Warden

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Warden
300px
Skill Type:
Beast Skill
Max Level:
80
Requirements:
Skill Trainers:

Skill in using the secret powers of the Wardens.

Warden Overview

In-Game Description

Warden Mechanics

Wardens learn a Lore recipe called Check Active Warden Alerts. This recipe will show which NPC gives a warden alert quest at the moment. These quests usually require you to kill 12-15 mobs in the same zone as the NPC and reward favor, warden points and also Vervadium for higher level zones. The alert is active for hours so you can do it when you have time, there is no forced start time like druid events. Of course you can skip the alert if you don't like the zone or mob type.

The warden introduction mentions that you have to complete at least one warden alert per moon cycle or your warden powers will deactivate and require some ritual to reactivate.

Training Warden

Connected Skills

Sub-Skills:
  • None

Warden Complete Ability List

Icon Level Name Description Special Effects Stats Source
icon_3772.png 30 Warning Jolt Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack
--Can Have--
Restores: 0 Power
Restores: 0 Armor
Damage: 31 Electricity
Taunts: 124
Power Cost: 0
Range: 10
Cooldown: 2
Leveling
icon_3771.png 31 Conditioning Shock Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 69 Electricity Power Cost: 26
Range: 5
Cooldown: 10
Training: Barnaby
icon_3768.png 32 Apprehend Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack
Target is knocked forward Damage: 66 Fire Power Cost: 31
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png 33 Lethal Force Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack
Animals take -33% damage
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 199 Electricity
Enrages: 200%
Power Cost: 62
Range: 5
Cooldown: 45
Training: Barnaby
icon_3775.png 34 Privacy Field Electrify your skin. Melee attackers take damage when they hit you. Melee Damagers Suffer: 37 Electricity
--Can Have--
Restore: 0 Power when melee attacks damage you (75% chance)
DoT: 0 Fire, 4 times over 10 seconds
Power Cost: 38
Range: 5
Cooldown: 30
Training: Tangle
icon_3776.png 35 Coordinated Assault With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. Each allies' next Melee attack deals +85 damage Power Cost: 46
AoE: 20
Cooldown: 30
Training: Tangle
icon_3773.png 36 Controlled Burn Ignite all nearby problems. Restores: 2 Body Heat in cold environments
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 78 Fire
Enrages: 200%
Power Cost: 34
AoE: 10
Cooldown: 12
Training: Barnaby
icon_3778.png 37 Aggression Deterrent Emit a wave of acid to gently discourage engagement. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Armor Dmg: 82 Acid Power Cost: 21
AoE: 6
Cooldown: 8
Training: Tangle
icon_3769.png 38 Stun Trap Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 108) Power Cost: 48
Range: 4
Cooldown: 30
Channel Time: 2
Training: Tangle
icon_3772.png 40 Warning Jolt 2 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack
--Can Have--
Restores: 0 Power
Restores: 0 Armor
Damage: 47 Electricity
Taunts: 188
Power Cost: 0
Range: 10
Cooldown: 2
Training: Barnaby
icon_3770.png 40 Pursuit Mode Alter the air currents so that you can briefly fly. Only works outdoors. You can fly for 12 seconds.
Can Be On Sidebar
Power Cost: 36
Range: 5
Cooldown: 120
Training: Tangle
icon_3771.png 41 Conditioning Shock 2 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 103 Electricity Power Cost: 31
Range: 5
Cooldown: 10
Training: Barnaby
icon_3768.png 42 Apprehend 2 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack
Target is knocked forward Damage: 102 Fire Power Cost: 37
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png 43 Lethal Force 2 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack
Animals take -33% damage
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 306 Electricity
Enrages: 200%
Power Cost: 71
Range: 5
Cooldown: 45
Training: Barnaby
icon_3775.png 44 Privacy Field 2 Electrify your skin. Melee attackers take damage when they hit you. Melee Damagers Suffer: 55 Electricity
--Can Have--
Restore: 0 Power when melee attacks damage you (75% chance)
DoT: 0 Fire, 4 times over 10 seconds
Power Cost: 44
Range: 5
Cooldown: 30
Training: Tangle
icon_3773.png 46 Controlled Burn 2 Ignite all nearby problems. Restores: 3 Body Heat in cold environments
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 122 Fire
Enrages: 200%
Power Cost: 38
AoE: 10
Cooldown: 12
Training: Barnaby
icon_3778.png 47 Aggression Deterrent 2 Emit a wave of acid to gently discourage engagement. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Armor Dmg: 128 Acid Power Cost: 24
AoE: 6
Cooldown: 8
Training: Tangle
icon_3769.png 48 Stun Trap 2 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 152) Power Cost: 54
Range: 4
Cooldown: 30
Channel Time: 2
Training: Tangle
icon_3772.png 50 Warning Jolt 3 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack
--Can Have--
Restores: 0 Power
Restores: 0 Armor
Damage: 72 Electricity
Taunts: 288
Power Cost: 0
Range: 10
Cooldown: 2
Training: Barnaby
icon_3776.png 50 Coordinated Assault 2 With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. Each allies' next Melee attack deals +144 damage Power Cost: 56
AoE: 20
Cooldown: 30
Training: Tangle
icon_3771.png 51 Conditioning Shock 3 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 154 Electricity Power Cost: 34
Range: 5
Cooldown: 10
Training: Barnaby
icon_3768.png 52 Apprehend 3 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack
Target is knocked forward Damage: 154 Fire Power Cost: 41
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png 53 Lethal Force 3 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack
Animals take -33% damage
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 460 Electricity
Enrages: 200%
Power Cost: 80
Range: 5
Cooldown: 45
Training: Barnaby
icon_3775.png 54 Privacy Field 3 Electrify your skin. Melee attackers take damage when they hit you. Melee Damagers Suffer: 82 Electricity
--Can Have--
Restore: 0 Power when melee attacks damage you (75% chance)
DoT: 0 Fire, 4 times over 10 seconds
Power Cost: 49
Range: 5
Cooldown: 30
Training: Tangle
icon_3773.png 56 Controlled Burn 3 Ignite all nearby problems. Restores: 4 Body Heat in cold environments
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 175 Fire
Enrages: 200%
Power Cost: 43
AoE: 10
Cooldown: 12
Training: Barnaby
icon_3778.png 57 Aggression Deterrent 3 Emit a wave of acid to gently discourage engagement. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Armor Dmg: 180 Acid Power Cost: 27
AoE: 6
Cooldown: 8
Training: Tangle
icon_3769.png 58 Stun Trap 3 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 197) Power Cost: 61
Range: 4
Cooldown: 30
Channel Time: 2
Training: Tangle
icon_3772.png 60 Warning Jolt 4 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack
--Can Have--
Restores: 0 Power
Restores: 0 Armor
Damage: 98 Electricity
Taunts: 392
Power Cost: 0
Range: 10
Cooldown: 2
Training: Barnaby
icon_3770.png 60 Pursuit Mode 2 Alter the air currents so that you can briefly fly. Only works outdoors. You can fly for 24 seconds.
Can Be On Sidebar
Power Cost: 45
Range: 5
Cooldown: 120
Training: Tangle
icon_3771.png 61 Conditioning Shock 4 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 206 Electricity Power Cost: 39
Range: 5
Cooldown: 10
Training: Barnaby
icon_3768.png 62 Apprehend 4 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack
Target is knocked forward Damage: 206 Fire Power Cost: 46
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png 63 Lethal Force 4 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack
Animals take -33% damage
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 611 Electricity
Enrages: 200%
Power Cost: 90
Range: 5
Cooldown: 45
Training: Barnaby
icon_3775.png 64 Privacy Field 4 Electrify your skin. Melee attackers take damage when they hit you. Melee Damagers Suffer: 108 Electricity
--Can Have--
Restore: 0 Power when melee attacks damage you (75% chance)
DoT: 0 Fire, 4 times over 10 seconds
Power Cost: 55
Range: 5
Cooldown: 30
Training: Tangle
icon_3776.png 65 Coordinated Assault 3 With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. Each allies' next Melee attack deals +223 damage Power Cost: 66
AoE: 20
Cooldown: 30
Training: Tangle
icon_3773.png 66 Controlled Burn 4 Ignite all nearby problems. Restores: 5 Body Heat in cold environments
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 228 Fire
Enrages: 200%
Power Cost: 48
AoE: 10
Cooldown: 12
Training: Barnaby
icon_3778.png 67 Aggression Deterrent 4 Emit a wave of acid to gently discourage engagement. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Armor Dmg: 233 Acid Power Cost: 30
AoE: 6
Cooldown: 8
Training: Tangle
icon_3769.png 68 Stun Trap 4 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 251) Power Cost: 68
Range: 4
Cooldown: 30
Channel Time: 2
Training: Tangle
icon_3772.png 70 Warning Jolt 5 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack
--Can Have--
Restores: 0 Power
Restores: 0 Armor
Damage: 125 Electricity
Taunts: 500
Power Cost: 0
Range: 10
Cooldown: 2
Training: Barnaby
icon_3771.png 71 Conditioning Shock 5 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 262 Electricity Power Cost: 43
Range: 5
Cooldown: 10
Training: Barnaby
icon_3768.png 72 Apprehend 5 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack
Target is knocked forward Damage: 262 Fire Power Cost: 51
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png 73 Lethal Force 5 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack
Animals take -33% damage
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 778 Electricity
Enrages: 200%
Power Cost: 99
Range: 5
Cooldown: 45
Training: Barnaby
icon_3775.png 74 Privacy Field 5 Electrify your skin. Melee attackers take damage when they hit you. Melee Damagers Suffer: 138 Electricity
--Can Have--
Restore: 0 Power when melee attacks damage you (75% chance)
DoT: 0 Fire, 4 times over 10 seconds
Power Cost: 61
Range: 5
Cooldown: 30
Training: Tangle
icon_3773.png 76 Controlled Burn 5 Ignite all nearby problems. Restores: 6 Body Heat in cold environments
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 288 Fire
Enrages: 200%
Power Cost: 53
AoE: 10
Cooldown: 12
Training: Barnaby
icon_3778.png 77 Aggression Deterrent 5 Emit a wave of acid to gently discourage engagement. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Armor Dmg: 294 Acid Power Cost: 33
AoE: 6
Cooldown: 8
Training: Tangle
icon_3769.png 78 Stun Trap 5 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 301) Power Cost: 75
Range: 4
Cooldown: 30
Channel Time: 2
Training: Tangle
icon_3772.png 80 Warning Jolt 6 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack
--Can Have--
Restores: 0 Power
Restores: 0 Armor
Damage: 157 Electricity
Taunts: 628
Power Cost: 0
Range: 10
Cooldown: 2
Training: Barnaby
icon_3770.png 80 Pursuit Mode 3 Alter the air currents so that you can briefly fly. Only works outdoors. You can fly for 36 seconds.
Can Be On Sidebar
Power Cost: 56
Range: 5
Cooldown: 120
Training: Tangle
icon_3776.png 80 Coordinated Assault 4 With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. Each allies' next Melee attack deals +314 damage Power Cost: 77
AoE: 20
Cooldown: 30
Training: Tangle
icon_3771.png 81 Conditioning Shock 6 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 325 Electricity Power Cost: 47
Range: 5
Cooldown: 10
Training: Barnaby
icon_3768.png 82 Apprehend 6 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack
Target is knocked forward Damage: 326 Fire Power Cost: 57
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png 83 Lethal Force 6 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack
Animals take -33% damage
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 961 Electricity
Enrages: 200%
Power Cost: 110
Range: 5
Cooldown: 45
Training: Barnaby
icon_3775.png 84 Privacy Field 6 Electrify your skin. Melee attackers take damage when they hit you. Melee Damagers Suffer: 169 Electricity
--Can Have--
Restore: 0 Power when melee attacks damage you (75% chance)
DoT: 0 Fire, 4 times over 10 seconds
Power Cost: 67
Range: 5
Cooldown: 30
Item: Warden: Privacy Field 6
icon_3773.png 86 Controlled Burn 6 Ignite all nearby problems. Restores: 7 Body Heat in cold environments
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 352 Fire
Enrages: 200%
Power Cost: 59
AoE: 10
Cooldown: 12
Item: Warden: Controlled Burn 6
icon_3778.png 87 Aggression Deterrent 6 Emit a wave of acid to gently discourage engagement. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Armor Dmg: 358 Acid Power Cost: 37
AoE: 6
Cooldown: 8
Item: Warden: Aggression Deterrent 6
icon_3769.png 88 Stun Trap 6 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 355) Power Cost: 83
Range: 4
Cooldown: 30
Channel Time: 2
Item: Warden: Stun Trap 6
icon_3772.png 90 Warning Jolt 7 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack
--Can Have--
Restores: 0 Power
Restores: 0 Armor
Damage: 189 Electricity
Taunts: 756
Power Cost: 0
Range: 10
Cooldown: 2
Item: Warden: Warning Jolt 7
icon_3771.png 91 Conditioning Shock 7 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 390 Electricity Power Cost: 52
Range: 5
Cooldown: 10
Item: Warden: Conditioning Shock 7
icon_3768.png 92 Apprehend 7 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack
Target is knocked forward Damage: 391 Fire Power Cost: 62
Range: 30
Cooldown: 8
Item: Warden: Apprehend 7
icon_3774.png 93 Lethal Force 7 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack
Animals take -33% damage
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 1151 Electricity
Enrages: 200%
Power Cost: 121
Range: 5
Cooldown: 45
Item: Warden: Lethal Force 7
icon_3775.png 94 Privacy Field 7 Electrify your skin. Melee attackers take damage when they hit you. Melee Damagers Suffer: 202 Electricity
--Can Have--
Restore: 0 Power when melee attacks damage you (75% chance)
DoT: 0 Fire, 4 times over 10 seconds
Power Cost: 72
Range: 5
Cooldown: 30
Item: Warden: Privacy Field 7
icon_3776.png 95 Coordinated Assault 5 With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. Each allies' next Melee attack deals +412 damage Power Cost: 89
AoE: 20
Cooldown: 30
Item: Warden: Coordinated Assault 5



Warden Level Up Rewards

Level Reward
30 Gain Ability: Warning Jolt

Warden Experience Table

Click Expand to view the Experience Table for Survival Instincts

Level Experience Total Experience
1 10 10
2 17 27
3 38 65
4 61 126
5 102 228
6 138 366
7 198 564
8 242 806
9 321 1127
10 384 1511
11 482 1993
12 548 2541
13 675 3216
14 775 3991
15 938 4929
16 1072 6001
17 1284 7285
18 1474 8759
19 1749 10508
20 1951 12459
21 2304 14763
22 2618 17381
23 3039 20420
24 3411 23831
25 4003 27834
26 4469 32303
27 5168 37471
28 5840 43311
29 6736 50047
30 7606 57653
31 8844 66497
32 9855 76352
33 11441 87793
34 12928 100721
35 14853 115574
36 16778 132352
37 18952 151304
38 21486 172790
39 24435 197225
40 27295 224520
41 30724 255244
42 34269 289513
43 38375 327888
44 42996 370884
45 48193 419077
46 53744 472821
47 60126 532947
48 66951 599898
49 74953 674851
50 83730 758581
51 93278 851859
52 104609 956468
53 117085 1073553
54 131925 1205478
55 148420 1353898
56 167421 1521319
57 188650 1709969
58 213903 1923872
59 242269 2166141
60 275967 2442108
61 312948 2755056
62 355550 3110606
63 404523 3515129
64 460713 3975842
65 525075 4500917
66 598688 5099605
67 682763 5782368
68 778669 6561037
69 887940 7448977
70 1012308 8461285
71 1153715 9615000
72 1314344 10929344
73 1496649 12425993
74 1703383 14129376
75 1937635 16067011
76 2202870 18269881
77 2502977 20772858
78 2842310 23615168
79 3225753 26840921
80 3658774 30499695
81 4147500 34647195
82 4698787 39345982
83 5320311 44666293
84 6020661 50686954
85 6809446 57496400
86 7697409 65193809
87 8696566 73890375
88 9820346 83710721
89 11083757 94794478
90 12503569 107298047
91 14098512 121396559
92 15889507 137286066
93 17899912 155185978
94 20155802 175341780
95 22686282 198028062
96 25523827 223551889
97 28704673 252256562
98 32269237 284525799
99 36262597 320788396
100 40735019 361523415

Trivia