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  • ...luding different versions of the same ability). Most skill lines will have combat unlockables. Haberdashers throwing hats? Sure, why not? Blacksmiths with sp ...example: Fish Gut is a typical sidebar ability. Unlocked by leveling a non-combat skill, it does good damage but it has an item requirement (fish scales). In
    5 KB (889 words) - 16:06, 22 January 2024
  • In the Skills and Abilities tab, Transmutation is listed as a subskill of '''Alchemy'''. ==Connected Skills==
    10 KB (1,655 words) - 23:59, 10 November 2023
  • ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s ...>http://cdn.projectgorgon.com/v349/icons/icon_18018.png</span>&nbsp;[[Nice Combat Staff]] x1
    65 KB (9,565 words) - 00:34, 6 March 2023
  • == Connected Skills == =====Sub-Skills:=====
    3 KB (383 words) - 13:55, 15 December 2023
  • ...lly, so there's no way to predict how big an impact this will have on your combat ability, but I expect that an "average" player (wearing greens, blues, and ...nd armor another 15% instead? (Or do other things toward my goal of making combat last longer.) One advantage of this is that it can create some new dynamics
    19 KB (3,307 words) - 18:37, 23 March 2016
  • ...er determine the skills used by random loot. This is now determined by the skills you have active when the monster dies. ...chance to find uncommon (green-label) loot if you are using their specific skills.
    6 KB (1,057 words) - 19:25, 6 December 2015
  • :The new companion skill for the [[Hammer]] combat skill is called [[Buckle Artistry]]. This skill entails crafting gaudy belt ...ake. (The recipes require various ingredients obtained from other crafting skills, but these can simply be purchased from other players in the future. May ne
    8 KB (1,436 words) - 13:19, 24 June 2021
  • ...first task is to find a way off this island. We'll give you 60 seconds of combat training and then set you off to explore on your own. ...es]], and [[Rakshasa]]. You will have the opportunity to learn a few basic skills before reaching the neighboring lands of [[Serbule]] and [[Serbule Hills]].
    10 KB (1,507 words) - 15:09, 12 February 2023
  • |name = Work Order for Crude Combat Staves (Carpentry) Deliver 10 Crude Combat Staves to Sheyna in Rahu. Reward: 1,672 councils.
    5 KB (866 words) - 00:58, 6 March 2023
  • |req = None <!-- Any other skills needed to gain this skill --> == Connected Skills ==
    2 KB (330 words) - 13:35, 15 December 2023
  • [[Stringed Instruments]] is one of three musical instrument Sub-skills of [[Performance]]. == Connected Skills ==
    3 KB (322 words) - 13:29, 15 December 2023
  • Skills in performing with brass and woodwind instruments such as trumpets, ocarina [[Wind Instruments]] is one of three musical instrument Sub-skills of [[Performance]].
    3 KB (389 words) - 13:30, 15 December 2023
  • [[Percussion Instruments]]is one of three musical instrument Sub-skills of [[Performance]]. == Connected Skills ==
    3 KB (368 words) - 13:24, 15 December 2023
  • ...ce''' is a general skill leveled alongside the advancement of its many sub-skills. ...]] is a memory-wiped traveler's first interaction with the [[Performance]] skills.
    4 KB (589 words) - 13:25, 15 December 2023
  • ...hanges in this update! There's new content and also lots of adjustments to combat. As always, remember this is alpha! In case of disastrous bugs or terrible ...ou won't be able to learn the skill before reaching level 40 in some other skills. :(The upcoming Fairy playable race will be able to learn it as a newbie sk
    13 KB (2,282 words) - 12:25, 24 June 2021
  • |skilltype = Combat Skill == Connected Skills ==
    7 KB (994 words) - 01:43, 19 December 2023
  • - fixed client bug that let you change combat skills during combat - stationary monsters like traps and turrets should no longer keep you in combat if you wander out of their range
    5 KB (990 words) - 14:59, 11 October 2015
  • ...lling out level-cap increases for each skill one by one. (The first combat skills to be raised will be the ones with fleshed-out treasure profiles.) It's not ...there are new gems that drop in the desert. These are gems for high-level skills that aren't yet implemented. The gems were added early so that their associ
    6 KB (1,140 words) - 15:01, 11 October 2015
  • ...to achieve with these changes. They're broad changes that will affect how combat plays at every level, which means they'll cause a chain-reaction of other c : I know that there are some major imbalances between skills right now, but skill balance isn't my main goal with this update. My immedi
    11 KB (1,998 words) - 19:20, 2 February 2024
  • ...ption is given to clarify how to compare and judge a player's abilities in combat compared to another player and compared to a NPC Foe (attackable create). A player's effectiveness in combat is derived from several sources:
    3 KB (445 words) - 12:46, 8 January 2021

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