Talk:Council Lands
References
I'd just like to support you here because I can see why some people would question where the lore comes from, but on the other hand they have to realize it's just not feasible for the writer to add references everywhere. Especially when you use named references it becomes a real mess as you have to keep them in order and if you edit text and move it around they may break.
Perhaps one way to emphasize the source of the lore would be to sprinkle the article with a few choice quotes from NPCs or in-game books, with Template:Quote, where a vebratim quotation of in-game text fits within the section you are writing. If you need improvements to that template I can do them now since Eric added a powerful extension, so we can have optional parameters like the source of the citation. For example in this GW1 lore there's no references anywhere, but the "Surviving documents" gives a sense of the in-game source.
On the other hand I like to use refs to link to developer blog posts and in this case you could use them to link back to the lore articles available from the official site. (meaning, the reference also provide further resources to browse).
Anyway just trying to come to your defense a little bit and to be realistic. It is a lot of work already to compile and edit the lore! --Gorgonzola (talk) 05:40, 10 October 2014 (CDT)