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  • {{Header|Quest Items|4}}|- *{{Loot|Sword: Precision Pierce 2}}
    3 KB (352 words) - 14:35, 19 April 2024
  • ...to music. There is a small chance that exposure to music will yield double items when harvested. ...ing some common must-have power. For instance, a sword that's missing the +Sword Boost enchantment is probably going to be a dud even if its other effects a
    12 KB (2,041 words) - 14:58, 11 October 2015
  • ...]]. Some of the deities have displayed abilities such as summoning magical items, and teleportation of other beings. {{Quote|source= Council Trooper Sword|icon=basicsword|
    13 KB (2,010 words) - 11:08, 22 November 2023
  • ...e. Having those icons also gives us other possibilities, for example see [[Sword#Equipment]]. --[[User:Gorgonzola|Gorgonzola]] ([[User talk:Gorgonzola|talk]
    11 KB (1,814 words) - 22:08, 14 October 2014
  • | item = Quality Sword <noinclude>[[Category:Items sold]]</noinclude>
    891 bytes (104 words) - 17:01, 3 June 2021
  • category = Items/Sword === Items Sold by Vendors ===
    12 KB (1,748 words) - 21:12, 11 November 2023
  • |fktext = 2-3 miscellaneous items. {{Header|Quest Items|4}}|-
    1 KB (149 words) - 20:12, 28 April 2022
  • - Metabolism's main purpose is to be the fuel source for consumable items. Healing potions, restorative foodstuff (such as bacon), etc. now require M - Previously, we'd attempted to keep these items from being overpowered by making their stack size low. Since you could only
    19 KB (3,292 words) - 10:54, 30 June 2021
  • |fktext = 4 miscellaneous items. {{Header|Quest Items|4}}|-
    2 KB (309 words) - 19:26, 28 April 2022
  • ...current in-game icons is the best option. If you want (for uniquely named items), use [[Item_Template_Demos| This system]]. One last thing, to sign your n ::: In short, for every two types of items, copy and paste the tables below. Each block that starts with "gear table
    7 KB (1,120 words) - 12:03, 15 March 2015
  • :- Added a bunch of treasure effects for sword ability "Hacking Blade", which had none :- Added a few treasure effects for [[Sword]] abilities like Debilitating Blow and Flashing Strike, which were underrep
    8 KB (1,353 words) - 14:54, 11 October 2015
  • ...es with both [[Sword]] and [[Axe]] requirements; no more items with both [[Sword]] and [[Cow]] requirements, etc.). ...enchantments will still require Sword level 15, even though you cannot use Sword+Pig skills at the same time.)
    7 KB (1,148 words) - 14:56, 11 October 2015
  • ...onsters all standing together in a knot of death, lots of loot or resource items in the same area, monsters respawning too quickly, etc. ...from a bygone era. However, the collect-tiger-eyeballs quest now gives 750 Sword XP instead of 250, so that doing just the eyeball quest earns the amount of
    9 KB (1,503 words) - 15:21, 17 June 2021
  • ...Augury || 50 || 0 || {{Item icon|Incense|1}} [[Incense]] x3<br>[[:Category:Items/CorpseTrophy|Corpse Trophy]] x1 || Advanced Augury || Study the bones, orga ...ry]] x1<br>[[:Category:Items/Equipment|Item to Glamour]] x1<br>[[:Category:Items/Equipment|Item to Copy Appearance From]] x1 || Apply Glamour to Item (via B
    17 KB (2,428 words) - 17:13, 18 November 2022
  • ...To fix them, they have to return to the location they died. Otherwise, the items are useless junk forever. ...t spider you'll never be able to shop in town again, and you can't wield a sword anymore, but you can spit webs and lay egg sacs!
    4 KB (704 words) - 15:52, 22 January 2024
  • Most magic items are powered by a weird substance called Phlogiston. This is what gives them ...a transmutation table to make changes. With Augmentation you ''decompose'' items into beads and baubles in order to extract a mod from one item and place it
    10 KB (1,655 words) - 23:59, 10 November 2023
  • ...alth equal to or below 0, most easily gotten by iocaine practice doses and items that increase/decrease maximum health (remove the item to get below 0 max H | Caught a thrown sword in the chest || 50 || ? || {{Hint|General Pask ranged pin attack}}
    18 KB (2,402 words) - 16:03, 31 May 2023
  • ...Plus they have a hidden dimensional pocket inside that can fit a few extra items. || | Admin Sword || Test sword! ||
    140 KB (20,214 words) - 13:21, 15 September 2015
  • :- Loot changes: lots of items and effects that could reset ability timers have been changed or nerfed :- Some new and replaced effects for [[Sword]]
    6 KB (1,057 words) - 19:25, 6 December 2015
  • I sell lessons. I teach upcoming artisans how to apply enchantments to items they craft. It's all very complicated. And, of course, I can't teach these [[Nightshade]] teaches recipes for applying augments to the following items: <br />
    3 KB (331 words) - 13:02, 22 February 2023

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