Kur Tower

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Revision as of 08:39, 3 October 2014 by Gorgonzola (talk | contribs) (Expanded a little bit)
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A typical hallway in Kur Tower, except without all the zombies and skeletons.

Kur Tower is a high level dungeon found in the freezing Kur Mountains. The dungeon is full of undead.

Fire damage is quite effective, while Cold, Poison and Trauma damage are usually ineffective.

Loot wise, unlike lower level dungeons where good items seem to drop mainly from named creatures (eg. Agalpa in Goblin Dungeon), higher tier weapons and armor is more frequently found from random foes.

The respawn rate is a little high, but it's at least possible to make some headway from the entrance unlike Boarded up Basement.

Points of Interest

Coffin Rooms (top level)

After the first bend at the end of the entrance hallway will be two small rooms down a flight of stairs, to your left. Note that Ice Slicks in these side rooms will aggro without line of sight as you approach. If you have trouble with them you may have to pull them back to the entrance hallway.

The stairs lead down small rooms with coffins and skeletons (the harmless kind). The skeletons can be looted for skulls, used in Phrenology.

Necromancer's Goblet (quest item) spawns in this room.

Glajur's Room (top level)

At the back of the room is a well that appears to lead outside the dungeon (to be confirmed). Hint

Found in this room's cells are Maggoty Hams.

Green Pillars (top level)

Unknown function as of writing.

Bottom level

Striga Drainers and Shamen inhabit the second level.

NPCs

Friends

Bosses

  • Placeholder Boss (480/1025/1275) (real name!)

Foes

  • Corpse Keeper
  • Ice Runner Hint
  • Ice Slick Hint
  • Preserved Corpse Hint
  • Skeleton Sentinel Hint
  • Striga Drainer
  • Striga Shaman