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Dying

1,548 bytes added, 14:01, 6 June 2018
Updated to template.
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{{Skill infobox|title = Dying|image = [[File:Dying (skill).jpg|thumb300px]]|caption = The art of dying.|skilltype = Other Skill|rightmaxlevel = 50|300pxreq = N/A|skilltrainers = N/A tombstone left behind by a player.]]}}
{{Quote|
The art of dying.
}}
'''== {{msg:BASEPAGENAME}} Overview==[[Dying''' ]] is a skill that represents records the variety of unique ways in which a character has died. The skill unlocks small, but permanent bonuses to Max Health. It also gives access to a very useful ability, therefore it is actually a good idea for new players to try to get their characters killed in a variety of situations.=== In-Game Description ===The art of dying.=== Training {{msg:BASEPAGENAME}} ===* [[Dying]] experience is earned the fist time your health falls to zero.== Connected Skills ======= Sub-Skills: =====N/A===== Secondary Skills: =====* [[Necromancy]] - Necromancers should appreciate death!* [[Compassion]] - When a character dies, a gravestone is left behind. Others may earn [[Compassion]] by mourning that tombstone.===== Related Skills: =====* [[Corpse Talking]] - This sub-skill of [[Necromancy]] involves communication with the deceased.===== Synergy Levels: =====Bonus [[Synergy Levels]] for [[Dying]] can be obtained from the following skills and levels::; [[Alcohol Tolerance]]:: Level 90:; [[Compassion]]:: Level 20:; [[Necromancy]]:: Level 37{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}== {{msg:BASEPAGENAME}} Mechanics =====Bonus Experience===
The first time your character dies in a unique way rewards '''bonus death experience'''. To see a list of the unique ways in which you've died previously (and how many times each), go to '''Skills panel > Dying''' and select the button there.
 
{{Quote|
(Earned 50 Death XP)<br/>
(Bonus XP! First Death From This Cause!)
}}
=== Entering the Light ===
At Level 10 the [[Dying]] skill grants a new choice in the Death dialog, to "Enter the light." This new ability grants access to a portal to random locations, along with portals to [[Serbule]] and [[Rahu]]. These last two portals have 8-hour cooldowns, however.
=== Tombstones ===
When a player character dies, a tombstone is left behind. If you are embarrassed about the way in which you were disposed of (which is minutely detailed on the tombstone for other players to read) you can remove it by interacting with it. Clearing your tombstone(s) is otherwise cosmetic, unless you play in [[Hardcore Mode]].
A group of three or more Tombstones is considered a Graveyard for [[Necromancy]].===New abilityHardcore Death ===At level 10 '''Hardcore Death Penalty''' is an option available from the Dying skill grants a new choice signpost near the well in the Death dialog, to "Enter the light". This new ability grants access to a portal to random locations, along with portals to [[SerbuleKeep]] Keep and . When you die in [[RahuHardcore Mode]], in addition to being sent back to a respawn point some of your items become broken. These last two portals have 8-hour cooldownsIn order to use them again, howeveryou must take them back to the location you died==[[Dying/Level Up Rewards|Dying Level Up Rewards]]==<!-- This table That is from patch v284, June 09, 2017 -->{| {{STDT| mw-collapsible<includeonly> mw-collapsed</includeonly>}}! Level || Reward|-| 10 || New death action|-| 20 || +1 you have to Necromancy|-| 25 || +1 walk back to Nature Appreciation|-| 30 || +1 to Necromancy|-| 35 || +1 to Holistic Wellness|}your tombstone(s).==[[Dying/Stat Bonuses|Dying Stat Bonuses]]= Diseases ===<!-- This table Occasionally when your character dies or gets attacked by a diseased animal there is from patch v284, June 09, 2017 -->{| {{STDT| mw-collapsible<includeonly> mw-collapsed</includeonly>}}! Level || Bonus || Totals|-| 10 || <b>Max Health</b> +5 || <b>Max Health</b> +5|-| 20 || <b>Max Health</b> +5 || <b>Max Health</b> +10|-| 30 || <b>Max Health</b> +5 || <b>Max Health</b> +15|-| 40 || <b>Max Health</b> +5 || <b>Max Health</b> +20|-| 50 || <b>Max Health</b> +5 || <b>Max Health</b> +25|}a possibility that the monster will pass on a disease to the character. These are permanent unless cured in a very specific manner.
Another way to get a dangerous disease is through a Power Word, such as Power Word: Leprosy.
==Causes of Death ==
<!-- transcluding Deaths table -->
{{:Deaths}}
== Harmless Post-Death Effects ==After experiencing death, one may be revived with a harmless role-play effect applied to their character for an hour.
===== Phobias =====
:'''Phobia: Rats''' - You're terrified of rats!
:'''Dementia: Sasquatch''' - You keep seeing a hairy ape-man in the corner of your eye. Is he friend or foe?
:'''Dementia: No more R''' - You lost the ability to say the letter R or pronounce an R sound.
:'''Dementia: Text''' - Text
===== Paranoid Delusion =====
:'''Paranoid Delusion: Bats''' - Tiny bats are flying everywhere. They keep trying to fly down your throat and choke you to death!
:'''Manic Laughter''' - Everything is hilarious! You can't stop laughing!
:'''Depression''' - Everything is so sad! You can't stop crying!
== Trivia ==
* At one point, all players shared the same tombstones.
[[Category:Skills]][[Category:Other Skills]]