Game updates/2026-03-11

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Revision as of 15:31, 12 March 2026 by BetaNotus (talk | contribs) (Added patch notes.)
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Update Notes: March 11, 2026

A quick bugfix update:

- Fix grass-related performance issues
- Address some performance hiccups related to vegetation calculation
- Fix bug causing framerate spike when a new character model disappears
- Fix Serbule well collider
- Fix Serbule fountain collider
- Bear On the Barn has once again become Bear In the Barn
- minor lighting tweaks in casino
- Disable some fancier camera-based lighting tricks for now until they can be reimplemented for Unity 6.3. (You will probably not notice the difference)
- The number of not-visible nameplates that updates per frame has been doubled, and is now configurable by the setting "Nameplates Processed per Frame" (from 25-1000, default is 100)
- New special setting: "MaxNameplateLoads", determines how many brand-new nameplates can spawn at once. Defaults to 5
- Fix bug with a Wind Ward mod sometimes causing lag spikes
- Bard Prodigy unlock now requires Like Family with Ormond Neth as intended
- Weather Witching Prodigy no longer requires level 100 in Shield to unlock
- Fix some spawn positions in Serbule and Eltibule
- Adjust tree LODs in Serbule/Eltibule


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