red Wing Crown (L40) | 40 | +53 | 0 | +24 | 0 | Max Power +3 | ||||||
Nice Nimble Cowl | 40 | +31 | +24 | 0 | +21 | Chance to Ignore Stuns % +2 | ||||||
Nice Masquerade Mask | 40 | +30 | +24 | 0 | +21 | Direct Darkness Damage Reduction +12 Direct Darkness Damage +12 |
||||||
Nice Fiery Masquerade Mask | 40 | +30 | +24 | 0 | +21 | Direct Fire Damage Reduction +6 Direct Fire Damage +12 |
||||||
Nice Forest Masquerade Mask | 40 | +30 | +24 | 0 | +21 | Direct Nature Damage Reduction +12 Direct Nature Damage +12 |
||||||
Nice Frigid Masquerade Mask | 40 | +30 | +24 | 0 | +21 | Direct Cold Damage Reduction +6 Direct Cold Damage +12 |
||||||
Nice Shocking Masquerade Mask | 40 | +30 | +24 | 0 | +21 | Direct Electricity Damage Reduction +12 Direct Electricity Damage +12 |
||||||
Nice Bat Witch Hat | 40 | +31 | +24 | 0 | +21 | Giant Bat Damage +20 | Giant Bat | |||||
Goblin Helmet | 35 | +24 | +16 | +16 | +7 | Slashing Damage Reduction +3 | ||||||
Mantis Hat | 35 | +35 | 0 | +21 | 0 | Slashing Damage Reduction +3 | ||||||
Jaunty Hat of Despair | 35 | +27 | +16 | +16 | +7 | Max Health +10 | ||||||
Knight's Helm | 35 | +63 | 0 | +21 | 0 | Vulnerability to Electricity % +5 | ||||||
Jaunty Hat of Despair | 35 | +27 | +16 | +16 | +7 | Max Health +10 | ||||||
Hood of Hateful Comeuppance | 35 | +13 | +21 | 0 | +19 | Max Power +5 Cold Damage Reduction +1 Max Body Heat Points (In Cold Environments) +10 |
||||||
Insulated Hood | 35 | +36 | +16 | +16 | +7 | Indirect Cold Damage Reduction +1 Max Body Heat Points (In Cold Environments) +10 |
||||||
Seashell Helm | 35 | +38 | +7 | +7 | +7 | Max Underwater Held Breath +3 | ||||||
Ursula's Ri-Shin Gift | 35 | 0 | +21 | 0 | +19 | Fire Magic Base Damage % +10 Fireball Damage +35 |
||||||
Tough Kelp Cap | 35 | +44 | +7 | +7 | +7 | Max Underwater Held Breath +2.5 | ||||||
Quality Helm | 30 | +45 | 0 | +18 | 0 | |||||||
Thimble Pete's Awful Cap | 30 | +27 | +18 | 0 | +16 | |||||||
Decent Leather Helmet | 30 | +36 | +14 | +14 | +6 | |||||||
Coif of Calamities | 30 | +38 | 0 | +18 | 0 | Max Health +5 | ||||||
Dwarven Soldier Helm | 30 | +30 | 0 | +18 | 0 | Max Health +10 | ||||||
Quality Helm | 30 | +45 | 0 | +18 | 0 | |||||||
Goblin Cap | 30 | +36 | +14 | +14 | +6 | |||||||
Decent Snail Helm | 30 | +38 | +6 | +6 | +6 | Acid Damage Reduction +1 | ||||||
Decent Cow Champron | 30 | +29 | +6 | +6 | +6 | Piercing Damage Reduction +2 Slashing Damage Reduction +2 |
Cow | |||||
Decent Werewolf Champron | 30 | +33 | 0 | +18 | 0 | Lycanthropy Damage +4 | Werewolf | |||||
Decent Cloth Cowl | 30 | +27 | +18 | 0 | +16 | Taunt From Attack Damage % -4 | ||||||
Pig's Disguise Kit | 30 | +27 | +18 | 0 | +16 | Pig | ||||||
Cow's Disguise Kit | 30 | +27 | +18 | 0 | +16 | Cow | ||||||
Deer's Disguise Kit | 30 | +27 | +18 | 0 | +16 | Deer | ||||||
Kelp Cap | 30 | +39 | +6 | +6 | +6 | Max Underwater Held Breath +2 | ||||||
Decent Winter Hood | 30 | +31 | +14 | +14 | +6 | Max Body Heat Points (In Cold Environments) +3 Indirect Cold Damage Reduction +1 |
||||||
Crude Familiar Controller | 30 | +53 | 0 | +18 | 0 | Rabbit | ||||||
Crude Ri-Shin Hat | 30 | +12 | +18 | 0 | +16 | Indirect Cold Damage Reduction +3 | ||||||
Decent Nimble Cowl | 30 | +23 | +18 | 0 | +16 | Chance to Ignore Stuns % +1 | ||||||
Decent Masquerade Mask | 30 | +23 | +18 | 0 | +16 | Direct Darkness Damage Reduction +8 Direct Darkness Damage +8 |
||||||
Decent Bat Witch Hat | 30 | +22 | +18 | 0 | +16 | Giant Bat Damage +10 | Giant Bat | |||||
Skullcap | 25 | +30 | +12 | +12 | +5 | |||||||
Ugly Helm | 25 | +30 | 0 | +15 | 0 | Max Health +5 Hygiene -1 |
||||||
Cheap Goblin Helmet | 25 | +38 | 0 | +15 | 0 | |||||||
Sturdy Helm | 20 | +30 | 0 | +12 | 0 | |||||||
Crude Leather Helmet | 20 | +24 | +9 | +9 | +4 | |||||||
Intellect Augmentation Helmet | 20 | +15 | 0 | +12 | 0 | Max Power +6 | ||||||
Sturdy Helm | 20 | +30 | 0 | +12 | 0 | |||||||
Crude Werewolf Champron | 20 | +21 | 0 | +12 | 0 | Lycanthropy Damage +3 | Werewolf | |||||
Crude Cloth Cowl | 20 | +18 | +12 | 0 | +11 | Taunt From Attack Damage % -4 | ||||||
Rough Familiar Controller | 20 | +38 | 0 | +12 | 0 | Rabbit | ||||||
Rough Ri-Shin Hat | 20 | +8 | +12 | 0 | +11 | Indirect Cold Damage Reduction +2 | ||||||
Crude Masquerade Mask | 20 | +16 | +12 | 0 | +11 | Direct Darkness Damage Reduction +4 Direct Darkness Damage +4 |
||||||
Comfortable Ancient Helm | 15 | +23 | 0 | +9 | 0 | |||||||
Brainwave Safety Hat | 15 | +12 | +7 | +7 | +3 | Psychic Damage (Direct&Per-Tick) +2 | ||||||
Web-Coated Hat | 15 | +23 | +7 | +7 | +3 | Max Health +5 Max Power -5 |
||||||
Lobe Hat | 15 | +3 | +9 | 0 | +8 | Mentalism Damage +5 | ||||||
Basic Helm | 10 | +15 | 0 | +6 | 0 | |||||||
Flanged Helm | 10 | +15 | 0 | +6 | 0 | |||||||
Rough Leather Helmet | 10 | +12 | +5 | +5 | +2 | |||||||
Basic Helm | 10 | +15 | 0 | +6 | 0 | |||||||
Basic Helm | 10 | +15 | 0 | +6 | 0 | |||||||
Rough Werewolf Champron | 10 | +9 | 0 | +6 | 0 | Lycanthropy Damage +2 | Werewolf | |||||
Rough Cloth Cowl | 10 | +9 | +6 | 0 | +6 | Taunt From Attack Damage % -3 | ||||||
Shoddy Familiar Controller | 10 | +23 | 0 | +6 | 0 | Rabbit | ||||||
Shoddy Familiar Controller | 10 | +23 | 0 | +6 | 0 | Rabbit | ||||||
Rough Masquerade Mask | 10 | +9 | +6 | 0 | +6 | Direct Darkness Damage Reduction +1 Direct Darkness Damage +1 |
||||||
Moldy Ancient Helm | 5 | +6 | +3 | +3 | +1 | |||||||
Cotton Balaclava | 5 | +1 | +3 | 0 | +3 | Indirect Cold Damage Reduction +1 Max Body Heat Points (In Cold Environments) +10 |
||||||
Shoddy Leather Helmet | 5 | +6 | +3 | +3 | +1 | |||||||
Shoddy Werewolf Champron | 5 | +5 | 0 | +3 | 0 | Lycanthropy Damage +1 | Werewolf | |||||
Shoddy Cloth Cowl | 5 | +5 | +3 | 0 | +3 | Taunt From Attack Damage % -3 | ||||||
Orbiting Gem | 5 | +7 | 0 | 0 | 0 |
Items Worn on the Hands
Item | Lvl | Arm | HfR | AfR | PfR | Other Effects | Pr | Ne | Dr | HC | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Grouper Gropers | 80 | +66 | +36 | +36 | +15 | Nature Damage (Direct&Per-Tick) +10 Fish Gut Damage +75 |
||||||
Astounding Leather Gloves | 80 | +96 | +36 | +36 | +15 | |||||||
Winter Court Murder-Gauntlets | 80 | +135 | 0 | +48 | 0 | Cold Damage (Direct & Per-Tick) % +10 | ||||||
Felmer's Famous Fingerfangles | 80 | +90 | +36 | +36 | +15 | Inventory Slots +2 | ||||||
Fae Navy Gloves | 80 | +108 | +15 | +15 | +15 | Projectile Accuracy Boost % +10 Direct Darkness Damage % +10 Direct Demonic Damage % +10 |
||||||
Astounding Cloth Gloves | 80 | +66 | +48 | 0 | +42 | Taunt From Attack Damage % -6 | ||||||
Astounding Winter Gloves | 80 | +81 | +36 | +36 | +15 | Max Body Heat Points (In Cold Environments) +30 | ||||||
Astounding Bard Gloves | 80 | +69 | +36 | +36 | +15 | Direct Nature Damage +9 | ||||||
Astounding Nimble Gloves | 80 | +63 | +48 | 0 | +42 | Chance to Evade Ranged % +6 | ||||||
Winter Court Battle-Gauntlets | 75 | +113 | 0 | +45 | 0 | Cold Damage (Direct & Per-Tick) % +8 | ||||||
Amazing Leather Gloves | 70 | +84 | +32 | +32 | +13 | |||||||
Snowblood Misery Trooper Gauntlets | 70 | +97 | 0 | +42 | 0 | Max Body Heat Points (In Cold Environments) +10 | ||||||
Death Trooper Gauntlets | 70 | +85 | 0 | +42 | 0 | Melee Attack Damage +10 Shield Skill Damage +5 |
||||||
Misery Trooper Gauntlets | 70 | +85 | 0 | +42 | 0 | Max Body Heat Points (In Cold Environments) +10 Archery Damage +10 |
||||||
Treachery Trooper Gauntlets | 70 | +90 | 0 | +42 | 0 | Psychology Damage +10 | ||||||
Gazluk Officer Gauntlets | 70 | +70 | 0 | +42 | 0 | Taunt From Attack Damage % +10 | ||||||
War-Wizard Officer Gloves | 70 | +43 | +42 | 0 | +37 | Max Body Heat Points (In Cold Environments) +20 Indirect Damage Reduction +3 |
||||||
Mutterer Necromancer Gloves | 70 | +48 | +42 | 0 | +37 | Max Health +15 | ||||||
Mutterer Cabalist Gloves | 70 | +43 | +42 | 0 | +37 | Fire Magic Damage +10 Ice Magic Damage +10 |
||||||
Amazing Snail Gauntlets | 70 | +80 | +13 | +13 | +13 | Nature Damage Reduction +5 | ||||||
Amazing Werewolf Foreguards | 70 | +57 | 0 | +42 | 0 | Lycanthropy Damage +16 | Werewolf | |||||
Amazing Cloth Gloves | 70 | +57 | +42 | 0 | +37 | Taunt From Attack Damage % -6 | ||||||
Amazing Winter Gloves | 70 | +71 | +32 | +32 | +13 | Max Body Heat Points (In Cold Environments) +25 | ||||||
Amazing Bard Gloves | 70 | +63 | +32 | +32 | +13 | Direct Nature Damage +7 | ||||||
Amazing Nimble Gloves | 70 | +55 | +42 | 0 | +37 | Chance to Evade Ranged % +5 | ||||||
Orcish Military Gloves | 65 | +70 | +30 | +30 | +12 | Max Body Heat Points (In Cold Environments) +10 | ||||||
Orcish Magic Trooper Gloves | 65 | +49 | +39 | 0 | +35 | Max Power +10 | ||||||
Ice Hands | 65 | +54 | +39 | 0 | +35 | Cold Damage Reduction +4 | ||||||
Rakshasian Elite Gloves | 65 | +74 | +30 | +30 | +12 | Fire Damage Reduction +1 | ||||||
Scorpiclaw Gauntlets | 65 | +88 | +12 | +12 | +12 | You reflect 4% of any physical attack damage (Slashing, Piercing, or Crushing) back at the attacker. | ||||||
General Pask's Gloves | 65 | +88 | +12 | +12 | +12 | You reflect 4% of any physical attack damage (Slashing, Piercing, or Crushing) back at the attacker. | ||||||
Great Leather Gloves | 60 | +72 | +27 | +27 | +11 | |||||||
Great Gauntlets of the Winter Court | 60 | +78 | +27 | +27 | +11 | Electricity Damage (Direct & Per-Tick) % +1 Archery Base Damage % +4 |
||||||
Peltast Gauntlets | 60 | +90 | 0 | +36 | 0 | |||||||
Ratkin Revolutionist Gloves | 60 | +52 | +27 | +27 | +11 | Unarmed Base Damage % +5 | ||||||
Ravana Soldier Gloves | 60 | +70 | 0 | +36 | 0 | Indirect Damage Reduction +1 | ||||||
Rahu Society Gloves | 60 | +49 | +36 | 0 | +32 | Taunt From Attack Damage % -4 | ||||||
Great Snail Gauntlets | 60 | +69 | +11 | +11 | +11 | Nature Damage Reduction +4 | ||||||
Great Werewolf Foreguards | 60 | +48 | 0 | +36 | 0 | Lycanthropy Damage +14 | Werewolf | |||||
Great Cloth Gloves | 60 | +49 | +36 | 0 | +32 | Taunt From Attack Damage % -5 | ||||||
Great Winter Gloves | 60 | +62 | +27 | +27 | +11 | Max Body Heat Points (In Cold Environments) +20 | ||||||
Great Bard Gloves | 60 | +57 | +27 | +27 | +11 | Direct Nature Damage +5 | ||||||
Great Nimble Gloves | 60 | +47 | +36 | 0 | +32 | Chance to Evade Ranged % +4 | ||||||
Council Pathfinder Gloves | 55 | +51 | +25 | +25 | +10 | Indirect Cold Damage Reduction +5 | ||||||
Desert Vagabond Gloves | 55 | +66 | +25 | +25 | +10 | Punch Damage +20 | ||||||
Quality Leather Gloves | 50 | +60 | +23 | +23 | +9 | |||||||
Gauntlets of the Winter Court | 50 | +83 | 0 | +30 | 0 | Electricity Damage (Direct & Per-Tick) % +2 Archery Damage +1 |
||||||
Gauntlets of the Summer Court | 50 | +72 | 0 | +30 | 0 | Cold Damage Reduction +1 | ||||||
Orcish Gladiator Gloves | 50 | +60 | 0 | +30 | 0 | Unarmed Base Damage % +5 Fire Magic Base Damage % -10 Druid Skill Base Damage % -10 |
||||||
Venom Piercers | 50 | +66 | 0 | +30 | 0 | Poison Damage (Direct & Per-Tick) % +6 | ||||||
Temperature Control Gloves | 50 | +24 | +23 | +23 | +9 | Fire Damage Reduction +2 Cold Damage Reduction +2 Electricity Damage Reduction +2 |
||||||
Goblin Gloves | 50 | +57 | 0 | +30 | 0 | Unarmed Damage +6 | ||||||
Claws of the Undone Beast | 50 | +60 | 0 | +30 | 0 | Lycanthropy Base Damage % +5 | ||||||
Elven Gauntlets | 50 | +99 | 0 | +30 | 0 | Archery Damage -8 | ||||||
Quality Snail Gauntlets | 50 | +59 | +9 | +9 | +9 | Nature Damage Reduction +3 | ||||||
Quality Werewolf Foreguards | 50 | +39 | 0 | +30 | 0 | Lycanthropy Damage +12 | Werewolf | |||||
Quality Cloth Gloves | 50 | +40 | +30 | 0 | +27 | Taunt From Attack Damage % -5 | ||||||
Quality Winter Gloves | 50 | +52 | +23 | +23 | +9 | Max Body Heat Points (In Cold Environments) +15 | ||||||
Quality Bard Gloves | 50 | +51 | +23 | +23 | +9 | Direct Nature Damage +3 | ||||||
Quality Nimble Gloves | 50 | +39 | +30 | 0 | +27 | Chance to Evade Ranged % +3 | ||||||
Orcish Gloves | 45 | +54 | +21 | +21 | +9 | |||||||
Extra-Fancy Seashell Gloves | 45 | +58 | +9 | +9 | +9 | Knife Damage +20 | ||||||
Nice Leather Gloves | 40 | +48 | +18 | +18 | +8 | |||||||
Stalwart Gauntlets | 40 | +60 | 0 | +24 | 0 | Pound To Slag Damage +40 | ||||||
Thentree Gloves | 40 | +57 | 0 | +24 | 0 | Archery Base Damage % +2 | ||||||
Fancy Seashell Gloves | 40 | +51 | +8 | +8 | +8 | Knife Damage +15 | ||||||
Jumjab's Necrogloves | 40 | +42 | 0 | +24 | 0 | Necromancy Damage +6 | ||||||
Yeti Gloves | 40 | +46 | +8 | +8 | +8 | Cold Damage Reduction +2 Max Body Heat Points (In Cold Environments) +10 |
||||||
Nice Snail Gauntlets | 40 | +48 | +8 | +8 | +8 | Nature Damage Reduction +2 | ||||||
Nice Werewolf Foreguards | 40 | +30 | 0 | +24 | 0 | Lycanthropy Damage +10 | Werewolf | |||||
Nice Cloth Gloves | 40 | +32 | +24 | 0 | +21 | Taunt From Attack Damage % -4 | ||||||
Nice Winter Gloves | 40 | +43 | +18 | +18 | +8 | Max Body Heat Points (In Cold Environments) +10 | ||||||
Nice Nimble Gloves | 40 | +31 | +24 | 0 | +21 | Chance to Evade Ranged % +2 | ||||||
Spiked Gloves | 35 | +47 | 0 | +21 | 0 | Unarmed Damage +2 | ||||||
Republic Gloves | 35 | +50 | 0 | +21 | 0 | Mentalism Damage +1 | ||||||
Goblin Gloves | 35 | +50 | 0 | +21 | 0 | Unarmed Damage +1 | ||||||
Fey Gloves | 35 | +33 | +16 | +16 | +7 | Mentalism Damage +1 Direct Nature Damage Reduction +3 Indirect Nature Damage Reduction +1 |
||||||
Seashell Gloves | 35 | +44 | +7 | +7 | +7 | Knife Damage +10 | ||||||
Tough Kelp Gloves | 35 | +44 | +7 | +7 | +7 | Unarmed Damage +10 | ||||||
Ruggedized Gloves | 35 | +28 | +16 | +16 | +7 | Crushing Damage +3 Cold Damage Reduction +2 Nature Damage Reduction -3 |
||||||
Gloves of Hateful Comeuppance | 35 | +19 | +21 | 0 | +19 | Max Power +5 Cold Damage Reduction +2 Max Body Heat Points (In Cold Environments) +10 |
||||||
Insulated Gloves | 35 | +39 | +16 | +16 | +7 | Indirect Cold Damage Reduction +1 Max Body Heat Points (In Cold Environments) +10 |
||||||
Slightly Rusty Gauntlets | 30 | +48 | 0 | +18 | 0 | Fire Magic Damage -1 | ||||||
Goblin Fist Wraps | 30 | +24 | +18 | 0 | +16 | Unarmed Damage +1 | ||||||
Quality Gloves | 30 | +45 | 0 | +18 | 0 | |||||||
Temperature Control Gloves | 30 | +27 | +14 | +14 | +6 | Indirect Fire Damage Reduction +2 Indirect Cold Damage Reduction +2 Indirect Electricity Damage Reduction +2 |
||||||
Nameless Gauntlets | 30 | +26 | +14 | +14 | +6 | Sword Base Damage % +5 Fire Damage Reduction +1 Cold Damage Reduction +1 |
||||||
Decent Leather Gloves | 30 | +36 | +14 | +14 | +6 | |||||||
Dwarven Soldier Gauntlets | 30 | +30 | 0 | +18 | 0 | Max Health +10 | ||||||
Quality Gloves | 30 | +45 | 0 | +18 | 0 | |||||||
Kelp Gloves | 30 | +39 | +6 | +6 | +6 | Unarmed Damage +8 | ||||||
Goblin Fist Wraps | 30 | +24 | +18 | 0 | +16 | Unarmed Damage +1 | ||||||
Ukorga's Furry Fistwraps | 30 | +23 | +14 | +14 | +6 | Unarmed Damage +3 Cold Damage Reduction +1 Max Body Heat Points (In Cold Environments) +10 |
||||||
Graz's Shackles | 30 | +65 | 0 | +18 | 0 | Vulnerability to Direct Fire % -10 Vulnerability to Direct Cold % -10 |
||||||
Decent Snail Gauntlets | 30 | +38 | +6 | +6 | +6 | Nature Damage Reduction +1 | ||||||
Decent Werewolf Foreguards | 30 | +21 | 0 | +18 | 0 | Lycanthropy Damage +8 | Werewolf | |||||
Decent Cloth Gloves | 30 | +23 | +18 | 0 | +16 | Taunt From Attack Damage % -4 | ||||||
Decent Winter Gloves | 30 | +33 | +14 | +14 | +6 | Max Body Heat Points (In Cold Environments) +5 | ||||||
Decent Nimble Gloves | 30 | +23 | +18 | 0 | +16 | Chance to Evade Ranged % +1 | ||||||
Grouper Grippers | 25 | +17 | +15 | 0 | +14 | Nature Damage (Direct&Per-Tick) +2 | ||||||
Ursula's Gloves | 25 | +24 | +12 | +12 | +5 | Fire Magic Damage +1 Fire Damage Reduction +1 |
||||||
Legacy Gloves | 25 | +30 | 0 | +15 | 0 | Max Health +5 | ||||||
Sturdy Gloves | 20 | +30 | 0 | +12 | 0 | |||||||
Crude Leather Gloves | 20 | +24 | +9 | +9 | +4 | |||||||
Sturdy Gloves | 20 | +30 | 0 | +12 | 0 | |||||||
Cheap Goblin Gloves | 20 | +27 | 0 | +12 | 0 | Unarmed Damage +1 | ||||||
Crude Werewolf Foreguards | 20 | +12 | 0 | +12 | 0 | Lycanthropy Damage +6 | Werewolf | |||||
Crude Cloth Gloves | 20 | +14 | +12 | 0 | +11 | Taunt From Attack Damage % -4 | ||||||
Comfortable Ancient Gloves | 15 | +20 | 0 | +9 | 0 | Power Regen (Non-Combat) +1 | ||||||
Velkort's Classy Gloves | 15 | +11 | +9 | 0 | +8 | Fire Magic Damage +1 | ||||||
Webbed-Up Gloves | 15 | +16 | +3 | +3 | +3 | Max Health +5 Fire Damage (Direct&Per-Tick) -1 |
||||||
Basic Gloves | 10 | +12 | +5 | +5 | +2 | |||||||
Rough Leather Gloves | 10 | +12 | +5 | +5 | +2 | |||||||
Basic Gloves | 10 | +12 | +5 | +5 | +2 | |||||||
Basic Gloves | 10 | +12 | +5 | +5 | +2 | |||||||
Rough Werewolf Foreguards | 10 | +3 | 0 | +6 | 0 | Lycanthropy Damage +4 | Werewolf | |||||
Rough Cloth Gloves | 10 | +6 | +6 | 0 | +6 | Taunt From Attack Damage % -3 | ||||||
Moldy Ancient Gloves | 5 | +6 | +3 | +3 | +1 | |||||||
Shoddy Leather Gloves | 5 | +6 | +3 | +3 | +1 | |||||||
Shoddy Werewolf Foreguards | 5 | +2 | 0 | +3 | 0 | Lycanthropy Damage +2 | Werewolf | |||||
Shoddy Cloth Gloves | 5 | +2 | +3 | 0 | +3 | Taunt From Attack Damage % -3 | ||||||
Cotton Gloves | 0 | +1 | 0 | 0 | 0 |
Foot gear
Item | Lvl | Arm | HfR | AfR | PfR | Other Effects | Pr | Ne | Dr | HC | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Astounding Leather Boots | 80 | +96 | +36 | +36 | +15 | |||||||
Astounding Evasion Boots | 80 | +82 | +36 | +36 | +15 | Chance to Evade Projectiles % +7 | ||||||
Astounding Spring Fairy Shoes | 80 | +42 | +48 | 0 | +42 | Nature Damage (Direct & Per-Tick) % +16 Electricity Damage (Direct & Per-Tick) % +16 |
||||||
Astounding Cloth Slippers | 80 | +72 | +48 | 0 | +42 | Taunt From Attack Damage % -7 | ||||||
Astounding Winter Boots | 80 | +84 | +36 | +36 | +15 | Max Body Heat Points (In Cold Environments) +24 | ||||||
Astounding Bard Boots | 80 | +89 | +36 | +36 | +15 | Chance to Evade Projectiles % +3.5000000000000004 | ||||||
Winter Court Murder-Boots | 80 | +135 | 0 | +48 | 0 | Electricity Damage (Direct & Per-Tick) % +10 Sprint Speed Boost +1 |
||||||
Symbol-Etched Boots | 80 | +76 | +36 | +36 | +15 | Indirect Cold Damage Reduction +3 Max Body Heat Points (In Cold Environments) +10 Front Kick Damage +50 |
||||||
Fae Navy Shoes | 80 | +93 | +15 | +15 | +15 | Sprint Boost (Out of Combat) +1 Fast-Flying Speed Boost (Out of Combat) +1 Sprint-Swimming Speed Boost (Out of Combat) +1 |
||||||
Astounding Nimble Shoes | 80 | +37 | +48 | 0 | +42 | Every 25 seconds, automatically Evade the first Burst attack aimed at you | ||||||
Winter Court Battle-Boots | 75 | +113 | 0 | +45 | 0 | Electricity Damage (Direct & Per-Tick) % +8 | ||||||
Niphian Boots | 75 | +93 | 0 | +45 | 0 | Sprint Boost (Out of Combat) +1 Chance to Evade Bursts % +10 |
||||||
Amazing Leather Boots | 70 | +84 | +32 | +32 | +13 | |||||||
Amazing Cow Shoes | 70 | +82 | 0 | +42 | 0 | Sprint Speed Boost +2.25 Falling Damage % -10 |
Cow | |||||
Amazing Deer Shoes | 70 | +82 | 0 | +42 | 0 | Sprint Speed Boost +2.25 Falling Damage % -10 |
Deer | |||||
Amazing Wooden Cow Shoes | 70 | +82 | +13 | +13 | +13 | Sprint Speed Boost +2.25 Falling Damage % -10 Vulnerability to Fire % +5 |
Cow | |||||
Amazing Wooden Deer Shoes | 70 | +85 | +13 | +13 | +13 | Sprint Speed Boost +2 Jump Power +1 Vulnerability to Fire % +5 |
Deer | |||||
Amazing Evasion Boots | 70 | +71 | +32 | +32 | +13 | Chance to Evade Projectiles % +6.5 | ||||||
Amazing Snail Boots | 70 | +65 | +13 | +13 | +13 | Piercing Damage Reduction +5 | ||||||
Amazing Spring Fairy Shoes | 70 | +33 | +42 | 0 | +37 | Nature Damage (Direct & Per-Tick) % +14 Electricity Damage (Direct & Per-Tick) % +14 |
||||||
Amazing Werewolf Hind Leg Guards | 70 | +105 | 0 | +42 | 0 | Werewolf | ||||||
Amazing Cloth Slippers | 70 | +63 | +42 | 0 | +37 | Taunt From Attack Damage % -6 | ||||||
Amazing Winter Boots | 70 | +74 | +32 | +32 | +13 | Max Body Heat Points (In Cold Environments) +20 | ||||||
Amazing Bard Boots | 70 | +78 | +32 | +32 | +13 | Chance to Evade Projectiles % +3 | ||||||
Snowblood Misery Trooper Boots | 70 | +85 | 0 | +42 | 0 | Max Body Heat Points (In Cold Environments) +20 | ||||||
Death Trooper Boots | 70 | +100 | 0 | +42 | 0 | Kick Damage +10 | ||||||
Misery Trooper Boots | 70 | +90 | 0 | +42 | 0 | Max Body Heat Points (In Cold Environments) +20 Max Hydration +10 |
||||||
Treachery Trooper Boots | 70 | +95 | 0 | +42 | 0 | Chance to Ignore Slowing Effects % +5 | ||||||
Gazluk Officer Boots | 70 | +95 | 0 | +42 | 0 | Max Body Heat Points (In Cold Environments) +12 | ||||||
War-Wizard Officer Shoes | 70 | +58 | +42 | 0 | +37 | Max Power +5 | ||||||
Mutterer Necromancer Shoes | 70 | +53 | +42 | 0 | +37 | Direct Darkness Damage +10 | ||||||
Mutterer Cabalist Shoes | 70 | +53 | +42 | 0 | +37 | Max Power +10 Direct Acid Damage +5 |
||||||
Amazing Nimble Shoes | 70 | +33 | +42 | 0 | +37 | Every 25 seconds, automatically Evade the first Burst attack aimed at you | ||||||
Rakshasian Elite Boots | 65 | +59 | +30 | +30 | +12 | Sprint Speed Boost +1 Direct Electricity Damage Reduction +3 |
||||||
Scorpiclaw Boots | 65 | +88 | +12 | +12 | +12 | You reflect 4% of any physical attack damage (Slashing, Piercing, or Crushing) back at the attacker. | ||||||
General Pask's Boots | 65 | +88 | +12 | +12 | +12 | You reflect 4% of any physical attack damage (Slashing, Piercing, or Crushing) back at the attacker. | ||||||
Orcish Military Boots | 65 | +66 | +30 | +30 | +12 | Indirect Cold Damage Reduction +1 Indirect Electricity Damage Reduction +1 Max Body Heat Points (In Cold Environments) +10 |
||||||
Orcish Magic Trooper Boots | 65 | +44 | +39 | 0 | +35 | Max Body Heat Points (In Cold Environments) +15 | ||||||
Lyramis Shoes | 65 | +73 | +30 | +30 | +12 | Lycanthropy Base Damage % +4 | ||||||
Great Leather Boots | 60 | +72 | +27 | +27 | +11 | |||||||
Great Cow Shoes | 60 | +70 | 0 | +36 | 0 | Sprint Speed Boost +2 Falling Damage % -10 |
Cow | |||||
Great Deer Shoes | 60 | +70 | 0 | +36 | 0 | Sprint Speed Boost +2 Falling Damage % -10 |
Deer | |||||
Great Wooden Cow Shoes | 60 | +71 | +11 | +11 | +11 | Sprint Speed Boost +2 Falling Damage % -10 Vulnerability to Fire % +5 |
Cow | |||||
Great Wooden Deer Shoes | 60 | +73 | +11 | +11 | +11 | Sprint Speed Boost +1.75 Jump Power +1 Vulnerability to Fire % +5 |
Deer | |||||
Ravana Soldier Boots | 60 | +70 | 0 | +36 | 0 | Indirect Damage Reduction +1 Sprint Speed Boost +1 |
||||||
Great Evasion Boots | 60 | +60 | +27 | +27 | +11 | Chance to Evade Projectiles % +6 | ||||||
Great Snail Boots | 60 | +57 | +11 | +11 | +11 | Piercing Damage Reduction +4 | ||||||
Great Spring Fairy Shoes | 60 | +24 | +36 | 0 | +32 | Nature Damage (Direct & Per-Tick) % +12 Electricity Damage (Direct & Per-Tick) % +12 |
||||||
Great Werewolf Hind Leg Guards | 60 | +90 | 0 | +36 | 0 | Werewolf | ||||||
Great Cloth Slippers | 60 | +54 | +36 | 0 | +32 | Taunt From Attack Damage % -5 | ||||||
Great Winter Boots | 60 | +64 | +27 | +27 | +11 | Max Body Heat Points (In Cold Environments) +16 | ||||||
Great Bard Boots | 60 | +67 | +27 | +27 | +11 | Chance to Evade Projectiles % +2.5 | ||||||
Great Boots of the Winter Court | 60 | +98 | 0 | +36 | 0 | Electricity Damage (Direct & Per-Tick) % +4 Sprint Speed Boost +1 |
||||||
Peltast Boots | 60 | +90 | 0 | +36 | 0 | |||||||
Mortimer's Booties | 60 | +39 | +36 | 0 | +32 | Mentalism Base Damage % +5 Psychology Base Damage % +5 |
||||||
Hooves of the Inamorata | 60 | +80 | 0 | +36 | 0 | Sprint Speed Boost +3 | Cow | |||||
Ratkin Revolutionist Boots | 60 | +62 | +27 | +27 | +11 | Chance to Ignore Slowing Effects % +5 | ||||||
Great Nimble Shoes | 60 | +29 | +36 | 0 | +32 | Every 30 seconds, automatically Evade the first Burst attack aimed at you | ||||||
Desert Vagabond Boots | 55 | +56 | +25 | +25 | +10 | Sprint Speed Boost +1 Kick Damage +25 |
||||||
Council Pathfinder Boots | 55 | +56 | +25 | +25 | +10 | Max Body Heat Points (In Cold Environments) +10 Max Hydration +10 Nature Damage Reduction +3 |
||||||
Quality Leather Boots | 50 | +60 | +23 | +23 | +9 | |||||||
Quality Cow Shoes | 50 | +57 | 0 | +30 | 0 | Sprint Speed Boost +1.75 Falling Damage % -10 |
Cow | |||||
Quality Deer Shoes | 50 | +57 | 0 | +30 | 0 | Sprint Speed Boost +1.75 Falling Damage % -10 |
Deer | |||||
Quality Wooden Cow Shoes | 50 | +60 | +9 | +9 | +9 | Sprint Speed Boost +1.75 Falling Damage % -10 Vulnerability to Fire % +5 |
Cow | |||||
Quality Wooden Deer Shoes | 50 | +63 | +9 | +9 | +9 | Sprint Speed Boost +1.5 Jump Power +1 Vulnerability to Fire % +5 |
Deer | |||||
Ruined Shifter's Boots | 50 | +51 | +23 | +23 | +9 | Lycanthropy Damage +3 | ||||||
Elven Plate Boots | 50 | +60 | 0 | +30 | 0 | Max Power +6 Hygiene +1 |
||||||
Boots of the Winter Court | 50 | +67 | 0 | +30 | 0 | Electricity Damage (Direct & Per-Tick) % +2 Movement Speed +0.25 |
||||||
Boots of the Summer Court | 50 | +69 | 0 | +30 | 0 | Nature Damage (Direct & Per-Tick) % +2 | ||||||
Windstep Shoes | 50 | +25 | +30 | 0 | +27 | Sprint Speed Boost +2 | ||||||
Spring Fairy Shoes | 50 | +20 | +30 | 0 | +27 | Nature Damage (Direct & Per-Tick) % +10 Electricity Damage (Direct & Per-Tick) % +8 |
||||||
Quality Evasion Boots | 50 | +49 | +23 | +23 | +9 | Chance to Evade Projectiles % +5.5 | ||||||
Quality Snail Boots | 50 | +50 | +9 | +9 | +9 | Piercing Damage Reduction +3 | ||||||
Quality Spring Fairy Shoes | 50 | +20 | +30 | 0 | +27 | Nature Damage (Direct & Per-Tick) % +10 Electricity Damage (Direct & Per-Tick) % +10 |
||||||
Quality Werewolf Hind Leg Guards | 50 | +75 | 0 | +30 | 0 | Werewolf | ||||||
Quality Cloth Slippers | 50 | +45 | +30 | 0 | +27 | Taunt From Attack Damage % -5 | ||||||
Quality Winter Boots | 50 | +54 | +23 | +23 | +9 | Max Body Heat Points (In Cold Environments) +12 | ||||||
Quality Bard Boots | 50 | +56 | +23 | +23 | +9 | Chance to Evade Projectiles % +2 | ||||||
Quality Nimble Shoes | 50 | +25 | +30 | 0 | +27 | Every 30 seconds, automatically Evade the first Burst attack aimed at you | ||||||
Orcish Rugged Boots | 45 | +42 | +21 | +21 | +9 | Indirect Cold Damage Reduction +1 Indirect Electricity Damage Reduction +1 Max Body Heat Points (In Cold Environments) +10 |
||||||
Extra-Fancy Seashell Boots | 45 | +52 | +9 | +9 | +9 | Sprint-Swimming Speed Boost (Out of Combat) +3 | ||||||
Nice Leather Boots | 40 | +48 | +18 | +18 | +8 | |||||||
Nice Cow Shoes | 40 | +45 | 0 | +24 | 0 | Sprint Speed Boost +1.5 Falling Damage % -10 |
Cow | |||||
Nice Deer Shoes | 40 | +45 | 0 | +24 | 0 | Sprint Speed Boost +1.5 Falling Damage % -10 |
Deer | |||||
Nice Wooden Cow Shoes | 40 | +49 | +8 | +8 | +8 | Sprint Speed Boost +1.5 Falling Damage % -10 Vulnerability to Fire % +5 |
Cow | |||||
Nice Wooden Deer Shoes | 40 | +51 | +8 | +8 | +8 | Sprint Speed Boost +1.25 Jump Power +1 Vulnerability to Fire % +5 |
Deer | |||||
Insulated Boots | 40 | +36 | +18 | +18 | +8 | Indirect Cold Damage Reduction +1 Indirect Electricity Damage Reduction +1 Max Body Heat Points (In Cold Environments) +10 |
||||||
Stalwart Boots | 40 | +45 | 0 | +24 | 0 | Max Health +10 | ||||||
Nice Evasion Boots | 40 | +38 | +18 | +18 | +8 | Chance to Evade Projectiles % +5 | ||||||
Nice Snail Boots | 40 | +42 | +8 | +8 | +8 | Piercing Damage Reduction +2 | ||||||
Nice Spring Fairy Shoes | 40 | +16 | +24 | 0 | +21 | Nature Damage (Direct & Per-Tick) % +8 Electricity Damage (Direct & Per-Tick) % +8 |
||||||
Nice Werewolf Hind Leg Guards | 40 | +60 | 0 | +24 | 0 | Werewolf | ||||||
Nice Cloth Slippers | 40 | +36 | +24 | 0 | +21 | Taunt From Attack Damage % -4 | ||||||
Nice Winter Boots | 40 | +44 | +18 | +18 | +8 | Max Body Heat Points (In Cold Environments) +8 | ||||||
Yeti Stockings | 40 | +42 | +8 | +8 | +8 | Max Power +5 | ||||||
Insulated Boots | 40 | +38 | +18 | +18 | +8 | Indirect Cold Damage Reduction +1 Indirect Electricity Damage Reduction +1 Max Body Heat Points (In Cold Environments) +10 |
||||||
Thentree Boots | 40 | +45 | 0 | +24 | 0 | Nature Damage (Direct & Per-Tick) % +6 | ||||||
Fancy Seashell Boots | 40 | +47 | +8 | +8 | +8 | Sprint-Swimming Speed Boost (Out of Combat) +2.5 | ||||||
Slimy Shoes | 40 | +56 | 0 | +24 | 0 | Direct Acid Damage Reduction +15 | ||||||
Rubgag's Dancing Shoes | 40 | +21 | +24 | 0 | +21 | Sprint Boost (Out of Combat) +1.5 Chance to Evade Bursts % +10 |
||||||
Nice Nimble Shoes | 40 | +21 | +24 | 0 | +21 | Every 30 seconds, automatically Evade the first Burst attack aimed at you | ||||||
Featherweights | 35 | +17 | +21 | 0 | +19 | Power Regen (Non-Combat) +6 | ||||||
Hateboots | 35 | +48 | 0 | +21 | 0 | Power Regen (Non-Combat) +2 | ||||||
Flat Footers | 35 | +29 | 0 | +21 | 0 | Crushing Damage Reduction +4 | ||||||
Ruggedized Boots | 35 | +23 | 0 | +21 | 0 | Crushing Damage Reduction +3 Indirect Cold Damage Reduction +1 Indirect Fire Damage Reduction +1 |
||||||
Echur's Boots | 35 | +26 | +21 | 0 | +19 | Mentalism Damage +2 | ||||||
Ciervos's Anklets | 35 | +33 | 0 | +21 | 0 | Sprint Speed Boost +2 Falling Damage % -10 |
Deer | |||||
Booties of Hateful Comeuppance | 35 | +11 | +21 | 0 | +19 | Max Power +5 Cold Damage Reduction +2 |
||||||
Tough Old Shoes | 35 | +24 | +21 | 0 | +19 | Max Health +5 | ||||||
Seashell Boots | 35 | +41 | +7 | +7 | +7 | Sprint-Swimming Speed Boost (Out of Combat) +2 | ||||||
Tough Kelp Shoes | 35 | +44 | +7 | +7 | +7 | Sprint-Swimming Speed Boost (Out of Combat) +1 | ||||||
Goblin Slippers | 30 | +22 | +18 | 0 | +16 | Power Regen (Non-Combat) +2 | ||||||
Goblin Stompers | 30 | +45 | 0 | +18 | 0 | |||||||
Quality Boots | 30 | +45 | 0 | +18 | 0 | |||||||
Flower Dainties | 30 | +12 | +18 | 0 | +16 | Sprint Speed Boost +1.5 | ||||||
Decent Leather Boots | 30 | +36 | +14 | +14 | +6 | |||||||
Decent Cow Shoes | 30 | +32 | 0 | +18 | 0 | Sprint Speed Boost +1.25 Falling Damage % -10 |
Cow | |||||
Decent Deer Shoes | 30 | +32 | 0 | +18 | 0 | Sprint Speed Boost +1.25 Falling Damage % -10 |
Deer | |||||
Decent Wooden Cow Shoes | 30 | +38 | +6 | +6 | +6 | Sprint Speed Boost +1.25 Falling Damage % -10 Vulnerability to Fire % +5 |
Cow | |||||
Decent Wooden Deer Shoes | 30 | +41 | +6 | +6 | +6 | Sprint Speed Boost +1 Jump Power +1 Vulnerability to Fire % +5 |
Deer | |||||
Shadow Trotters | 30 | +29 | 0 | +18 | 0 | Darkness Damage Reduction +2 Nature Damage Reduction +2 |
Deer | |||||
Dwarven Soldier Boots | 30 | +30 | 0 | +18 | 0 | Max Health +10 Hygiene -1 |
||||||
Quality Boots | 30 | +45 | 0 | +18 | 0 | |||||||
Decent Evasion Boots | 30 | +27 | +14 | +14 | +6 | Chance to Evade Projectiles % +4.5 | ||||||
Decent Snail Boots | 30 | +35 | +6 | +6 | +6 | Piercing Damage Reduction +1 | ||||||
Decent Werewolf Hind Leg Guards | 30 | +45 | 0 | +18 | 0 | Werewolf | ||||||
Decent Cloth Slippers | 30 | +27 | +18 | 0 | +16 | Taunt From Attack Damage % -4 | ||||||
Decent Winter Boots | 30 | +34 | +14 | +14 | +6 | Max Body Heat Points (In Cold Environments) +4 | ||||||
Kelp Shoes | 30 | +38 | +6 | +6 | +6 | Sprint-Swimming Speed Boost (Out of Combat) +1 | ||||||
Decent Nimble Shoes | 30 | +17 | +18 | 0 | +16 | Every 30 seconds, automatically Evade the first Burst attack aimed at you | ||||||
Cow Shoes | 25 | +28 | 0 | +15 | 0 | Sprint Speed Boost +1 Falling Damage % -10 |
Cow | |||||
Pig Shoes | 25 | +28 | 0 | +15 | 0 | Sprint Speed Boost +1 Falling Damage % -10 |
Pig | |||||
Deer Shoes | 25 | +28 | 0 | +15 | 0 | Sprint Speed Boost +1 Falling Damage % -10 |
Deer | |||||
Discarded Boots | 25 | +22 | +12 | +12 | +5 | Max Health +5 | ||||||
Slimy Shoes | 25 | +20 | 0 | +15 | 0 | Direct Acid Damage Reduction +6 | ||||||
Crude Leather Boots | 20 | +24 | +9 | +9 | +4 | |||||||
Crude Cow Shoes | 20 | +20 | 0 | +12 | 0 | Sprint Speed Boost +1 Falling Damage % -10 |
Cow | |||||
Crude Deer Shoes | 20 | +20 | 0 | +12 | 0 | Sprint Speed Boost +1 Falling Damage % -10 |
Deer | |||||
Crude Wooden Cow Shoes | 20 | +27 | +4 | +4 | +4 | Sprint Speed Boost +1 Falling Damage % -10 Vulnerability to Fire % +5 |
Cow | |||||
Crude Wooden Deer Shoes | 20 | +29 | +4 | +4 | +4 | Sprint Speed Boost +0.75 Jump Power +1 Vulnerability to Fire % +5 |
Deer | |||||
Sturdy Boots | 20 | +30 | 0 | +12 | 0 | |||||||
Crude Evasion Boots | 20 | +16 | +9 | +9 | +4 | Chance to Evade Projectiles % +4 | ||||||
Crude Werewolf Hind Leg Guards | 20 | +30 | 0 | +12 | 0 | Werewolf | ||||||
Crude Cloth Slippers | 20 | +18 | +12 | 0 | +11 | Taunt From Attack Damage % -4 | ||||||
Cheap Goblin Boots | 20 | +30 | 0 | +12 | 0 | |||||||
Comfortable Ancient Shoes | 15 | +18 | +7 | +7 | +3 | |||||||
Web-Encrusted Shoes | 15 | +8 | +3 | +3 | +3 | Acid Damage Reduction +3 | ||||||
Rough Leather Boots | 10 | +12 | +5 | +5 | +2 | |||||||
Rough Cow Shoes | 10 | +7 | 0 | +6 | 0 | Sprint Speed Boost +0.75 Falling Damage % -10 |
Cow | |||||
Rough Deer Shoes | 10 | +7 | 0 | +6 | 0 | Sprint Speed Boost +0.75 Falling Damage % -10 |
Deer | |||||
Rough Wooden Cow Shoes | 10 | +16 | +2 | +2 | +2 | Sprint Speed Boost +0.75 Falling Damage % -10 Vulnerability to Fire % +5 |
Cow | |||||
Rough Wooden Deer Shoes | 10 | +19 | +2 | +2 | +2 | Sprint Speed Boost +0.5 Jump Power +1 Vulnerability to Fire % +5 |
Deer | |||||
Basic Boots | 10 | +15 | 0 | +6 | 0 | |||||||
Rough Werewolf Hind Leg Guards | 10 | +15 | 0 | +6 | 0 | Werewolf | ||||||
Rough Cloth Slippers | 10 | +9 | +6 | 0 | +6 | Taunt From Attack Damage % -3 | ||||||
Basic Boots | 10 | +15 | 0 | +6 | 0 | |||||||
Moldy Ancient Shoes | 5 | +6 | +3 | +3 | +1 | |||||||
Shoddy Leather Boots | 5 | +6 | +3 | +3 | +1 | |||||||
Shoddy Cow Shoes | 5 | +3 | 0 | +3 | 0 | Sprint Speed Boost +0.5 Falling Damage % -10 |
Cow | |||||
Shoddy Deer Shoes | 5 | +3 | 0 | +3 | 0 | Sprint Speed Boost +0.5 Falling Damage % -10 |
Deer | |||||
Shoddy Wooden Cow Shoes | 5 | +12 | +1 | +1 | +1 | Sprint Speed Boost +0.5 Falling Damage % -10 Vulnerability to Fire % +5 |
Cow | |||||
Shoddy Wooden Deer Shoes | 5 | +14 | +1 | +1 | +1 | Sprint Speed Boost +0.25 Jump Power +1 Vulnerability to Fire % +5 |
Deer | |||||
Yarn Socks | 5 | +5 | +3 | 0 | +3 | |||||||
Shoddy Werewolf Hind Leg Guards | 5 | +8 | 0 | +3 | 0 | Werewolf | ||||||
Shoddy Cloth Slippers | 5 | +5 | +3 | 0 | +3 | Taunt From Attack Damage % -3 | ||||||
Basic Boots | 0 | +15 | 0 | +6 | 0 | |||||||
Sturdy Boots | 0 | +30 | 0 | +12 | 0 |
Items Wielded in the Main Hand
Item | Lvl | Effects | Ba | BC | FM | Ha | IM | KF | St | Sw | UA | Pr | Ne | Dr | HC | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fairy Dagger | 80 | Knife Base Damage % +20 | ||||||||||||||
Autofreeze Knife | 80 | Knife abilities that normally deal Slashing damage instead deal Cold damage Knife Base Damage % +18 |
||||||||||||||
Lordling's Spatha | 80 | Sword Base Damage % +20 | ||||||||||||||
Bendith's Blade | 80 | Sword Base Damage % +21 | ||||||||||||||
Fae Rapier | 80 | Sword Base Damage % +17 Heart Piercer Damage % +20 Precision Pierce Damage % +20 |
||||||||||||||
Fairy Lute | 80 | Bard Base Damage % +13 | ||||||||||||||
Trueoak Staff | 80 | Staff Base Damage % +15 Fire Magic Base Damage % +10 |
||||||||||||||
Astounding Melee Staff | 80 | Staff Base Damage % +14 | ||||||||||||||
Astounding Combat Staff | 80 | Staff Base Damage % +14 Fire Magic Base Damage % +8 |
||||||||||||||
Astounding Priest Staff | 80 | Staff Base Damage % +8 Fire Magic Base Damage % +8 Priest Base Damage % +8 |
||||||||||||||
Jar of Explosions | 80 | Battle Chemistry Base Damage % +15 | ||||||||||||||
Tamoko's Beaker | 80 | Battle Chemistry Base Damage % +12 Archery Base Damage % +12 |
||||||||||||||
Beaker of Formless Toxin | 80 | Battle Chemistry Base Damage % +13 Toxin Bomb Damage % +10 |
||||||||||||||
Fairy Cestus | 80 | Unarmed Base Damage % +20 | ||||||||||||||
Shattering Archcudgel | 80 | Hammer Base Damage % +18 Rib Shatter Damage +60 |
||||||||||||||
Astounding Club | 80 | Hammer Base Damage % +17 | ||||||||||||||
Minotaur Warhammer | 80 | Hammer Base Damage % +16 Pound To Slag Damage +100 |
||||||||||||||
Grand Fae Wand of Cold | 75 | Ice Magic Base Damage % +10 Frostbite Damage +50 |
||||||||||||||
Executrix Blade | 70 | Knife Base Damage % +15 | ||||||||||||||
Gut-Ache's Chopper | 70 | Knife Base Damage % +15 Gut Damage % +15 |
||||||||||||||
Torgan's Stiletto | 70 | Knife Base Damage % +18 | ||||||||||||||
Rick's Sticker | 70 | Knife Base Damage % +15 Direct Poison Damage % +8 Indirect Poison Damage (Per Tick) +3 |
||||||||||||||
Blocking Blade | 70 | Sword Base Damage % +16 Parry Power Cost -3 Riposte Power Cost -3 |
||||||||||||||
Flaming Gazluk Sword | 70 | Sword Slash, Riposte, Windstrike, and Finishing Blow deal Fire damage Sword Base Damage % +15 |
||||||||||||||
Torgan's Spatha | 70 | Sword Base Damage % +18 | ||||||||||||||
Doomlute | 70 | Bard Base Damage % +11 Disharmony Damage % +25 |
||||||||||||||
Lunging Staff | 70 | Staff Base Damage % +10 Lunge Damage % +20 |
||||||||||||||
Hippogriff Prod | 70 | Fire Magic Base Damage % +8 Ice Magic Base Damage % +8 Shrill Command Damage % +25 |
||||||||||||||
Tactician's Halberd | 70 | Staff abilities that normally deal Crushing damage instead deal Slashing damage Staff Base Damage % +10 |
||||||||||||||
Torgan's Staff | 70 | Staff Base Damage % +13 Fire Magic Base Damage % +8 Ice Magic Base Damage % +8 |
||||||||||||||
Amazing Melee Staff | 70 | Staff Base Damage % +12 | ||||||||||||||
Amazing Combat Staff | 70 | Staff Base Damage % +12 Fire Magic Base Damage % +7 |
||||||||||||||
Amazing Priest Staff | 70 | Staff Base Damage % +7 Fire Magic Base Damage % +7 Priest Base Damage % +7 |
||||||||||||||
Tricky Sage Beaker | 70 | Battle Chemistry Base Damage % +9 Fire Magic Base Damage % +7 |
||||||||||||||
Mutterer's Katar | 70 | Unarmed Base Damage % +16 Direct Trauma Damage +15 |
||||||||||||||
War Golem Fist | 70 | Unarmed Base Damage % +17 | ||||||||||||||
Torgan's Katar | 70 | Unarmed Base Damage % +20 | ||||||||||||||
Crushing Club | 70 | Hammer Base Damage % +16 | ||||||||||||||
Productive Club | 70 | Hammer Base Damage % +15 Max Power +10 |
||||||||||||||
Amazing Club | 70 | Hammer Base Damage % +14 | ||||||||||||||
Misery Trooper Hammer | 70 | Hammer Base Damage % +17 | ||||||||||||||
Torgan's Hammer | 70 | Hammer Base Damage % +20 | ||||||||||||||
Mutterer's Blade | 65 | Knife Base Damage % +9 Direct Electricity Damage % +6 |
||||||||||||||
Military Khopis | 65 | Knife Base Damage % +13 | ||||||||||||||
Courtesan's Blade | 65 | Knife Base Damage % +13 Ridicule Damage % +15 |
||||||||||||||
Orcish Spatha | 65 | Sword Base Damage % +15 | ||||||||||||||
Fiendish Rapier | 65 | Sword Base Damage % +14 Death's Hold Damage % +20 |
||||||||||||||
Withering Lute | 65 | Bard Base Damage % +10 Thunderous Note Damage % +15 |
||||||||||||||
Winged Witch Staff | 65 | Fire Magic Base Damage % +8 Ice Magic Base Damage % +8 |
||||||||||||||
Multipurpose Beaker | 65 | Battle Chemistry Base Damage % +10 Battle Chemistry Healing +10 |
||||||||||||||
Pounding Cestus | 65 | Unarmed Base Damage % +15 Crushing Damage +15 |
||||||||||||||
Heavy Club | 65 | Hammer Base Damage % +15 | ||||||||||||||
Devastating Hammer | 65 | Hammer Base Damage % +16 | ||||||||||||||
Sirine's Ivory Blade | 60 | Knife Base Damage % +12 | ||||||||||||||
Ratkin Dagger | 60 | Knife Base Damage % +12 | ||||||||||||||
Chopping Sword | 60 | Sword Base Damage % +11 Slashing Damage % +8 |
||||||||||||||
Ratkin Revolutionist Sword | 60 | Sword Base Damage % +13 | ||||||||||||||
Starlute | 60 | Bard Base Damage % +9 | ||||||||||||||
Sun Warden | 60 | Fire Magic Base Damage % +8 Staff Base Damage % +8 |
||||||||||||||
Ratkin Staff | 60 | Fire Magic Base Damage % +8 Necromancy Base Damage % +8 |
||||||||||||||
Great Melee Staff | 60 | Staff Base Damage % +10 | ||||||||||||||
Great Combat Staff | 60 | Staff Base Damage % +10 Fire Magic Base Damage % +6 |
||||||||||||||
Great Priest Staff | 60 | Staff Base Damage % +6 Fire Magic Base Damage % +6 Priest Base Damage % +6 |
||||||||||||||
Fish Beaker | 60 | Battle Chemistry Base Damage % +12 Fish Gut Damage % +20 |
||||||||||||||
Tolmar's Beaker | 60 | Battle Chemistry Base Damage % +8 Poison Damage (Direct & Per-Tick) % +20 |
||||||||||||||
Slicing Katar | 60 | Unarmed Base Damage % +14 Slashing Damage +10 |
||||||||||||||
Ratkin Katar | 60 | Unarmed Base Damage % +13 Indirect Poison Damage (Per Tick) +2 |
||||||||||||||
Archcudgel | 60 | Hammer Base Damage % +14 | ||||||||||||||
Great Club | 60 | Hammer Base Damage % +12 | ||||||||||||||
Minotaur Hammer | 60 | Hammer Base Damage % +14 Pound To Slag Damage +60 |
||||||||||||||
Asterion's Hammer | 60 | Hammer Base Damage % +16 Rib Shatter Damage +60 |
||||||||||||||
Ratkin Mining Pick | 60 | Pound, Pound to Slag, Leaping Smash, Rib Shatter, Reckless Slam, and Seismic Impact deal Piercing damage Hammer Base Damage % +14 |
||||||||||||||
Scorpion's Revenge | 55 | Knife Base Damage % +8 Direct Poison Damage % +4 Indirect Poison Damage (Per Tick) +2 |
||||||||||||||
Ravana Soldier Dagger | 55 | Knife Base Damage % +11 Unarmed Base Damage % +5 Vulnerability to Direct Fire % -5 |
||||||||||||||
Council Trooper Sword | 55 | Sword Base Damage % +13 | ||||||||||||||
Janet Lew's Old Longsword | 55 | Sword Base Damage % +11 Hacking Blade Direct Damage +40 |
||||||||||||||
Rakshasa Lute | 55 | Bard Base Damage % +8 Moment of Resolve Armor Restoration +20 |
||||||||||||||
Sandy Staff | 55 | Staff Base Damage % +12 Fire Magic Base Damage % +5 |
||||||||||||||
Bombing Beaker | 55 | Battle Chemistry Base Damage % +11 All Bomb Damage +10 |
||||||||||||||
Serpent Sting | 55 | Unarmed Base Damage % +12 Direct Poison Damage % +16 |
||||||||||||||
Deworming Club | 55 | Hammer Base Damage % +10 Chance to Ignore Knockbacks % +20 |
||||||||||||||
Otis's Gift Club | 55 | Hammer Base Damage % +9 Reckless Slam Damage +100 |
||||||||||||||
Mallet of Obliteration | 55 | Hammer Base Damage % +10 Pound To Slag Damage +50 |
||||||||||||||
Elven Dagger | 50 | Knife Base Damage % +10 Direct Nature Damage % +10 |
||||||||||||||
Controller's Stiletto | 50 | Knife Base Damage % +5 Piercing Damage % +8 Necromancy Base Damage % +5 |
||||||||||||||
Elven Longsword | 50 | Sword Base Damage % +11 Max Power +5 |
||||||||||||||
Sedgewick's Honor | 50 | Sword Base Damage % +12 Max Health +20 |
||||||||||||||
Gouging Stiletto | 50 | Sword Base Damage % +5 Direct Poison Damage % +20 |
||||||||||||||
Blackened Sword | 50 | Sword Base Damage % +11 | ||||||||||||||
Aktaari Cutlass | 50 | Sword Base Damage % +10 Indirect Trauma Damage % +15 |
||||||||||||||
Leader's Lute | 50 | Bard Base Damage % +7 Rally Healing +20 |
||||||||||||||
Elven Staff | 50 | Fire Magic Base Damage % +6 Hygiene +1 |
||||||||||||||
Bonfire Summoner | 50 | Fire Magic Base Damage % +4 Indirect Fire Damage % +20 |
||||||||||||||
Staff of Ice | 50 | Ice Magic Base Damage % +5 Vulnerability to Cold % -5 |
||||||||||||||
Battle Hardened Staff | 50 | Power Regen (Non-Combat) +15 | ||||||||||||||
Quality Melee Staff | 50 | Staff Base Damage % +8 | ||||||||||||||
Quality Combat Staff | 50 | Staff Base Damage % +8 Fire Magic Base Damage % +5 |
||||||||||||||
Quality Priest Staff | 50 | Staff Base Damage % +5 Fire Magic Base Damage % +5 Priest Base Damage % +5 |
||||||||||||||
Elven Cestus | 50 | Unarmed Base Damage % +10 | ||||||||||||||
Gulagra's Club | 50 | Hammer Base Damage % +8 | ||||||||||||||
Quality Club | 50 | Hammer Base Damage % +10 | ||||||||||||||
Blasting Hammer | 50 | Hammer Base Damage % +7 Direct Electricity Damage % +8 |
||||||||||||||
Hammer of the Five Truths | 50 | Hammer Base Damage % +8 | ||||||||||||||
Venomizer | 45 | Knife Base Damage % +9 Direct Poison Damage % +2 Indirect Poison Damage (Per Tick) +1 |
||||||||||||||
Extra-Fancy Ranalon Dagger | 45 | Knife Base Damage % +8 Max Underwater Held Breath +5 |
||||||||||||||
Wolfbite | 45 | Sword Base Damage % +10 Crushing Damage +5 |
||||||||||||||
Xiphos | 45 | Deals +10 damage to fey Sword Base Damage % +11 |
||||||||||||||
Extra-Fancy Shellmaster's Blade | 45 | Sword Base Damage % +9 Sprint-Swimming Speed Boost +1 Max Underwater Held Breath +3 |
||||||||||||||
Refurbished Doomlute | 45 | Bard Base Damage % +6 Disharmony Damage % +10 |
||||||||||||||
Extra-Fancy Staff of the Sea | 45 | Sprint-Swimming Speed Boost +1 Max Underwater Held Breath +6 Staff Base Damage % +7 |
||||||||||||||
Orcish Katar | 45 | Unarmed Base Damage % +6.5 | ||||||||||||||
Golem Fist | 45 | Unarmed Base Damage % +10 | ||||||||||||||
Carving Dagger | 40 | Knife Base Damage % +10 | ||||||||||||||
Soldier's Pugeo | 40 | Knife Base Damage % +10 Slashing Damage +3 |
||||||||||||||
Freezing Blade | 40 | Knife Base Damage % +9 Direct Cold Damage % +5 Unarmed Base Damage % -5 |
||||||||||||||
Stalwart Dagger | 40 | Knife Base Damage % +11 | ||||||||||||||
Fancy Ranalon Dagger | 40 | Knife Base Damage % +7 Max Underwater Held Breath +4 |
||||||||||||||
Silvered Sword | 40 | Deals +20 damage to lycanthropes,Dispels lycanthropic regeneration effects Sword Base Damage % +10 |
||||||||||||||
Antique Spatha | 40 | Sword Base Damage % +10 | ||||||||||||||
Fancy Shellmaster's Blade | 40 | Sword Base Damage % +8 Sprint-Swimming Speed Boost +1 Max Underwater Held Breath +2 |
||||||||||||||
Murdebok's Blade | 40 | Finishing Blow dispels one fire effect on you (up to 35 damage/tick) and restores 65 health Sword Base Damage % +10 |
||||||||||||||
Trancelute | 40 | Bard Base Damage % +5 Entrancing Lullaby Damage +50 |
||||||||||||||
Fatestick | 40 | Fire Magic Damage +2 Power Regen (Non-Combat) +5 |
||||||||||||||
Elerimon Staff | 40 | Staff Base Damage % +8 | ||||||||||||||
Dwarven Medic Staff | 40 | Staff Base Damage % +10 Your First Aid Healing +20 |
||||||||||||||
Freezing Staff | 40 | Ice Magic Base Damage % +4 Vulnerability to Cold % -5 |
||||||||||||||
Druidic Assault Staff | 40 | Staff Base Damage % +5 Druid Skill Base Damage % +5 |
||||||||||||||
Fancy Staff of the Sea | 40 | Sprint-Swimming Speed Boost +1 Max Underwater Held Breath +5 Staff Base Damage % +6 |
||||||||||||||
Sacred Guardian Trident | 40 | Staff abilities that normally deal Crushing damage instead deal Slashing damage Staff Base Damage % +9 Max Underwater Held Breath +3 |
||||||||||||||
Lusssha's Trident | 40 | Staff abilities that normally deal Crushing damage instead deal Slashing damage Headcracker partially blinds the target, causing a 20% Miss Chance for 5 seconds Staff Base Damage % +10 |
||||||||||||||
Nice Melee Staff | 40 | Staff Base Damage % +6 | ||||||||||||||
Nice Combat Staff | 40 | Staff Base Damage % +6 Fire Magic Base Damage % +4 |
||||||||||||||
Nice Priest Staff | 40 | Staff Base Damage % +4 Fire Magic Base Damage % +4 Priest Base Damage % +4 |
||||||||||||||
Maiming Beaker | 40 | Battle Chemistry Base Damage % +8 | ||||||||||||||
Dwarf-Inspired Beaker | 40 | Max Health +15 | ||||||||||||||
Yeti Knuckleduster | 40 | Unarmed Base Damage % +6 Crushing Damage Reduction +3 |
||||||||||||||
Glasstone Fist | 40 | Unarmed Base Damage % +6 Jump Power +1 |
||||||||||||||
Cruel Club | 40 | Hammer Base Damage % +5 | ||||||||||||||
Flame Basher | 40 | All Hammer attacks have a 25% chance to ignite the target, causing 50 damage over 20 seconds Hammer Base Damage % +4 |
||||||||||||||
Nice Club | 40 | Hammer Base Damage % +8 | ||||||||||||||
Stalwart Hammer | 40 | Hammer Base Damage % +6 Reckless Slam Damage +30 |
||||||||||||||
Quality Dagger | 35 | Knife Base Damage % +7 | ||||||||||||||
Backup Dagger | 35 | Knife Damage +1 Max Armor +10 |
||||||||||||||
Tough Ranalon Dagger | 35 | Knife Base Damage % +6 Max Underwater Held Breath +3 |
||||||||||||||
Goblinblade | 35 | Sword Damage +4 | ||||||||||||||
Naturebane | 35 | Sword Damage +3 Power Regen (Non-Combat) +5 |
||||||||||||||
Blackened Sword | 35 | Sword Base Damage % +10 | ||||||||||||||
Battle-Hardened Sword | 35 | Sword Damage +1 Power Regen (Non-Combat) +1 |
||||||||||||||
Shellmaster's Blade | 35 | Sword Base Damage % +7 Sprint-Swimming Speed Boost +1 Max Underwater Held Breath +1 |
||||||||||||||
Goblin Lute | 35 | Bard Base Damage % +4 Disharmony Damage +7 |
||||||||||||||
Daisy (Lute) | 35 | Bard Base Damage % +4 Rally Healing +10 |
||||||||||||||
Inquisitor's Staff | 35 | Fire Magic Damage +2 Indirect Fire Damage % +20 |
||||||||||||||
Jesina's Staff | 35 | Fire Magic Damage +4 Staff Damage +4 |
||||||||||||||
Orloaka's Staff | 35 | Fire Magic Damage +4 Max Power +10 |
||||||||||||||
Battle Hardened Staff | 35 | Power Regen (Non-Combat) +8 | ||||||||||||||
Roshun's Heavy Hitter | 35 | Staff Base Damage % +7 | ||||||||||||||
Staff of the Sea | 35 | Sprint-Swimming Speed Boost +1 Max Underwater Held Breath +4 Staff Base Damage % +5 |
||||||||||||||
Fist of the Green Man | 35 | Unarmed Damage +5 Crushing Damage +3 |
||||||||||||||
Quality Dagger | 30 | Knife Base Damage % +7 | ||||||||||||||
Goblin Lifekeeper | 30 | Max Health +5 Your First Aid Healing +10 |
||||||||||||||
Dwarven Gouger | 30 | Piercing Damage +5 Slashing Damage -1 |
||||||||||||||
Ranalon Dagger | 30 | Knife Base Damage % +5 Max Underwater Held Breath +2 |
||||||||||||||
Goblin Lifekeeper | 30 | Max Health +5 Your First Aid Healing +10 |
||||||||||||||
Quality Sword | 30 | Sword Damage +3 | ||||||||||||||
Quality Sword | 30 | Sword Damage +4 | ||||||||||||||
Ancient Dwarven Blade | 30 | Sword Base Damage % +8 | ||||||||||||||
Goblin Cutlass | 30 | Slashing Damage +2 | ||||||||||||||
Quality Bard Lute | 30 | Bard Damage +5 | ||||||||||||||
Quality Bard Lute | 30 | Bard Damage +5 | ||||||||||||||
Quality Staff | 30 | Fire Magic Damage +3 | ||||||||||||||
The Galvanizer | 30 | Fire Magic Damage +3 Vulnerability to Fire % -10 |
||||||||||||||
Goblin Staff | 30 | Fire Magic Damage +3 Staff Damage +3 |
||||||||||||||
Quality Staff | 30 | Fire Magic Damage +5 | ||||||||||||||
Tough Ranastaff | 30 | Direct Nature Damage +13 Indirect Nature Damage (Per Tick) +3 |
||||||||||||||
Decent Melee Staff | 30 | Staff Base Damage % +4 | ||||||||||||||
Decent Combat Staff | 30 | Staff Base Damage % +4 Fire Magic Base Damage % +3 |
||||||||||||||
Decent Priest Staff | 30 | Staff Base Damage % +3 Fire Magic Base Damage % +3 Priest Base Damage % +3 |
||||||||||||||
Basic Fae Wand of Cold | 30 | Chill Damage +20 | ||||||||||||||
Splash Beaker | 30 | Battle Chemistry Damage +4 | ||||||||||||||
Beaker of Xegatis | 30 | Max Health +15 | ||||||||||||||
Chugging Beaker | 30 | Battle Chemistry Healing +10 | ||||||||||||||
Goblin Cestus | 30 | Crushing Damage +2 | ||||||||||||||
Quality Cestus | 30 | Unarmed Damage +5 | ||||||||||||||
Quality Cestus | 30 | Unarmed Damage +5 | ||||||||||||||
Dwarven Pugilfist | 30 | Unarmed Damage +4 | ||||||||||||||
Frog Punch | 30 | Punch Damage +10 | ||||||||||||||
The Flower Child's Prodder | 30 | Hammer Base Damage % +3 Fire Damage Reduction +1 |
||||||||||||||
Agrashab's Club | 30 | Hammer Base Damage % +3 Max Health +5 |
||||||||||||||
Weighty Club | 30 | Hammer Damage +10 | ||||||||||||||
Decent Club | 30 | Hammer Base Damage % +6 | ||||||||||||||
Battle Hammer | 30 | Hammer Damage +4 | ||||||||||||||
Lovelorn Blade | 25 | Knife Damage +3 Slashing Damage +2 |
||||||||||||||
Joeh's Old Sword | 25 | Sword Damage +2 Power Regen (Non-Combat) +2 |
||||||||||||||
Moldy Trancelute | 25 | Bard Damage -1 | ||||||||||||||
Jolly Lute | 25 | Bard Damage +3 Bard Song Power Cost -3 |
||||||||||||||
Velkort's Hand-Me-Down | 25 | Fire Magic Damage +2 Power Regen (Non-Combat) +2 |
||||||||||||||
Balanced Battlestaff | 25 | Staff Damage +2 Fire Magic Damage +1 |
||||||||||||||
Hogan's Crippler | 25 | Staff Damage +3 | ||||||||||||||
Yagreet's Staff | 25 | Major Healing Reuse Timer -5 | ||||||||||||||
Yagreet's Staff | 25 | Major Healing Reuse Timer -5 | ||||||||||||||
Protruding Knuckles | 25 | Unarmed Damage +2 Trauma Damage (Direct&Per-Tick) +2 |
||||||||||||||
Sturdy Dagger | 20 | Knife Damage +3 | ||||||||||||||
Sturdy Dagger | 20 | Knife Damage +3 | ||||||||||||||
Cold-Iron Knife | 20 | Deals +10 damage to fey Knife Damage +1 |
||||||||||||||
Sturdy Sword | 20 | Sword Damage +2 | ||||||||||||||
Simple Silver Knife | 20 | Deals +20 damage to lycanthropes,Dispels lycanthropic regeneration effects | ||||||||||||||
Sturdy Sword | 20 | Sword Damage +1 | ||||||||||||||
Sturdy Bard Lute | 20 | Bard Damage +2 | ||||||||||||||
Sturdy Bard Lute | 20 | Bard Damage +2 | ||||||||||||||
Sturdy Staff | 20 | Fire Magic Damage +3 | ||||||||||||||
Swishystick | 20 | Staff Damage +3 | ||||||||||||||
Necromancy Test Staff | 20 | Necromancy Damage +3 | ||||||||||||||
Sturdy Staff | 20 | Fire Magic Damage +3 | ||||||||||||||
Adequate Staff | 20 | Staff Damage +3 | ||||||||||||||
Guardian Trident | 20 | Staff abilities that normally deal Crushing damage instead deal Slashing damage Max Power +10 |
||||||||||||||
Ranastaff | 20 | Direct Nature Damage +10 Indirect Nature Damage (Per Tick) +2 |
||||||||||||||
Crude Melee Staff | 20 | Staff Base Damage % +2 | ||||||||||||||
Crude Combat Staff | 20 | Staff Base Damage % +2 Fire Magic Base Damage % +2 |
||||||||||||||
Crude Priest Staff | 20 | Staff Base Damage % +2 Fire Magic Base Damage % +2 Priest Base Damage % +2 |
||||||||||||||
Beaker-Stick | 20 | |||||||||||||||
Acid Beaker | 20 | Direct Acid Damage +3 | ||||||||||||||
Recuperative Beaker | 20 | Battle Chemistry Healing +5 | ||||||||||||||
Corroded Brass Knuckles | 20 | Unarmed Damage +4 Crushing Damage +2 |
||||||||||||||
Sturdy Cestus | 20 | Unarmed Damage +2 Trauma Damage (Direct&Per-Tick) +1 |
||||||||||||||
Vicious Club | 20 | Hammer Damage +5 | ||||||||||||||
Crude Club | 20 | Hammer Base Damage % +4 | ||||||||||||||
Dwarven Hammer | 20 | Hammer Damage +2 | ||||||||||||||
Rusty Knife | 15 | Direct Poison Damage +2 Indirect Poison Damage (Per Tick) +1 |
||||||||||||||
Battle-Hardened Sword | 15 | Power Regen (Non-Combat) +1 | ||||||||||||||
Acid-Addled Blade | 15 | |||||||||||||||
Lord ErDrick's Blade | 15 | Parry Damage % +15 | ||||||||||||||
Battle Hardened Staff | 15 | Power Regen (Non-Combat) +1 | ||||||||||||||
Spider Cestus | 15 | Unarmed Damage +3 | ||||||||||||||
Basic Dagger | 10 | |||||||||||||||
Basic Dagger | 10 | |||||||||||||||
Basic Sword | 10 | |||||||||||||||
Basic Sword | 10 | |||||||||||||||
Basic Bard Lute | 10 | |||||||||||||||
Basic Bard Lute | 10 | |||||||||||||||
Basic Staff | 10 | |||||||||||||||
Basic Staff | 10 | |||||||||||||||
Necromancer's Training Staff | 10 | Staff Damage -5 Necromancy Damage +1 |
||||||||||||||
Druidic Training Stick | 10 | |||||||||||||||
Rough Melee Staff | 10 | Staff Base Damage % +1 | ||||||||||||||
Rough Combat Staff | 10 | Staff Base Damage % +1 Fire Magic Base Damage % +1 |
||||||||||||||
Rough Priest Staff | 10 | Staff Base Damage % +1 Fire Magic Base Damage % +1 Priest Base Damage % +1 |
||||||||||||||
Basic Combat Beaker | 10 | |||||||||||||||
Shoddy Brass Knuckles | 10 | Unarmed Damage +2 | ||||||||||||||
Basic Brass Knuckles | 10 | Unarmed Damage +2 | ||||||||||||||
Classic Lute | 10 | Equipping this item grants you basic proficiency in stringed instrument performance. | ||||||||||||||
Hand Drum | 10 | Equipping this item grants you basic proficiency in percussion instrument performance. | ||||||||||||||
Fairy Chimes | 10 | Equipping this item grants you basic proficiency in its use, assuming you already have mastery of the dulcimer AND the harp. | ||||||||||||||
Primitive Club | 10 | |||||||||||||||
Rough Club | 10 | Hammer Base Damage % +2 | ||||||||||||||
Basic Hammer | 10 | |||||||||||||||
Moldy Ancient Sword | 5 | |||||||||||||||
Rusty Sword | 5 | |||||||||||||||
Pig Sticker | 5 | Melee attacks deal +5 damage to pigs | ||||||||||||||
Moldy Ancient Staff | 5 | |||||||||||||||
Shoddy Melee Staff | 5 | |||||||||||||||
Shoddy Combat Staff | 5 | |||||||||||||||
Shoddy Priest Staff | 5 | |||||||||||||||
Simplistic Club | 5 | |||||||||||||||
Simplistic Club | 5 | |||||||||||||||
Shoddy Club | 5 | |||||||||||||||
Basic Combat Beaker | 0 | |||||||||||||||
Hogan's Flingin' Stick | 0 |
Items Wielded in the Off Hand
Item | Lvl | Effects | Ar | Ba | BC | KF | Sh | UA | Pr | Ne | Dr | HC | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dream-Keeper's Shield | 80 | Max Armor +100 Shield Mastery Base Damage % +10 |
|||||||||||
Finesse Targe | 80 | Max Armor +60 Shield Mastery Base Damage % +20 |
|||||||||||
Fae Navy Shield | 80 | Max Armor +108 | |||||||||||
Fairy Dirk | 80 | Knife Base Damage % +20 | |||||||||||
Autofreeze Shiv | 80 | Knife abilities that normally deal Slashing damage instead deal Cold damage Knife Base Damage % +18 |
|||||||||||
Conch of the Thirtieth Land | 80 | Bard Base Damage % +16 Blast of Despair Damage +25 |
|||||||||||
Astounding Musical Conch | 80 | Bard Base Damage % +16 | |||||||||||
Crimson Flask | 80 | Battle Chemistry Base Damage % +15 | |||||||||||
Fairy Bow | 80 | Archery Base Damage % +20 Druid Skill Base Damage % +10 |
|||||||||||
Floxie's Faebow | 80 | Equipping this allows you to use the abilities "Basic Shot 7 (Energy Bow)", "Aimed Shot 7 (Energy Bow)", and "Blitz Shot 6 (Energy Bow)", assuming you already know and meet the requirements for the non-energy versions of those abilities. Archery Base Damage % +18 |
|||||||||||
Faebow | 80 | Equipping this allows you to use the abilities "Basic Shot 7 (Energy Bow)", "Aimed Shot 7 (Energy Bow)", and "Blitz Shot 6 (Energy Bow)", assuming you already know and meet the requirements for the non-energy versions of those abilities. Archery Base Damage % +17 |
|||||||||||
Double Crossbow | 80 | Crossbow Base Damage % +10 Crossbow Reuse Timer -7 |
|||||||||||
Darkcaster | 80 | Equipping this allows you to use the ability "Shoot Darkness Bolt", assuming you already know and meet the requirements for Shoot Crossbow 9. Crossbow Base Damage % +10 |
|||||||||||
Troll Claw | 80 | Unarmed Base Damage % +13 | |||||||||||
Summer Orb | 80 | Fire Magic Base Damage % +14 Priest Base Damage % +12 |
|||||||||||
Winter Orb | 80 | Necromancy Base Damage % +13 Ice Magic Base Damage % +13 |
|||||||||||
Snowblood Misery Trooper Shield | 70 | Max Armor +105 | |||||||||||
Gazluk Trooper Shield | 70 | Max Armor +105 | |||||||||||
Torgan's Shield | 70 | Max Armor +113 | |||||||||||
Corrupted Blade | 70 | Knife Base Damage % +15 | |||||||||||
Timeless Dirk | 70 | Knife Base Damage % +16 | |||||||||||
War Ocarina | 70 | Bard Base Damage % +13 Blast of Fury Damage +80 |
|||||||||||
Destiny Horn | 70 | Bard Base Damage % +13 Bard Blast-Ability Range +3 |
|||||||||||
Amazing Musical Conch | 70 | Bard Base Damage % +13 | |||||||||||
Flask of Chills | 70 | Battle Chemistry Base Damage % +12 Freezing Mist Damage % +10 |
|||||||||||
Prescient Bow | 70 | Archery Base Damage % +15 Mentalism Base Damage % +10 |
|||||||||||
Demonic Crossbow | 70 | Crossbow Base Damage % +11 | |||||||||||
Running Claw | 70 | Unarmed Base Damage % +9 Sprint Boost (Out of Combat) +0.5 |
|||||||||||
Torgan's Claw | 70 | Unarmed Base Damage % +10 | |||||||||||
Blasting Orb | 70 | Fire Magic Base Damage % +12 | |||||||||||
Sadness Orb | 70 | Necromancy Base Damage % +12 | |||||||||||
Orcish Military Shield | 65 | Max Armor +98 | |||||||||||
Hypnotic Shield | 65 | Max Armor +88 Fight Me You Fools Damage % +20 |
|||||||||||
Bleeder Shiv | 65 | Knife Base Damage % +12 Indirect Poison Damage (Per Tick) +3 |
|||||||||||
Infallible Conch | 65 | Bard Base Damage % +11 Moment of Resolve Armor Restoration +15 |
|||||||||||
Spillproof Flask | 65 | All Bomb Damage % -5 Healing of your Major Healing Abilities +7 |
|||||||||||
Serpent Flask | 65 | Battle Chemistry Base Damage % +14 | |||||||||||
Orcish Military Bow | 65 | Archery Base Damage % +15 Bow Bash Damage % +10 |
|||||||||||
Shockbow | 65 | Archery Base Damage % +15 Direct Electricity Damage % +20 |
|||||||||||
Speed Crossbow | 65 | Crossbow Base Damage % +8 Crossbow Reuse Timer -2 |
|||||||||||
Crossbow of Flames | 65 | Crossbow Base Damage % +8 Fiery Bolt Damage % +8 |
|||||||||||
Tragic Kitten Claw | 65 | Unarmed Base Damage % +9 | |||||||||||
Scintillating Orb | 65 | Fire Magic Base Damage % +11 Scintillating Flame Damage +75 Scintillating Frost Damage +75 |
|||||||||||
Orb of Traumatic Deaths | 65 | Necromancy Base Damage % +10 Direct Trauma Damage % +10 |
|||||||||||
Peltast Shield | 60 | Max Armor +90 | |||||||||||
Leader's Shield | 60 | Max Armor +75 Max Health +25 |
|||||||||||
Winter Shield | 60 | Max Armor +98 | |||||||||||
Ratkin Revolutionist Shield | 60 | Max Armor +78 Piercing Damage Reduction +5 Slashing Damage Reduction +5 |
|||||||||||
Thick Ice Shield | 60 | Max Armor +81 Vulnerability to Cold % -10 |
|||||||||||
Safety Dirk | 60 | Knife Base Damage % +11 Direct Damage Reduction +1 Indirect Damage Reduction +1 |
|||||||||||
Ratkin Dirk | 60 | Knife Base Damage % +10 Direct Poison Damage % +10 |
|||||||||||
Echo Horn | 60 | Bard Base Damage % +11 Blast of Defiance Damage +50 |
|||||||||||
Great Musical Conch | 60 | Bard Base Damage % +11 | |||||||||||
Anhinda's Flask | 60 | Battle Chemistry Base Damage % +11 Direct Acid Damage +10 |
|||||||||||
Rathla's Flask | 60 | Battle Chemistry Base Damage % +11 Get It Off Me Reuse Timer -5 |
|||||||||||
Fastbow | 60 | Archery Base Damage % +15 Blitz Shot Damage +20 |
|||||||||||
Peltast Bow | 60 | Archery Base Damage % +15 | |||||||||||
Dark Crossbow | 60 | Crossbow Base Damage % +8 | |||||||||||
Ridiculer's Claw | 60 | Unarmed Base Damage % +7 Taunt From Attack Damage % +5 Ridicule Damage +50 |
|||||||||||
Ratkin Claw | 60 | Unarmed Base Damage % +8 | |||||||||||
Melting Orb | 60 | Fire Magic Base Damage % +10 | |||||||||||
Regret Orb | 60 | Necromancy Base Damage % +9 | |||||||||||
Ravana Soldier Shield | 55 | Max Armor +83 Stunning Bash Damage +40 |
|||||||||||
Stabmaster | 55 | Knife Base Damage % +11 Piercing Damage +5 |
|||||||||||
Weaver's Ocarina | 55 | Bard Base Damage % +9 Anthem of Avoidance Reuse Timer -3 |
|||||||||||
Lopsided Flask | 55 | Battle Chemistry Base Damage % +9 | |||||||||||
Bow of Range | 55 | Archery Base Damage % +15 Long Shot Damage +50 |
|||||||||||
Hunting Crossbow | 55 | Crossbow Base Damage % +6 Shoot Crossbow Power Cost -5 |
|||||||||||
Resistant Claw | 55 | Unarmed Base Damage % +5 Indirect Fire Damage Reduction +5 Slashing Damage Reduction +5 |
|||||||||||
Incinerating Orb | 55 | Fire Magic Base Damage % +9 | |||||||||||
Fury Orb | 55 | Necromancy Base Damage % +7 Max Power +10 Psychic Damage Reduction -5 |
|||||||||||
Elven Shield | 50 | Max Armor +50 Max Power +10 |
|||||||||||
Old Crusty's Backside | 50 | Max Armor +50 Vulnerability to Direct Fire % -10 |
|||||||||||
Elven Dirk | 50 | Knife Base Damage % +10 Slashing Damage +4 |
|||||||||||
Oakhorn | 50 | Bard Base Damage % +9 Thunderous Note Damage +30 |
|||||||||||
Quality Musical Conch | 50 | Equipping this item grants you basic proficiency in wind instrument performance. Bard Base Damage % +9 |
|||||||||||
Elven Master Bow | 50 | Archery Base Damage % +12 Nature Damage (Direct&Per-Tick) +3 |
|||||||||||
Goblinic Piercer | 50 | Archery Base Damage % +15 Max Power -10 |
|||||||||||
Tremor's Enhanced Bow | 50 | Archery Base Damage % +10 Nature Damage Reduction +2 |
|||||||||||
Fangblade Jr. | 50 | Shrill Command Damage +100 Archery Base Damage % +10 |
|||||||||||
Cutting Crossbow | 50 | Crossbow Base Damage % +5 Knockback Bolt Damage % +3 |
|||||||||||
Furlak's Claw | 50 | Unarmed Damage +3 Trauma Damage (Direct & Per-Tick) % +16 |
|||||||||||
Sand War Claw | 50 | Unarmed Base Damage % +4.5 Trauma Damage (Direct & Per-Tick) % +26 |
|||||||||||
Blazing Orb | 50 | Fire Magic Base Damage % +7 | |||||||||||
Hate Orb | 50 | Necromancy Base Damage % +6 Max Power +10 |
|||||||||||
Gulagra Orb | 50 | Necromancy Base Damage % +6 Chance of Rare Loot % +3 |
|||||||||||
Orcish Targe | 45 | Max Armor +68 | |||||||||||
Extra-Fancy Shield of the Sea | 45 | Max Armor +60 Max Underwater Held Breath +4 Vulnerability to Cold % -5 |
|||||||||||
Leader's Conch | 45 | Bard Base Damage % +7 Rally Healing +12 |
|||||||||||
Fae Claw | 45 | Unarmed Base Damage % +5 Trauma Damage (Direct & Per-Tick) % +30 |
|||||||||||
Marna's Lucky Shield | 40 | Max Armor +35 Max Power +10 |
|||||||||||
Tyler's Shield | 40 | Max Armor +42 Direct Acid Damage Reduction +9 Indirect Acid Damage Reduction +3 |
|||||||||||
Stalwart Targe | 40 | Max Armor +60 | |||||||||||
Yeti Shield | 40 | Max Armor +60 | |||||||||||
Thentree Shield | 40 | Max Armor +65 Vulnerability to Fire % +2 Vulnerability to Nature % -2 |
|||||||||||
Fancy Shield of the Sea | 40 | Max Armor +54 Max Underwater Held Breath +3 Vulnerability to Cold % -5 |
|||||||||||
Dwarven Maintenance Blade | 40 | Knife Base Damage % +9 Piercing Damage Reduction +2 |
|||||||||||
Heavy Dirk | 40 | Knife Base Damage % +10 | |||||||||||
Dwarven Maintenance Blade | 40 | Knife Base Damage % +9 Piercing Damage Reduction +2 |
|||||||||||
Death Lur | 40 | Bard Base Damage % +7 | |||||||||||
Nice Musical Conch | 40 | Equipping this item grants you basic proficiency in wind instrument performance. Bard Base Damage % +7 |
|||||||||||
War Flask | 40 | Battle Chemistry Base Damage % +10 | |||||||||||
Dwarven Brewer Flask | 40 | Battle Chemistry Base Damage % +7 Toxin Bomb Damage +20 |
|||||||||||
Stalwart Bow | 40 | Archery Base Damage % +10 Rib Shatter Damage +30 |
|||||||||||
Malgath's Demo Bow | 40 | Archery Base Damage % +10 Max Power +5 |
|||||||||||
Replica Rakshasa Bow | 40 | Archery Base Damage % +10 Max Power +5 |
|||||||||||
Thentree Bow | 40 | Archery Base Damage % +10 Heavy Shot Damage +50 |
|||||||||||
Overgoblinized Bow | 40 | Archery Base Damage % +10 Bow Bash Damage +40 |
|||||||||||
Stock Crossbow | 40 | ||||||||||||
Stock Crossbow | 40 | ||||||||||||
Stalwart Claw | 40 | Unarmed Base Damage % +5 Bruising Blow Damage +25 |
|||||||||||
Torturer's Claw | 40 | Unarmed Base Damage % +5 Slashing Strike Damage +45 |
|||||||||||
Claw-Barrager | 40 | Unarmed Base Damage % +5 Claw Barrage Damage +35 |
|||||||||||
Burning Orb | 40 | Fire Magic Base Damage % +5 | |||||||||||
Despair Orb | 40 | Necromancy Base Damage % +4 Max Power +10 |
|||||||||||
Snail Shield | 35 | Max Armor +43 Universal Damage Reduction +1 |
|||||||||||
Defender of the Frail | 35 | Max Armor +33 Universal Damage Reduction +2 |
|||||||||||
Nameless Guardian's Shield | 35 | Max Armor +35 Crushing Damage Reduction +3 |
|||||||||||
Shield of the Sea | 35 | Max Armor +49 Max Underwater Held Breath +2 Vulnerability to Cold % -5 |
|||||||||||
Stonebugle | 35 | Bard Base Damage % +5 Blast of Despair Damage +30 |
|||||||||||
Un-Tal Bow | 35 | Archery Base Damage % +8 | |||||||||||
Basic War Claw | 35 | Unarmed Base Damage % +4 Trauma Damage (Direct & Per-Tick) % +20 |
|||||||||||
Fog Horn | 35 | Equipping this item grants you basic proficiency in wind instrument performance. | |||||||||||
Goblin Shield | 30 | Max Armor +45 | |||||||||||
Goblin Shield | 30 | Max Armor +45 | |||||||||||
Quality Shield | 30 | Max Armor +45 | |||||||||||
Quality Shield | 30 | Max Armor +45 | |||||||||||
Dwarven Targe | 30 | Max Armor +49 Shield Skill Damage +3 Vulnerability to Fire % +5 |
|||||||||||
Nelson Ballard's Shield | 30 | Max Armor +39 Direct Acid Damage Reduction +3 Indirect Acid Damage Reduction +1 |
|||||||||||
Simple Ice Shield | 30 | Max Armor +41 Vulnerability to Cold % -10 |
|||||||||||
Quality Dirk | 30 | Knife Base Damage % +7 | |||||||||||
Quality Dirk | 30 | Knife Base Damage % +7 | |||||||||||
Quality Ocarina | 30 | Bard Damage +8 | |||||||||||
Quality Ocarina | 30 | Bard Damage +8 | |||||||||||
Stickhorn | 30 | Bard Base Damage % +5 | |||||||||||
Quality Conch | 30 | Bard Damage +8 | |||||||||||
Decent Musical Conch | 30 | Equipping this item grants you basic proficiency in wind instrument performance. Bard Damage +8 |
|||||||||||
Splash Flask | 30 | Battle Chemistry Damage +3 | |||||||||||
Chugging Flask | 30 | Battle Chemistry Healing +10 | |||||||||||
Goblinized Bow | 30 | Archery Damage +2 Fire Damage Reduction +1 |
|||||||||||
Lawara's Bow | 30 | Archery Damage +4 Slashing Damage Reduction +3 |
|||||||||||
Dwarven Bashbow | 30 | Archery Damage +3 Bow Bash Damage +15 |
|||||||||||
Eltibule Bow | 30 | Archery Damage +3 Aimed Shot Damage +20 |
|||||||||||
Blackened Bow | 30 | Archery Base Damage % +7 | |||||||||||
Quality Bow | 30 | Archery Damage +5 | |||||||||||
Quality Claw | 30 | Unarmed Damage +3 Trauma Damage (Direct & Per-Tick) % +14 |
|||||||||||
Quality Claw | 30 | Unarmed Damage +4 Trauma Damage (Direct & Per-Tick) % +12 |
|||||||||||
Fire Orb | 30 | Fire Magic Damage +6 | |||||||||||
Anguish Orb | 30 | Necromancy Damage +10 | |||||||||||
Oaken Shield | 25 | Max Armor +33 Nature Damage Reduction +2 Fire Damage Reduction +1 |
|||||||||||
Goblin Dirk | 25 | Knife Damage +5 | |||||||||||
Blast Horn | 25 | Bard Damage +5 Blast of Fury Damage +20 |
|||||||||||
Tremor's Bow | 25 | Archery Damage +3 Nature Damage Reduction +3 |
|||||||||||
Goblin Claw | 25 | Unarmed Damage +3 Trauma Damage (Direct&Per-Tick) +1 |
|||||||||||
Sturdy Claw | 25 | Unarmed Damage +2 Trauma Damage (Direct&Per-Tick) +2 |
|||||||||||
Sturdy Shield | 20 | Max Armor +30 | |||||||||||
Tyler's Second-Favorite Shield | 20 | Max Armor +27 Direct Poison Damage Reduction +1 |
|||||||||||
Sturdy Shield | 20 | Max Armor +30 | |||||||||||
Cheap Goblin Shield | 20 | Max Armor +30 | |||||||||||
Sturdy Dirk | 20 | Knife Damage +3 | |||||||||||
Sturdy Dirk | 20 | Knife Damage +3 | |||||||||||
War Shofar | 20 | Bard Damage +2 | |||||||||||
Acid Flask | 20 | Direct Acid Damage +2 | |||||||||||
Recuperative Flask | 20 | Battle Chemistry Healing +5 | |||||||||||
Hunting Bow | 20 | Archery Damage +2 | |||||||||||
Cheap Goblinized Bow | 20 | Archery Damage +1 | |||||||||||
Primitive Fighting Claw | 20 | Unarmed Damage +2 Trauma Damage (Direct&Per-Tick) +1 |
|||||||||||
Heat Orb | 20 | Fire Magic Damage +4 | |||||||||||
Revulsion Orb | 20 | Necromancy Damage +6 | |||||||||||
Battle-Hardened Shield | 15 | Max Armor +23 | |||||||||||
Acid-Pitted Shield | 15 | Max Armor +23 | |||||||||||
Rusty Dirk | 15 | Knife Damage +1 | |||||||||||
Basic Shield | 10 | Max Armor +15 | |||||||||||
Basic Shield | 10 | Max Armor +15 | |||||||||||
Basic Shield | 10 | Max Armor +15 | |||||||||||
Basic Dirk | 10 | ||||||||||||
Basic Dirk | 10 | ||||||||||||
Basic Bard Horn | 10 | ||||||||||||
Blowing Horn | 10 | ||||||||||||
Basic Combat Flask | 10 | ||||||||||||
Old Worn Bow | 10 | Archery Damage -1 | |||||||||||
Stock Bow | 10 | ||||||||||||
Basic Bow | 10 | ||||||||||||
Shoddy Fighting Claw | 10 | Unarmed Damage +1 | |||||||||||
Gemshorn | 10 | Equipping this item grants you basic proficiency in wind instrument performance. | |||||||||||
Blatterhorn | 10 | Equipping this item grants you basic proficiency in its use, assuming you already have mastery of the ocarina. | |||||||||||
Mini-Dulcimer | 10 | Equipping this item grants you basic proficiency in its use, assuming you already have mastery of the drum. | |||||||||||
Harp | 10 | Equipping this item grants you basic proficiency in its use, assuming you already have mastery of the lute. | |||||||||||
Warmth Orb | 10 | Fire Magic Damage +2 | |||||||||||
Suicide Orb | 10 | Necromancy Damage +3 | |||||||||||
Moldy Ancient Shield | 5 | Max Armor +8 | |||||||||||
Basic Combat Flask | 0 |
Rings
Item | Lvl | Effects | Pr | Ne | Dr | HC | ||
---|---|---|---|---|---|---|---|---|
Amazing Ilth Hale Ring | 80 | Equipping this allows you to use the ability Ilth Hale's Kiss 8 Max Health +16 |
||||||
Ring of Basic Reconnaissance | 80 | Sprint Boost (Out of Combat) +1 Cloud Sight Damage +50 Max Power -25 |
||||||
Ring of the Slashing Beast | 80 | Slashing Damage +8 Double Claw Damage % +10 Tear Damage % +10 |
||||||
Shielding Ring | 80 | Max Armor +50 | ||||||
Position Inferencing Ring | 80 | Chance to Miraculously Avoid Death % +25 Chance to Evade Projectiles % +15 |
||||||
Amazing Magic Ring | 80 | All Direct Damage +45 | ||||||
Amazing Winter Fae Ring | 80 | Direct Cold Damage +88 | ||||||
Ring of Toxin Archery | 70 | Restorative Arrow Healing +20 Poison Arrow Damage % +4 Acid Arrow Damage % +4 |
||||||
Ring of Snow | 70 | Freeze Solid Damage % +25 Direct Cold Damage Reduction +7 Indirect Cold Damage Reduction +1 |
||||||
Ring of Elemental Resistance | 70 | Direct Fire Damage Reduction +7 Direct Cold Damage Reduction +7 Direct Electricity Damage Reduction +7 |
||||||
Gazluk Officer's Ring | 70 | Max Health +40 | ||||||
Zukelmux's Insignia Ring | 70 | Chance to Ignore Stuns % +10 Chance to Ignore Slowing Effects % +10 Chance to Ignore Knockbacks % +10 |
||||||
Slime Ring | 70 | Trauma Damage Reduction +15 | ||||||
Gasu'um's Old Ring | 70 | Max Power +20 | ||||||
Bellema's Old Pledge Ring | 70 | Crossbow Base Damage % +5 | ||||||
Great Ilth Hale Ring | 70 | Equipping this allows you to use the ability Ilth Hale's Kiss 7 Max Health +14 |
||||||
Great Magic Ring | 70 | All Direct Damage +35 | ||||||
Great Winter Fae Ring | 70 | Direct Cold Damage +66 | ||||||
Aquamarine Ring | 65 | Piercing Damage Reduction +10 | ||||||
Chargeman's Ring | 65 | Electricity Damage (Direct&Per-Tick) +10 | ||||||
Classic Warden Ring | 65 | Warden Damage +30 | ||||||
Warden Winter Ring | 65 | Warden Damage +20 Indirect Cold Damage Reduction +5 |
||||||
Heavy Ring | 60 | Max Armor +30 Inventory Slots -2 Crushing Damage Reduction +6 |
||||||
Blight Ring | 60 | Direct Poison Damage % +10 Direct Acid Damage % +20 |
||||||
Quality Ilth Hale Ring | 60 | Equipping this allows you to use the ability Ilth Hale's Kiss 6 Max Health +12 |
||||||
Scrounger's Ring | 60 | Max Armor +15 Chance to Forage Extra Herbs/Seeds % +5 Chance to Forage Extra Fruit % +5 Chance of Uncommon Loot % +5 |
||||||
Ring of Wiggling | 60 | Chance to Evade Melee % +5 Chance to Ignore Slowing Effects % +12 |
||||||
Ratty Tactics Ring | 60 | Direct Psychic Damage % +20 Direct Nature Damage % +20 |
||||||
Quality Magic Ring | 60 | All Direct Damage +25 | ||||||
Quality Winter Fae Ring | 60 | Direct Cold Damage +44 | ||||||
Ring of Increasing Anxiety | 55 | Direct Psychic Damage % +20 You Were Adopted Damage +75 |
||||||
Ring of Projectile Expression | 55 | Archery Base Damage % +5 Ice Spear Damage +30 |
||||||
Ring of Mind Insight | 55 | Mentalism Base Damage % +5 | ||||||
Ring of Health | 50 | Max Health +30 | ||||||
Stafflord's Ring | 50 | Staff Base Damage % +5 | ||||||
Ring of Directness | 50 | All Direct Damage +7 All Indirect Damage (Per Tick) -5 |
||||||
Fae Ring of Healing | 50 | Your First Aid Healing +25 Regrowth Healing +25 |
||||||
Nice Ilth Hale Ring | 50 | Equipping this allows you to use the ability Ilth Hale's Kiss 5 Max Health +10 |
||||||
Nice Magic Ring | 50 | All Direct Damage +15 | ||||||
Nice Winter Fae Ring | 50 | Direct Cold Damage +22 | ||||||
Ring of Armor Regeneration +5 | 40 | Armor Regen (Non-Combat) +5 | ||||||
Tyler's Ring | 40 | Disrupting Bash Damage +20 | ||||||
Ring of Practical Psychology | 40 | Pep Talk Healing +50 | ||||||
Ring of Burning | 40 | Indirect Fire Damage (Per Tick) +2 | ||||||
Ring of Wolfen Terror | 40 | Smell Fear Damage +20 | ||||||
Ring of Mindblasts | 40 | System Shock Damage +15 | ||||||
Arcane Ring | 40 | Max Power +20 | ||||||
Dwarven Ring | 40 | Max Health +25 | ||||||
Decent Ilth Hale Ring | 40 | Equipping this allows you to use the ability Ilth Hale's Kiss 4 Max Health +8 |
||||||
Ring of Biteforce Pressure | 40 | Direct Crushing Damage % +5 Animal Bite-Attack Damage % +10 |
||||||
Mindroot | 35 | Mentalism Base Damage % +5 | ||||||
Frog Ring | 35 | Direct Acid Damage +10 Indirect Acid Damage (Per Tick) +2 |
||||||
Ring of Accuracy | 35 | Melee Accuracy Boost % +5 | ||||||
Ring of Sudden Doom | 35 | Direct Darkness Damage +10 Direct Acid Damage +10 |
||||||
Ring of Accuracy | 35 | Melee Accuracy Boost % +5 | ||||||
Ring of Critical Hits | 30 | Psychology/Mentalism Critical Hit Damage % +5 | ||||||
Ring of Acid Resistance | 30 | Acid Damage Reduction +6 | ||||||
Ring of Dark Despair | 30 | |||||||
Grand Ring | 30 | All Direct Damage +3 | ||||||
Ring of Ferocious Clawing | 30 | Werewolf Claw Damage +20 | ||||||
Ring of Acid Blasting | 30 | Direct Acid Damage +4 | ||||||
Gaudy Ring of Sleaziness | 30 | Taunt From Attack Damage % +10 | ||||||
Crude Ilth Hale Ring | 30 | Equipping this allows you to use the ability Ilth Hale's Kiss 3 Max Health +6 |
||||||
Ring of Kicking Ass | 20 | Kick Damage +10 | ||||||
Ring of Staff Supremacy | 20 | Staff Damage +4 | ||||||
Ring of Arrows | 20 | Archery Damage +3 | ||||||
Rough Ilth Hale Ring | 20 | Equipping this allows you to use the ability Ilth Hale's Kiss 2 Max Health +4 |
||||||
Ring of Jaunty Traipsing | 10 | Sprint Speed Boost +1 | ||||||
Ring of Vague Poison Resistance | 10 | Vulnerability to Poison % -5 | ||||||
Ring of Telepathic Pestering | 10 | Psychic Damage (Direct&Per-Tick) +2 | ||||||
Ring of Trusty Punching | 10 | Punch Damage +5 | ||||||
Ring of Snakelike Behavior | 10 | Cobra Strike Damage +20 | ||||||
Ring of Multiple Lacerations | 10 | Many Cuts Damage +25 | ||||||
Ring of Booming | 10 | Ring of Fire Damage +25 Defensive Burst Damage +25 |
||||||
Ring of Gusty Striking | 10 | Windstrike Damage +25 | ||||||
Ring of Psychiatric Abuse | 10 | Cause Terror Damage +25 | ||||||
Ring of Furry Clawing | 10 | Werewolf Claw Damage +8 | ||||||
Ring of Natural Hurting | 10 | Nature Damage (Direct&Per-Tick) +2 | ||||||
Shoddy Ilth Hale Ring | 10 | Equipping this allows you to use the ability Ilth Hale's Kiss 1 Max Health +2 |
||||||
Ring of Strong Ankles | 5 | Falling Damage % -10 | ||||||
Ring of Swording | 0 | Sword Damage +6 |
Necklaces
Item | Lvl | Effects | Pr | Ne | Dr | HC | ||
---|---|---|---|---|---|---|---|---|
Amazing Harukita Talisman | 80 | All Direct Damage +24 Necromancy Base Damage % +6 |
||||||
Amazing Kajich Medallion | 80 | Equipping this allows you to use the ability Visage of Kajich 8 Max Power +8 |
||||||
Amulet of Cold Protection | 80 | Vulnerability to Cold % -10 Max Body Heat Points (In Cold Environments) +10 |
||||||
Fae Rhino Necklace | 80 | Chance to Ignore Knockbacks % +15 | ||||||
Amulet of Mindwalls | 80 | Vulnerability to Psychic % -10 | ||||||
Amazing Enchanted Necklace | 80 | Max Power +40 | ||||||
Amazing Battle-Priest's Pendant | 80 | Priest Damage +80 | ||||||
Amazing Darkness Medallion | 80 | Direct Darkness Damage +80 | ||||||
'Treatment of The Poor' | 70 | Vulnerability to Psychic % -5 | ||||||
Jamurra Derby Ribbon | 70 | Deer Skill Base Damage % +10 Cow Skill Base Damage % +10 Pig Skill Base Damage % +10 |
||||||
Tast Pendant | 70 | Max Armor +35 | ||||||
Beakhorse's Collar | 70 | Slashing Damage Reduction +10 | ||||||
Gasu'um's Old Necklace | 70 | Max Power +20 | ||||||
Gasu'um's Practice Amulet | 70 | Max Power +25 | ||||||
Great Harukita Talisman | 70 | All Direct Damage +20 Necromancy Base Damage % +5.5 |
||||||
Great Kajich Medallion | 70 | Equipping this allows you to use the ability Visage of Kajich 7 Max Power +7 |
||||||
Great Familiar Recall Collar | 70 | Long-term animals that equip this can use the ability Familiar's Recall Max Power +18 |
||||||
Great Arisetsu Medallion | 70 | Mend Flesh Healing +24 | ||||||
Pickles' Protective Collar | 70 | Max Armor +60 Warden Base Damage % +5 |
||||||
Great Enchanted Necklace | 70 | Max Power +35 | ||||||
Great Battle-Priest's Pendant | 70 | Priest Damage +60 | ||||||
Great Darkness Medallion | 70 | Direct Darkness Damage +60 | ||||||
Amulet of Max Power +30 | 65 | Max Power +30 | ||||||
Gutsaver Medallion | 65 | Indirect Poison Damage Reduction +5 | ||||||
Fox Glyph | 60 | Max Power +25 Power Regen (In-Combat) +5 |
||||||
Hexagonal Trendsetter | 60 | Max Armor +15 Max Health +15 Max Power +15 |
||||||
Lord Serbule's Pendant | 60 | Max Armor +25 Max Power +25 |
||||||
Claudia's Pouch | 60 | Ice Magic Base Damage % +5 Max Power +25 Tundra Spikes Damage +75 |
||||||
Quality Harukita Talisman | 60 | All Direct Damage +17 Necromancy Base Damage % +5 |
||||||
Quality Kajich Medallion | 60 | Equipping this allows you to use the ability Visage of Kajich 6 Max Power +6 |
||||||
Quality Familiar Recall Collar | 60 | Long-term animals that equip this can use the ability Familiar's Recall Max Power +16 |
||||||
Quality Arisetsu Medallion | 60 | Mend Flesh Healing +21 | ||||||
Ratkin Medallion | 60 | Max Armor +10 Max Health +20 |
||||||
Quality Enchanted Necklace | 60 | Max Power +30 | ||||||
Quality Battle-Priest's Pendant | 60 | Priest Damage +40 | ||||||
Quality Darkness Medallion | 60 | Direct Darkness Damage +40 | ||||||
Pennoc's Pendulous Pendant | 60 | When your golf ball is used up, gain Non-combat Sprint Boost +2 for 120 seconds Sprint Boost (Out of Combat) +1.5 Kick Damage % +10 |
||||||
Amulet of Max Armor +50 | 55 | Max Armor +50 | ||||||
Indicator of False Beauty | 55 | Direct Psychic Damage Reduction +5 Psychology Base Damage % +10 |
||||||
Cutting Blade Necklace | 55 | Slashing Damage % +8 Slashing Damage Reduction +6 |
||||||
Ashk's Pendant | 55 | Max Power +20 Mentalism Base Damage % +7 |
||||||
Battle Priest's Medallion | 55 | Relentless Hope Healing +10 | ||||||
Amulet of Max Armor +30 | 50 | Max Armor +30 | ||||||
Amulet of Max Health +30 | 50 | Max Health +30 | ||||||
Symbol of Hate Made Manifest | 50 | Max Power -25 Max Health +60 |
||||||
Amulet of the Rugged Traveler | 50 | Inventory Slots +3 Sprint Speed Boost +1 |
||||||
Alamyneth | 50 | Max Power +20 | ||||||
Rhino Necklace | 50 | Chance to Ignore Knockbacks % +10 | ||||||
Nice Harukita Talisman | 50 | All Direct Damage +14 Necromancy Base Damage % +4.5 |
||||||
Nice Kajich Medallion | 50 | Equipping this allows you to use the ability Visage of Kajich 5 Max Power +5 |
||||||
Nice Familiar Recall Collar | 50 | Long-term animals that equip this can use the ability Familiar's Recall Max Power +14 |
||||||
Nice Arisetsu Medallion | 50 | Mend Flesh Healing +18 | ||||||
Nice Enchanted Necklace | 50 | Max Power +25 | ||||||
Nice Battle-Priest's Pendant | 50 | Priest Damage +20 | ||||||
Nice Darkness Medallion | 50 | Direct Darkness Damage +20 | ||||||
Fierce Collar | 45 | Crushing Damage Reduction +3 Warden Damage +25 |
||||||
Amulet of Max Armor +25 | 40 | Max Armor +25 | ||||||
Amulet of Crushing Mitigation 5 | 40 | Crushing Damage Reduction +5 | ||||||
Amulet of Slashing Mitigation 5 | 40 | Slashing Damage Reduction +5 | ||||||
Amulet of Piercing Mitigation 5 | 40 | Piercing Damage Reduction +5 | ||||||
Amulet of Max Health +25 | 40 | Max Health +25 | ||||||
Tidal's Circlet | 40 | Nature Damage (Direct & Per-Tick) % +15 Cold Damage (Direct & Per-Tick) % +15 Fire Damage Reduction +2 |
||||||
Jumjab's Compelling Augment | 40 | Necromancy Base Damage % +3 | ||||||
Soothing Medallion | 40 | Soothe Damage +50 | ||||||
Thundersmite | 40 | Max Health +20 Direct Electricity Damage % +10 |
||||||
Decent Harukita Talisman | 40 | All Direct Damage +11 Necromancy Base Damage % +4 |
||||||
Decent Kajich Medallion | 40 | Equipping this allows you to use the ability Visage of Kajich 4 Max Power +4 |
||||||
Decent Familiar Recall Collar | 40 | Long-term animals that equip this can use the ability Familiar's Recall Max Power +12 |
||||||
Decent Arisetsu Medallion | 40 | Mend Flesh Healing +15 | ||||||
Scallywag Amulet | 40 | Indirect Trauma Damage % +10 | ||||||
Amphibian Medallion | 35 | Indirect Nature Damage Reduction -3 Indirect Fire Damage Reduction -3 Indirect Poison Damage Reduction -3 |
||||||
Amulet of Max Health +20 | 30 | Max Health +20 | ||||||
Amulet of Max Armor +20 | 30 | Max Armor +20 | ||||||
Amulet of the Pack | 30 | Pack Attack Damage +3 | ||||||
Eraphylle | 30 | Max Health -40 Universal Damage Reduction +5 |
||||||
Yyllastra | 30 | Armor Regen (Non-Combat) +10 | ||||||
Eynophille | 30 | Max Health +20 Max Armor +20 |
||||||
Amulet of Crushing Mitigation 4 | 30 | Crushing Damage Reduction +4 | ||||||
Amulet of Slashing Mitigation 4 | 30 | Slashing Damage Reduction +4 | ||||||
Amulet of Piercing Mitigation 4 | 30 | Piercing Damage Reduction +4 | ||||||
Rita's Charm | 30 | Psychic Damage Reduction +3 Trauma Damage Reduction +2 Nature Damage Reduction +2 |
||||||
Sie Antry's Talisman | 30 | Piercing Damage Reduction +3 Slashing Damage Reduction +3 |
||||||
Hammerseal | 30 | Max Health +30 Max Armor +10 |
||||||
Fae Bead Necklace | 30 | Bonus XP When Feeling Clean % +1 Max Armor +25 |
||||||
Goblin Necromancy Focus | 30 | Necromancy Damage +5 Max Power +10 |
||||||
Crude Harukita Talisman | 30 | All Direct Damage +8 Necromancy Base Damage % +3 |
||||||
Crude Kajich Medallion | 30 | Equipping this allows you to use the ability Visage of Kajich 3 Max Power +3 |
||||||
Crude Familiar Recall Collar | 30 | Long-term animals that equip this can use the ability Familiar's Recall Max Power +10 |
||||||
Crude Arisetsu Medallion | 30 | Mend Flesh Healing +12 | ||||||
Basic Enoyos Talisman | 30 | Max Underwater Held Breath +4 Cold Damage Reduction +3 |
||||||
Amulet of Piercing Mitigation 4 | 30 | Piercing Damage Reduction +4 | ||||||
Pennoc's Pendant | 30 | When your golf ball is used up, gain Non-combat Sprint Boost +2 for 120 seconds Sprint Boost (Out of Combat) +1 Kick Damage +15 |
||||||
Amulet of Competent Lycanthropy | 20 | Lycanthropy Damage +4 | ||||||
Amulet of Competent Swording | 20 | Sword Damage +4 | ||||||
Amulet of Competent Unarmed Fighting | 20 | Unarmed Damage +4 | ||||||
Amulet of Competent Fire Magic | 20 | Fire Magic Damage +4 | ||||||
Amulet of Max Health +15 | 20 | Max Health +15 | ||||||
Amulet of Max Armor +15 | 20 | Max Armor +15 | ||||||
Amulet of Crushing Mitigation 3 | 20 | Crushing Damage Reduction +3 | ||||||
Amulet of Slashing Mitigation 3 | 20 | Slashing Damage Reduction +3 | ||||||
Amulet of Piercing Mitigation 3 | 20 | Piercing Damage Reduction +3 | ||||||
Elzehatl's Insignia | 20 | Indirect Psychic Damage (Per Tick) +3 | ||||||
Rough Harukita Talisman | 20 | All Direct Damage +5 Necromancy Base Damage % +2 |
||||||
Rough Kajich Medallion | 20 | Equipping this allows you to use the ability Visage of Kajich 2 Max Power +2 |
||||||
Rough Familiar Recall Collar | 20 | Long-term animals that equip this can use the ability Familiar's Recall Max Power +8 |
||||||
Simple Enoyos Talisman | 20 | Max Underwater Held Breath +3 | ||||||
Chirrra's Enoyos Talisman | 20 | Swimming Speed % +25 Available Map Pin Icons +1 |
||||||
Chirrra's Enoyos Talisman | 20 | Max Metabolism +27 | ||||||
Chirrra's Enoyos Talisman | 20 | Knife Damage +6 Ice Magic Damage +5 |
||||||
Chirrra's Enoyos Talisman | 20 | Projectile Accuracy Boost % +6 | ||||||
Rough Arisetsu Medallion | 20 | Mend Flesh Healing +9 | ||||||
Amulet of Lycanthropy | 10 | Lycanthropy Damage +2 | ||||||
Amulet of Swording | 10 | Sword Damage +2 | ||||||
Amulet of Unarmed Fighting | 10 | Unarmed Damage +2 | ||||||
Amulet of Fire Magic | 10 | Fire Magic Damage +2 | ||||||
Amulet of Max Health +10 | 10 | Max Health +10 | ||||||
Amulet of Max Armor +10 | 10 | Max Armor +10 | ||||||
Amulet of Crushing Mitigation 2 | 10 | Crushing Damage Reduction +2 | ||||||
Amulet of Slashing Mitigation 2 | 10 | Slashing Damage Reduction +2 | ||||||
Amulet of Piercing Mitigation 2 | 10 | Piercing Damage Reduction +2 | ||||||
Amulet of Cold Mitigation 1 | 10 | Cold Damage Reduction +1 Max Body Heat Points (In Cold Environments) +10 |
||||||
Necromancy Test Medallion | 10 | Max Power +15 | ||||||
Shoddy Harukita Talisman | 10 | All Direct Damage +3 Necromancy Base Damage % +1 |
||||||
Shoddy Kajich Medallion | 10 | Equipping this allows you to use the ability Visage of Kajich 1 Max Power +1 |
||||||
Shoddy Familiar Recall Collar | 10 | Long-term animals that equip this can use the ability Familiar's Recall Max Power +6 |
||||||
Shoddy Arisetsu Medallion | 10 | Mend Flesh Healing +6 | ||||||
Amulet of Max Health +5 | 5 | Max Health +5 | ||||||
Amulet of Max Armor +5 | 5 | Max Armor +5 | ||||||
Amulet of Crushing Mitigation 1 | 5 | Crushing Damage Reduction +1 | ||||||
Amulet of Slashing Mitigation 1 | 5 | Slashing Damage Reduction +1 | ||||||
Amulet of Piercing Mitigation 1 | 5 | Piercing Damage Reduction +1 | ||||||
Ulnaphylle | 0 | Max Armor +20 |
Belts
Item | Lvl | Effects | Pr | Ne | Dr | HC | ||
---|---|---|---|---|---|---|---|---|
Sirine's Belt of the Hunter | 60 | Archery Base Damage % +8 Sword Base Damage % +8 |
||||||
Ratkin Utility Belt | 60 | Inventory Slots +2 Chance to Evade Bursts % +8 |
||||||
Ratkin Poisoner's Belt | 60 | Inventory Slots +2 Direct Poison Damage % +6 |
||||||
Ratkin Shaman's Belt | 60 | Inventory Slots +2 Direct Darkness Damage % +6 |
||||||
Shaman's Precision Belt | 60 | Signature Debuff Accuracy Boost +0.1 Signature Debuff Damage % +10 |
||||||
Warrior's Precision Belt | 60 | Core Attack Accuracy Boost +0.1 Nice Attack Accuracy Boost +0.1 |
||||||
Shock Absorbing Belt | 55 | Chance to Ignore Knockbacks % +20 | ||||||
Great Pocket Belt | 50 | Inventory Slots +6 | ||||||
Shaman's Rat Belt | 50 | Inventory Slots +8 | ||||||
Shaman's Dodging Belt | 50 | Chance to Evade Projectiles % +18 | ||||||
Great Arachnid Harness | 45 | Inventory Slots +8 | Spider | |||||
Echur's Belt of the Mentalist | 40 | Mentalism Base Damage % +10 Mentalism Damage +3 Max Power +5 |
||||||
Novice's Rat Belt | 40 | Inventory Slots +5 | ||||||
Lucky Belt of Nice Rewards | 35 | 2% of the time when you would have found non-magical equipment as loot, you'll find Rare (blue-label) equipment instead. | ||||||
Nice Pocket Belt | 35 | Inventory Slots +5 | ||||||
Belt of the Swordsman | 30 | Sword Base Damage % +10 | ||||||
Belt of the Psychologist | 30 | Psychology Base Damage % +10 | ||||||
Belt of the Shielder | 30 | Shield Mastery Base Damage % +10 | ||||||
Belt of the Unarmed Fighter | 30 | Unarmed Base Damage % +10 | ||||||
Belt of the Fire Mage | 30 | Fire Magic Base Damage % +10 | ||||||
Belt of the Battle Chemist | 30 | Battle Chemistry Base Damage % +10 | ||||||
Belt of the Mentalist | 30 | Mentalism Base Damage % +10 | ||||||
Belt of the Archer | 30 | Archery Base Damage % +10 | ||||||
Belt of the Animal Handler | 30 | Animal Handling Base Damage % +10 | ||||||
Belt of the Staff Fighter | 30 | Staff Base Damage % +10 | ||||||
Belt of the Werewolf | 30 | Lycanthropy Base Damage % +10 | ||||||
Belt of the Necromancer | 30 | Necromancy Base Damage % +10 | ||||||
Belt of the Hammerer | 30 | Hammer Base Damage % +10 | ||||||
Belt of the Druid | 30 | Druid Skill Base Damage % +10 | ||||||
Belt of the Ice Mage | 30 | Ice Magic Base Damage % +10 | ||||||
Belt of the Knife Fighter | 30 | Knife Base Damage % +10 | ||||||
Belt of the Brave Rabbit | 30 | Rabbit Base Damage % +10 | Rabbit | |||||
Belt of the Priest | 30 | Priest Base Damage % +10 | ||||||
Belt of the Bard | 30 | Bard Base Damage % +10 | ||||||
Belt of the Warden | 30 | Warden Base Damage % +10 | ||||||
Belt of the Spirit Fox | 30 | Spirit Fox Damage % +10 | Fox | |||||
Belt of The Soldier | 30 | Sword Base Damage % +7 Shield Mastery Base Damage % +7 |
||||||
Belt of The Gladiator | 30 | Sword Base Damage % +7 Psychology Base Damage % +7 |
||||||
Belt of The Medic | 30 | Psychology Base Damage % +7 Mentalism Base Damage % +7 |
||||||
Belt of The Monk | 30 | Unarmed Base Damage % +7 Mentalism Base Damage % +7 |
||||||
Belt of The War Wizard | 30 | Fire Magic Base Damage % +7 Staff Base Damage % +7 |
||||||
Belt of The Sneak | 30 | Unarmed Base Damage % +7 Psychology Base Damage % +7 |
||||||
Belt of The Alchemist | 30 | Battle Chemistry Base Damage % +7 Mentalism Base Damage % +7 |
||||||
Belt of The Ranger | 30 | Archery Base Damage % +7 Animal Handling Base Damage % +7 |
||||||
Belt of The Defender | 30 | Staff Base Damage % +7 Shield Mastery Base Damage % +7 |
||||||
Belt of The Defiler | 30 | Necromancy Base Damage % +7 Fire Magic Base Damage % +7 |
||||||
Belt of The Vile General | 30 | Necromancy Base Damage % +7 Archery Base Damage % +7 |
||||||
Belt of The Support Archer | 30 | Archery Base Damage % +7 Battle Chemistry Base Damage % +7 |
||||||
Belt of The Pack Leader | 30 | Lycanthropy Base Damage % +7 Animal Handling Base Damage % +7 |
||||||
Belt of The Cunning Wolf | 30 | Lycanthropy Base Damage % +7 Psychology Base Damage % +7 |
||||||
Belt of The Hunter | 30 | Archery Base Damage % +7 Sword Base Damage % +7 |
||||||
Belt of The Wandering Do-Gooder | 30 | Staff Base Damage % +7 Animal Handling Base Damage % +7 |
||||||
Belt of The Master Exploder | 30 | Fire Magic Base Damage % +7 Battle Chemistry Base Damage % +7 |
||||||
Belt of The Skirmish Mage | 30 | Fire Magic Base Damage % +7 Shield Mastery Base Damage % +7 |
||||||
Belt of The Wraith | 30 | Unarmed Base Damage % +7 Necromancy Base Damage % +7 |
||||||
Belt of The Feral Intendant | 30 | Sword Base Damage % +7 Animal Handling Base Damage % +7 |
||||||
Belt of The Barbarian | 30 | Hammer Base Damage % +7 Shield Mastery Base Damage % +7 |
||||||
Belt of The Woodland Warrior | 30 | Hammer Base Damage % +7 Druid Skill Base Damage % +7 |
||||||
Belt of The Mindfist | 30 | Hammer Base Damage % +7 Mentalism Base Damage % +7 |
||||||
Belt of The Natural Healer | 30 | Druid Skill Base Damage % +7 Mentalism Base Damage % +7 |
||||||
Belt of The Controller | 30 | Druid Skill Base Damage % +7 Psychology Base Damage % +7 |
||||||
Belt of The Forest Traveler | 30 | Druid Skill Base Damage % +7 Staff Base Damage % +7 |
||||||
Belt of The Cruel Tormenter | 30 | Necromancy Base Damage % +7 Mentalism Base Damage % +7 |
||||||
Belt of The Wise Duelist | 30 | Sword Base Damage % +7 Mentalism Base Damage % +7 |
||||||
Belt of The Temperature Mage | 30 | Fire Magic Base Damage % +7 Ice Magic Base Damage % +7 |
||||||
Belt of The Tundra Guardian | 30 | Staff Base Damage % +7 Ice Magic Base Damage % +7 |
||||||
Belt of The Freeze Wizard | 30 | Ice Magic Base Damage % +7 Mentalism Base Damage % +7 |
||||||
Belt of The Winter Warden | 30 | Ice Magic Base Damage % +7 Druid Skill Base Damage % +7 |
||||||
Belt of The Crypt Keeper | 30 | Ice Magic Base Damage % +7 Necromancy Base Damage % +7 |
||||||
Belt of The Death Doctor | 30 | Knife Base Damage % +7 Necromancy Base Damage % +7 |
||||||
Belt of The Skirmisher | 30 | Knife Base Damage % +7 Shield Mastery Base Damage % +7 |
||||||
Belt of The Cunning Assailant | 30 | Knife Base Damage % +7 Psychology Base Damage % +7 |
||||||
Belt of The Ambusher | 30 | Knife Base Damage % +7 Animal Handling Base Damage % +7 |
||||||
Belt of The Chemist | 30 | Knife Base Damage % +7 Battle Chemistry Base Damage % +7 |
||||||
Belt of The Blade Dancer | 30 | Knife Base Damage % +7 Unarmed Base Damage % +7 |
||||||
Beginner's Rat Belt | 30 | Inventory Slots +3 | ||||||
Shoddy Hardcore Belt | 30 | Max Health +15 | ||||||
Crude Hardcore Belt | 30 | Max Health +30 | ||||||
Nice Hardcore Belt | 30 | Max Health +45 | ||||||
Great Hardcore Belt | 30 | Max Health +60 | ||||||
Nice Arachnid Harness | 30 | Inventory Slots +4 | Spider | |||||
Crude Pocket Belt | 20 | Inventory Slots +4 | ||||||
Crude Arachnid Harness | 15 | Spider | ||||||
Belt of The Bovine Battler | 0 | Cow Skill Base Damage % +10 | Cow | |||||
Belt of The Porcine Warrior | 0 | Pig Skill Base Damage % +10 | Pig | |||||
Belt of The Forest King | 0 | Deer Skill Base Damage % +10 | Deer | |||||
Belt of The Arachnid | 0 | Spider Skill Base Damage % +10 | Spider | |||||
Belt of the Batty Battler | 0 | Giant Bat Base Damage % +10 | Giant Bat | |||||
Lucky Belt of Uncommon Rewards | 0 | 10% of the time when you would have found non-magical equipment as loot, you'll find magical equipment instead. | ||||||
Shoddy Pocket Belt | 0 | Inventory Slots +3 | ||||||
Shaman's Safety Belt | 0 | Max Armor +25 Inventory Slots +2 |
||||||
Buckle of Arisetsu | 0 | Max Health -25 | ||||||
Buckle of Basic Hammering | 0 | Hammer Base Damage % +8 | ||||||
Buckle of Competent Hammering | 0 | Hammer Base Damage % +11 | ||||||
Buckle of Impressive Hammering | 0 | Hammer Base Damage % +14 | ||||||
Buckle of Masterful Hammering | 0 | Hammer Base Damage % +16 | ||||||
Buckle of Astounding Hammering | 0 | Hammer Base Damage % +19 | ||||||
Buckle of Ludicrous Hammering | 0 | Hammer Base Damage % +21 | ||||||
Buckle of Swift Slagging | 0 | Hammer Base Damage % +6 Pound To Slag Reuse Timer -2 |
||||||
Buckle of Hastened Slagging | 0 | Hammer Base Damage % +6 Pound To Slag Reuse Timer -4 |
||||||
Buckle of Fast Slagging | 0 | Hammer Base Damage % +6 Pound To Slag Reuse Timer -6 |
||||||
Buckle of Slagging Blurs | 0 | Hammer Base Damage % +6 Pound To Slag Reuse Timer -8 |
||||||
Buckle of Lightened Hammering | 0 | Hammer Base Damage % +6 Hammer Ability Power Cost -1 |
||||||
Buckle of Unburdened Hammering | 0 | Hammer Base Damage % +6 Hammer Ability Power Cost -2 |
||||||
Buckle of Easy Hammering | 0 | Hammer Base Damage % +6 Hammer Ability Power Cost -3 |
||||||
Buckle of Featherweight Hammering | 0 | Hammer Base Damage % +6 Hammer Ability Power Cost -4 |
||||||
Buckle of Flowing Hammering | 0 | Hammer Base Damage % +6 Hammer Ability Power Cost -5 |
||||||
Buckle of Healthy Hammering 1 | 0 | All Hammer attacks except for Pound have a 10% chance to restore 5 health and armor Hammer Base Damage % +7 |
||||||
Buckle of Healthy Hammering 2 | 0 | All Hammer attacks except for Pound have a 10% chance to restore 10 health and armor Hammer Base Damage % +7 |
||||||
Buckle of Healthy Hammering 3 | 0 | All Hammer attacks except for Pound have a 10% chance to restore 15 health and armor Hammer Base Damage % +7 |
||||||
Buckle of Healthy Hammering 4 | 0 | All Hammer attacks except for Pound have a 10% chance to restore 20 health and armor Hammer Base Damage % +7 |
||||||
Buckle of Healthy Hammering 5 | 0 | All Hammer attacks except for Pound have a 10% chance to restore 25 health and armor Hammer Base Damage % +7 |
||||||
Buckle of Healthy Hammering 6 | 0 | All Hammer attacks except for Pound have a 10% chance to restore 30 health and armor Hammer Base Damage % +7 |
||||||
Buckle of Healthy Hammering 7 | 0 | All Hammer attacks except for Pound have a 10% chance to restore 35 health and armor Hammer Base Damage % +7 |
||||||
Buckle of Healthy Hammering 8 | 0 | All Hammer attacks except for Pound have a 10% chance to restore 40 health and armor Hammer Base Damage % +7 |
||||||
Buckle of Healthy Hammering 9 | 0 | All Hammer attacks except for Pound have a 10% chance to restore 45 health and armor Hammer Base Damage % +7 |
||||||
Buckle of Healthy Hammering 10 | 0 | All Hammer attacks except for Pound have a 10% chance to restore 50 health and armor Hammer Base Damage % +7 |
||||||
Buckle of Healthy Hammering 11 | 0 | All Hammer attacks except for Pound have a 10% chance to restore 55 health and armor Hammer Base Damage % +7 |
||||||
Buckle of Healthy Hammering 12 | 0 | All Hammer attacks except for Pound have a 10% chance to restore 60 health and armor Hammer Base Damage % +7 |
||||||
Buckle of Healthy Hammering 13 | 0 | All Hammer attacks except for Pound have a 10% chance to restore 65 health and armor Hammer Base Damage % +7 |
||||||
Buckle of Hardy Combat 1 | 0 | Max Armor +8 Hammer Base Damage % +7 |
||||||
Buckle of Hardy Combat 2 | 0 | Max Armor +16 Hammer Base Damage % +7 |
||||||
Buckle of Hardy Combat 3 | 0 | Max Armor +24 Hammer Base Damage % +7 |
||||||
Buckle of Hardy Combat 4 | 0 | Max Armor +32 Hammer Base Damage % +7 |
||||||
Buckle of Hardy Combat 5 | 0 | Max Armor +40 Hammer Base Damage % +7 |
||||||
Buckle of Hardy Combat 6 | 0 | Max Armor +48 Hammer Base Damage % +7 |
||||||
Buckle of Hardy Combat 7 | 0 | Max Armor +56 Hammer Base Damage % +7 |
||||||
Buckle of Hardy Combat 8 | 0 | Max Armor +64 Hammer Base Damage % +7 |
||||||
Buckle of Hardy Combat 9 | 0 | Max Armor +72 Hammer Base Damage % +7 |
||||||
Buckle of Hardy Combat 10 | 0 | Max Armor +80 Hammer Base Damage % +7 |
||||||
Buckle of Hardy Combat 11 | 0 | Max Armor +88 Hammer Base Damage % +7 |
||||||
Buckle of Hardy Combat 12 | 0 | Max Armor +96 Hammer Base Damage % +7 |
||||||
Buckle of Confident Pounding 1 | 0 | Hammer Base Damage % +6 Hammer Damage +1 |
||||||
Buckle of Confident Pounding 2 | 0 | Hammer Base Damage % +6 Hammer Damage +2 |
||||||
Buckle of Confident Pounding 3 | 0 | Hammer Base Damage % +6 Hammer Damage +3 |
||||||
Buckle of Confident Pounding 4 | 0 | Hammer Base Damage % +6 Hammer Damage +4 |
||||||
Buckle of Confident Pounding 5 | 0 | Hammer Base Damage % +6 Hammer Damage +5 |
||||||
Buckle of Confident Pounding 6 | 0 | Hammer Base Damage % +6 Hammer Damage +6 |
||||||
Buckle of Confident Pounding 7 | 0 | Hammer Base Damage % +6 Hammer Damage +7 |
||||||
Buckle of Confident Pounding 8 | 0 | Hammer Base Damage % +6 Hammer Damage +8 |
||||||
Buckle of Confident Pounding 9 | 0 | Hammer Base Damage % +6 Hammer Damage +9 |
||||||
Buckle of Confident Pounding 10 | 0 | Hammer Base Damage % +6 Hammer Damage +10 |
||||||
Jake's Semi-Masterpiece | 0 | Hammer Base Damage % +40 | ||||||
Jake's Eternal Buckle | 0 | Hammer Base Damage % +10 | ||||||
Beginner's Dodging Belt | 0 | Chance to Evade Projectiles % +12 | ||||||
Novice's Dodging Belt | 0 | Chance to Evade Projectiles % +15 |
Racial-Slot Items
Item | Lvl | Effects | HC | |
---|---|---|---|---|
Foxtail Ring of Pouncing | 80 | Spirit Pounce Damage +75 | ||
Foxtail Ring of Flow | 80 | Max Power +35 | ||
Nose Ring of Destructive Tendencies | 60 | Cow Skill Damage +15 Cow Bash Damage +70 |
||
Ashk's Tail-Ring of Remembrance | 60 | Max Health +20 Chance to Miraculously Avoid Death % +10 |
||
Earrings of Protection | 60 | Max Community +5 Max Armor +25 |
||
Rattail-Ring of Screeching | 60 | Direct Nature Damage % +20 Vulnerability to Nature % -10 |
||
Rattail-Ring of Digestion | 60 | Bonus Snack Duration (secs) +300 Vulnerability to Trauma % -5 Vulnerability to Poison % -5 |
||
Nose Ring of Foulness Protection | 60 | Vulnerability to Poison % -10 | ||
Wing Rings of Fae Energy | 60 | Max Fae Energy +20 | ||
Wing Tassels of Swift Wings | 60 | Fast-Flying Speed Boost (Out of Combat) +0.5 | ||
Earrings of Glowy Crystal Resistance | 60 | |||
Navel Ring of Glowy Crystal Resistance | 60 | |||
Tail Ring of Glowy Crystal Resistance | 60 | |||
Nose Ring of Glowy Crystal Resistance | 60 | |||
Wing Rings of Glowy Crystal Resistance | 60 | |||
Mandible Dye of Glowy Crystal Resistance | 60 | |||
Nose Ring of The Seductive Cow | 40 | Max Health +20 But I Love You Damage +70 |
||
White-Tail Ring | 40 | Max Power +10 Cuteness Overload Damage +70 |
||
Black-Tail Ring | 40 | Deer Skill Base Damage % +4 Deer Bash Damage +70 |
||
Tail Ring of Righteousness | 30 | Righteousness +1 | ||
Sinda's Tail Ring of Cartography | 30 | Max Map Pins (per map) +2 | ||
Earrings of Community | 30 | Max Community +10 | ||
Navel Ring of Cleanliness | 30 | Max Cleanliness +1 | ||
Bonnie's Earrings | 30 | Max Hydration +20 Max Health +10 |
||
Tail Ring of Defiance | 30 | Righteousness +1 Vulnerability to Psychic % -5 |
||
Ursula's Earrings | 30 | Direct Fire Damage +20 | ||
Tail Ring of Hydration | 10 | Dehydration Rate % -2.5 | ||
Navel Ring of Health | 0 | Max Health +5 | ||
Navel Ring of Precision | 0 | Archery Damage +2 | ||
Nose Ring of Inexhaustability | 0 | Max Health +25 | ||
Wing Tassels of Beefriending | 0 |